Bubbles

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Bubbles
File:Bubbles.jpg
Level 1 Stats
Damage 45-50
Armor 2.52
Move speed 295
Attack type Ranged (550)
Attributes
Main attribute: Intelligence
Strength 15 (+1.7)
Agility 22 (+1.7)
Intelligence 25 (+2.4)
Team
Legion
Dota Counterpart
Puck The Faerie Dragon


More information

Hero Abilities

Shell Surf

Type: Magic - Target: Target Position
Bubbles uses his shell as the focus for a teleport spell. Bubble's shell slides toward his opponents, damaging anyone it strikes. Bubbles may choose to teleport to his shell at any point in its journey.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 150 150 150 150 Throws the shell in the target direction, damaging all enemies in the radius for 70 / 140 / 210 / 280 Magic damage.

Using this ability again while the shell is in mid-flight will teleport self to the shell's current location. This ability does NOT disjoint the incoming projectiles.

Cool Down 15 15 15 15
Range 1800 1800 1800 1800

Song of the Sea

Type: Magic - Target: Self Position
Bubbles plays a resounding note on his conch, damaging and silencing any foes unlucky enough to be near.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 100 110 120 130 Deals 60 / 120 / 180 / 240 Magic damage to all enemy units in the 400 radius and applies Muted for .1 / 1 / 2 / 3 seconds.

Muted: Target is silenced.

Cool Down 20 20 20 20
Range Self Position Self Position Self Position Self Position

Take Cover

Type: Magic - Target: Target Self
Bubbles retreats into his enchanted shell, becoming impervious to all forms of attack, whether magical or mundane.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 50 40 30 20 Grants invulnerability to all damage for duration of channel.

Can be toggled to auto-cast by right clicking. When set to auto-cast, this skill will automatically be used when Bubbles takes non-DOT damage, preventing that damage from being dealt.

The automatic use will not trigger if Bubbles becomes stunned or silenced.

Channeling durations: .25/1/1.75/2.5

Cool Down 6 6 6 6
Range Self Target Self Target Self Target Self Target

Kelp Field

Ability Type Superior Magic - Target Type Target Position
Arcane seaweed vines sprout from the ground, latching onto enemy heroes. Trying to escape the vines is futile - running causes them to snap, stunning and damaging their captive.


Level 1 Level 2 Level 3 Effect
Mana Cost 100 150 200 All enemy heroes in the radius take 100 / 150 / 200 Magic damage and are stunned for .5 seconds instantly.

If they move more than 600 units away from the center of the effect, they are stunned for 1.5 / 2.25 / 3 seconds and take an additional 100 / 150 / 200 Magic damage. Lasts 5 seconds.

Cool Down 85 85 85
Range 750 750 750
Radius 400 400 400

Changelog

  • Patch 1.0.1
    • Hero Added
  • Patch 1.0.2
    • Taking Cover
      • Can now Teleport with Shell Surf while activated.
      • Now triggers off tower hits.
    • Kelp Field
      • Initial Radius reduced from 600 to 400
  • Patch 1.0.3
    • Shell Surf
      • Vision increased from 600 to 800 units.
      • Grants vision for 3.4s if it travels max distance.
    • Song of the Sea
      • Now hits invisible and fogged units.
    • Take Cover
      • No longer perplexes.
    • Kelp Field
      • No longer damages or stuns Magic Immune Units.
  • Patch 1.0.5
    • Take Cover
      • When toggled on, will now automatically be used if the source of damage is owned by an enemy hero (enemy pets/gadgets will trigger it)
  • Patch 1.0.7
    • Base Damage increased from 38-49 to 45-50
    • Shell Surf
      • Will leave vision behind properly when teleported to that spot
      • Shell Speed increased from 600 to 850
        • Will still only go a max of 1800 units, timer updated accordingly
  • Patch 1.0.15
    • Shell Surf
      • Now disjoints
  • Patch 2.0.30
    • Take Cover
      • Duration reduced from 0.75/1.5/2.25/3s to 0.25/1/1.75/2.5s
  • Patch 2.1.8
    • Take Cover
      • Duration rescaled from 0.25/1/1.75/2.5s to 0.5/1.00/1.75/2.5s
  • Patch 2.2.4
    • Fixed Shell Surf hitting units behind him
  • Patch 2.5.8
    • Shell Surf
      • Now spawns 50 units closer to him so it hits units right in front of him
    • Fixed Kelp Field from playing in fog
  • Patch 2.5.12
    • Night Vision reduced from 1200 to 800