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ElementUser last won the day on June 4

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  1. If it's SEA, there isn't much I can do for you - perhaps other players in SEA would be able to point you in the right direction as for who they contacted for Customer Support (if so, use the SEA subforums, not the NAEU ones: https://forums.heroesofnewerth.com/index.php?/forum/44-general-discussion/) If it's NAEU, please contact Customer Support here (https://forums.heroesofnewerth.com/index.php?/forum/26-customer-support/) as our Helpdesk is generally quite responsive.
  2. No, not like backdooring. You can see it coming if you have wards & it's still a decision that is driven by players in the game . The game itself doesn't drive that abrupt end & there is a big difference. Yes, I know people will say that if you have a Pollywog Priest with Resto + SotM, then you can't do much about it if he reaches your base. It's a soft timer, but the timing & viability varies by circumstance (as influenced by all the players in said game) & is not hardcoded into the game by some formula. You can also avoid this by banning heroes like Pollywog Priest. The main issue is players lacking control of the game-ending condition. This was what made the Mid Wars PBT game-end condition a failure.
  3. This - although I do admit that the current implementation isn't ideal for suicide lanes. Hopefully I'll be able to find time to fix that next patch, as map changes of this calibur are particularly delicate.
  4. Believe it or not, we tried a forced game ending condition in Mid Wars PBT & players absolutely hated how the game just abruptly ends. It completely negates the feeling of having a good game. This will never happen
  5. It's based off of Chaos Knight from Dota, which is a Str hero that also uses illusions.
  6. She pretty much is her old self. W has been made to actually be good now if you attack the target you W'ed. The ultimate mechanics are really the only things that have changed & it didn't make sense on her before because you had to participate in kills early on, where carries are typically the weakest. I mean, unless you want to somehow rework the ultimate to be a bit more "fair" - right now the numbers may be a little high, but she's been underperforming for quite some time & she's finally in more or less a good spot, statistically. Give me a suggestion where it's fair & scriptable & also doesn't drop her overall power level and then maybe it can be implemented.
  7. That's great, but refrain from posting threads in all caps or they will be archived. If you continue to ignore that rule, you will be infracted.
  8. Please refrain from making threads in all caps. Archiving.
  9. I already planned to do the spawn interval change to 1 min & also changing the flow direction of the rune to be reversed (since some players mentioned HB has an obvious advantage) for the hotfix patch (since we need to fix Balphagore anyway).
  10. Valkyrie as a hero is perfectly fine though, so there's no need to change this skill. If anything she may need some minor nerfs to Q.
  11. I let Garena know ty The bug was fixed last patch by the way, I just forgot to put it in the notes
  12. Ended up submitting a fix since we have other stuff to fix. To be frank, I'm surprised people would actually notice this since it's a rare occurrence
  13. I'll fix it for the next patch, though you should really right-click the rune. It works fine if you right-click it btw (which most players do these days).
  14. That may be a known bug, can you remake your TMM group and try again?
  15. For guests, please repost your content on your original account & we can delete your post. The permissions were misconfigured & they have been configured properly so you can't post as a guest now. Thanks!
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