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  1. MacroHard

    MacroHard

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      27

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      67


  2. Whyzozerious

    Whyzozerious

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      22

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      60


  3. Hubaris

    Hubaris

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    • Points

      22

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      80


  4. ElementUser

    ElementUser

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Popular Content

Showing content with the highest reputation since 05/25/2020 in all areas

  1. 10 points
    Make it happen. First Blood: "Welcome to Heroes of Newerth" Double Kill: "Low priority!" Triple Kill: "Irrelevant!" Quad Kill: "Depreciated feature!" Annihilation: "NEKO SMILE EMOTICON!" 3x Kill Streak: "It's called consistency." 4x Streak: "Poor design." 5x Streak: "Imbalanced" 6x Streak: "Snowballing out of control" 7x Streak: "Intentional feature" 8x Streak: "This isn't the suggestion forum." 9x Streak: "Impossible to balance." 10x Streak: "Unlikely to be addressed" Immortal: "Likely to get nerfed next patch." Your structure is under attack: "I will look into that." Structure Denied: "Suggestion denied." Victory: "Thanks for playing!" Defeat: "Maybe next patch." Smackdown: "Unnecessary overhead." Humiliation: "Sounds like a local issue." Rage Quit: "Please contact customer service" Payback: "I prefer paypal." Massacre: "Historical data doesn't lie." Nemesis: "It's complicated." Retribution: "Not to my liking." Kongor Slain: "High risk, low reward."
  2. 7 points
    Hey guys! Just letting you know our HoNiversary Highlights Patch is live up on facebook! Big shoutout to HoNOMG for making this possible. Hero Rework: #Nitro (00:30) | Staff Upgrades: #Kane (02:40), #Balphagore (04:40) | #Aluna (CN) Avatar (03:30) | New rune: Merrick's Rune (04:20) Patch notes and claim page released Friday .. get keen! Cheers! <3Slif
  3. 6 points
    Put on the spot much? This is long. If you want my life story (for HON) you got it. Also, I am aware this biography is very me-oriented and comes off narcissistic. Sorry for that. THE BEGINNINGS COMMUNITY ROLES AND S2 FRIENDSHIPS ROMANCE
  4. 6 points
  5. 5 points
    Hello Newerth! Some may know me, some might not, I go by Hubaris on the forums and ingame and I have been playing HoN for a long time; and I recently reinstalled and have become truly active again ingame and on the forums. It's amazing to see 10 years of this game, a game that I still hold in my heart as being one of the best in its genre, a masterclass in game flow, design and aesthetic. I was thinking about HoN's 10th anniversary but I am not one to make videos, I'm a man of the written word and I just wanted to share some memories of a game that I still love. I was debating doing this in Off Topic or here, but considering its half vanity project, half fanboying, I figured GD is the best place to catch the pulse of the people. I remember buying the game for 30 USD, and being blown away by seeing my favourite heroes from DotA reimagined. I remember playing the newest hero, Pandamonium and laughing at all the terrible puns. I remember Turrent and his pet Engineer, blowing people up in the forests, hills, fountains, literally everywhere. I remember Rampage and his teleporting charge, his magic immunity and the rage he caused. I remember first pick Scout, READY and the groans that followed. I remember using Kraken Ultimate to rip entire teams across the map and watching people ragequit. I remember public rooms and matches and people cobbling together All Mids before it was its own game mode. I remember when Matchmaking basically didn't work and those very same public rooms and your PSR determined your place on the totem pole. I remember when Matchmaking finally did start working and people refusing to let go of PSR. I remember building heroes on the forums, inspired by all the stuff in the game. I remember when the first alternate skins came out and the outcry of people. I remember gold and silver being added and the game taking the turn toward F2P. I remember the Leprechaun Blacksmith debacle. I remember 3v3 Grimm's Crossing, one of the best gamemodes when you couldn't fill your 5 Stack. I remember when they reworked Gladiator's voice from his old over the top FRAAAAAAAAWSSST and being sad at it. I remember the height of the Tanky Meta and how it dominated the competitive scene for so long. I remember the memes, 'Stay By Tower', 'Codex Level 5', 'Good to Know How Highly Your Own Character', classics. I remember the rush of a new hero every 2 weeks, and I also remember the burnout. I remember the weird interview with Paula Garcia about Aluna. I remember the ill-fated Gunblade trailer and the pain that followed. I remember DOTA2 getting its first glimpses and the fire in the Balance Group about it. I remember Legionnaire's charge being bugged and doing 300-600% damage. I remember Puppetmaster literally deleting heroes from the game. I remember the jokes about Armadon always breaking in each patch... somehow! I remember playing a lot of Forum Mafia in Off-Topic. I remember running events where the community would try to build a Hero together. I remember the 16-Bit HoN mode (does it still exist?) and all the visual pain it puts on one's eyes. I remember Silhouette and her dominance in the hands of a certain comp. player. I remember the fiercely loyal fans of HoN. I remember them switching Artillery's EA and regular skin due to the fan outcry of the game's flavour. I remember Gemini having a button on D that just gave him +30 to all stats (oops)! I remember Strife... I remember bugtesting with EU. I remember building heroes and having fierce discussions with wza and Co. I remember spending a LOT of gold on Plinko to get the Cthulhuphant avatar that I wanted so bad. I remember secretly working on a casual OMG/WTF Mode using a bootleg client (sorry EU)! I remember the reworks, the heroes and the items we worked so hard on. I remember being HoNored and the numerous forum awards. But I don't remember why I left for those few years... All I remember is why I stayed and why I came back. Maybe this is a vanity post, it most likely is, but I'm happy to see the team here giving this game the respect and dignity it deserves in its later years. I'm sure they remember more than I do, I'm sure you remember different things as well; I want to see what you remember, I want to see what you know! I want this to be a great 10th anniversary and I want this to be a testament to all of the wild stories and memories about this crazy, crazy game. Here's to 10 Years you old, stubborn dog, and here's to however many more!
