Tremble

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Tremble
icon_128.jpg
Level 1 Stats
Damage 49-54
Health 473
Mana 234
Armor 3.92
Move speed 310
Attack type Melee (128)
Attributes
Main attribute: Agility
Strength 17 (+2.5)
Agility 18 (+2.2)
Intelligence 18 (+2)
Other Info
Team Hellbourne
Role(s)
Dota Counterpart
Similar to Broodmother
Alt Avatars


More information

Background Story

Hellbourne corruption has spread across Newerth--and deep into it as well. From beneath the crusted depths emerges the carapaced undying horror that is Tremble, awakened to wreak havoc upon the Legion forces. Mysterious terrain deformations seem to herald his arrival, while a trail of corpses marks his path of departure.

Skills

Dark Swarm

ability1_128.jpg Type: Magic - Target: Enemy Units
Tremble summons a massive swarm of bugs from beneath the earth to act as his personal shield, deflecting ranged attackers and suffocating nearby enemies.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 90 100 110 120 Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 32/48/64/80 Magic Damage per second, while enemies outside the swarm deal 8/16/24/32% less damage to Tremble.
Cool Down 12 12 12 12
Range N/A N/A N/A N/A

Terrorform

ability2_128.jpg Type: Magic - Target: Target Position
Create and tunnel through Terror Mounds. Terror Mounds grant Invisibility with a 2 second Fade Time, 15/20/25/30% Move Speed, and 2/4/6/8 Health Regeneration. Also gain the ability to Terror Port every 120/100/80/60 seconds between Mounds.

Maximum of 3/5/7/9 Terror Mounds.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 150 140 130 120 Create and tunnel through Terror Mounds. Terror Mounds grant Invisibility with a 2 second Fade Time, 15/20/25/30% Move Speed, and 2/4/6/8 Health Regeneration. Also gain the ability to Terror Port every 120/100/80/60 seconds between Mounds.

Maximum of 3/5/7/9 Terror Mounds.

Cool Down 60 50 40 30
Range 600 600 600 600

Impalers

ability3_128.jpg Type: On Attack Impact - Target: Enemy Unit
Passively adds attack damage and the Impalers effect on attack.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost N/A N/A N/A N/A On Attack Impact

Applies Impalers to target for 2 seconds.

Impalers grant 5/10/15/20 bonus Magic Damage and 5/10/15/20 HP heal on inflict. Impalers 10/20/30/40% Movement Slow

Passively adds +5/10/15/20 Damage

Cool Down N/A N/A N/A N/A
Range 128 128 128 128

Hive Mind

ability4_128.jpg Ability Type Summon - Target Type N/A
Permanently summon Boris to aid you in battle.


Level 1 Level 2 Level 3 Effect
Mana Cost 140 140 140 Permanently summon Boris to aid you in battle.

Boris has 60/85/110 Attack Damage, 800/1100/1400 HP, 350/375/400 Movement Speed, 1/1.5/2 second Ensnare-

His Razor Carapace grants 10/20/30 Deflection and -1/-2/-3 Armor on attack.

He has access to Terrorform, and applies a 10/15/20% Movespeed Slow on Attack. Slow does not stack with Impalers. He has passive mana regen of 1.

Cool Down 90 75 60
Range N/A N/A N/A
Radius N/A N/A N/A

Trivia

Changelog

  • Patch 2.0.21
    • Tremble can no longer teleport to an enemy's mounds
  • Patch 2.0.26
    • Dark Swarm
      • Damage scaling from 20/40/60/80 to 32/48/64/80
    • Terrorform
      • Tweaked so Tremble is now revealed 1 second after an enemy hero enters the same mound as him
      • Linger time when leaving Mounds and retaining the perks is reduced to 1 second from 2 seconds
    • Hive Mind
      • Shudder can no longer be killed by Nullfire Blade
      • Shudder's disable is a now properly a Debuff
  • Patch 2.0.34
    • Attack Range now 128 units
      • This is a part of a global change to all melee heroes.
  • Patch 2.0.41
    • Fixed Shudder's Terrorport mana cost; it is now 0 as well.
  • Patch 2.1.0
    • Shudder
      • Auto-levels with ability level up
    • Terrorform
      • Terrorport no longer costs mana
      • Mounds now level properly (previously would give correct aura but incorrect gadget level)
  • Patch 2.2.0
    • Health regenincreased from 0.25 to 1.25 health per second
      • This is a part of a global change to all melee heroes.
    • Terrorform
      • Terror Mounds no longer lose the bonus to Health Regen and Movespeed when an enemy Hero is inside one
        • They still disable the invisibility when an enemy Hero is inside
  • Patch 2.5.8
    • Starting Armor reduced from 4.92 to 3.92
    • Terrorform
      • Manacost from 110 to 150/140/130/120
  • Patch 2.5.12
    • Night Vision reduced from 1200 to 800
    • Terrorform
      • Increased gold gain on mounds from 25 to 25/30/35/40
    • Hive Mind
      • Shudder renamed to Boris~!
      • Boris no longer gains Impalers and instead gains a passive movespeed slow of 10/15/20%
      • Increased gold gain from killing Boris from 75 to 75/100/125
      • Boris's negative armor on Attack from -2/-4/-6 to -1/-2/-3
      • Increased Boris's Attack Damage from 50/75/100 to 60/85/110
  • Patch 2.5.20
    • Health regen reduced from 1.25 to 1
      • This is a part of a global change to all melee heroes.
  • Patch 2.6.20
    • Hive Mind
      • Boris now has a passive Mana Regeneration of 1