Soul Reaper

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Soul Reaper
File:Hero-Soul-Reaper.png
Level 1 Stats
Damage 44-48
Health 492
Mana 286
Armor 1.75
Move speed 290
Attack type Ranged (600)
Attributes
Main attribute: Intelligence
Strength 18 (+2.0)
Agility 16 (+1.7)
Intelligence 22 (+2.5)
Other Info
Team Hellbourne
Role(s)
Dota Counterpart
Rotund'Jere, the Necrolyte
Alt Avatars


More information

Background Story

The Soul Reaper is born in the depths of Hell itself and has risen to the surface on a mission to capture the souls of Newerth. With the authority to instantly judge those he comes in contact with, even the strongest of the Legion wither when he approaches.

Hero Abilities

Judgement

Type: Magic - Target: Self Position
The Soul Reaper instantly judges those around him, determining their fate. Enemies take damage while allies are healed.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 120 140 160 180 Deals 70/140/210/280 Magic damage to enemies and heals allies for 55/80/105/130 in the radius.
Cool Down 8 7 6 5
Range N/A N/A N/A N/A

Withering Presence

Type: Passive - Target: Enemy Organic Units
No hero is without blemish. All who face the Soul Reaper face their every regret. Every harrowing moment spent in the Soul Reaper's presence damages those forced to endure it.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost N/A N/A N/A N/A Enemies in the radius are damaged for .4/.6/.8/1% of their max health per second.

Activation Cooldown: 1 seconds On use, turns off the aura.

Cool Down 1 1 1 1
Range N/A N/A N/A N/A

Inhuman Nature

Type: Passive - Target: Self
The Soul Reaper feeds on failure, and his power grows when those he judges fall. Each death he reaps replenishes his store of mana.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost N/A N/A N/A N/A On Kill

Regains 12/24/36/48 mana. 24/48/72/96 for heroes.

Cool Down N/A N/A N/A N/A
Range N/A N/A N/A N/A

Demonic Execution (Hellbourne Execution)

Ability Type Superior Magic - Target Type Target Unit - Non-Boss Enemies
The Soul Reaper summons a Demonic Execution against the target, stunning and dealing damage based on how close to death they are.


Level 1 Level 2 Level 3 Effect
Mana Cost 175 300 450 Activation

The amount of health the target is missing is multiplied by .4/.6/.9. Magic damage is dealt to the target equal to this amount. Stuns for 1.5 seconds. This ability can be boosted by Staff of the Master.

Staff Effect: Increases damage from x.4 / .6 / .9 health missing to x.6 / .9 / 1.2 health missing and reduces cooldown to 70 at all levels.

Cool Down 100 70 85 70 70
Range 600 600 600
Radius N/A N/A N/A

Changelog

  • Patch 0.1.47
    • Judgment
      • No longer hits invisible units
    • Withering Presence
      • No longer kills wards.
    • Demonic Execution
      • Damage now lowered by magic armor. Can no longer be used on Kongor.
  • Patch 0.1.60
    • Demonic Execution
      • No longer double reduced by magic armor.
  • Patch 1.0.5
    • Demonic Execution
      • Will no longer be usable on couriers
  • Patch 1.0.7
    • STR Gain from 2.0 to 1.7
    • Withering Presence
      • radius from 1000 at all levels to 700/800/900/1000
  • Patch 2.0.4
    • Fixed Judgment, it was hitting siege units before
  • Patch 2.0.14
    • Starting STR from 16 to 18
    • STR Gain from 1.7 to 2.0
  • Patch 2.5.8
    • Starting Armor from 1.10 to 1.75
    • Judgment
      • Manacost reduced from 125/145/165/185 to 120/140/160/180
    • Withering Presence
      • Radius increased from 700/800/900/1000 to 800/900/1000/1100
  • Patch 2.5.22
    • Judgment
      • Radius increased from 400/450/475/500 to 500/500/500/500
      • Damage increased from 75/125/200/275 to 70/140/210/280
      • Heal increased from 50/75/100/130 to 55/80/105/130
    • Inhuman Nature
      • Mana return doubled for hero kills
    • Withering Presence
      • Properly kills targets that have low life
  • Patch 2.6.10
    • Demonic Execution
      • Manacost rescaled from 175/340/500 to 175/300/450