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ElementUser

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ElementUser last won the day on August 12

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  1. No plans for the foreseeable future.
  2. They close off a path & Bushwack's W isn't a blink by any means, but it's a dash that paths to the target location. If it can't find a path, then it actually doesn't work. It realistically tries to draw an actual path and traverse it.
  3. Make your points about the actual problem, rather than making a statement that is begging for a fallacy to be used. You could have just said that MQ's SotM boost is too strong, and then list the reasons on why that might be the case. Right now you're just listing facts about what the skill does (that everybody can just quote from the tooltip), but that doesn't tell me anything. And you still haven't learned how to compare MQ to the big picture. If you want a serious change, go do it in Balance Discussion and write what you really mean. If you're just ranting, fine - but don't use ad hominem like you did in your most recent post. Even if what you said is true, the fact is that if you seriously want change, you do actually have to convince me, whether you like it or not. Cut your ad hominem out of your posts and we can talk.
  4. My point is that you can argue that for some of the more "crazier" staff effects (e.g. Monkey King with a third dash/vault, Behemoth who gets blink on his W, etc.). My other point is that just because a hero has more text for their SotM doesn't mean they're that much better than any other hero's. In other words, I disagree with your premise pretty much entirely (you can see that by the way I initially responded to your post) and you need to be looking at the big picture of how a hero fits into the game, their balance & how a staff changes both their power and potentially alter their playstyle.
  5. We don't officially support that mode anymore. It'll be low priority back log if we ever get to it though.
  6. Devil's advocate reply #1: What's the deal with other heroes that get brand new skills? There's literally a whole new wall of text of benefits that they get from staff, whereas other heroes just get a tiny bit of text or something like that. Devil's advocate reply #2: What's the deal with other heroes that get boosts on more than 1 skill? There is literally green text on more than 1 skill, whereas other heroes just get some green text on one skill or something like that. Every SotM is different for every hero. It's a case-by-case basis depending on their role, their base kit & how effective each of their skills are.
  7. I don't really see a strong outcome from this thread, so I'll archive it.
  8. I haven't had time to look at it, but I just did. It's just the Alt key that's causing it for multiple different key functionalities & all you have to do is Hold Alt + press the appropriate keys that cause the functionality to unintentionally "toggle". You don't actually have to bind anything else to use [Alt + <KEY>] at all. Needed to verify the exact issue myself. Thanks for the replication procedure, though I still can't give any kind of ETA due to our resources.
  9. HoN is not "disabled". If you have a problem, elaborate on it instead of making misleading titles.
  10. Suspended. Note that everything I do for the SEA region is optional, so I may not end up attending to most SEA-specific issues.
  11. Suspended. Note that everything I do for the SEA region is optional, so I may not end up attending to most SEA-specific issues.
  12. Suspended. Note that everything I do for the SEA region is optional, so I may not end up attending to most SEA-specific issues.
  13. Suspended. Note that everything I do for the SEA region is optional, so I may not end up attending to most SEA-specific issues.
  14. You're looking at this in completely different way than I am. Parasite and Ophelia staff are used for team pushing capabilities. You're using ancients as a gank tool.
  15. Ancients are pretty strong as they are with their unique auras. I have to disagree on this one.
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