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| Tempest | ||
|---|---|---|
| ||
| Level 1 Stats | ||
| Damage | 42-48 | |
| Health | 473 | |
| Mana | 260 | |
| Armor | 3.96 | |
| Move speed | 300 | |
| Attack type | Ranged (500) | |
| Attributes | ||
| Main attribute: Intelligence | ||
| Strength | 17 (+2.1) | |
| Agility | 14 (+1) | |
| Intelligence | 20 (+3.4) | |
| Other Info | ||
| Team | Legion | |
| Role(s) | ||
| Dota Counterpart | ||
| Darchrow the Enigma | ||
| Alt Avatars | ||
| More information | |
|---|---|
Lore
Spirits born of the elements, Tempests howl across the land raining fire and ice alike, indeed even calling great meteors from the heavens. Summoned of old by the Beast Horde, these ethereal beings now are summoners themselves, bringing elementals and even shadows of themselves onto the battlefield. Even their allies view these strange beings with awe bordering on fear.
Hero Abilities
Glacial Blasts
| Type: Magic - Target: Enemy Units |
| Tempest blasts a target enemy with icy winds, chilling it every two seconds. Being chilled causes the target to take damage and be stunned briefly. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 110 | 120 | 140 | 160 | On each impact, deals 30/40/65/80 Magic damage to target and stuns for 1 second. Impacts a maximum of 1/2/2/3 times. Impacts occur in 2 second intervals.
Impacts will not occur if you do not have line of sight on your target. |
| Cool Down | 15 | 15 | 15 | 15 | |
| Range | 600 | 600 | 600 | 600 | |
Elemental
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 180 | 180 | 180 | 180 | Kills target unit and spawns three Elementals. Elementals have a life time of 35 seconds, 200/225/225/275 Health, 2/3/4/5 Armor, 17 Magic Armor, and deal 20/27/34/41 Physical damage with each attack. After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time. |
| Cool Down | 35 | 35 | 35 | 35 | |
| Range | 700 | 700 | 700 | 700 | |
Meteor
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 95 | 110 | 125 | 140 | Damages targets in radius by 3/4/5/6% of their maximum Health in Magic damage per second. Lasts 8 seconds. |
| Cool Down | 25 | 25 | 25 | 25 | |
| Range | 500 | 500 | 500 | 500 | |
Elemental Void
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 200 | 300 | 400 | Channeling Time: 4 seconds
Deals 30/50/70 Magic damage per second to targets in a 400 radius. Applies Elemental Void to targets in 400 radius and pulls them toward center of radius. Targets in 150 radius take a total of 60/100/140 Magic damage per second. Elemental Void Effect: Silenced, Perplexed, Disarmed, Immobilized. |
| Cool Down | 200 | 190 | 180 | |
| Range | 250 | 250 | 250 | |
| Radius | 400 | 400 | 400 |
See Also
Changelog
- Hero Added
- Patch 0.1.26
- Elementals
- Cannot be spawned from gadgets.
- Can split only once, and heal when they split.
- Elementals
- Patch 0.1.36
- Elemental Void
- Uses a Push effect, will no longer affect gadgets.
- Elemental Void
- Patch 0.1.42
- Glacial Blasts
- Stun changed from 0.6 to 1 second.
- Elementals
- Elementals only split once, maximum 6 elementals.
- Glacial Blasts
- Patch 2.2.0
- Elementals
- Manacost from 170 to 180
- Glacial Blasts
- Manacost from 110/130/150/160 to 100/120/140/160
- Elementals
- Patch 2.5.12
- Elementals
- Magic Armor reduced from 17 to 15
- Elementals
- Patch 2.6.4
- Elementals
- Attack Damage reduced from 16-24/24-32/34-42/43-51 to 20/27/34/41
- Elemental Void
- Reveal radius reduced from 900 to 400
- Clearvision radius reduced from 1000 day/700 night to 400
- Outer Damage radius lowered from 500 to 400
- Elementals




