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Rezziedahl

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Rezziedahl last won the day on August 18

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  1. The firework is a fix to AOE bug that some people have, so that they can cast their first AOE spell in the fountain.
  2. If attack speed reduction resistance is gonna be a thing then first such mechanic must be universal and widespread first. Right now only a handful of things have that as their niche, so it'll either be too insignificant to consider or it'll make the small niche those already few things have disappear. I don't see we'll go anywhere with this. It'd be a different story if attack speed slow is a staple feature for anti-carry hero type, but well that's not the case in HoN.
  3. There are many ways for warchief to counterplay being purged. Wait for them to use spells, or stay out of range before you got SH. Q totems got 700 effective range, you can easily put them at the periphery of the battles and spam W without going in, and your team would still benefit fully from the aura. Personally i think giving warchief a need for SH is healthy design, it creates a window for his opponents to exploit and it's not as if warchief has no way around it.
  4. Moira ult pauses all buffs and debuffs, for one thing it's to combo with her Q, for another it's an unique feature. Also it's to nerf magmus.
  5. I'd like it to disincentivize trilane too, so many heroes are just done for when crushed in lane going duo and meeting a trilane.
  6. Kane's a failed creation, abandon all hope ye who tries to play him.
  7. The guy said everyone voted no, so he thought the GM by passed the vote and intervened with the game itself using his privilege. Which, if true, is worth bringing up.
  8. Are you kidding, TB has another item to reach godhood with. But kraken is slowly moving away from life threatening PK dependency, which is nice. If Cthu's W doesn't interrupt anymore, can you take a look at Rampage's W and Solstice's W? They're in the same ball park. And in Rampage's case, it's unlikely for him to travel 2000 distance to get 2s off Horned Strike, realistically he will only get 1, so overall it comes off as a nerf in most situations since it can only go from same to worse than before. It'd be better if it's more consistent in smaller values like 0.25s for each 250 dis
  9. The Q change is to apply a different damage gaining mechanic to make it independent to E+R combo. Also, you would only have max charges off cooldown if 1. Blitz is already in combat, needing to put out 5 attacks within 3s, you only get this with a semi carry build with sufficient attack speed (new W synergy) and 2. Initiating a combat with E and travel a total of 1500 distance or mix in 1 attack to lessen the distance needed. Just casually moving nonstop won't guarantee you max charges, so imo this mechanic is serving its purpose in gating Blitz's Q's max damage within those 2 specific scenari
  10. Are you talking about my reasoning about his wave nuking? By that i meant his ability to 1 shot a wave then goes else where, heroes that can insta kill wave from long range have zero to minimum risk of being harassed and ganked, which goes against what i want him to do which is gaining "value" by combating and hindering enemies, instead of power farming ignoring opposition entirely. Or at least at higher level requirement, which was what was said. It has nothing to do with his capability to gank, which i think he should not be a big creep until 4, hence having stun from lvl 1 with no bonu
  11. I don't care that a hero does damage, but i care when that hero does damage during his own stun. SB is tanky, can do damage and is generally flexible, that is good, so the stun has to go or just be a small stun. Any carry hero that has a pattern of bushwacking somebody, stunning and one shot-ing them during that stun is cancerous and gets out of hand with any slight item advantage, particularly out of invis, particularly shroud, particularly even without high cooldown. SB shouldn't have a solid stun, perhaps a silence + slow.
  12. It happened consistently from the beginning till the remake. Though i don't think it's ddos, rather it's faulty server, happens randomly sometimes.
  13. I can't find either of those files in garena's HoN's folder, we remade it though, i only checked the server's name. Lagging as in incredible spiking, like a slide show, for the majority of players in the match. I was hoping to make a list here so you can give it to your garena associates.
  14. Title, i'll list the lagging servers as i come across them here. SG211 SG213
  15. 0.8s and 1.2s's difference can be huge, we'll have to see in practice. But if Shadowblade can reliably initiate a fight leading to a stunlock as a carry, leaving no room to react then he's leagues stronger than if it's just a minor annoying stun, which opponents can still do stuff after before supports can follow up.
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