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| Zephyr | ||
|---|---|---|
| ||
| Level 1 Stats | ||
| Damage | 48-58 | |
| Health | 473 | |
| Mana | 195 | |
| Armor | 2.52 | |
| Move speed | 295 | |
| Attack type | Melee (128) | |
| Attributes | ||
| Main attribute: Agility | ||
| Strength | 17 (+2.2) | |
| Agility | 18 (+2.7) | |
| Intelligence | 15 (+1.8) | |
| Other Info | ||
| Team | Legion | |
| Role(s) | ||
| Dota Counterpart | ||
| Unique to HoN. | ||
| Alt Avatars | ||
| More information | |
|---|---|
Background Story
A riddler, a sage, and a lover of sweets, Zephyr sadly is known in these times simply as a warrior of the winds. Though he chose not to participate in the Beast Horde's war with the humans, he has joined battle against the Hellbourne, and the powerful winds and aerial attacks he calls down upon the daemons are a welcome addition to the new Legion.
Skills
Gust
| Type: Magic - Target: Target Vector |
| Zephyr summons a gust of wind in the direction of his choosing, pushing and dealing damage to enemies it hits. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 120 | 120 | 120 | 120 | All units caught in the wind cone are pushed in the direction of the wind, dealt 70/140/210/280 Magic damage and stunned for 0.1 seconds. |
| Cool Down | 18 | 16 | 14 | 12 | |
| Range | 700 | 700 | 700 | 700 | |
Cyclones
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | N/A | N/A | N/A | N/A | Activation
Consumes one cyclone, restoring 30 Health. Can have a maximum of 2/4/6/8 cyclones active at any one time. On Kill Spawns a cyclone which lasts 50 seconds and deals 15/20/25/30 Magic damage per second to enemy heroes it touches. Deals 75% of that damage to enemy creeps and neutrals. When the Cyclone expires, it heals Zephyr for 25 Health. |
| Cool Down | N/A | N/A | N/A | N/A | |
| Range | N/A | N/A | N/A | N/A | |
Wind Shield
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | N/A | N/A | N/A | N/A | On Attack Impact
Applies Wind Shield to self for 3 seconds when Zephyr lands an attack Wind Shield Effects +10% Movement Speed 6/9/12/15% Melee Evasion 6/9/12/15% chance to redirect projectile based attacks back at the attacker. |
| Cool Down | N/A | N/A | N/A | N/A | |
| Range | N/A | N/A | N/A | N/A | |
Typhoon
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 100 | 150 | 200 | Grants Zephyr 1 Cyclone per second while Typhoon is active as long as Zephyr stays in the Typhoon and applies Harsh Winds to enemies who remain in a 550 radius.
Charges are based on the distance an enemy is from the center of the Typhoon. The closer they are, the more charges are applied. Enemies who are within 60 units of the center are snared to minimum movespeed and take maximum damage regardless of charges. The Typhoon lasts 6/8/10 seconds. Harsh Winds Effects 1% Movement Slow per charge Deals up to 60/80/100 Magic damage per second |
| Cool Down | 120 | 110 | 100 | |
| Range | 500 | 500 | 500 | |
| Radius | 550 | 550 | 550 |
Trivia
Changelog
- Hero Added
- Patch 0.1.26
- Cyclones
- Cyclones no longer show up on the minimap
- Cyclones
- Patch 0.1.45
- Primary attribute is now Agility.
- INT Gain reduced from 3.0 to 1.9
- AGI Gain increased from 1.8 to 2.7.
- Wind Control
- Manacost lowered by 50 at all levels.
- Patch 0.1.48
- Wind Shield
- Evasion reduced from 15/20/25/30% to 8/12/16/20%.
- Cyclones
- Now spawn 2/4/6/8 cyclones per level, cyclones last 50 seconds at all levels.
- Wind Shield
- Patch 0.1.66
- Starting INT lowered from 19 to 15.
- INT Gain lowered from 1.9 to 1.8.
- Leap replaced with Gust
- Manacost 120 at all levels
- uses vector targeting, enemies in a cone are pushed in the specified direction
- take 75/125/175/250 damage and are stunned for 1 second.
- Cyclones
- Cyclones no longer have a cooldown, no longer restore mana, can be consumed for free.
- Cyclones heal 30 health when used, 15 when they expire.
- Wind Shield
- Now a passive, applied for 3 seconds after an attack.
- Evasion/redirection chance changed to 6/9/12/16%, also increases movespeed by 10%.
- Wind Control renamed to Typhoon
- Cool down reduced from 120 to 100 seconds
- Mana cost stays the same (100, 150, 200)
- 500 unit cast range
- Grants clearvision and kills trees in a 600 radius of the target location
- Summons a Typhoon at the target location for 6,8,10 seconds
- Typhoon itself has a 60 unit radius in the center and a winds radius of 550 units.
- Slows enemies based on distance from the center
- 99% slow at the center [100 movespeed], 0% at the outer edge of effect
- Deals damage based on distance from the center. Up to 60,90,120 Magic damage per second with a linear dropoff. Max damage done if standing in the center.
- When cast, the maximum number of cyclones are spawned around Zephyr (based on the level of Cyclones)
- Patch 0.3.0
- Gust
- Total distance traveled decreased from 640 to 540 .
- Cyclones
- Now shows a counter on the oldest cyclone.
- Typhoon
- Damage lowered from 60/90/120 to 60/80/100.
- No longer gives max cyclones instantly but spawns 1 per second while it is active.
- Gust
- Patch 1.0.3
- Cyclones
- Deal 50% damage to non-hero units.
- Cyclones
- Patch 1.0.5
- Gust
- Stun Removed
- Damage increased from 75/125/175/250 to 75/150/225/300
- Gust
- Patch 2.0.8
- Gust
- Now has a 0.1 second ministun
- Gust
- Patch 2.0.14
- Cyclones
- Damage to neutrals and creeps increased from 50% to 75%
- Now teleport with Zephyr correctly
- Speed up the MSof the Cyclones so they keep up when he is just running around
- Cyclones
- Patch 2.0.17
- Cyclones
- Heal the same amount (30) if they expire or are used
- Cyclones
- Patch 2.0.34
- Attack Range now 128 units
- This is a part of a global change to all melee heroes.
- Attack Range now 128 units
- Patch 2.0.37
- Gust
- Do damage to ancients
- Ancients are still immune to the push portion of Zephyr's gust
- Gust
- Patch 2.2.0
- Health regenincreased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
- Health regenincreased from 0.25 to 1.25 health per second
- Patch 2.2.7
- STR Gain reduced from 2.5 to 2.2
- Patch 2.5.8
- Cyclones
- Heal reduced from 30 to 25
- Fixed interaction between Geometer's Bane & Cyclones
- Typhoon
- No longer gives an extra tornado (from 7/9/11 to 6/8/10)
- No longer gives Zephyr a tornado unless he stays in it's radius
- Cyclones
- Patch 2.5.18
- Cyclones
- No longer gains charges from non-organic units
- Gust
- Damage reduced from 75/150/225/300 to 70/140/210/280
- Typhoon
- Cooldown increased from 100 seconds to 120/110/100 seconds
- Cyclones
- Patch 2.5.20
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Health regen reduced from 1.25 to 1