  6. 4 points
    HoN 3.9.11.0 Duchess Dampeer Description: Replaces the default Dampeer model with the avatar Duchess Dampeer model from HoN 3.9.11.0. Preview video: Changelog: Version 1.0 [May 31, 2020] - First public release -- Added hero preview in the store, since in HoN 3.9.11.0 it did not exist yet -- Modified *.model files to support med and low textures -- Increased model size by changing preglobalscale from 1.6 to 1.9 -- Adjusted model position of the model in the portrait window Download link: hon_3_9_11_0_duchess_dampeer.honmod Installation & Usage: To use honmods (*.honmod files) you need a HoN Mod Manager. To install it download the zip file from the link in this topic. You can place it anywhere you wish. Linux and MacOS users need Mono to run it. The HoN Mod Manager will try to detect the location of your Heroes of Newerth install automatically; if it can't it'll ask you for the folder (usually something like "C:\Program Files\Heroes of Newerth"). To install honmods (*.honmod files) put them into the mods directory (see below for locations) or drag them onto the HoN Mod Manager window (Windows only). Any mod files in that directory that are compatible will automatically show up in the mod manager. To use installed honmods you need to enable them first (e.g. by double-clicking on them), then select "Apply Mods" from the "File" menu. You'll need "Apply Mods" each and every time the game was patched or you have installed/uninstalled/updated any honmods. The HoN Mod Manager will remind you of this. The default locations for the honmods directory are: XP/Vista/7/8/10: C:\Program Files (x86)\Heroes of Newerth\game\mods Linux: /home/<username>/.Heroes of Newerth/game/mods MacOS: /Users/<username>/Library/Application Support/Heroes of Newerth/game/mods This directory will be automatically created when you launch the HoN Mod Manager the first time and can be easily be accessed from the "Open Mod Folder" option in the "File" menu. Special thanks to the creators http://hondiff.appspot.com/ website allows to make such mods. All rights to the original models, animations, textures, sounds and effects belong to S2 Games.
  7. 4 points
  8. 4 points
    This is my work of art. I call it: 'A Bloody Tragedy'
  9. 4 points
    When i was your age , dirt was newerth
  10. 3 points
  11. 3 points
  12. 3 points
    You basically have to read the XML Documentation and know what to look for. For example: <applystate name="State_Martyr_Ability2_Target" duration="4000" /> You can tell it is a State due to the <applystate> tag. Its not like a resource document or anything, but you can find the resource files in "Heroes of Newerth\game" and open them up to read them. Just note that if anything changes then the game won't work properly so... yeah. You can read them with no issue though. Long and short if it has a Blue Border it is a State (Like Guardian Angel, Curse Ground, Slither Poison Ultimate), if it is Red Border it is a Debuff (like Slither Q), and if it is a Green Border it is a Buff (like Blitz Quicken). Parasite only Swaps Debuffs and Buffs.
  13. 3 points
    No more lines! Patch video drops in 48 hours, lotsa cool things happening
  14. 2 points
    Cloud Strife as Swiftblade Original owner of this Mod - ForeverZero3491 Ability visuals/textures/sound files added by - Whyzozerious Improvements Ability 01: Ability 04: Staff of the Master: Download Link: http://www.mediafire.com/file/r6d3lxlvt9457hu/resourcesCloud.s2z/file HOW TO INSTALL: Move the downloaded file into (.s2z): -Linux: /home/username/HoN/game/ -Windows 8/10: C:\Program Files (x86)\Heroes of Newerth\game\ Mac: 1. Press Finder 2. Press Applications 3. Right click 'Heroes of Newerth', and press Show containing files 4. Open Game folder 5. Move file here
  15. 2 points
    Tyrande as Valkyrie Model came from the game - Warcraft 3 Reforged by Blizzard Entertainment Model Conversion and Arrow Animations - RedBear Visual Effects - Whyzozerious Ability 01: Ability 02: Ability 03: Staff of the Master: Download Link: http://www.mediafire.com/file/4o3xi47x8ngamsr/resourcesTyrande.s2z/file HOW TO INSTALL: Move the downloaded file into (.s2z): -Linux: /home/username/HoN/game/ -Windows 8/10: C:\Program Files (x86)\Heroes of Newerth\game\ Mac: 1. Press Finder 2. Press Applications 3. Right click 'Heroes of Newerth', and press Show containing files 4. Open Game folder 5. Move file here
  16. 2 points
    Anub'arak as Pestilence Model came from the game - Warcraft 3 Reforged by Blizzard Entertainment Model Conversion - RedBear Visual Effects - Whyzozerious Download Link: http://www.mediafire.com/file/9h24vyny1wq7n9c/resourcesAnubarak.s2z/file HOW TO INSTALL: Move the downloaded file into (.s2z): -Linux: /home/username/HoN/game/ -Windows 8/10: C:\Program Files (x86)\Heroes of Newerth\game\ Mac: 1. Press Finder 2. Press Applications 3. Right click 'Heroes of Newerth', and press Show containing files 4. Open Game folder 5. Move file here
  17. 2 points
    Mountain Giant as Pebbles Model came from the game - Warcraft 3 Reforged by Blizzard Entertainment Model Conversion - RedBear Visual Effects - Whyzozerious Download Link: http://www.mediafire.com/file/4894klayff0dqay/resourcesMountainGiant.s2z/file HOW TO INSTALL: Move the downloaded file into (.s2z): -Linux: /home/username/HoN/game/ -Windows 8/10: C:\Program Files (x86)\Heroes of Newerth\game\ Mac: 1. Press Finder 2. Press Applications 3. Right click 'Heroes of Newerth', and press Show containing files 4. Open Game folder 5. Move file here
  18. 2 points
    Cenarius as Torturer Model came from the game - Warcraft 3 Reforged by Blizzard Entertainment Model Conversion - RedBear Visual Effects - Whyzozerious Ability 01: Ability 02: Ability 03: Ability 04: Download Link: https://www.mediafire.com/file/uc3qxf1yuaxjwi3/resourcesCenarius.s2z/file HOW TO INSTALL: Move the downloaded file into (.s2z): -Linux: /home/username/HoN/game/ -Windows 8/10: C:\Program Files (x86)\Heroes of Newerth\game\ Mac: 1. Press Finder 2. Press Applications 3. Right click 'Heroes of Newerth', and press Show containing files 4. Open Game folder 5. Move file here
  19. 2 points
