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| Voodoo Jester | ||
|---|---|---|
| ||
| Level 1 Stats | ||
| Damage | 46-56 | |
| Health | 454 | |
| Mana | 286 | |
| Armor | 1.82 | |
| Move speed | 305 | |
| Attack type | Ranged (600) | |
| Attributes | ||
| Main attribute: Intelligence | ||
| Strength | 16 (+1.8) | |
| Agility | 14 (+1.4) | |
| Intelligence | 22 (+3.0) | |
| Other Info | ||
| Team | Hellbourne | |
| Role(s)
{{{roles}}} | ||
| Dota Counterpart | ||
| Vol'Jin The Witch Doctor | ||
| Alt Avatars | ||
| More information | |
|---|---|
Lore
The Voodoo Jester haunts the dreams of countless warriors with his demented laughter, glowing eyes, and deadly magic. It is said that every time a child weeps, his power grows stronger, though some believe this rumor was invented by parents to quiet their unruly children.
Hero Abilities
Acid Cocktail
| Type: Magic - Target: Organic enemy unit |
| Voodoo Jester throws a wretched mix of cursed chemicals at an enemy, stunning them and nearby units one after the other. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 110 | 120 | 130 | 140 | Deals 75/100/125/150 Magic damage and stuns target for 1.5 second on heroes and 5 seconds on creeps. Bounces 2/4/6/8 times. Bounces deal no damage to heroes and stun for 1 second. Disjointing the original cask will allow it to bounce , disjointing a bounce will cancel all other possible bounces. |
| Cool Down | 20 | 18 | 16 | 14 | |
| Range | 700 | 700 | 700 | 700 | |
Mojo
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 110 | 120 | 130 | 140 | Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds.
Heals 10/20/30/40 Health per second to allied units in a 340 radius around the affected unit. Deals 10/20/30/40 Magic damage per second to enemy units in a 340 radius around the affected unit. |
| Cool Down | 20 | 17 | 14 | 11 | |
| Range | 500 | 500 | 500 | 500 | |
Cursed Ground
| Type: Magic - Target: Position |
| Voodoo Jester curses the very ground the enemy walks on, causing damage to them based on how much life they lost after several seconds. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 120 | 120 | 120 | 120 | Applies Cursed to targets in radius for 12 seconds.
5/10/15/20 Magic damage per second. Every 4 seconds, inflicts Magic damage equal to 10/20/30/40% of total Health lost since Cursed was applied. |
| Cool Down | 35 | 35 | 35 | 35 | |
| Range | 400 | 400 | 400 | 400 | |
Spirit Ward (Spirit Ward Supreme)
| Ability Type Superior Magic - Target Type Position |
| Voodoo Jester channels a deadly Spirit Ward to attack enemy heroes. |
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 150 | 225 | 300 | Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.
Channels for up to 8 seconds. The Spirit Ward deals 60/90/120 Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack bounces to 0/0/1 additional target(s). The Spirit Ward is channeled and will be destroyed if the channel is cancelled.
This ability can be boosted by Staff of the Master. |
| Cool Down | 90 | 90 | 90 | |
| Range | 300 | 350 | 400 | |
| Radius |
Trivia
Changelog
- Hero Added
- Patch 0.1.34
- Spirit Ward
- Damage no longer reduced by deflection items like HotBL.
- Spirit Ward
- Patch 0.1.45
- Acid Cocktail
- Manacost changed to 110/120/130/140.
- Increased speed of initial projectile from 600 to 650.
- Decreased speed of the bouncing projectile from 600 to 450.
- Mojo reworked:
- Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit
- Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second
- Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second
- Increased mana cost of Mojo from 90/110/130/150 to 110/135/160/185
- Mojo's cool down changed from 24 seconds to 24/21/18/15 seconds
- Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit
- Acid Cocktail
- Patch 0.1.47
- Acid Cocktail
- No longer bounces off runes or catapults.
- Fixed from spawning two projectiles when the original target becomes invalid
- Acid Cocktail
- Patch 0.1.48
- Acid Cocktail
- Won't stun magic immune targets anymore.
- Acid Cocktail
- Patch 0.1.52
- Attack Impact Time
- Reduced from 0.55 to 0.4 seconds.
- Attack Impact Time
- Patch 0.1.62
- Mojo
- Manacost reduced from 110/135/160/185 to 105/115/125/145.
- Mojo
- Patch 0.1.63
- Base Armor increased by 1 (from 1.72 to 1.82?).
- Patch 0.1.66
- Mojo
- Manacost reduced from 105/115/125/145 to 95/105/115/125.
- Mojo
- Patch 0.3.0.2
- Starting AGI increased from 13 to 14.
- Starting INT increased from 19 to 22.
- INT Gain increased from 2.9 to 3.0
- Acid Cocktail
- Initial projectile speed increased from 650 to 750.
- Cursed Ground
- Cast time reduced from 0.5s to 0.35s
- Patch 0.3.6
- Acid Cocktail
- Number of bounces rescaled from 2/4/5/8 to 2/4/6/8
- Acid Cocktail
- Patch 1.0.13
- Acid Cocktail
- Fixed the bug causing Acid Cocktail to occasionally split into two
- Sped up from 750 to 800 initial and 450 to 600 for the bounce
- Fixed his tooltips to clarify that his casks do no damage to heroes
- Acid Cocktail
- Patch 1.0.18
- Mojo
- Manacost from 95/105/115/125 to 110/120/130/140
- Mojo
- Patch 2.0.8
- Damage decreased from 51-61 to 46-56
- Patch 2.6.10
- Spirit Ward
- Manacost rescaled from 200/200/300 to 150/225/300
- Spirit Ward




