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| Doctor Repulsor | |
|---|---|
| |
| Level 1 Stats | |
| Damage | 47-57 |
| Armor | 4.10 |
| Move speed | 295 |
| Attack type | Ranged (500) |
| Attributes | |
| Main attribute: Intelligence | |
| Strength | 17 (+1.5) |
| Agility | 22 (+1.8) |
| Intelligence | 25 (+2.6) |
| Team | |
| Hellbourne | |
| Dota Counterpart | |
| Raijin Thunderkeg the Storm Spirit | |
| More information | |
|---|---|
Lore
The storied professor of archaelogy had never been content. The earth was full of artifacts; artifacts that held secrets to the prior lives of men. Science, psychology, sociology... the forgotten vices of man and the primal tenets of the Hellbourne, poured into the professor as he absorbed the forbidden knowledge and was consumed. Devoid of free will, he is now a slave to the power he once coveted.
Hero Abilities
Magnetic Contraption
| File:Hero-Doctor-Repulsor-Ability1.png | Type: Magic - Target: Self Position |
| The Doctor drops one of his patented Magnetic Contraptions on the ground. Any enemies who come near the Contraption disrupt the delicate magnetic field within, causing it to explode. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 70 | 80 | 90 | 100 | After a 1 second delay, any enemies who come within 235 radius of the Contraption trigger it. Deals 140/180/220/260 Magic damage to all units in a 260 radius.
This ability can be used in mid-flight during "Ludicrous speed". |
| Cool Down | 4 | 4 | 4 | 4 | |
| Range | N/A | N/A | N/A | N/A | |
Opposite Charges
| File:Hero-Doctor-Repulsor-Ability2.png | Type: Magic - Target: Organic Enemy Units |
| Doctor Repulsor instantly magnetizes the target enemy while dropping a strong magnet of the opposite charge at his feet, stunning the enemy while slowly pulling them towards the magnet. Sadly, the magnet is so strong is snares the Doctor as well. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 100 | 100 | 100 | 100 | Stuns the target for 1/1.5/2/2.5 and pulls them 100/150/200/250 distance towards the Magnet over the duration. Applies Magnetized to Doctor Repulsor for 3 seconds.
Magnetized Effects: -50 Movement Slow |
| Cool Down | 20 | 20 | 20 | 20 | |
| Range | 300 | 300 | 300 | 300 | |
Electric Frenzy
| File:Hero-Doctor-Repulsor-Ability3.png | Type: Passive - Target: Magic |
| Every time the Doctor uses an ability, his pod reacts by charging itself with excess energy. This energy is released on the next attack, causing the attack to deal bonus damage and splash, zapping the enemies it hits. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | N/A | N/A | N/A | N/A | Applies Fully Charged to the Doctor. Lasts until he attacks again.
On attack impact, deals 30/45/60/75 Magic damage in a 300 radius. Snares all units hit for .6 seconds for -50 Attack Speed and 80% Movement Speed slow. |
| Cool Down | N/A | N/A | N/A | N/A | |
| Range | N/A | N/A | N/A | N/A | |
Ludicrous Speed
| File:Hero-Doctor-Repulsor-Ability4.png | Ability Type Magic - Target Type Target Position; Enemy Units |
| Doctor Repulsor throws his pod into overdrive, traveling at a Ludicrous Speed towards the target location at the cost of mana. Any units he passes through are damaged and all trees are destroyed. |
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 10 + 1% of Max Mana per 100 units | 10 + 1% of Max Mana per 100 units | 10 + 1% of Max Mana per 100 units | Travels at 1250/1875/2500 speed towards the target location. Costs 10 + 1% of Max Mana per 100 units traveled. If mana hits 0, the Doctor stops immediately.
Any unit passed through takes 8/12/16 Magic damage per 100 units already traveled. The Doctor is invulnerable during flight. This ability does disjoint the incoming projectiles. |
| Cool Down | 0 | 0 | 0 | |
| Range | 99999 | 99999 | 99999 | |
| Radius | N/A | N/A | N/A |
Changelog
- Patch 1.0.7
- Hero Added
- Patch 1.0.9
- Magnetic Contraption
- Increased vision range from 300 to 800
- Fixed an issue with sounds where some super human players could hear high frequencies
- Ludicrous Speed
- Radius of tree killing lowered from 150 to 100
- No longer disarmed while using Ludicrous Speed
- Magnetic Contraption
- Patch 1.0.13
- Starting INT from 27 to 25
- Starting Armor lowered from 5.1 to 4.1
- Magnetic Contraption
- Still happens instantly, added a 400ms backswing.
- Electric Frenzy
- ASslow is now -50 instead of -50%
- Ludicrous Speed
- Tree destruction radius reduced from 100 to 75
- Can no longer use Ludicrous Speed while immobilized