    Uther as Jereziah Model came from the game - Warcraft 3 Reforged by Blizzard Entertainment Model Conversion - RedBear Visual Effects - Whyzozerious Ability 01: Ability 02: Ability 03: Items: Download Link: http://www.mediafire.com/file/9cs67qifrk1mt20/resourcesUther.s2z/file HOW TO INSTALL: Move the downloaded file into (.s2z): -Linux: /home/username/HoN/game/ -Windows 8/10: C:\Program Files (x86)\Heroes of Newerth\game\ Mac: 1. Press Finder 2. Press Applications 3. Right click 'Heroes of Newerth', and press Show containing files 4. Open Game folder 5. Move file here
  20. 2 points
    Arthas as Accursed Model came from the game - Warcraft 3 Reforged by Blizzard Entertainment Model Conversion - RedBear Visual Effects - Whyzozerious Ability 02: Ability 03: Staff of the Master: Download Link: http://www.mediafire.com/file/fm0a8l1wmim9dn9/resourcesUndeadArthas.s2z/file HOW TO INSTALL: Move the downloaded file into (.s2z): -Linux: /home/username/HoN/game/ -Windows 8/10: C:\Program Files (x86)\Heroes of Newerth\game\ Mac: 1. Press Finder 2. Press Applications 3. Right click 'Heroes of Newerth', and press Show containing files 4. Open Game folder 5. Move file here
  21. 2 points
  22. 2 points
  23. 2 points
    You sure about that ?
  24. 2 points
    You guys know it as HoN. I know her as Newerthia and she is my true love!
  25. 2 points
    What do you call something that explodes at -273.15 degrees Celsius? 0 K boomer "It got pretty lit in there." To the batmobile ! Shoot 1st talk later!
  26. 2 points
    Less of a story but more a series of memories I remembered playing this game as long as I have. I do have many stories to tell, many bittersweet, but some great as well. Repost of the previous thread as per Silferjam's request (with a few additions and changes).
  27. 2 points
  28. 2 points
  29. 2 points
    Gimme admin-account on retail and I can do that (I also remember that - that was hilarious to watch ) I remember towers being "stunned away" by rampage.
  30. 2 points
    That is so nice! Thanks for your amazing work, even 10 years after the release. 10th anniversary! i still can't believe it. long live hon, long live the king (kongor)
  31. 2 points
    Hello. We're aware of the issue and working on it. Don't worry, you'll be free in no time Thank you for your understanding. Regards.
  32. 2 points
    Thank you @EpicPhilely, I submitted my ticket at https://support.heroesofnewerth.com/new-ticket with no reference number, hope that's help me.
  33. 1 point
    In honour of the new forums, I decided to throw up a new Hero Draft thread because it is so much fun for me to make hero designs and I urge others to try it out! It is a great creative outlet and helps you deepen your understanding of mechanics and game knowledge / balance. I understand this is simply vanity at this point, but aren't all dreams? So take a read and have some fun and feel free to leave me some feedback! Norn is an Intelligence hero that requires fast adaptation, and can seamlessly shift from doing damage, to buffing allies, to shredding enemies all while supporting your team. Norn however is unable to protect herself, making positioning extremely relevant and gives her a dependence on items to maximize her survivability. Norn, the Threefold One (v1.0) Story, Flavour Basic Ranged Intelligence Hero Range: 600 Strength 18 (+1.6) Agility 16 (+1.5) Intelligence 25 (+3) Movespeed 300 / Armor 3.0 / Magic Armor 5 Q - Weave Fate W - Ethereal Shears E – Spell Turning R – Thrice-Born Tapestry Using her signature ability, Weave Fate (Q), Norn is able to fill a variety of buffing and debuffing roles, at the cost of spreading her power out or by focusing entirely on one target. While her abilities on Q are flexible, she does not have any dedicated defensive abilities or hard disables outside of Spell Turning (E). That being said she has great power by using Ethereal Shears (W) to buff up her Weave Fate (Q), allowing her access to responsive and low cooldown healing magic as well as low cooldown damage. This allows her to respond quickly to changing situations on the battlefield as long as she has a sense of what to do. With her ultimate, Thrice-Born Tapestry (R) she is able to quickly apply her Ethereal Shears (W) to a group of enemies and allies for sudden burst damage and healing as well as extending how long her and other allies' abilities last; giving her significantly more mileage on her Weave Fate (Q). However due to the way her Ultimate functions, it is best used when there are multiple targets in range, that can keep in range, so she is best paired with other heroes that can do so such as Engineer or Keeper of the Forest. Despite all of this, she is unable to weave her own future and protect herself, so she needs to position well in the fights while balancing her buffing and debuffing power to increase the length of fights and maximize the power of Thrice-Born Tapestry (R). Changelog:
  34. 1 point
    I strongly disagree, 5/6 of a teamfight in HoN is pure magic damage. Actually HoN has huge amount of magic damage burst. Item is not broken.It doesnt make your tank unkillable. It prolongs by seconds the survivability inside teamfights.( what you actually need from a tank in a teamfight). Your are still getting nuked down. ** What i would support is the price change, since Spellshards price got increased to increase Shammans closer to 3k gold. And reduce the barriers idol price. So eventually we will have a harder to attain item ( Shammans), and easier to attain Barrier. Thus price is actually unchanged,but with that change we could see less pick ups of the item on heroes that are not supposed to buy it. * Keep in mind though that the item's main effect, magic armor, is nullified with the purchase of spellshards level 3. * Ofc everything is hypothetical, if it is not tested in a real environment results are never quarantined
  35. 1 point
    how would a new season make people start giving a f**k about stats?
  36. 1 point
  37. 1 point
