Jump to content

Shoy

Verified members
  • Content Count

    34
  • Joined

  • Last visited

  • Days Won

    1

Shoy last won the day on August 14

Shoy had the most liked content!

Community Reputation

11 Good

Recent Profile Visitors

166 profile views
  1. Not a fan to be honest. What I would like to see more is banned people having their avatars taken away from then, and the system where new accounts cant instantly join the CoN.
  2. Yeah, make a secret levels for all the camps in the jungle For example jungle creeps have lvl 6, and for every lvl difference between you and the creep they do extra 10% damage to you. That would mean after you get lvl 6, they would start doing normal damage.
  3. There's is no denial that considering what you have been left with, you doing an exceptional work EU. I've been playing HoN for over 11 years now and unfortunately I was, like many others, a witness of the downfall of it due to stupid decision making. This is your baby now, and I'm sure with a little support from the community it will grow back. Just look at the Honcast, 1.000 players were watching the finals, and we even had BreakyCPK casting it. For me personally the game doesn't require much more polish in terms or hero balance/map or new content that much. The real problem for anyone
  4. Definitely happy to hear about having some account value features implemented not only for love of CoN but also griefers that are banned on daily basis. Smurfs and griefers are a real problem in current HoN age, which is sadly driving people away at there's not real repercussions
  5. What I would like to see instead is to rework jungle heroes, so we have no hero that can jungle from lv 1 A drastic change but from what I experience in TMM where 70% of games are with junglers who simply goes there because his lane got called and he don't want to play support or go long lane, It would be a healthy change for the community.
  6. I to this day can't understand why the map got changed. No one ever asked about change of the map, and yet it has been. I wound not mind getting a nice remaster, but I personally never liked the change. It's safe to say I got use to it now and I don't think it would be a good idea to go back
  7. Shoy

    Ranked Roles

    The queue doesn't have to be longer, and this could be only addition to a current que system so in theory you would get less games where people fight over the lanes not entirely get rid of them This is definitely one of great mechanics that Dota have (and not only dota)
  8. How about his E upon use, decrease Cast Speed of spells by like 50% or so of enemy heroes around him. That would sound somehow interesting and unique as no other hero has something like that?
  9. I don't want to see him rework either, hes really fun to play. I agree he could use some love tho, we don't see him as much anymore I also did like him more in his early stages of the game.
  10. Maliken was too strong. I play this hero a lot, this is a good balance nerf Regarding Drunken Master. I'm glad we have the Drink ability back, my only concern is channeling time. Two seconds it's quite a long time, Using it a lot would means in a 35 minute game, you would end up standing still for few minutes? Having it channel time 1 second instead I feel like would add some more dynamic to the hero. The rest of the patch is pretty solid. Can't decide how I feel about hatchet nerf, will have to wait and see
  11. How about to create Patreon so players can set up direct debit (something like twitch subscriptions), this should be a bit easier and more consistent way of getting donations
  12. What you are trying to say @Sorais is that the camp is not cleanable solo person early in the game. You would be able to clear it easily with some additional help. I think promoting team co-operation in Mid wars, and adding this mini objective would improve overall experience. Also to prevent last hitting, the gold from the camp could be divided by the team who killed it.
  13. 1&2) I would personally have the current Hard Camp replaced with a mix of Hard/Ancient camp. Having a camp spawning main creep from hard camp pool of creeps (only Skeleton King / Minotaur / Vagabond Leader / Catman Champion) alongside one main Ancient Creep (Bettle Queen / Predasaur Crusher / Dragon Master) without any of it's side mobs I believe that would be a best middle ground, as some heroes require Ancients to their staff effect. I wound not like adding another new camp to have people spread more around the map farming instead of fighting more. In fact I would love to see curren
  14. and carry TP to use it when she ulti you.
  15. You need to send a proper non-edited screenshot, and they will handle it. Send a RAP ticket on https://rap.heroesofnewerth.com/auth or just PM one of the senior Game Masters
×
×
  • Create New...