From HoNwiki
For more information such as Guides, Tournament Replays and more: Click Here
| Succubus | ||
|---|---|---|
| ||
| Level 1 Stats | ||
| Damage | 51-57 | |
| Health | 492 | |
| Mana | 234 | |
| Armor | 3.52 | |
| Move speed | 310 | |
| Attack type | Ranged (500) | |
| Attributes | ||
| Main attribute: Intelligence | ||
| Strength | 18 (+2.1) | |
| Agility | 18 (+2.1) | |
| Intelligence | 18 (+2.1) | |
| Other Info | ||
| Team | Hellbourne | |
| Role(s) | ||
| Dota Counterpart | ||
| Atropos The Bane Elemental | ||
| Alt Avatars | ||
| More information | |
|---|---|
Lore
Many a soldier of the Legion has disappeared on solitary watches when the Succubus is at large, lured in by her seductive calls. Swollen with stolen life, this daemon offers no true pleasure to those who succumb to her advances, but all the same her name carries a certain terrible allure.
Hero Abilities
Smitten
| Type: Magic - Target: Non-Boss Enemies |
| Succubus causes a target enemy to be smitten with her beauty. Drastically reduces all damage done by the target. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 95 | 105 | 115 | 125 | Applies Smitten to target for 15 seconds.
Smitten Effects: Reduces all damage dealt by -10/-20/-30/-40% |
| Cool Down | 15 | 15 | 15 | 15 | |
| Range | 1000 | 1000 | 1000 | 1000 | |
Heartache
| Type: Magic - Target: Enemy Units |
| Succubus breaks the heart of a foe, and feeds off the despair it causes, simultaneously damaging the enemy and healing herself. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 125 | 150 | 175 | 200 | Deals 90/160/230/300 True damage to target unit, and heals self for 90/160/230/300. |
| Cool Down | 15 | 15 | 15 | 15 | |
| Range | 625 | 625 | 625 | 625 | |
Mesmerize
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 130 | 140 | 150 | 160 | Applies Mesmerize to target for 4/5/6/7 seconds.
Mesmerize Effects: Cleave Immunity, Stunned, 20 True damage every second, When attacked, Mesmerize is removed and transferred to Attacker. For more details on Mesmerize, see the bottom of this page. |
| Cool Down | 15 | 15 | 15 | 15 | |
| Range | 500 | 550 | 600 | 650 | |
Succubus' Hold (Succubus' Grip)
| Ability Type Superior Magic - Target Type Enemy Units |
| Succubus drains the essence of an enemy, dealing damage over time and stealing mana. While being drained, the target enemy is unable to act. |
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 150 | 250 | 350 | Channeling Time: 5.1 seconds
Applies Succubus' Hold to target for duration of the channel.
Succubus' Hold Effects: Revealed, Frozen, Stunned, 100/160/220 Magic damage per second, 5% of maximum mana drained per second and given to inflictor.
This ability can be boosted by Staff of the Master. |
| Cool Down | 120 | 110 | 100 | |
| Range | 625 | 625 | 625 | |
| Radius | N/A | N/A | N/A |
Mesmerize Effect
The mesmerize spell is a very unique spell, and is therefor covered into greater detail below.
After being inflicted with Mesmerize, you will be completely invulnerable for a the first second. During this time, you cannot be targeted by any direct spells or attacks, and you will not take damage from AoE spells. During the remainder of Mesmerize, no damage that would not break mesmerize will damage you, except for mesmerize itself. Examples of this are Slither's and Salforis' ultimate abilities, that will completely cease to do damage for the duration of mesmerize.
Casting any spells on the target that deals direct damage to the target, will break the mesmerize, and do full damage. Attacking the target during mesmerize will transfer mesmerize to the attacker, and reset the duration. This can also be done by a friendly hero.
Changelog
- Hero Added
- Patch 0.1.42
- Succubus' Hold
- Now can target magic immune targets. Target still loses mana and is held, but takes no damage.
- Mesmerize
- Magic Immune targets are no longer put to sleep if they attack a slept target.
- Allies can attack each other to transfer the sleep.
- Succubus' Hold
- Patch 0.1.45
- Succubus' Hold
- Mana Cost increased from 100/175/250 to 200/300/400.
- Succubus' Hold
- Patch 0.1.47
- Smitten
- Can no longer cast Smitten on Kongor.
- Smitten
- Patch 0.1.48
- Succubus' Hold
- Now breaks Mesmerize.
- Succubus' Hold
- Patch 0.1.53
- Succubus' Hold
- Now act as a stun, allowing players to queue up other spells and abilities while disabled
- Succubus' Hold
- Patch 1.0.3
- Succubus' Hold
- Cooldown reduced from 120s to 120/110/100s.
- Succubus' Hold
- Patch 1.0.13
- Mesmerize
- Anyone who breaks Mesmerize and is slept themselves now are immune to damage for the first 1s
- Mesmerize
- Patch 1.0.14
- Mesmerize
- All non-cleave splash damage will now wake up someone slept by Mesmerize
- Mesmerize
- Patch 1.0.21
- Heartache
- Cool Down from 20s to 15s
- Heartache
- Patch 2.0.14
- Attack Range from 400 to 500
- Heartache
- Cast range increased from 600 to 625
- Mesmerize
- Mana cost changed to scale from flat 125 to 95/105/115/125
- Patch 2.0.30
- Mesmerize
- Manacost reduced from 165 to 130/140/150/160
- Mesmerize
- Patch 2.2.0
- Succubus' Hold
- Now reveals and gives clearvision around the target (300 AoE) with 1 second linger after the channel ends
- Succubus' Hold
- Patch 2.5.8
- Smitten Reworked.
- Now decreases all damage dealt from the target by 10/20/30/40%,
- Duration 15s
- Succubus' Hold
- Unbinds the target on use (prevents Valkyrie's Courageous Leap cancels for instance)
- Give assists properly if it did no damage
- Smitten Reworked.
- Patch 2.6.4
- MS increased from 305 to 310
- Heartache
- Damage increased from 75/150/225/300 to 90/160/230/300
- Patch 2.6.10
- Succubus' Hold
- Damage rescaled from 100/155/215 to 100/160/220
- Succubus' Hold




