Sand Wraith

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Sand Wraith
File:Hero-Sandwraith.png
Level 1 Stats
Damage 46-50
Health 511
Mana 208
Armor 3.3
Move speed 295
Attack type Melee (128)
Attributes
Main attribute: Agility
Strength 19 (+2)
Agility 23 (+2.2)
Intelligence 16 (+1.9)
Other Info
Team Hellbourne
Role(s)
Dota Counterpart
Mercurial The Spectre
Alt Avatars


More information

Lore

Legends long said that when the sirocco howls off the Great Waste, it is screaming of a Sand Wraith. In the past years, the legend has been borne out, as this ancient evil has glided through Newerth, leaving curses, confusion, and despair in his dusty wake.

Hero Abilities

Desert's Curse

Type: Magic - Target: Enemy Units/Heroes
The Sand Wraith calls upon the endless Desert's Curse, covering the ground ahead of him with sand. Enemies caught in the sand are slowed while the Sand Wraith can move faster and is unhindered by cliffs or trees.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 120 120 120 120 Throws the Desert's Curse at target enemy or position up to 2000 units away. Enemies that are hit take 50 / 100 / 150 / 200 Magic damage.

Applies Familiar Ground to the Sand Wraith while on the sand and up to 3 seconds outside of it. Applies Desert's Curse to enemies while in the sand and up to 3 seconds outside of it.

Familiar Ground: 6 / 10 / 14 / 18% Movement Speed Increase Desert's Curse: 8 / 12 / 16/ 20% Movement Slow

Cool Down 16 16 16 16
Range 2000 2000 2000 2000

Deserted

Type: Passive - Target: Enemy Heroes
The Sand Wraith can prey on those who are alone, granting him increased damage when an enemy is not near any allies.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost N/A N/A N/A N/A On attack impact, The Sand Wraith deals 15 / 25 / 35 / 45 bonus True Damage to enemy heroes with no allied units within 300 range or if they are affected by Desert's Curse.
Cool Down N/A N/A N/A N/A
Range N/A N/A N/A N/A

Dissipate

Type: Passive - Target: Passive
Using sand itself as a shield, the Sand Wraith reduces incoming damage and reflects it back to any enemies around him.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost N/A N/A N/A N/A 4/8/12/16% of all incoming damage to the Sand Wraith is reduced and reflected to all enemies in a 700 radius as Magic Damage.

Illusions do not gain this ability.

Cool Down N/A N/A N/A N/A
Range N/A N/A N/A N/A

Mirage

Ability Type Magic - Target Type Global
The Sand Wraith tricks the mind, causing an illusion of himself to appear next to all enemy heroes and attack them. At any moment he wishes, the Sand Wraith can take the place of one of those illusions.


Level 1 Level 2 Level 3 Effect
Mana Cost 150 150 150 Spawns an illusion of the Sand Wraith next to every enemy hero for 4/4.5/5 seconds. Illusions are uncontrollable and only attack the enemy hero they spawn next to.

Mirage is replaced by Manifest for the duration. Using Manifest will cause Sand Wraith to instantly take the place of the closest illusion from where the skill is cast. Illusions deal 40% Base Damage and take 200% damage. Mirage illusions are uncontrollable and will receive an attack command targeted on the hero they spawned on

Mirage illusions have 400 movespeed and unitwalking.

Cool Down 120 100 80
Range Global Global Global
Radius N/A N/A N/A

Trivia

Changelog

  • Patch 0.1.49
    • Desert's Curse
      • Cast Time reduced from 500ms to 300ms.
      • Buff lets Sand Wraith walk through Fissure and Mummies.
    • Dissipation
      • No longer hits Kongor.
    • Mirage
      • Images have unitwalking and 400 base MS.
      • Grants vision of all enemy heroes for the spell duration.
  • Patch 0.1.54
    • Dissipation
      • Damage is no longer reflected by barbed armor.
    • Mirage
      • Manifest has a disjoint call on it.
  • Patch 0.1.60
    • Mirage
      • Manifest kills illusions from Mirage when used.
  • Patch 0.1.63
    • Dissipation
      • Damage type changed from True to Magic damage.
  • Patch 0.1.66
    • Desert's Curse
      • No longer slows through magic immunity.
      • Buff lowered from 4s to 3s when off the sand path.
  • Patch 1.0.3
    • Mirage
      • Manifest no longer kills active illusions.
  • Patch 1.0.13
    • Deserted
      • Range check for people being alone lowered from 400 to 300
  • Patch 1.0.18
    • Desert's Curse
      • Any valid enemy target hit by the initial sand projectile will leave a sand trail behind them!
  • Patch 1.0.19
    • Reverted the change to Sand Wraith due to a technical issue
  • Patch 2.0.14
    • Desert's Curse
      • Linger time lowered from 7 seconds to 3 seconds
    • Dissipation
      • Range reduced from 1000 to 700 AoE
      • Damage reduction and damage return lowered from 5/10/15/20% to 4/8/12/16%
  • Patch 2.0.34
    • Attack Range now 128 units
      • This is a part of a global change to all melee heroes.
  • Patch 2.2.0
    • Health regen increased from 0.25 to 1.25 health per second
      • This is a part of a global change to all melee heroes.
    • Desert's Curse
      • Manacost from 130/140/150/160 to 120
      • Slow/Speed from 5/9/14/18% to 8/12/16/20%
    • Mirage
      • Duration from 5/6/7 to 4/4.5/5 seconds
      • Cooldown from 120 to 120/100/80 seconds
  • Patch 2.5.20
    • Health regen reduced from 1.25 to 1
      • This is a part of a global change to all melee heroes.
  • Patch 2.6.2
    • Deserted
      • Enemies under the effects of Desert's Curse will now always take the bonus damage from Deserted when attacked
  • Patch 2.6.10
    • Desert's Curse
      • Bonus MS buff rescaled from 5/9/14/18% to 6/10/14/18%