    Welcome to Heroes of Newerth Version 4.8.4 - 2 June 2020 == HoNiversary == Heroes of Newerth celebrates its 10th anniversary with its players! * Note that the listed changes only apply for the NAEU/International Client & that the SEA Client will have their own events. - Earn prizes by logging in & playing HoN! - Participate in community events on our official forums with us to celebrate this special milestone in history! - HoNiversary events will take place from June 2, 2020 to July 2, 2020. + More information can be found on our official forums and on our official landing page: https://www.heroesofnewerth.com/honiversary/ == New Content == New Aluna Avatar: Aluna (CN) - This higher-definition Aluna avatar was the default avatar in the HoN China client. It has finally made its way to the rest of Newerth! == Design == = Hero Rework - Nitro = Nitro (Reworked) + Nitro's fire-while-moving mechanic as a primary mechanic is conceptually broken/imbalanced and frustrating to deal with in this game. This concept simply does not work in HoN in a fair manner. + This results in making her high-highs too distinct from the other levels of performance, and also drastically punishes the average player who plays her while disproportionately rewarding veteran Nitro players. + Additionally, she was statistically impossible to balance, both in terms of power, performance and frustration levels. + The rework maintains her hit-and-run mechanic and makes her kit much more fun overall, but allows both the Nitro player and other players in the game to interact with her more fairly. + She even gets to keep a fun & balanced version of her fire-while-moving mechanic on her ultimate as a nice bonus! - Now has default auto-attack behaviour. _______________________ Stats Strength: 18 + 1.5 per level Agility: 22 + 3.5 per level (Primary) Intelligence: 18 + 2.2 per level Attack Range: 600 Movement Speed: 290 Starting Armor: 2.08 Starting Attack Damage: 40-47 _______________________ Ability 1: Ballistic (Reworked) * Range: 600 * Mana Cost: 10 * Cooldown: 3/2/1/0 seconds - Causes attacks to spawn 3 shrapnel behind the target for up to 8 seconds. Shrapnel explodes when touched by an enemy unit, dealing 10/16/22/28 Magic Damage. * Right-click to enable auto-casting of this skill. * Max of 21 shrapnel can be out at once. Ability 2: Blast Off (Reworked) * Mana Cost: 110/120/130/140 * Cooldown: 15 seconds - Target a cone area to blast all enemy units backwards with an explosive shell over 1 second, Stunning & displacing them 600 units away from Nitro, dealing 70/140/210/280 Magic Damage and applying a 25% Movement Speed Slow for 1/1.5/2/2.5 seconds after. Ability 3: Three’s a Crowd (Reworked) * Mana Cost: 50 * Cooldown: 16 seconds - Passive: Nitro gains 5/10/15/20 Movement Speed. - Active: for 4 seconds, the Movement Speed bonus is increased to 20/40/60/80 (0.5x if there are enemies within 300 radius of Nitro). Ability 4: Overdrive (Reworked) * Mana Cost: 100/125/150 * Cooldown: 100/80/60 seconds - Target an enemy to focus on them for up to 5 seconds. - While focused, you will continuously attack the target with 400 bonus Attack Speed, even while moving, but deal 65/55/45% less Damage to it. * Activate the ability again during the effect to stop shooting the target. _______________________________________________ = Staff of the Master & Master's Legacy Changes = Balphagore Hell on Newerth - Staff of the Master effect addition (new): * Bonus Magic Damage per charge increased from 1/2/3 to 3/4/5 (max total Magic Damage increased from 300/450/600 to 500/650/800). * Decreased cooldown from 90 seconds to 70 seconds. * Radius increased from 600 to 1000. * Now applies Demonic Pathogen for 2 seconds to affected enemy units. The expiration of this state will only spread to other nearby enemy units within 300 radius & be applied for 2 seconds. _______________________________ Hellbringer Summon Malphas - Staff of the Master effect (changes to pre-existing): * Delay when the 2nd Malphas spawns reduced from 0.75 seconds to 0.25 seconds. _______________________________ Kane Face Off - Staff of the Master effect addition (new): * If the target dies while under the effects of Face Off, Kane permanently gains 8/12/16 Attack Damage. * If Kane dies while under the effects of Face Off, the enemy hero who killed Kane permanently gains 8/12/16 Attack Damage. _______________________________ Klanx H.A.W.K. - Staff of the Master effect addition (changes to pre-existing): * No longer permanently and passively grants H.A.W.K.'s benefits to Klanx. * Instead, the charge count is increased to 5, the cooldown is reduced to 6 seconds, and the duration is increased to 30/60/90/120 seconds. _______________________________ Thunderbringer Lightning Storm - Staff of the Master effect (changes to pre-existing): - Enemy units hit by the Thunderstorm Cloud now receive a 30% Movement Speed Slow for 1.5 seconds. - Ally units hit by the Thunderstorm Cloud now receive a bonus 30% Movement Speed for 1.5 seconds. _______________________________________________ Wretched Hag Bat Blast - Staff of the Master effect (changes to pre-existing): - Cooldown increased from 40 seconds to 70 seconds. _______________________________________________ = User Interface = - Account Icon is now approximately 50% larger in a user's statistics page and no longer has an unnecessary border around it (new User Interface). = Music = - Lobby soundtrack has been updated to the Arcadian theme. - Main (out-of-game) soundtrack has been updated to the Apollo theme. = General = Ranked Pick - Now has a 5 second delay when transitioning from the hero banning phase to the first hero pick of the game. - Max number of hero bans that can take place at the end of the banning phase increased from 4 to 6. = Neutrals = Fire Ogre - Max Mana increased from 0 to 200. - Now has an active ability: Immolating Flames * Mana Cost: 100 * Cooldown: 30 seconds * Range: 800 * Target an ally unit to apply Immolating Flames to it for 30 seconds. Immolating Flames deals 20 Magic Damage per second in a 200 radius around the affected target. * Fire Ogre will not use this ability if it is not under a player's control. = Runes = New Rune: Merrick's Rune - Replaces Refreshment Rune in the game. - Restores 135 Health and 80 Mana over 3 seconds and is dispelled on damage (same as a single Bottle use). - Grants 35 Gold, plus 2 Gold per minute of elapsed game time (excluding the pregame time). - When bottled, it refills your Bottle to full (3/3), behaving the same as a regular rune. * Previously filled to 2/3 when it was Refreshment Rune. - If targeted via Ioyn Stone, the rune will be consumed and gives Ioyn Stone 2 charges (the same as before with Refreshment Rune). * Gives the user of Ioyn Stone the gold benefits of the rune immediately when this occurs. The gold benefits do not transfer to the Ioyn Stone charges. + Merrick's Rune is intended to replace Refreshment Rune. It solves the feeling of utter disappointment, as the player who gets Merrick's Rune will have much more of a compensation if they do not end up obtaining the primary rune that spawns. = Mid Wars = - Snotter Boss has returned to Newerth to replace Transmutanstein & Zorgath (for now)! - Merrick's Rune now spawns at the top of the river and floats down towards the boss lair. * This occurs every 30 seconds after creeps spawn, starting from 0:15. - MMR for Mid Wars: only your own MMR is now visible in the hero pick lobby. + Mid Wars is not a