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Showing content with the highest reputation on 03/01/21 in Posts

  1. This is a fair answer, and I do agree there's been an increasing shift towards removing complexity for arguably improved quality of life changes e.g. buffing hatchet/addition of zamos/removal of mana battery resulting in more limited starting item pools (i miss the days when 2x +3 stat items, 2x totems, 2x regen builds were commonplace, which were also much more amenable to interesting variations). And certainly increasing the number of ways a game can be played imo is generally good. I've been somewhat on the fence throughout this thread but I feel convinced now I wouldn't want the 2min power
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