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Showing content with the highest reputation since 09/30/20 in Posts

  1. I am going to say this once & only once: We release x64 when we're ready. We release it on our terms, not some vigilante/group of vigilantes that think they are all-knowing & self-righteous. You have 0 idea about the logistics behind it. Sure, you can spread it to other people if you want, but know that you're harming them because they're going to get a huge patch when we set up our new release & for future patches, as opposed to getting it done right when we release it. You think your "fairness" argument is correct, and maybe it is for tournamen
    6 points
  2. Hi all, Many of you are probably wondering on our progress & what happened with the donations, so I will elaborate on that here: Stripe actually has a processing fee of 2.9% + $0.30 of the donated amount (https://stripe.com/en-ca/pricing), so we never actually get 100% of the donations (unfortunately). $1 donations usually result in a net of $0.66 - so donating one time with something like $5 would actually be more helpful than donating $1 five times. Just wanted to state that somewhere so you guys know! Most of the currently unused funds are kept on hold until our sm
    6 points
  3. That statement is SO stupid that it (almost) doesn't deserve an answer. For the convenience of course. Many will 'swipe' their credit card on a donation site - none will open their net-bank and make an international wire-transer, which in some cases can be expensive for the player.
    5 points
  4. If you want to script your own abilities & heroes or make changes to them, this is the place to look! I will be slowly updating this thread over time. Setup Console Commands to run in HoN In the HoN Client, press Ctrl+F8 to open the console and type in the following commands & then press Enter after each one: ui_showQuickStart (when set to true) makes a nice new button show up in the top bar near the center-right of it: http://i.imgur.com/0Rftyjs.jpg ui_forceEnableTesting (when set to true) will enable Advanced Mode for the Test+++ menu in Practice Mo
    4 points
  5. There's is no denial that considering what you have been left with, you doing an exceptional work EU. I've been playing HoN for over 11 years now and unfortunately I was, like many others, a witness of the downfall of it due to stupid decision making. This is your baby now, and I'm sure with a little support from the community it will grow back. Just look at the Honcast, 1.000 players were watching the finals, and we even had BreakyCPK casting it. For me personally the game doesn't require much more polish in terms or hero balance/map or new content that much. The real problem for anyone
    4 points
  6. == CoN Seasons == Just wanted to clarify CoN Seasons again in this thread (since there have been a few threads popping up about it recently): Until further notice, no new CoN Season will be released, and the current CoN Season is currently projected to remain as the active season for the foreseeable future. == Patch Notes Schedule (2021) == Unless otherwise specified, the HoN servers will be patched approximately once every 8 weeks. The downtime typically takes place from ~1 AM to ~8 AM in the EST/EDT (GMT -5/-4) Timezone, depending on whether Daylight Savings
    3 points
  7. What about after a certain hero gets X amount of total AFK per game, then they can be kicked. This would prevent being kicked from a quick afk but if they repeat this, the team can vote kick.
    3 points
  8. All 10 players are behaving good atm
    2 points
  9. I'd play grimms. If the wait time is an issue, just let me select all modes (mw, caldaver, grimms) simultaneusly for queue and we're all set.
    2 points
  10. I just wanted to chime in to say the name of the above poster is accurate. He just wasted precious time from anyone reading this thread. Maybe, just maybe, you should take your egocentric e-penis flailing to private messages. Thank you.
    2 points
  11. I guess we should play around the interplay of his mechanics and his numbers first before deciding on a full rework. His kit isn't particularly broken which warrants an urgent rework. This will be a long post, as this dwells on technical aspects of the hero/abilities and interactions (as well as examples/comparisons). Premise: Skrap's particular mechanics-related (as well as a bit of scaling-related) issues: Possible Solutions while retaining the essence of his current kit - these are effectively mechanics-centric tweaks which serve as QoL changes:
    2 points
  12. Unfortunately, we didn't have much say for what our programmers should work on, because around that time, the power to direct developers was basically shifted over to Garena. Now, we have a lack of resources issue, so we can only tackle on the critical elements of HoN one step at a time whenever we can humanly do so. But at least I have a lot more say as I'm the director for the NAEU/International Client right now. The actual limits/bottlenecks are the physical resources, time, the age of the tech stack & how much access we actually have (and of course, legal constraints & what-no
    2 points
  13. My original premise: Quoted below: ___ Would you want to see Magebane reworked? This is a more sensitive question that I'm asking because it is in fact an original DotA port. Please post Yes or No with your reasonings. Thanks!
    1 point
  14. ten games!!!!!!!!!! oh god u are a super machine!!! congratz!!
    1 point
  15. a Nation that has a Nuclear Missile would also say its not overpowered...
    1 point
  16. That spell works different. It doesn't do the massive damage, it doesn't return damage + stun as a huge AoE. It simply returns the current spell back IF timed properly. Only the activation mechanics are similar. Regardless of that the spell fits better to magebane than to nomad anyway.
    1 point
  17. I wanted to try Grimm Hunt with Blitz Mode recently, but I couldn't get it to work on neither public servers nor on the practice server. Players don't get the Blitz buff. Also you don't start with level 3 anymore, I guess the XP requirements for that changed?