game mode where we want players to feel like they are under pressure and/or judge others based on their MMR. We simply want them to have fun & enjoy the game! + For the players who use their Mid Wars MMR as a measure of personal progression, your own MMR is still visible only to yourself. = Heroes = Amun-Ra - Starting Armor reduced from 2.25 to 2. _______________________________________________ Andromeda Void Rip - Cooldown increased from 65/55/45 seconds to 75/65/55 seconds. - Cast Range reduced from 800/1000/1200 to 700/875/1050. _______________________________________________ Apex Fire Surge - Magic Damage increased from 70/130/190/250 to 70/135/200/265. _______________________________________________ Arachna - Strength growth per level reduced from 2.0 to 1.8. - Attack Range reduced from 600 to 550. Webbed Shot - Magic Damage per second reduced from 10/20/30/40 to 8/16/24/32. - Mana Cost increased from 15 to 20. _______________________________________________ Armadon - Intelligence growth per level reduced from 2.8 to 2.2. Armordillo - Max Damage Reduction from the rear reduced from 20/30/40/50% to 18/27/36/45%. - Spine Burst damage threshold when taking damage to the rear increased from 130 Damage to 150 Damage. _______________________________________________ Bushwack Jungle Toxin - No longer Sights or Reveals enemies. - State duration reduced from 3 seconds to 2.5 seconds. _______________________________________________ Chronos Chronofield - Cooldown increased from 120 seconds to 140 seconds. - Staff of the Master effect change: cooldown increased from 100 seconds to 120 seconds. _______________________________________________ Corrupted Disciple - Attack projectile speed increased from 2000 to 2500. Electric Tide - Maximum Magic Damage per hit increased from 70/110/150/190 to 75/115/155/195. - Cooldown reduced from 16 seconds to 13 seconds. Static Discharge - Movement Speed Slow duration increased from 0.3/0.6/0.9/1.2 seconds to 0.6/0.9/1.2/1.5 seconds. Overload - Now prioritizes the closest enemy hero affected by Corrupted Conduit before prioritizing the enemy unit with the lowest Health. _______________________________________________ Defiler Siphon Soul - Movement Speed Slow applied to an enemy changed from -15/25/35/45 to -15/30/45/60. - Movement Speed bonus for self increased from 5/10/15/20% to 7/14/21/28%. _______________________________________________ Drunken Master 3 Point Strike - If all strike points are activated for an enemy hero, time period to reset the strike points for that particular enemy hero increased from 3 seconds to 8 seconds. _______________________________________________ Ellonia Glacial Spike - Mana Cost increased from 60/70/80/90 to 70/80/90/100. Frigid Field - Mana Cost increased from 40/50/60/70 to 50/60/70/80. Flash Freeze - Base Magic Damage reduced from 55/80/105/130 to 50/70/90/110. _______________________________________________ Empath - Strength growth per level increased from 1.5 to 1.7. _______________________________________________ Geomancer Geo Stalk - Bonus Movement Speed reduced from 25 to 5/10/15/20. - Sensor mechanics reworked: * No longer shows moving enemies in fog within its radius. * Geo Stalk now emits a tremorsense pulse every 3 seconds, showing the location of enemy units in fog at that particular instance in time. - Radius increased from 1200/1400/1600/1800 to 1200/1500/1800/2100. _______________________________________________ Hellbringer Evil Presence - When off cooldown, passive healing based on damage dealt reduced from 5/10/15/20% to 3/6/9/12%. Summon Malphas - Malphas' Destruction: Bonus damage dealt to structures reduced from 30/40/50% to 25%. _______________________________________________ Ichor Transfusion - Percentage of damage transferred from the affected ally to Ichor reduced from 50/60/70/80% to 30/40/50/60%. - When used on an enemy, no longer transfers Stuns to the enemy. _______________________________________________ Kinesis Telekinetic Control - Magic Damage per object impacting an enemy unit reduced from 70 to 60. _______________________________________________ King Klout Goblin Toss - Range rescaled from 600 to 510/540/570/600. Bluster - Magic Damage changed from 0/20/40/60 to 15/30/45/60. - Silence and Disarm duration rescaled from 1 second to 0.3/0.6/0.9/1.2 seconds. Parade of Power - Cooldown reduced from 140/120/100 seconds to 135/115/95 seconds. _______________________________________________ Master of Arms Master's Call - Cooldown increased from 60/50/40 seconds to 80/70/60 seconds. _______________________________________________ Myrmidon Weed Field - State duration reduced from 1/1.4/1.8/2.2 seconds to 1/1.33/1.66/2 seconds. Magic Carp - Mana Cost increased from 80/90/100/110 to 95/100/105/110. - Movement Speed Slow reduced from 30/40/50/60% to 30% (when the target is not moving at the time of impact). _______________________________________________ Puppet Master - Base Movement Speed reduced from 305 to 300. Whiplash - Critical Strike Damage multiplier reduced from 1.6/1.9/2.2/2.5x to 1.5/1.75/2/2.25. - Amount of time to automatically lose a charge when not attacking increased from 4 seconds to 12/10/8/6 seconds. _______________________________________________ Qi Crippling Puncture - Duration reduced from 2.1/2.9/3.7/4.5 seconds to 1/2/3/4 seconds. - Movement Speed Slow is now a tapering Movement Speed Slow. - Mana Cost changed from 70/80/90/100 to 100. Ancestral Assault - Base SuperiorMagic Damage reduced from 25 to 20. - Percentage of SuperiorMagic Damage dealt based on the target's Attack Damage reduced from 60/70/80% to 60%. _______________________________________________ Ravenor Storm Blades - Bonus Attack Speed increased from 30/60/90/120 to 60/90/120/150. Static Shock - Number of autoattacks required to proc reduced from 3 to 2. - Max number of side targets affected by Static Shock reduced from 3 to 1. * Total max number of targets affected by Static Shock reduced from 4 to 2. + Making Static Shock proc more frequently should be an overall improvement to Power Overwhelming's charge buildup rate without it getting too out of hand. _______________________________________________ Scout Disarm - State duration reduced from 2.5 seconds to 2 seconds. _______________________________________________ Shadowblade Gargantuan's Blast - Mana Cost changed from 90 to 75/85/95/105. - Magic Damage reduced from 60/120/180/240 to 55/110/165/220. - Now suffers a 20% Damage Penalty and -15% Movement Speed while this form is active. Feint's Siphon - Mana Cost changed from 90 to 75/85/95/105. - Magic Damage reduced from 60/120/180/240 to 