Torturer

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Torturer
File:Hero-Torturer.png
Level 1 Stats
Damage 45-49
Health 492
Mana 338
Armor 2.24
Move speed 305
Attack type Ranged (600)
Attributes
Main attribute: Intelligence
Strength 18 (+1.5)
Agility 16 (+1.7)
Intelligence 26 (+3)
Other Info
Team Hellbourne
Role(s)
Dota Counterpart
Leshrac The Tormented Soul
Alt Avatars


More information

Lore

Many years ago, the Torturer was just a dying man who made a pact to serve the Hellbourne in exchange for eternal life. However, to ensure his loyalty without the distraction of physical temptations, the Hellbourne stripped the man of his physical body leaving the pure energy of destruction, agony, and hate.

Hero Abilities

Chain Reaction

Type: Magic - Target: Target Position; Enemy Units and Trees
The Torturer summons powerful chains at a target location which whip nearby enemies, damaging and stunning them.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 120 135 150 165 Deals 65/130/195/260 Magic damage and stuns each target in the radius for 1.25/1.5/1.75/2 seconds.
Cool Down 9 9 9 9
Range 650 650 650 650

Impalement

Type: Self - Target: Enemy Units and Structures
The Torturer constantly summons many blades around him for a duration, impaling random enemies and structures near him.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 115 130 145 160 Deals 9.375/18.75/28.125/37.5 Physical damage to a random target in radius every 0.25 seconds for 8 seconds, for a total of 300/600/900/1200 Physical damage. Can hit Towers for 50% damage.

The effects of this skill continue even when the Torturer is disabled or killed.

Cool Down 30 28 26 24
Range N/A N/A N/A N/A

Agonizing Bonds

Type: Magic - Target: Visible Enemy Units
The Torturer wraps an enemy with constricting chains, damaging it and nearby enemies and dragging them towards the target.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 100 115 130 145 Damages target and the 3/4/5/6 closest enemy units in radius for 65/130/195/260 Magic damage.

The chains drag all units hit for 200ms at 740 speed towards the main target.

Cool Down 6 6 6 6
Range 650 650 650 650

Torment (Painful Torment)

Ability Type Magic - Target Type Toggle
The Torturer forces his Torment onto nearby enemies every second, damaging them.


Level 1 Level 2 Level 3 Effect
Mana Cost 110 110 110 Damages enemies in radius for 66/100/144 Magic damage every 1 second.

This ability can be boosted by Staff of the Master.

Staff Effect: Increases damage from 66 / 100 / 144 to 88 / 133 / 177 . Disables and Silences no longer causes Torment to turn off.

Cool Down 0.75 0.75 0.75
Range N/A N/A N/A
Radius 400 400 400

Trivia

Changelog

    • Hero Added
  • Patch 0.1.26
    • Agonizing Void renamed to Agonizing Bonds
      • No longer pulls targets in radius toward main target
  • Patch 0.1.30
    • Impalement
      • No longer targets gadgets.
      • Can now target buildings, continues after death.
    • Agonizing Bonds
      • Can no longer hit invisible units or units in fog.
    • Tortment
      • Toggles off when Torturer is silenced.
  • Patch 0.1.41
    • Impalement
      • No longer hits splash-immune targets (Spiderling and Couriers)
  • Patch 0.1.52
    • Increased night sight from 800 to 900.
    • Tortment
      • Now adds charges to power supply when toggled on and removes the Sage's Lore debuff.
      • Can be toggled without waiting 1 second.
  • Patch 0.1.63
    • MS increased from 300 to 305.
    • Impalement
      • No longer hits gadgets and semi-pets.
    • Agonizing Bonds
      • Now pulls all enemies in the AoE toward the main target, even if it moves.
  • Patch 0.3.4
    • Chain Reaction
      • Now has 225 radius at all levels.
  • Patch 2.0.14
    • Chain Reaction and Agonizing Bonds cast action times (the portion that may NOT be animation canceled) both reduced from 700 ms to 500 ms
    • Chain Reaction
      • Stun duration changed from 1.25/1.5/1.75/2 seconds to static 2/2/2/2 seconds
    • Tortment
      • Radius changed from 300/350/400 to a static 400/400/400
  • Patch 2.0.17
    • Chain Reaction
      • Stun from 2s flat to 1.25/1.5/1.75/2s
  • Patch 2.0.30
    • Chain Reaction
      • Manacost increased from 100/125/140/165 to 120/135/150/165
    • Impalement
      • Manacost increased from 95/120/135/155 to 115/130/145/160
    • Agonizing Bonds
      • Damage reduced from 80/145/205/265 to 80/140/200/260
      • Targets lowered from 3/5/6/7 to 3/4/5/6
      • Pull radius reduced from 650 to 600
  • Patch 2.2.0
    • Chain Reaction
      • AoE from 225 to 150/175/200/225
  • Patch 2.5.12
    • Night Vision reduced from 900 to 800
    • Starting AGI from 23 to 16
    • Chain Reaction
      • Damage reduced from 70/140/210/280 to 65/130/195/260
    • Agonizing Bonds
      • Cast range reduced from 700 to 650
      • Damage rescaled from 80/140/200/260 to 65/130/195/260
  • Patch 2.5.20
    • Impalement
      • Now does only 50% damage to buildings
  • Patch 2.6.19
    • Torment
      • [Staff of the Master]]: Disables and Silences no longer cause Torment to turn off