Scout

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Scout
File:Hero-Scout.png
Level 1 Stats
Damage 50-54
Health 530
Mana 208
Armor 4.94
Move speed 315
Attack type Melee (128)
Attributes
Main attribute: Agility
Strength 20 (+1.7)
Agility 21 (+3.0)
Intelligence 16 (+1.4)
Other Info
Team Legion
Role(s)
Dota Counterpart
Unique to HoN.

(Similarities to Bounty Hunter)

Alt Avatars


More information

Background Story

Trained since youth to be swift, silent, and deadly, Scouts spend much of their lives deep in the wild, apart from their brethren. After the alliance with the Beast Horde, they learned yet more ways of the wild, and turned all their craft to defeating the Hellbourne. Though many view them as aloof, none doubt the importance of Scouts in the war against the daemons, as the countless enemy corpses, dead by a single blow, attest.

Skills

Vanish

Type: Magic - Target: Self
The Scout slips into stealth mode for a brief time. Using the advantage of surprise, he is able to unleash a devastating flurry of attacks when attacking from stealth.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 30 30 30 30 Applies Vanish to self. Mana upkeep 2/3/4/5 per second.

Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds. Manually disabling Vanish also gives 'Flurry'.

Vanish Effects Stealth with 0.5 second fade time Unitwalking +25% Movement Speed

Flurry +300 Attack Speed Expires after 1/2/3/4 attacks

Cool Down 15 12 9 6
Range N/A N/A N/A N/A

Electric Eye

Type: Magic - Target: Target Position
The Scout places an Electric Eye which provides sight in an area around the eye. Electric Eyes may be detonated to silence nearby enemies.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 50 50 50 50 Places an Electric Eye at target location. Can be placed without breaking Vanish's stealth.

The eye reveals invisible units and has an unlimited lifetime. If enemy units get within a 150 radius of the Eye, it will be revealed to them. You may have 2/3/4/5 Electric Eyes active at any one time.

Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing nearby enemies.

Cool Down 30 30 30 30
Range 100 100 100 100

Disarm

Type: Passive - Target: On Attack
The Scout's mastery of close range combat allows him to occasionally disarm an opponent, then take advantage of the opening with a devastating attack.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost N/A N/A N/A N/A On Attack Impact

Disarms opponent for 2 seconds and deals a 1.4/1.6/1.8/2.0x critical strike.

Removes 1 second of the Cooldown on attack.

Cool Down 14 12 10 8
Range N/A N/A N/A N/A

Marksman Shot

Ability Type Magic - Target Type Target Unit
The Scout uses his crossbow to perform a devastating ranged attack on a single unit, damaging and slowing it.


Level 1 Level 2 Level 3 Effect
Mana Cost 125 175 225 After a 2.25/1.75/1.25 second channel time, fires projectile at target that deals 250 plus 10/20/30% of target's maximum health in Magic damage. Applies Wounded to target unit for 4 seconds.

If the target moves more than 1800/2300/2800 units away during the channel time, the spell is cancelled.