55/110/165/220. - Now receives an additional 8% Damage while this form is active. + Shadowblade's kit has a little too much early game power and survivability in high level play, making his snowball a little too difficult to deal with. + Additionally, the Gargantuan Form is still overly strong compared to the other forms, as maintaining the benefits of the base form while also having such a good early game survivability tool that scales well into the game was a bit much. The intention of the Gargantuan Form is durability first & foremost, and not to grant Shadowblade high damage upkeep while doing so. + Feint Form was also a little bit too good against enemy carries. In general, Gargantuan Form and Feint Form now have small downsides to them so the player thinks a little bit more about their form shifting usage. _______________________________________________ = Items = New Item: Spyglass - Given to all players at the start of the game. - Activate to bring up the targeting cursor. * Using Spyglass will transform it into harmless confetti at the target location. * Sells for 0 Gold (can be sold though). * Cannot be dropped. * Expires after 90 seconds. + This item solely exists for the select few players who are experiencing the AoE indicator lag, as there has not been a common factor among the tiny fraction of players that experience this issue & nobody has been able to pinpoint what causes this issue. + Previously known as one of the most useless items in HoN's history, Spyglass makes its way back into Newerth and finally becomes useful to a small subset of players! _______________________________________________ Jade Spire - Bonus Max Mana reduced from 400 to 300. - Bonus Mana Regeneration reduced from 150% to 115%. - Mid Wars only change: bonus Range granted to abilities increased from 100 to 150. + Jade Spire was giving way too much additional benefits upon completion for only 600 Gold. Toning down these benefits makes the item more in line with the benefits other items receive upon their completion. _______________________________________________ Orb of Zamos - New recipe: Minor Totem (50) + Recipe (250) = 300 Gold Total (Total Cost unchanged from before) - Bonus Strength, Agility and Intelligence reduced from 2 to 1. - Gold bonus for creep kills is now halved if the distance between the linked heroes is greater than 1500. Grave Locket - Now requires a 25 Gold Recipe. * Total Cost increased from 775 Gold to 800 Gold. - Bonus Agility reduced from 5 to 2. - Gold bonus for creep kills is now halved if the distance between the linked heroes is greater than 1500. - Bonus Experience granted to the linked hero per enemy creep kill reduced from 15 to 10. - Now only grants Bonus Experience to the linked hero for an enemy creep kill if the linked hero is not within the experience range of the creep kill. + These changes should help reduce the performance gap between solo laners in the unsafe lane ("suicide lane heroes") and the support hero of a dual lane. + Furthermore, both of these items were a little too efficient. They should now be considered less of a "must-buy" item as a laning support. + In particular, Grave Locket was literally generating free experience if both laning heroes are in lane and killing creeps. This issue has been remedied with this change. _______________________________________________ Refreshing Ornament - New recipe: Trinket of Restoration (350) + Minor Totem (50) + Recipe (150) = 550 Gold Total - Bonus Agility reduced from 5 to 2. Astrolabe - Bonus Agility reduced from 8 to 5. - Recipe cost increased from 400 to 510. * Total cost increased from 1440 to 1550. + Agility carry heroes who picked up Refreshing Ornament for an efficient laning item that also granted them Agility, while upgrading the item into Astrolabe as an extremely cost-efficient survivability item that also granted them Agility was way too powerful. + Changing the components closer to how they were in the past should remedy this issue by quite a bit. Astrolabe was also too cost-efficient for what it did, so a slight cost nerf is also warranted. _______________________________________________ Barrier Idol - State duration increased from 8 seconds to 10 seconds. - State duration is now doubled for non-hero units. Nome's Wisdom - Bonus Magic Armor from the aura increased from 2 to 3. - Component priority changed from "Mystic Vestments -> Ring of the Teacher -> Manatube -> Recipe" to "Ring of the Teacher -> Manatube -> Mystic Vestments -> Recipe". + Magic Armor items for pushing and teamfights were a little lacking. These changes give them a little bit more utility and flexibility for their intended function. _______________________________________________ Spellshards (Reworked) - Component Buildup: Perpetual Cogwheel (1325) + Recipe (825) = 2150 Gold Total. - Can be upgraded up to 2 times (max of 3 total levels). * Total Gold Cost is therefore 2150/2975/3800 Gold. - Passively grants 150/175/200% Mana Regeneration and 5/10/15 Intelligence. - Passively grants +10/15/20% Spell Damage against non-hero units. - Passively grants 30/45/60% Magic Armor Penetration. + This rework to Spellshards makes it less universally amazing for all heroes, while also properly gating its power behind a reasonable price point. _______________________________________________ Ringmail - Armor reduced from 5 to 4. - Cost reduced from 550 to 450. Lex Talionis - Recipe Cost increased from 100 Gold to 200 Gold. * Total Cost remains unchanged from before (1150 Gold). - Bonus Armor reduced from 6 to 5. - Armor addition/reduction when applied to an ally/enemy reduced from 6 to 5, respectively. * Armor reduction on self when this occurs is also reduced from 6 to 5. Sol's Bulwark - Recipe Cost increased from 1000 Gold to 1050 Gold. * Total Cost reduced from 1550 Gold to 1500 Gold * This is due to the reduction of cost in Ringmail. Daemonic Breastplate - Total Cost reduced from 5250 Gold to 5200 Gold. * This is due to the reduction of cost from both Ringmail and Sol's Bulwark. Ultor's Heavy Helm - Recipe cost increased from 1000 Gold to 1025 Gold. - Total cost reduced from 3725 Gold to 3650 Gold. * This is due to the reduction of cost from Ringmail. Shield of the Five - Recipe Cost increased from 200 Gold to 300 Gold. * Total Cost remains unchanged from before (800 Gold). - Passive effect changes: Armor reduced from 5 to 4. - Active effect changes: * Cooldown increased from 30 seconds to 60 seconds. * Duration reduced from 60 seconds to 30 seconds. * Effects are no longer doubled for the first 10 seconds of the state duration. * Armor granted to ally units and