Total price = 546 Gold
On Use Effect
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed while health and mana are restored.
+1 charge every time an enemy hero in range casts a spell.
Restores 10 health and mana per charge. Maximum of 15 charges.
Cooldown: 17 seconds
The More You Know
The aura only works for one Power Supply. Shares cooldown with Mana Battery and other Power Supply
It's worth remembering that upgrading does not reset the charge count.