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Claudineee

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Everything posted by Claudineee

  1. Will War Effort 2 come back with better prizes, better rewards, and better plan for all the hero pools? Something like an every day login bonus which rewards player with discount coupons and silver coins and stuffs like courier avatar and icons. On weekends, there are also bonuses which grant players up to 100 silver coins and a 3x Silvercoins multiplier and Exp multiplier. Please bring something on weekends for.. like luring players to play for example. On any random hour on weekends, there is a 1 hour chance to convert your Silver coins to Gold coins (1000 Silver = 100 Gold). This is no
  2. Blood Hunter has not been touched again since the Staff upgrade. Will he really stay the same as the classic bloodseeker? Even the original one has already evolved into a furious assassin I wanted him to be. At least, do something about his interesting abilities which have so so much potential for our vampire carry. 1. If Blood Hunter smells blood of dying or low health heroes from afar, knowing he already has wings (except Landshark avatar), he gains passive flying through his Blood Sense (E). Unless he is attacked or if the enemy is just 1500 units away, he will stop flying and goes wit
  3. With his current Ball Lighting (Q), Ravenor can easily engage in a fight and dominate in a short amount of time without having to worry about such damage items in his inventory because of the power of his abilities especially his Ultimate. On the other hand, Ember Spirit almost does the same damage output with his AOE abilities but excels the most in engaging and disengaging even at the farthest range. Will the legendary u/ElementUser allow us to have such masterpiece be introduce to HoN in the form of Ravenor? I suggest to give it to him in the form of an SotM upgrade through his: V
  4. ------- 1.) Staff boost on SHARD BLAST (Q) proposal Version 1 - Removes cooldown. Catching Shard Blast (Q) grants full mana recovery while reducing its mana cost to 33% max mana which means 3 shard blasts can be casted simultaneously. Version 2. Same cooldown. Shard Blast now creates 2 Ember Shards to be catched upon hitting an enemy. Two Ember Shards means a very much faster mana regeneration. Version 3. Same cooldown. Upon creating or catching an Ember Shard, Adrenaline gains a 1s cooldown reduction on his ultimate. If ultimate is off cooldown, each ember shard created
  5. Gawain, an Ultimate, tho giving 3 passive abilities, is like Quantity over Quality for Emerald. Its attack buff is not much impactful as a carry. And his staff upgrade is just for a wider vision. Solution: • Gawain's attack rate needs to be increased like reducing its attack cooldown when Emerald attacks. • Its attack buff is better be replaced from aoe slow to self-movement speed when Gawain is not busy (just like striders) because he already has his Wolfs and Roots to do the job. • Its heal shall also trigger continuously until Emerald fully heals. When boosted, if Emeral
  6. 1.) Spiked Bola - Upon disarming the enemy for 2.5s, pushes you and the target away from each other. Gains 3 swift attacks with 300% attack speed for the duration. The reason is to promote the item which lacks in usage. Moreover, the enemy being targeted by Spiked Bola must be pushed back and properly distanced, eh? 2.) Spellshards - Toggle to change the bonus spell damage to heroes. 10/15/20%. Make the item a tier 1 item because of this with the cost of not more than 5000 gold. 3.) Wind Whistle - Can now be consumed every 30 mins passed. Can only be consumed TWICE. This will give so
  7. Okay. Finally a guy has come in with a good brain. I agree that this is a little too much for an upgrade. But if I were to choose one, I would choose the build-up attack speed when grappling hook is engaged. I just want him to be a pain in the ass, not only at melee range because his only weakness is his ranged combat. That ain't gonna happen if the damage bar to be implemented has a 5000 damage requirement. Well if you decrease it, it may happen just as what you think so This is just an additional upgrade to his current SotM upgrade. So I was like giving some ridiculous stuff
  8. It's not a nerf because that's just another targeting mechanic for him. If you like to do the original way, then target the hero directly but on lesser range. Isn't the duration of the ability around 4-5s only? I dont think he can do 10 attacks at 5s unless the game is coming to end. It's like forcing Warbeast for a Forced Metamorphosis while having a reserve Metamorph (R) which is his real ability if needs to transform right away. That's right. Who knows how much gathered damage does damage bar have. Besides, the main purpose of this thread is to give a "Fun, Exciting and
  9. Yeah, just to let the guys know. Nope, I originally wanted it to be like a Log-Bola for Gunblade, it's a grappling hook , eh? But the ultimate reason is to enhance his ranged mode effectiveness which is being overlooked most of the time. That Gunblade cannot hurt you as long as he doesn't get a closer distance to you. I want him to be deadly at melee, and a hero not to be messed with at ranged combat.
  10. Some of these are on my Reddit posts but I want to revise them so I'll write it all anyways. 1. GUNBLADE - "Gunner's" Grappling Hook (R) - boosted - cast range increased to 1000. CD reduced to 15s. Can now target on ground to throw grappling hook on first enemy hero hit. If ability is done this way, grappled enemy will be restrained and not be able to move away from him. While the target is affected by the ability, Gunblade can attack the target even at max range and gains a stackable +10% attack speed for each attack to the target. Click the ability again to go towards the target (even c
  11. Some of these are on my Reddit posts but I want to revise them so I'll write it all anyways. 1. GUNBLADE - "Gunner's" Grappling Hook (R) - boosted - cast range increased to 1000. CD reduced to 15s. Can now target on ground to throw grappling hook on first enemy hero hit. If ability is done this way, grappled enemy will be restrained and not be able to move away from him. While the target is affected by the ability, Gunblade can attack the target even at max range and gains a stackable +10% attack speed for each attack to the target. Click the ability again to go towards the target (even c
  12. Thanks for the wonderful idea. Both items are being snubbed right now. But only selected melee heroes will gain so much from this and ranged heroes will not benefit from the bash effect. So even if I want to agree with it, I believe Brutalizer should have a different upgrade and Bloodborne Maul must have a rework.
  13. After some years of trying to join the lovely HoN community, thank you for updating the forum that I only want to join in. Now, I am finally here to spread an even greater 'knowledge' to help my people. I swear I love all the staff effects that you brought recently. ? Tho there are some like Shellshock's, Zephyr's, Deadlift's, SoulStealer's, and Warbeast's which were all seemed to be rushed, please don't do it the way you did it to them. You know what I mean there, right? Make it more "fun and interesting" on playing every single hero, please. AGAIN, thank you for not giving up on my favo
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