structures reduced from 2 to 1. Plated Greaves - Passive effect changes: Armor reduced from 7 to 6. - Active effect changes: * Cooldown increased from 30 seconds to 60 seconds. * Duration reduced from 60 seconds to 30 seconds. * Effects are no longer doubled for the first 10 seconds of the state duration. * Armor granted to allied heroes and structures reduced from 2 to 1.5. * Ally non-hero units now also receive the Armor bonus. + These Armor items were a little too efficient early on, and Plated Greaves and Shield of the Five did a little too much as well. These adjustments should put them more in line with the game's general power level. _______________________________________________ Hypercrown - Recipe Cost increased from 700 Gold to 800 Gold. * Total Cost increased from 5500 Gold to 5600 Gold. Icon of the Goddess - Mid Wars only changes: * Gift of the Goddess state: Healing per second reduced from 15 to 7.5. * Gift of the Goddess state: Mana Regeneration per second reduced from 20 to 10. * Max charges reduced from 25 to 15. Twin Blades - Bonus Mana Regeneration reduced from 75% to 50%. - Damage on the secondary attack reduced from 100% to 80%. _______________________________________________ Ward of Revelation - Initial placement that gives vision of enemy Wards in fog: radius of this mechanic reduced from 800 to 400. * The default reveal radius of 800 remains untouched. + Counterwarding is a pretty one-dimensional choice when placing them: simply cover the most area possible. + By reducing the radius of the intiial placement that gives vision of existing enemy Wards that are in fog, players now have to choose more carefully between optimal area coverage of possible enemy ward locations, or getting suboptimal coverage while revealing ward on high ground. + Players can still technically gain the both these benefits if they have a hero that can grant temporary clearvision of wards, or if they purchase the Flying Courier from the item shop. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar ("New" for NAEU/International region, "Old" for SEA region) - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft == Bug Fixes & Optimizations == = General = - Forests of Caldavar: Fixed a few cliffwalking spots on the map. - Gold Coins purchasing page: added text to clarify that the "Free" Gold Coins included are actually a part of the total amount of Gold Coins (and not in addition to the total amount listed). = Heroes = Circe - Copying an enemy hero that has Genjuro with Twisted Visage will now ensure that the Genjuro in Circe's mimic's inventory starts off with 2 charges. Moira - Fixed a rare frame-perfect bug where abilities on the real Moira did not properly go on cooldown if the mimic from Ephemeral Forge dies on the exact same frame the ability is finished its cast action time. Nitro - Tesla Cannon Nitro's visual and sound effects have been properly fixed & touched up, and has been re-enabled (and will stay this way, assuming there are no other issues with the avatar). Lodestone - Rocket Drill no longer sends Kinesis to the bottom-left corner of the map if Kinesis copies it (via Thoughtsteal), receives a morph state after casting Rocket Drill has already been sent out (e.g. Kuldra's Sheepstick) and uses the second activation of Rocket Drill within the same cast instance. Tarot - Bound by Fate now properly applies the reduced level of Magic Damage & Stun if the main target is a non-hero unit and if that unit dies before the projectile impacts. = Items = Ophelia's Pact - Attempting to repurchase the item after finishing the quest will no longer take 100 Gold from the player. = Items = Daemonic Breastplate - No longer breaks your hero's stealth when toggling its aura modes. Sol's Bulwark - No longer breaks your hero's stealth when toggling its aura modes. Steamboots - No longer reduces Circe's mimic's max Health if she uses Twisted Visage on an opponent who has Agility/Intelligence mode enabled. Ward of Revelation / Ward of Sight - Hurtbox size increased from 16 to 32. * Allows for melee heroes to have a slightly easier time attacking wards that are seemingly out of reach. _______________________________________________
  38. 1 point
    how have people after 2+ years still not understood that noone is left to on Frostburns Staff roster to create a new hero. Nor is there any money or time for the handful that are left to do so (aka ressources). How does this same question popup almost every other week? Do people not do a cross-check before opening a new thread? (stupid question, i know, ofcourse they don't!) Do they not follow the notes the dev's release regularly? (again stupid question where i already know the answer is no!) And do they not read the patchnotes where ofte those things are mentioned or explained too? (Hey again, same pattern...!) Please, if I as a common user am getting frustrated of seing the same THREE question being opened EVERY (other) week, imagine how the Devs must feel..... (the question being "when new CoN Season", "when new hero", "when new avatar/announcer")
  39. 1 point
  40. 1 point
    It's also been stated in Patchnotes a while ago that this change was a nerf to Parasite as a Martyr counter and it was intentional. Was quite a while ago.
  41. 1 point
    Stop: issue the Stop command to a hero, removing previous orders within their order queue. By default, heroes will cancel channeling spells & try to aggro onto a unit within their aggro range. Hold Position: you tell your hero to stay still and remove previous orders within their order queue. The difference here is that you will not cancel channeling spells & your unit won't try to aggro onto a unit within their aggro range. Cancel and Hold: you basically issue a Stop command to your hero first to stop channeling, then issue a Hold Position command to your hero to stop it from aggroing onto other enemies within their aggro range.
  42. 1 point
    HoN has been up for what 11-12 years now? In all that time when has S2 and now FB ever implemented anything that actually provided a "true" quality of life perk to the community? Since the dawn of HoN the community has asked for regional locking, language locking and yes even ping locking, and never once did S2 or FB implement it. QoL changes like these would have materially diminished toxicity and overall improved the health of the game but for some unexplained reason were never added. Those issues caused the mass exodus where HoN's player base was cut by well over 50% and has been in steady decline ever since (I don't have actual figures given S2 and now FB I'm sure would never release that). I do know they did do region locking at one point but it was a case of too little too late where it was already after tens of thousands had closed the book on HoN never to be reopened. The overall point is while HoN is undoubtedly the superior MOBA to those that still hold true to the original Dota the sheer fact it has been so poorly managed has led to this.
