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Showing content with the highest reputation on 03/01/21 in all areas

  1. I think the formula @ElementUser described about MMR sum not being equal in high and low tiers etc makes sense ofc, however I see a couple of issues with that: a) Like someone already mentioned, people are already playing with 1800+ in 1500~ brackets as they are smurfing so it would be the same having four 1500MMR and one 1900 in the team than having having five 1500MMR and one being a 1900 smurf. b) Unfortunately smurfing brings down MMR economy, as they have many accounts reaching up to 1800+ and then they create a new one an so on, which is a problem for players that are actually in
    2 points
  2. Awesome post, great crystalization of some of the basic concepts I had too. And yeah. As per my avatar, lol. I kinda enjoy fighting smurfs too when Im in a good mood. The problem is the uneven balance is so extreme then. A system like this would help balance it out. I don't know if they even need to be limited in their rewards of mmr if they are split up the way described but it's not too important I think so I don't really care. People just want to play on off-hours and stuff.
    1 point
  3. Many of these things existed prior to 2019 (which is when I had final say on every balance/design change). To imply that I caused this is simply a 100% false statement. This includes: the 2x Kongor, the introduction of Orb of Zamos, and the 300 Gold variation of Power Supply. So don't put out some statements as fact when you don't know what's going on - that has generally been my primary issue with you the entire time. For the record, I have been making changes to mitigate the extremities of these items as you can see - the correct state for these items will be found in the next patch.
    1 point
  4. This is a fair answer, and I do agree there's been an increasing shift towards removing complexity for arguably improved quality of life changes e.g. buffing hatchet/addition of zamos/removal of mana battery resulting in more limited starting item pools (i miss the days when 2x +3 stat items, 2x totems, 2x regen builds were commonplace, which were also much more amenable to interesting variations). And certainly increasing the number of ways a game can be played imo is generally good. I've been somewhat on the fence throughout this thread but I feel convinced now I wouldn't want the 2min power
    1 point
  5. Oh but this happens on Ranked as well. No idea why but they tend to play on their own avoiding teamwork, they almost never speak english and they shout a lot on voice chat I remember peoples complaining about russian players on dota2 as well.
    1 point
  6. Every six months or a year could do a new season. Link this event to a date (for example: birthday HoN). New fight for rating, prizes, chaos in teams. At least once a year, it's not so bad and hard.
    1 point
  7. It is now 2021 and the problem is STILL happening. I cannot connect to a game server and I keep getting that same message, "no response from server." I even had a ban because of how many games I "left" due to this stupid issue.
    1 point
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