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| Tremble | ||
|---|---|---|
| | ||
| Level 1 Stats | ||
| Damage | 49-54 | |
| Health | 473 | |
| Mana | 234 | |
| Armor | 3.92 | |
| Move speed | 310 | |
| Attack type | Melee (128) | |
| Attributes | ||
| Main attribute: Agility | ||
| Strength | 17 (+2.5) | |
| Agility | 18 (+2.2) | |
| Intelligence | 18 (+2) | |
| Other Info | ||
| Team | Hellbourne | |
| Role(s) | ||
| Dota Counterpart | ||
| Similar to Broodmother | ||
| Alt Avatars | ||
| More information | |
|---|---|
Background Story
Hellbourne corruption has spread across Newerth--and deep into it as well. From beneath the crusted depths emerges the carapaced undying horror that is Tremble, awakened to wreak havoc upon the Legion forces. Mysterious terrain deformations seem to herald his arrival, while a trail of corpses marks his path of departure.
Skills
Dark Swarm
| Type: Magic - Target: Enemy Units |
| Tremble summons a massive swarm of bugs from beneath the earth to act as his personal shield, deflecting ranged attackers and suffocating nearby enemies. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 90 | 100 | 110 | 120 | Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 32/48/64/80 Magic Damage per second, while enemies outside the swarm deal 8/16/24/32% less damage to Tremble. |
| Cool Down | 12 | 12 | 12 | 12 | |
| Range | N/A | N/A | N/A | N/A | |
Terrorform
| Type: Magic - Target: Target Position |
| Create and tunnel through Terror Mounds. Terror Mounds grant Invisibility with a 2 second Fade Time, 15/20/25/30% Move Speed, and 2/4/6/8 Health Regeneration. Also gain the ability to Terror Port every 120/100/80/60 seconds between Mounds.
Maximum of 3/5/7/9 Terror Mounds. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 150 | 140 | 130 | 120 | Create and tunnel through Terror Mounds. Terror Mounds grant Invisibility with a 2 second Fade Time, 15/20/25/30% Move Speed, and 2/4/6/8 Health Regeneration. Also gain the ability to Terror Port every 120/100/80/60 seconds between Mounds.
Maximum of 3/5/7/9 Terror Mounds. |
| Cool Down | 60 | 50 | 40 | 30 | |
| Range | 600 | 600 | 600 | 600 | |
Impalers
| Type: On Attack Impact - Target: Enemy Unit |
| Passively adds attack damage and the Impalers effect on attack. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | N/A | N/A | N/A | N/A | On Attack Impact
Applies Impalers to target for 2 seconds. Impalers grant 5/10/15/20 bonus Magic Damage and 5/10/15/20 HP heal on inflict. Impalers 10/20/30/40% Movement Slow Passively adds +5/10/15/20 Damage |
| Cool Down | N/A | N/A | N/A | N/A | |
| Range | 128 | 128 | 128 | 128 | |
Hive Mind
| Ability Type Summon - Target Type N/A |
| Permanently summon Boris to aid you in battle. |
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 140 | 140 | 140 | Permanently summon Boris to aid you in battle.
Boris has 60/85/110 Attack Damage, 800/1100/1400 HP, 350/375/400 Movement Speed, 1/1.5/2 second Ensnare- His Razor Carapace grants 10/20/30 Deflection and -1/-2/-3 Armor on attack. He has access to Terrorform, and applies a 10/15/20% Movespeed Slow on Attack. Slow does not stack with Impalers. He has passive mana regen of 1. |
| Cool Down | 90 | 75 | 60 | |
| Range | N/A | N/A | N/A | |
| Radius | N/A | N/A | N/A |
Trivia
Changelog
- Patch 2.0.20
- Hero Added
- Patch 2.0.21
- Tremble can no longer teleport to an enemy's mounds
- Patch 2.0.26
- Dark Swarm
- Damage scaling from 20/40/60/80 to 32/48/64/80
- Terrorform
- Tweaked so Tremble is now revealed 1 second after an enemy hero enters the same mound as him
- Linger time when leaving Mounds and retaining the perks is reduced to 1 second from 2 seconds
- Hive Mind
- Shudder can no longer be killed by Nullfire Blade
- Shudder's disable is a now properly a Debuff
- Dark Swarm
- Patch 2.0.34
- Attack Range now 128 units
- This is a part of a global change to all melee heroes.
- Attack Range now 128 units
- Patch 2.0.41
- Fixed Shudder's Terrorport mana cost; it is now 0 as well.
- Patch 2.1.0
- Shudder
- Auto-levels with ability level up
- Terrorform
- Terrorport no longer costs mana
- Mounds now level properly (previously would give correct aura but incorrect gadget level)
- Shudder
- Patch 2.2.0
- Health regenincreased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
- Terrorform
- Terror Mounds no longer lose the bonus to Health Regen and Movespeed when an enemy Hero is inside one
- They still disable the invisibility when an enemy Hero is inside
- Terror Mounds no longer lose the bonus to Health Regen and Movespeed when an enemy Hero is inside one
- Health regenincreased from 0.25 to 1.25 health per second
- Patch 2.5.8
- Starting Armor reduced from 4.92 to 3.92
- Terrorform
- Manacost from 110 to 150/140/130/120
- Patch 2.5.12
- Night Vision reduced from 1200 to 800
- Terrorform
- Increased gold gain on mounds from 25 to 25/30/35/40
- Hive Mind
- Shudder renamed to Boris~!
- Boris no longer gains Impalers and instead gains a passive movespeed slow of 10/15/20%
- Increased gold gain from killing Boris from 75 to 75/100/125
- Boris's negative armor on Attack from -2/-4/-6 to -1/-2/-3
- Increased Boris's Attack Damage from 50/75/100 to 60/85/110
- Patch 2.5.20
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Health regen reduced from 1.25 to 1
- Patch 2.6.20
- Hive Mind
- Boris now has a passive Mana Regeneration of 1
- Hive Mind