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Hokter

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  1. So, I can conclude... If you know you'll get banned. You may do whatever, you can grief as much as you please. Because regardless, you'll only be banned for one violation, and all other accusations will be droppped. Personally, I'd say that's a flawed system.
  2. Ban could be extended? The bans are not permanent are they?
  3. What do you mean? I thought this message, "Not corroborated - Another ticket was used to take action on this offender" meant, the person you reported was punished by another report in the same game. But If I understand you correctly, that may not necessarily be the case. Then why is the ticket disregarded? Let's say we have an offender, who intentionally feeds one game, he is reported by someone/severals, and another game later he griefs by buying all wards and placing in the well. Again, he is reported. Now you mean that if he is banned/or action is taken for the first
  4. Could be that, because I think once when it happened, I was spam clicking purchase because I was just about to get the gold, and in the middle of a battle. But I remember dying, and after respawning I could still not purchase. If you would to trigger this short time period prevention, how long is the cooldown to be able to purchase again?
  5. This has happened to me as well at 2-3 occurrences. Disconnecting and reconnecting did not resolve the problem. I also had to restart the client in order to be able to purchase items. Sadly, I don't know how to reproduce it.
  6. The cursor is suppose to be locked when ingame (to the corners of the game), so to navigate the map. Sometimes when tabbing back into the game, the game does not lock the cursor into the game and when trying to navigate the camera, the cursor surpasses the edge of the game and continues out on the other monitor. Similarly sometimes when tabbing out of the game, sometimes the cursor is still locked in the game. That is the cursor cannot move out of the monitor which the game runs on (trying to do so will only get it to the edge, and in doing so will actually move the came
  7. After the camera enters some regions of the map (regions described in the similar bug Fog of War does not show in some regions) everything becomes dark. Fog of war becomes really tricky to see as everything is so dark. See images. Before bug is triggered After bug is triggered Similiarly as described by I cannot find any video driver setting, but since it's on Linux I can only assume it is using OpenGL. It can be avoided by disabling shadows (I.e. Options > Display > Advanced Options > Shadow Quality > Disabled) at the cost of lesser gra
  8. In some regions fog of war is not properly rendered. Units behind fog of war are not displayed, but it does not show the area is fogged. To my knowledge there is three bugged regions. See images below. Legion Top Barracks OK Bug Hellbourne Middle Lane OK Bug OK Bug Legion Bot Tier 2 Tower OK Bug systeminfo.txt Client System Details: OS: Linux 5.11.0-27-generic (x86_64) Processor: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz Priority: 0 Afinity Mask: 255 Video: Unknown (1
  9. Trying to open the Local Replays UI immediately crashes the game. I.e. clicking Crash log Signal: Segmentation fault Backtrace: ./hon-x86_64() [0x41306d] /lib/x86_64-linux-gnu/libpthread.so.0(+0x153c0) [0x7f136b5f23c0] /home/crimson/Heroes of Newerth/libk2-x86_64.so(+0x5d3c80) [0x7f136922ac80] /home/crimson/Heroes of Newerth/libk2-x86_64.so(+0x5d3f76) [0x7f136922af76] /home/crimson/Heroes of Newerth/libk2-x86_64.so(+0x5d461b) [0x7f136922b61b] /home/crimson/Heroes of Newerth/libk2-x86_64.so(_ZN8CArchive4OpenERKNSt3__112basic_stringIwNS0_11char_traitsIwEE17K2StringAll
  10. Some effects/textures don't show or cause the texture to be complete white. Most notably the Large Snotter aura makes all units affected suffer this effect. See images below. Ichor blood Legion Base Top Lane Lava Hellbourne Well Hellbourne Base Legion Statue Large Snotter Aura systeminfo.txt Client System Details: OS: Linux 5.11.0-27-generic (x86_64) Processor: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz Priority: 0 Afinity Mask: 255 Video: Unknown (1002:6939) RAM: 914.12 MB/15.58 GB Virtual Memory: 32767.94 GB/32768.00 GB Page File: 2.00 G
  11. As title suggests. Expected Behavior: (With Staff of the Master): Casting (channeling) ultimate, followed by casting meteor (D ability) should not interrupt channeling. Experienced Behavior: (With Staff of the Master): Casting (channeling) ultimate, followed by casting meteor (D ability) interrupts channeling of ultimate. Both in matchmaking and reproducible in local practice mode.
  12. I agree. A matchmaking system to makes people smurf is flawed. Smurfing sucks and is inherently lame. The matchmaking should system should "loosen" up the requirements as the queue time grows. Yesterday I queued with friends in a 5-man queue. After 24 minutes of queue and no game, we decided to split the group. 10 seconds and I was in a game. I understand 5 man queues would preferably match against other 5 man queues, or 4+1, or 3+2 groups. But honestly, a queue system where you cannot get into a game with friends, sucks. Queuing alone is cancer too, got matched ye
  13. I have this issue too. I found disabling shadows (Shadow Quality -> Disabled) prevents the it from happening. Unfortunately I still suffer other bugs.
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