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| Pandamonium | ||
|---|---|---|
| ||
| Level 1 Stats | ||
| Damage | 48-57 | |
| Health | 587 | |
| Mana | 195 | |
| Armor | 5.38 | |
| Move speed | 295 | |
| Attack type | Melee (128) | |
| Attributes | ||
| Main attribute: Strength | ||
| Strength | 23 (+2.7) | |
| Agility | 17 (+1.7) | |
| Intelligence | 15 (+1.8) | |
| Other Info | ||
| Team | Legion | |
| Role(s) | ||
| Dota Counterpart | ||
| Unique to HoN. | ||
| Alt Avatars | ||
| More information | |
|---|---|
Background Story
The last of a race of warrior-monks sworn to a chaste existence in the misty Sang-La mountains, Pandamonium has left his bamboo groves for the battlefield. He moves with a grace that belies his great stature and strikes with fury surprising in one with such an apparently gentle nature. And though he is a creature of few words, the Beasts put great stock in his wisdom.
Skills
Flurry
| Type: Physical - Target: Facing |
| Pandamonium unleashes devastating physical attacks on all opponents in front of him, pushing them, along with himself, in the direction he faces. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 30 | 30 | 30 | 30 | Deals Physical damage equal to one attack with +15/25/35/45% base damage to targets infront of self. Self and targets are pushed forward 100 units.
Each use of this ability consumes 1 charge. 1 charge is restored every 4 seconds. Maximum of 1/2/3/4 charges. |
| Cool Down | 4 | 4 | 4 | 4 | |
| Range | 100 | 100 | 100 | 100 | |
Flick
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 85 | 85 | 85 | 85 | Throws target unit behind self. Upon landing, applies Flicked to target for 6 seconds.
Flicked Effects -2/-4/-6/-8 Armor Reduces movement speed by 20/30/40/50% initially, recovering to full speed over 6 seconds. |
| Cool Down | 24 | 22 | 20 | 18 | |
| Range | 350 | 350 | 350 | 350 | |
Cannon Ball
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 100 | 100 | 100 | 100 | Throw self toward target location over 0.95 seconds. Upon landing, damages enemies in a 200 radius for 100/175/250/325 Physical damage and stuns them for 1.5/1.75/2/2.25 seconds. |
| Cool Down | 14 | 14 | 14 | 14 | |
| Range | 600 | 600 | 600 | 600 | |
Face Smash
| Ability Type Physical - Target Type Target Unit |
| Pandamonium beats a target enemy unit senseless, disabling it while he unleashes four extra-powerful attacks on it over several seconds. |
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 100 | 175 | 250 | Applies Face Smash to target for the duration of the 4.5 second channel. Deals one attack every second over the duration, for a total of 4 attacks.
Each attack deals +30/75/120% base damage. Face Smash Effects: Revealed Stunned |
| Cool Down | 120 | 100 | 80 | |
| Range | 100 | 100 | 100 | |
| Radius | N/A | N/A | N/A |
Trivia
- Designed after the community said that HoN needs a panda hero.
Changelog
- Patch 0.1.47
- Hero Added
- Patch 0.1.48
- Flurry
- No longer disjoints, takes 0.45s to finish instead of 0.25s.
- Bonus damage reduced from +15/30/45/60% to +15/25/35/45%.
- Flick
- Armor reduction reduced from -3/-4/-5/-6 to -2/-4/-6/-8 armor.
- Range of 350 and does a mini-leap to reach the target.
- Cannonball
- Deals an additional 25/50/75/100 physical damage to targets in the smaller stun radius.
- Cannot be used while immobilized.
- Face Smash
- Now breaks Mesmerize.
- Bonus damage rescaled from +33/66/100% to +30/+70/+120%.
- Flurry
- Patch 0.1.50
- STR Gain increased from 2.5 to 2.7.
- Flurry
- Speed increased by 40%.
- Mana cost reduced from 40 to 30 per hit.
- Flick
- Mana cost reduced to 65 at all levels.
- Cannonball
- Mana cost rescaled from 95/110/125/140 to 100 at all levels.
- Face Smash
- Mana cost reduced from 100/200/300 to 100/175/250.
- Can no longer be evaded.
- Patch 0.1.51
- Cannonball
- No longer deals extra damage in a 400 radius.
- Only units in the stun range (200 radius) are damaged.
- Total damage remains the same.
- Cannonball
- Patch 0.1.53
- Face Smash
- Now acts as a stun, allowing players to queue up other spells and abilities while disabled
- Face Smash
- Patch 0.1.54
- Flick
- Will no longer flick units that are more than 500 units away at the time of flick.
- Flick
- Patch 0.1.60
- Flurry
- Units pushed by Flurry now rotate during the push.
- Flurry
- Patch 0.1.63
- Cannonball
- Cast time increased from 0.2s to 0.3s, flight time reduced to compensate.
- Face Smash
- Cooldown changed to 120/100/80.
- Cannonball
- Patch 0.1.66
- Base Damage changed from 45-60 to 48-57.
- Flick
- Mana cost increased from 65 to 85.
- Patch 1.0.1
- Cannonball
- Now snares by 60% for 4s instead of stunning Panda when he misses.
- Cannonball
- Patch 1.0.3
- Cannonball
- Snare from missing Cannonball reduced from 4s to 2s.
- Cannonball
- Patch 1.0.13
- Flurry
- Removed the 0.1s cooldown when a new charge is available
- Flurry
- Patch 1.0.15
- Flick
- Remove silence, made it a stun instead
- Flick
- Patch 2.0.14
- Cannonball
- Missing will no longer slow Pandamonium
- Cannonball
- Patch 2.0.30
- Cannonball
- Stun duration rescaled from 0.75/1.25/1.75/2.25s to 1.5/1.75/2/2.25s
- Cannonball
- Patch 2.0.34
- Attack Range now 128 units
- This is a part of a global change to all melee heroes.
- Attack Range now 128 units
- Patch 2.2.0
- Health regen increased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
- Health regen increased from 0.25 to 1.25 health per second
- Patch 2.5.0
- Face Smash
- When channel starts, Pandamonium does 1 autoattack right off the bat instead of waiting 1s for the first hit
- Face Smash
- Patch 2.5.8
- Face Smash
- Unbinds the target on impact (prevents Valkyrie's Courageous Leap cancels for instance)
- Face Smash
- Patch 2.5.18
- Cannonball
- Cast Action Time reduced from 300 to 200 (the ability starts casting sooner) milliseconds
- Cannonball
- Patch 2.5.20
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Health regen reduced from 1.25 to 1
- Patch 2.6.10
- Face Smash
- Bonus base damage rescaled from 30/70/120% to 30/75/120%
- Face Smash