    1 point
  18. Greeting fellow Linux-users, since I've seen a couple of Linux people having problems with HoN, I've decided to try to package it. I haven't done that before, so it'll probably have issues which I might or might not be able to fix. Anyways, let me summarize what an AppImage is: Basically it combines all the libraries together with an application so you don't have to manually install the required libraries on your system. It's a distribution-independent Tool that should run almost everywhere - you could even run it on Windows via WSL! Since the image would be really big if
    1 point
  19. Well he mean the spacing. Unplayable.
    1 point
  20. What ever you guys are doing I've enjoyed playing HoN these couple of days and before that on and off a for a couple of months now. There's fewer obvious smurfs, there's less highly abusive players and fewer trolls and people who go afk without letting themselves DC. The community is still toxic but frankly I think we like it a bit like that and a couple of games ago we all just laughed until we cried at the banter in the end. Have only reported one guy in two months and he got banned pretty fast Guess its partly cause my account is considered pretty trustworthy by now, cause h
    1 point
  21. So Cthulhuphant... I love this hero and have had no small part in making him what he is today, but as I look at him I feel like he has fallen on the wayside (with a ~45% Win Rate in normal mode games). Between the changes to the game as a whole and an erosion of his identity, my favourite Non-Euclidean Elephant has (outside of a few competitive games) become pretty much outdated as an initiator and as a jungler. While he has gained some number changes as of late (mainly to the cooldown of Obliterate W and Dreams of Madness R), and they have helped, he lacks a presence and more importantly
    1 point
  22. Ru servers were terrible for playing before. The players still have a stereotype they always have lags on ru servers. For example, we had to remake every game(public) if it was hosted on ru1 instead of ru2. despite the low ping (ru 100-150 and eu 150-220) it have no difference for real
    1 point
  23. Yikes that kinda killed the mood. Let's recognize MsMia's 16 game win streak in high 1800's Midwars, many of which were solo queue. I'm so proud!
    1 point
  24. Nobody seems to be talking about the biggest problem with Ophelia's pact, that the 700 gold is not aligned with the damage and stats.
    1 point
  25. It's a niche hero against autoattack DPS heroes now. Shreds glass-cannon carries and carries that focus heavily on autoattack DPS like Hammerstorm. He may not be good enough at his niche & you can bet he's getting some buffs next patch for that. Buffing weaknesses and buffing something against all types of heroes is something we're avoiding now to lower the homogeneity of the hero pool (design direction closer to classic HoN, rather than HoN when numerous S2 heroes started getting everything). Before, Qi just did a lot of damage to every hero.
    1 point
  26. Thanks @HenryCase . I think actually a big part of this is also to get closer to the old "nostalgic" feeling. I played a lot in late 2009 and the years after that. I'm currently looking at @Anakondas solution. I changed it slightly to just loop over all heroes and try to generate either pog_skin, default, alt or alt2. It fails for some heroes which i have to look into tomorrow.
    1 point
  27. Some years ago we had a system where besides CoN and Midwars, there was a third map rotating. Either way it was CTF, Riftwars, Devo Wars, Blitz mode etc. I really liked this as people had the opportunity to play something unique each month. However, I am aware that this has been removed because of the Queue times being very high there. Now I think the main reason for this is that some people do not like the mode that has been rotated right now. I personally loved Grimm's Crossing 3v3 and Blitz mode there. CTF was also nice. I could not find myself enjoying Rift Wars or Devo Wars so i al
    1 point
  28. get a 3v3 on match making with a ranking system and i`m keen
    1 point
  29. Etc. Diamond to Diamond / Gold to Gold / Silver to Silver.
    1 point
  30. in classic the grimmcrossing map if you already put it in matchmaking, redo the buildings to have towers with more life would already be good because currently a team pusher a genocide and you lose the tower + a really painful barracks.
    1 point
  31. I should really put this as a stickied response/thread somewhere, but I'll try to address it once and for all: Yes, we know. The certificate is incredibly easy to get these days, I've done it myself for my own websites. The problem is HoN's 10-year-old tech stack & right now, the old Apache version does not support the latest TLS version. We are making steps to upgrade this, but it's not something that happens overnight when we have to consider stability in production. We are very well aware of this issue & upgrading it is not as straightforward as y
    1 point
  32. I remember his Drink heal 20hp per charge consume every 4 seconds. A new one is not worth to put one point early because it more cost mana, it channeling and it doesn't give charge when enemy dying within around
    1 point
  33. Nitro is weak when she play against silence-hero because Silence debuff reduce a lot of her damage. Disarm cut off 100% her damage. Nitro is good when you play against the enemy team that dont have any strong burst hero or skill to stop her from move/attack I dont play Nitro often because my favourite role is not hard-carry but i could say nitro was fine as a ranged carry heroes. When she ulti, you better dont run if you dont have any way to escape, just fight straight, if nitro dont have W to push enemy back, her damage is decent. When i play nitro, if i fat enough, i always buy frostb
    1 point
  34. @Mr`CactusMy main priority right now is to finish the avatar related work (there are still many broken animations and stuff that needs to be managed), but the announcer features is definitely something that could be included next. Thanks ?
