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  1. Fair enough. The main problems in my opinion are the time when it is accesible plus the speed of the damage. Possible solutions: - Make a timer on codex like on puzzle box and arcane bomb. For example u can only buy level 2 codex after x minutes you purchased the first level codex. - Another solution would be to put a longer casttime on codex. One of the main reason that it is so strong is because it has no casttime. Make it easier to disjoint with for example mag stun, bub codex, shrunken etc. - Last but not least: Just increase the cooldown by a lot would probably be
    2 points
  2. It is easy with a ranged hero, to kill the main rune from the legion side. The Hellbourne side is barely out of reach. If the land area on the HB side could extend just a bit more in to the river, next to the rune. Just a tiny tiny bit. So both sides can fairly destroy the rune.
    2 points
  3. Anyway, I added that string to the simple version of the tooltip too. At some point it becomes hard to determine what is actually a really important behaviour of a skill & what is not (as far as what should go in simple tooltips or not). This would have been much better if simple tooltips did not exist, to be quite honest.
    1 point
  4. I have a nice Workaround for you. When you have all your units on a keybind, e.g. hero on Ctrl+1 and all others on Ctrl+2, you can cycle through them with Tab. To achieve your goal, cycle to your preferred unit by Tab and press Ctrl+2 again. Now it's saved. When you select your units again now with 2, your preferred unit will be selected per default. Hope this helps.
    1 point
  5. After reading patch note, I figure out that this is just a up and down balance. Nothing big here, i was expect to see faux bow change but i guess, not done yet. How long for next up and down part 2? well, at least, KK bug is fixed and i can enjoy playing him again
    1 point
  6. The patch delay doesn't mean more development time was put into this patch. In general, I am needed elsewhere (both in life & in other areas of HoN), so unfortunately content won't be as good as it was in the past.
    1 point
  7. I expected so much more actually... We had to wait so long to get this? I am dissapointed... Wish you guys could put a bit more effort to it. I also think that Nitro needs more improvements, because he really sucks... And I don't think it's only my opinion, at least statistics say so.
    1 point
  8. Can someone explain to me why isn't Monarch, that has over 80% winrate in high brackets, receiving a nerf?
    1 point
  9. The marketing donations page has been sitting stale on 16$ ever since it was added. I'm tired of this mentality that has been seeping into HoN ever since 2014 that HoN is dying. Things die in life if you let them, if you support them and nurture them they rise and thrive. I see so many players passionate about HoN, that want it to live. Why not show it? Marketing is an intangible goal that is difficult to connect to, it's not like server stability or MacOS port that are understandable and relatable. However, Marketing is crucial to any business success - a good business, a bad business, a thri
    1 point
  10. Patch notes, patch notes, patch notes. I don't want the guessing stuff, I want all the notes! TODAY PLEASE!
    1 point
  11. So...Lunarios just donated 100$ and says he is planning on donating a 1000$ more to help HON grow and he is looking for input. And you manage to turn it into a rant about some game you're still mad about? Telling him to look inwards at his own toxicity while simultaneously making an idea thread with a quite substantial monatery contribution completely toxic. Man the irony couldnt be more obvious even if you tried. Amazing.
    1 point
  12. Patch notes, patch notes, patch notes... We want patch notes.
    1 point
  13. Don't forget this feeling y'all. This moment... This is what we have to go through if the game dies :< So sad and lonely now without HoN. Remember this the next time y'all think about being toxic. :>
    0 points
  14. I got excited about donations when they said they were working on a solution to increase account value so people wouldnt make new accounts. But never heard of any progress and I guess with it went the excitement. Even if they do spend money on marketing the game has a such a huge learning curve and basically no tutorial. And without a proper tutorial for a game such as this the people who are interested, in my opinion, soon lose it because the game is too difficult to learn and community unforgiving. Pair that with instant access to MatchMaking and you got yourself players who just uninstall s
    0 points
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