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Shoy

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Everything posted by Shoy

  1. Not a fan to be honest. What I would like to see more is banned people having their avatars taken away from then, and the system where new accounts cant instantly join the CoN.
  2. Yeah, make a secret levels for all the camps in the jungle For example jungle creeps have lvl 6, and for every lvl difference between you and the creep they do extra 10% damage to you. That would mean after you get lvl 6, they would start doing normal damage.
  3. There's is no denial that considering what you have been left with, you doing an exceptional work EU. I've been playing HoN for over 11 years now and unfortunately I was, like many others, a witness of the downfall of it due to stupid decision making. This is your baby now, and I'm sure with a little support from the community it will grow back. Just look at the Honcast, 1.000 players were watching the finals, and we even had BreakyCPK casting it. For me personally the game doesn't require much more polish in terms or hero balance/map or new content that much. The real problem for anyone
  4. Definitely happy to hear about having some account value features implemented not only for love of CoN but also griefers that are banned on daily basis. Smurfs and griefers are a real problem in current HoN age, which is sadly driving people away at there's not real repercussions
  5. What I would like to see instead is to rework jungle heroes, so we have no hero that can jungle from lv 1 A drastic change but from what I experience in TMM where 70% of games are with junglers who simply goes there because his lane got called and he don't want to play support or go long lane, It would be a healthy change for the community.
  6. I to this day can't understand why the map got changed. No one ever asked about change of the map, and yet it has been. I wound not mind getting a nice remaster, but I personally never liked the change. It's safe to say I got use to it now and I don't think it would be a good idea to go back
  7. Shoy

    Ranked Roles

    The queue doesn't have to be longer, and this could be only addition to a current que system so in theory you would get less games where people fight over the lanes not entirely get rid of them This is definitely one of great mechanics that Dota have (and not only dota)
  8. How about his E upon use, decrease Cast Speed of spells by like 50% or so of enemy heroes around him. That would sound somehow interesting and unique as no other hero has something like that?
  9. I don't want to see him rework either, hes really fun to play. I agree he could use some love tho, we don't see him as much anymore I also did like him more in his early stages of the game.
  10. Maliken was too strong. I play this hero a lot, this is a good balance nerf Regarding Drunken Master. I'm glad we have the Drink ability back, my only concern is channeling time. Two seconds it's quite a long time, Using it a lot would means in a 35 minute game, you would end up standing still for few minutes? Having it channel time 1 second instead I feel like would add some more dynamic to the hero. The rest of the patch is pretty solid. Can't decide how I feel about hatchet nerf, will have to wait and see
  11. How about to create Patreon so players can set up direct debit (something like twitch subscriptions), this should be a bit easier and more consistent way of getting donations
  12. What you are trying to say @Sorais is that the camp is not cleanable solo person early in the game. You would be able to clear it easily with some additional help. I think promoting team co-operation in Mid wars, and adding this mini objective would improve overall experience. Also to prevent last hitting, the gold from the camp could be divided by the team who killed it.
  13. 1&2) I would personally have the current Hard Camp replaced with a mix of Hard/Ancient camp. Having a camp spawning main creep from hard camp pool of creeps (only Skeleton King / Minotaur / Vagabond Leader / Catman Champion) alongside one main Ancient Creep (Bettle Queen / Predasaur Crusher / Dragon Master) without any of it's side mobs I believe that would be a best middle ground, as some heroes require Ancients to their staff effect. I wound not like adding another new camp to have people spread more around the map farming instead of fighting more. In fact I would love to see curren
  14. and carry TP to use it when she ulti you.
  15. You need to send a proper non-edited screenshot, and they will handle it. Send a RAP ticket on https://rap.heroesofnewerth.com/auth or just PM one of the senior Game Masters
  16. For those who missed it. Breaky himself confirmed today on the stream. He is going to be casting finals of Hon OMG tournament tomorrow! (17 of June) Make sure to tune in if you guys want hear once more the best caster ever existed and the HoN legend himself!
  17. I never had any problems with reporting people post game. Sometimes in game function doesn't show tho A bit sad to see tho that almost every day i come across someone who griefs. I wish people just changes their attitude and work together to win the game
  18. The simple answer is No. Thats why we got in game communication introduces. And frankly, there's no need to communicate
  19. @HyperXewl - Can you give us more information about 64-bit version and how could it be different ?:O
  20. I agree it should be his normal effect, sounds like a really cool idea. If he loses he give dmg to the person, if he wins he takes that dmg from them.
  21. I agree sand is under performing at the moment and not enjoyable to play. His Illusions are quite frustrating to play with and against it. Hero feel very clunky for an agility carry. I like the idea of how the illusions attack, but for me having Geo + W + Ulti creates a massive chaos, and ruins the experience I'd love to see change to his passive and W spells. Maybe instead of spawning a two illusions for certain amount of time you can control, make his attacks spawn an illusion attacks on the same target (something like Forsaken Archer passive) each time he lands a hit.
  22. Salomon is a dogpoo in Caldavar as well. This hero should get another rework. His ulti is basically useless and under performing. I did prefer his original design when he was build as an magic initiator with his ulti doing damage depending on the distance
  23. The point in midwars is to have fun and not stress or play for ranking. Seeing your own MMR is good change. Single Draft does exist, so maybe double check?
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