  43. 1 point
    Pudge as Devourer Model came from the game - Dota 2 Special thanks to RedBear for helping me with this mod and many other mods I've made. Please support him any way you can. Model Conversion - RedBear Ability 1 Visual Effects - RedBear Ability 01: Download Link: http://www.mediafire.com/file/12q0rtw2s1p0yx8/resourcesPudge.s2z/file HOW TO INSTALL: Move the downloaded file into (.s2z): -Linux: /home/username/HoN/game/ -Windows 8/10: C:\Program Files (x86)\Heroes of Newerth\game\ Mac: 1. Press Finder 2. Press Applications 3. Right click 'Heroes of Newerth', and press Show containing files 4. Open Game folder 5. Move file here
  44. 1 point
    I feel like one of the patches these days should just have these changes as temporary changes :3 ty for posting these, I was wondering when we could actually use them again ^^
  45. 1 point
    Hi! An opinion I share. In my harmful opinion the game is one of the worst for new players to get in touch with. Every other kind of big DotA-like does this better. However reaching out on the forums is a smart move on your side! In my harmful opinion the best way to get a better grip on the game is to have someone with you who knows. I have learned more through buddies, than I ever could on my own, not to mention my former toxic teammates. If you use discord, I heavily recommend to join HoN Reborn. (links provided in the signature of the following post) You'll sure find some mates, information and even a coach if your interested. See you!
  46. 1 point
    I get "no respond from server" 4/5 attempts to joim midwars. then i get banned. i have good connection, no packets lost, 300mbit channel
  47. 1 point
    In any game with competent players, it's called adapting. If all 3 of your lanes are beaten, does that mean you auto-lose? Not necessarily. It normally does, but your team can come back with a few picks. If you're getting continuously killed each time you come back in lane, perhaps don't go back to the lane? Do something else (clear neutrals, try to gank another lane, lane somewhere else, ask for a lane swap, etc.). There are times when a lane is clearly a lost cause & players have to adapt through other means. Then when they get the kill streak back on the guys who killed them later on, it's sweet revenge with a hefty reward. There is also something called Lane Wards. This is HoN/MOBA 101 and shouldn't have had to be said.
  48. 1 point
    Jaina Proudmoore as Glacius Model came from the game - Warcraft 3 Reforged by Blizzard Entertainment Special thanks to RedBear for helping me with this mod and many other mods I've made. Please support him any way you can. Model Conversion - RedBear Visual Effects - Whyzozerious Ability 3: Ability 4: Staff of the Master: Download Link: http://www.mediafire.com/file/4cjjbhqousinm9b/resourcesJaina.s2z/file HOW TO INSTALL: Move the downloaded file into (.s2z): -Linux: /home/username/HoN/game/ -Windows 8/10: C:\Program Files (x86)\Heroes of Newerth\game\ Mac: 1. Press Finder 2. Press Applications 3. Right click 'Heroes of Newerth', and press Show containing files 4. Open Game folder 5. Move file here
  49. 1 point
    Maiev as Nighthound Model came from the game - Warcraft 3 Reforged by Blizzard Entertainment Special thanks to RedBear for helping me with this mod and many other mods I've made. Please support him any way you can. Model Conversion - RedBear Visual Effects - Whyzozerious Download Link: http://www.mediafire.com/file/pfciz9yku94llka/resourcesMaiev.s2z/file HOW TO INSTALL: Move the downloaded file into (.s2z): -Linux: /home/username/HoN/game/ -Windows 8/10: C:\Program Files (x86)\Heroes of Newerth\game\ Mac: 1. Press Finder 2. Press Applications 3. Right click 'Heroes of Newerth', and press Show containing files 4. Open Game folder 5. Move file here
  50. 1 point
    Aemon as Jeraziah Description: Replaces the default Jeraziah model with the default Aemon model from Strife game. Preview video: Changelog: Version 1.1 [18.04.2020] - Reworked from scratch for HoN 4.8.3.1. - Added changelog.txt file - Added support for both medium and low models and textures - Added display of the hero in the store - Added custom attack effects for both weapons - Added custom bored effect (both flashes and sounds when hitting one weapon with another) - Added custom death effect (blood splashes and sounds of fallen weapon and body) - Added custom boost effect (flaming eyes and nimbus) - Added custom burning effect when taking damage from ability 3 - Added custom reflection effect of gold parts of the armor - Added custom knock animation Version 1.0 [16.04.2016] - Public release on Garena.ru Download link: aemon_jeraziah.honmod Installation & Usage: To use honmods (*.honmod files) you need a HoN Mod Manager. To install it download the zip file from the link in this topic. You can place it anywhere you wish. Linux and MacOS users need Mono to run it. The HoN Mod Manager will try to detect the location of your Heroes of Newerth install automatically; if it can't it'll ask you for the folder (usually something like "C:\Program Files\Heroes of Newerth"). To install honmods (*.honmod files) put them into the mods directory (see below for locations) or drag them onto the HoN Mod Manager window (Windows only). Any mod files in that directory that are compatible will automatically show up in the mod manager. To use installed honmods you need to enable them first (e.g. by double-clicking on them), then select "Apply Mods" from the "File" menu. You'll need "Apply Mods" each and every time the game was patched or you have installed/uninstalled/updated any honmods. The HoN Mod Manager will remind you of this. The default locations for the honmods directory are: XP/Vista/7/8/10: C:\Program Files (x86)\Heroes of Newerth\game\mods Linux: /home/<username>/.Heroes of Newerth/game/mods MacOS: /Users/<username>/Library/Application Support/Heroes of Newerth/game/mods This directory will be automatically created when you launch the HoN Mod Manager the first time and can be easily be accessed from the "Open Mod Folder" option in the "File" menu. All rights to the original models, animations, textures, sounds and effects belong to S2 Games.
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