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Showing content with the highest reputation since 10/23/20 in all areas

  1. == CoN Seasons == Just wanted to clarify CoN Seasons again in this thread (since there have been a few threads popping up about it recently): Until further notice, no new CoN Season will be released, and the current CoN Season is currently projected to remain as the active season for the foreseeable future. == Patch Notes Schedule (2021) == Unless otherwise specified, the HoN servers will be patched approximately once every 8 weeks. The downtime typically takes place from ~1 AM to ~8 AM in the EST/EDT (GMT -5/-4) Timezone, depending on whether Daylight Savings
    2 points
  2. I said in an AOE (as nomads ult deals damage in a cone). I also said that the numbers obviously have to be different as those are Dota2 numbers which will not fit to HoN. I just like the idea of the spell and at least in Dota it works kinda well and fits to magebanes kit. Imagine higher CDs or simply the debuff/stun being reflected, and the damage being absorbed - it could be tweaked in many different ways. It was an option to show that mage doesn't need a full rework or a transition into a strength hero to become viable. He can outfarm every other hardcarry but lacks teamfight potential
    1 point
  3. ten games!!!!!!!!!! oh god u are a super machine!!! congratz!!
    1 point
  4. a Nation that has a Nuclear Missile would also say its not overpowered...
    1 point
  5. That spell works different. It doesn't do the massive damage, it doesn't return damage + stun as a huge AoE. It simply returns the current spell back IF timed properly. Only the activation mechanics are similar. Regardless of that the spell fits better to magebane than to nomad anyway.
    1 point
  6. I wanted to try Grimm Hunt with Blitz Mode recently, but I couldn't get it to work on neither public servers nor on the practice server. Players don't get the Blitz buff. Also you don't start with level 3 anymore, I guess the XP requirements for that changed?
    1 point
  7. +++++ I completly agree current Antimage shield is way better than hon's which would make the hero more viable, other than that, hero is still decently good against certain heroes, just like in DotA, you don't pick antimage every game, just like you don't pick magebane every game in HoN, no hero should be made so that you can pick it every game and do well.
    1 point
  8. I re-evaluated the bug and yes, I can replicate it now that someone else provided a different pesrpective on it - it will be fixed next patch, but you should not be manually cancelling your spell right at the end of the channel anyway (shift-queue instead).
    1 point
  9. Hey, @Fox`Tail. Sorry I'm late to reply. Actually @Anakonda has already answered your question. In short, the number of animations and their order in the avatar model.mdf should be the same as in the original model.mdf. For example, you want to replace the default Swiftbalde model with an Avatar model (alt14). Default Swiftbalde model.mdf contains 21 animations in the following order: "idle" "portrait" "item_1" "ability_1_start" "ability_1" "ability_1_attack "ability_2" "ability_2_ranged" "ability_3" "ability_4_attack1" "ability_4_attack2" "ability_4
    1 point
  10. That's not on us. There's not much AUS players rn, most of the playerbase is from EU, NA anyways, so I don't understand why are you being offended? (Cuz it looks like you are). We're trying to do something good here, so.. Like I said, majority is from EU, and NA, and I don't see anything wrong in NA vs EU playing on either NA or EU servers, but I seriously doubt any team either from NA or EU would play on AUS servers, don't get me wrong though. So far, not a single team from AUS applied for our previous tournament, nor this one, but if you can gather 5 people, probably we can work something ou
    1 point
  11. For some reason Gauntlet Ultimate is counterintuitively being prevented by Void Talisman. I could not figure any reason why it's target Scheme would be Physical so I consider this a "bug".
    1 point
  12. I'll do this in the next patch & it'll be considered a small buff to Gauntlet
    1 point
  13. Nobody seems to be talking about the biggest problem with Ophelia's pact, that the 700 gold is not aligned with the damage and stats.
    1 point
  14. It's a niche hero against autoattack DPS heroes now. Shreds glass-cannon carries and carries that focus heavily on autoattack DPS like Hammerstorm. He may not be good enough at his niche & you can bet he's getting some buffs next patch for that. Buffing weaknesses and buffing something against all types of heroes is something we're avoiding now to lower the homogeneity of the hero pool (design direction closer to classic HoN, rather than HoN when numerous S2 heroes started getting everything). Before, Qi just did a lot of damage to every hero.
    1 point
  15. As a legacy hero obviously mana burn, blink and the ult have to stay. I find him quite lackluster due to his E. In theory he is the carry with the fasted farming potential due to his high mobility. However, facing a proper dual lane makes it almost impossible to win the game unless the enemy team fails to finish the game before very late game. Even tho I'm not a fan of Dota2 but their active ability on his E makes the hero very viable there and gives him more survivability and variety in his plays. Also, the spell fits perfectly into the hero's design and since ichor lost his uniqu
    1 point
  16. Hi all, This subforum will be dedicated to HoN Tournaments that are officially sponsored by Frostburn Studios. So far, our official sponsors include: HoN OMG Game Reborn (previously known as HoN Reborn) You can be sure that several HoN tournaments of all kinds (competitive tournaments & some smaller, casual tournaments) will be hosted every month. We are delighted to work with our sponsors ? Game HoN!
    1 point
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