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| Soul Reaper | ||
|---|---|---|
| ||
| Level 1 Stats | ||
| Damage | 44-48 | |
| Health | 492 | |
| Mana | 286 | |
| Armor | 1.75 | |
| Move speed | 290 | |
| Attack type | Ranged (600) | |
| Attributes | ||
| Main attribute: Intelligence | ||
| Strength | 18 (+2.0) | |
| Agility | 16 (+1.7) | |
| Intelligence | 22 (+2.5) | |
| Other Info | ||
| Team | Hellbourne | |
| Role(s) | ||
| Dota Counterpart | ||
| Rotund'Jere, the Necrolyte | ||
| Alt Avatars | ||
| More information | |
|---|---|
Background Story
The Soul Reaper is born in the depths of Hell itself and has risen to the surface on a mission to capture the souls of Newerth. With the authority to instantly judge those he comes in contact with, even the strongest of the Legion wither when he approaches.
Hero Abilities
Judgement
| Type: Magic - Target: Self Position |
| The Soul Reaper instantly judges those around him, determining their fate. Enemies take damage while allies are healed. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 120 | 140 | 160 | 180 | Deals 70/140/210/280 Magic damage to enemies and heals allies for 55/80/105/130 in the radius. |
| Cool Down | 8 | 7 | 6 | 5 | |
| Range | N/A | N/A | N/A | N/A | |
Withering Presence
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | N/A | N/A | N/A | N/A | Enemies in the radius are damaged for .4/.6/.8/1% of their max health per second.
Activation Cooldown: 1 seconds On use, turns off the aura. |
| Cool Down | 1 | 1 | 1 | 1 | |
| Range | N/A | N/A | N/A | N/A | |
Inhuman Nature
| Type: Passive - Target: Self |
| The Soul Reaper feeds on failure, and his power grows when those he judges fall. Each death he reaps replenishes his store of mana. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | N/A | N/A | N/A | N/A | On Kill
Regains 12/24/36/48 mana. 24/48/72/96 for heroes. |
| Cool Down | N/A | N/A | N/A | N/A | |
| Range | N/A | N/A | N/A | N/A | |
Demonic Execution (Hellbourne Execution)
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 175 | 300 | 450 | Activation
The amount of health the target is missing is multiplied by .4/.6/.9. Magic damage is dealt to the target equal to this amount. Stuns for 1.5 seconds.
This ability can be boosted by Staff of the Master. |
| Cool Down | 100 70 | 85 70 | 70 | |
| Range | 600 | 600 | 600 | |
| Radius | N/A | N/A | N/A |
Changelog
- Patch 0.1.45
- Hero Added
- Patch 0.1.47
- Judgment
- No longer hits invisible units
- Withering Presence
- No longer kills wards.
- Demonic Execution
- Damage now lowered by magic armor. Can no longer be used on Kongor.
- Judgment
- Patch 0.1.50
- STR Gain increased from 1.5 to 2.0
- Patch 0.1.57
- Judgement
- No longer heal or damage gadgets
- Judgement
- Patch 0.1.60
- Demonic Execution
- No longer double reduced by magic armor.
- Demonic Execution
- Patch 0.3.0.2
- Starting AGI increased from 15 to 16.
- Patch 1.0.5
- Demonic Execution
- Will no longer be usable on couriers
- Demonic Execution
- Patch 1.0.7
- STR Gain from 2.0 to 1.7
- Withering Presence
- radius from 1000 at all levels to 700/800/900/1000
- Patch 2.0.4
- Fixed Judgment, it was hitting siege units before
- Patch 2.0.14
- Starting STR from 16 to 18
- STR Gain from 1.7 to 2.0
- Patch 2.1.0
- Attack Action Time from 530 to 450
- Patch 2.5.8
- Starting Armor from 1.10 to 1.75
- Judgment
- Manacost reduced from 125/145/165/185 to 120/140/160/180
- Withering Presence
- Radius increased from 700/800/900/1000 to 800/900/1000/1100
- Patch 2.5.22
- Judgment
- Radius increased from 400/450/475/500 to 500/500/500/500
- Damage increased from 75/125/200/275 to 70/140/210/280
- Heal increased from 50/75/100/130 to 55/80/105/130
- Inhuman Nature
- Mana return doubled for hero kills
- Withering Presence
- Properly kills targets that have low life
- Judgment
- Patch 2.6.10
- Demonic Execution
- Manacost rescaled from 175/340/500 to 175/300/450
- Demonic Execution