Wounded Effects 20/30/40% Movement Slow

Cool Down 50 40 30
Range 1500 2000 2500
Radius N/A N/A N/A

Changelog

    • Hero Added
  • Patch 0.1.26
    • Vanish
      • Fade time 500ms at all levels.
    • Marksman Shot
      • Applies 40% slow for 4 seconds, cooldown changed from 60/40/20 to 40/30/20.
  • Patch 0.1.34
    • Electric Eye
      • Creeps no longer automatically attack Electric Eyes.
  • Patch 0.1.42
    • Electric Eye
      • Can be placed without breaking stealth.
      • Now add an ability that allow you to destroy it.
      • Allows scout to choose which Eye is destroyed before placing a second one.
  • Patch 0.1.45
    • Hero Remake:
    • Attack Impact Point is now .43 (lowered)
    • Starting STR increased from 17 to 20
    • STR Gain lowered from 1.9 to 1.7
    • Vanish
      • Now a toggle skill, with an upkeep cost of 3 mana per second
      • Toggling off Vanish will initiate a 24/18/12/6 second cool down
      • Attacking from Vanish will toggle it off and apply a +300 attack speed buff that lasts for 4 seconds or until 2/3/4/5 attacks are performed
    • Electric Eye
      • The scout may now have 2/3/4/5 Electric Eyes active. Added a counter to the skill to keep track of how many eyes are active.
      • Electric Eyes now have a detonate skill, which causes them to silence targets in a 450 radius for 3/4/5/6 seconds
      • Silence from Electric Eyes goes through Magic Immunity
      • Added a sub- skill to Scout after learning Electric Eyes which allows him to detonate the closest Electric Eye without having to manually select it. This skill can be used while silenced and disabled.
      • Cool down of Electric Eyes reduced to 30 seconds at all levels, cool down of the new detonate skill set to 10s.
      • Detonate has a global cool down on all electric eyes.
      • Vision granted by Electric Eyes reduced to 800
    • Improved Dexterity replaced by Disarm
      • Grants a 10/15/20/25% chance on attack to disarm your target for 3 seconds, preventing it from attacking
      • Deals +25/50/75/100% bonus damage with the disarming attack
    • Marksman Shot
      • Channel time reduced from 3.0/2.25/1.5 to 2.25/1.75/1.25
      • Cool down increased from 40/30/20 seconds to 50/40/30 seconds
      • The damage dealt is now equal to 250 plus 10/20/30% of the target's maximum hit points
      • The Wounded slow debuff now scales, from 40/40/40% at all levels to 20/30/40% movement speed slow
  • Patch 0.1.46
    • Vanish
      • Bonus attacks coming out of Vanish changed from 2/3/4/5 to 1/2/3/4.
  • Patch 0.1.47
    • Marksman Shot
      • Can no longer hit Kongor.
    • Vanish
      • Added an 30 initial mana cost to Vanish.
    • Disarm
      • Duration changed from 3 to 2 seconds. Target cannot be disarmed within 4 seconds of them being disarmed.
  • Patch 0.1.51
    • Disarm
      • Bonus damage is dealt with a critical strike. Does not stack with critical strike items.
  • Patch 0.1.56
    • Vanish
      • Mana upkeep increased from 3/3/3/3 to 2/3/4/5 mana per second.
    • Electric Eye
      • Electric eyes cannot be placed within 75 units of trees.
    • Disarm
      • Duration reduced from 2 seconds to 1 second.
  • Patch 0.1.66
    • Electric Eyes
      • Detonate refreshes cooldown when a new Electric Eye is placed.
  • Patch 1.0.13
    • Vanish
      • A 500ms cooldown now starts when using Vanish to avoid double activating it
  • Patch 2.0.14
    • Marksman Shot
      • No longer canceled if vision of the target is lost
  • Patch 2.0.30
    • Vanish
      • No longer loses 'Flurry' when Invisibility is manually disabled
  • Patch 2.0.34
    • Attach Range now 128 units
      • This is a part of a global change to all melee heroes.
  • Patch 2.2.0
    • Health regenincreased from 0.25 to 1.25 health per second
      • This is a part of a global change to all melee heroes.
    • Base Damage adjusted from 45-59 to 50-54
    • Vanish
      • Cooldown from 24/18/12/6 to 15/12/9/6
    • Electric Eyes
      • No longer give experience to enemies who kill them
        • They still give gold
      • Detonate moved from Q to E
  • Patch 2.5.8
    • Electric Eyes
      • Fixed Detonate ability (for both Scout & Electric Eyes) so they can be used while stunned as well
  • Patch 2.5.20
    • Health regen reduced from 1.25 to 1
      • This is a part of a global change to all melee heroes.
  • Patch 2.6.4
    • Disarm
      • Rebalanced so it now has a cooldown of 20/16/12/8 seconds that removes 1 second on attack.
      • Debuff now lasts 2s instead of 1.
    • Marksman Shot
      • Now gives vision of the target
  • Patch 2.6.10
    • Marksman Shot
      • Manacost rescaled from 125/175/250 to 125/175/225
  • Patch 2.6.12
    • Disarm
      • Cooldown decreased from 20/16/12/8 to 14/12/10/8
      • Critical strike increased from 1.25/1.5/1.75/2.0x to 1.4/1.6/1.8/2.0x