    1 point
  35. Why not? Mods are meant to be for personal use and everyone else can't see your avatar. So there's really no way to tell unless you tell people but even then, its not really frown upon. Yes you technically get the skin for free but you don't get the luxury of showing off your avatar + there can be limitations in the coding such as ultimate avatar appearance that you won't have access to for certain features like buying an item will give you "x" visuals for your hero.
    1 point
  36. Did you take a look at the donation goals and the donations updates thread?
    1 point
  37. I noticed that the featured in-game guides which shows in the item store (when you don't have connection to the online guides and after selecting "Use featured guide" ) it shows a very old guide which is from 2011-2014 and I suggest to update these very old guides.
    1 point
  38. I will have to raise though that making LRM central to what makes Artillery a damage-based carry is what makes him entirely flawed in the first place - unless there are mechanics in place to mitigate these flaws: LRM, as a channeling ability, may have its long range and its high damage potential when farmed. However, it also prevents Artillery from auto-attacking - shoehorning him to build mostly damage and nothing else (if to be built to carry), since most attack modifiers or attack-based procs mean nothing for him. This is one of the reasons why (a) Shroud is usually core on him (as th
    1 point
  39. Sapphiron as Draconis Model came from the game - Warcraft 3 Reforged by Blizzard Entertainment Model Conversion - RedBear Ability 01: Ability 02: Ability 03: Staff of the Master: Download Link: http://www.mediafire.com/file/9o0t09anqio54mg/resourcesSapphiron.s2z/file HOW TO INSTALL: Move the downloaded file into (.s2z): -Linux: /home/username/HoN/game/ -Windows 8/10: C:\Program Files (x86)\Heroes of Newerth\game\ Mac: 1. Press Finder 2. Press Applications 3. Right click 'Heroes of Newerth', an
    1 point
  40. PK brings versatility to these heroes that doesn't scale that well in mid wars. Its primary use in these cases aren't as an escape tool rather a means to give him the necessary requisite to position himself cleverly to use his stun/disable in an effective manner to maximize the outcome in favour of his or hers team. The same goes for geo, and other necessary tools like daemonic.
    1 point
  41. I'd say that if you can't afford or want to engage or organize a top down community moderation or hire GMs for SEA then the kick vote needs to be re-enabled in SEA again and the horizontal axis of self-moderation needs to be employed. Sure, a few people might get kicked out for the wrong reasons but a lot more people will be kicked from the team for the right reasons.
    1 point
  42. When Empath is using her ultimate, double-tapping an ability item to self cast should instead apply it to her host, if applicable. Quality of life improvement.
    1 point
  43. So current ML can be used on allies giving them SOTM effect. My suggestion is allow to use it on yourself giving SOTM effect and freeing the slot, i think 2k for recipe is pretty good price to allow to do this. Yes it's similiar to doto, but HoN still will have ability to share SOTM effect with teammates and if noone needed you can just free item slot sacraficing HP, MP and stats.
    1 point
  44. I find the Fun Mode comment very interesting, and seeing that the goal of raising money to make the move to 64x was met, I think it should be considered for the next beta
    1 point
  45. By a request fixed old shop to have enogh slots to fit arcane bomb Download : https://www.dropbox.com/s/6v2ee8iw4rw5f2t/resourcesoldshop.s2z?dl=0 To install place in the game folder inside your heroes of newerth installation.
    1 point
  46. While Saforis is the king of anti-healing, Fayde originally was with her Reflection's debuff. There is still room in the game for an anti-healing ability, especially one that can hit an area of effect. Fayde has the unique ability to weave in and out of the field with Shadow Walk, hit multiple people with her near instant Cull, and set up devastating blows with Burning Shadows. Additionally, Fayde tends to fall off in prolonged fights or against heroes who have heals due to the way her Reflection damage is applied (over time and based on their current Health), this will help offset that while
    1 point
  47. Legion/Hellbourne Laning Creeps Special thanks to RedBear for helping me with this mod and many other mods I've made. Please support him any way you can. Model Conversion - RedBear *UPDATE* - Fixed projectile bug on Legion Ballista made by RedBear. Download Link: http://www.mediafire.com/file/g9ogwsam268qx6b/resourcesWarcraftCreeps.s2z/file HOW TO INSTALL: Move the downloaded file into (.s2z): -Linux: /home/username/HoN/game/ -Windows 8/10: C:\Program Files (x86)\Heroes of Newerth\game\ Mac: 1. Press Finder 2. Press Application
    1 point
  48. Hi all, This subforum will be dedicated to HoN Tournaments that are officially sponsored by Frostburn Studios. So far, our official sponsors include: HoN OMG Game Reborn (previously known as HoN Reborn) You can be sure that several HoN tournaments of all kinds (competitive tournaments & some smaller, casual tournaments) will be hosted every month. We are delighted to work with our sponsors ? Game HoN!
    1 point
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