Pandamonium

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Pandamonium
File:Hero-Pandamonium.png
Level 1 Stats
Damage 48-57
Health 587
Mana 195
Armor 5.38
Move speed 295
Attack type Melee (128)
Attributes
Main attribute: Strength
Strength 23 (+2.7)
Agility 17 (+1.7)
Intelligence 15 (+1.8)
Other Info
Team Legion
Role(s)
Dota Counterpart
Unique to HoN.
Alt Avatars


More information

Background Story

The last of a race of warrior-monks sworn to a chaste existence in the misty Sang-La mountains, Pandamonium has left his bamboo groves for the battlefield. He moves with a grace that belies his great stature and strikes with fury surprising in one with such an apparently gentle nature. And though he is a creature of few words, the Beasts put great stock in his wisdom.

Skills

Flurry

Type: Physical - Target: Facing
Pandamonium unleashes devastating physical attacks on all opponents in front of him, pushing them, along with himself, in the direction he faces.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 30 30 30 30 Deals Physical damage equal to one attack with +15/25/35/45% base damage to targets infront of self. Self and targets are pushed forward 100 units.

Each use of this ability consumes 1 charge. 1 charge is restored every 4 seconds. Maximum of 1/2/3/4 charges.

Cool Down 4 4 4 4
Range 100 100 100 100

Flick

Type: Physical - Target: Target Unit
Placing his enemies where he sees fit, Pandamonium flicks a target foe into the air, causing them to land behind him. Upon landing, the target foe is slowed and has reduced armor.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 85 85 85 85 Throws target unit behind self. Upon landing, applies Flicked to target for 6 seconds.

Flicked Effects -2/-4/-6/-8 Armor Reduces movement speed by 20/30/40/50% initially, recovering to full speed over 6 seconds.

Cool Down 24 22 20 18
Range 350 350 350 350

Cannon Ball

Type: Physical - Target: Target Position
Pandamonium throws himself into the air, damaging all nearby enemies when he lands. Any enemies he lands on are stunned. If he doesn't have any enemies to soften his fall, he gets stuck in the ground temporarily.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 100 100 100 100 Throw self toward target location over 0.95 seconds. Upon landing, damages enemies in a 200 radius for 100/175/250/325 Physical damage and stuns them for 1.5/1.75/2/2.25 seconds.
Cool Down 14 14 14 14
Range 600 600 600 600

Face Smash

Ability Type Physical - Target Type Target Unit
Pandamonium beats a target enemy unit senseless, disabling it while he unleashes four extra-powerful attacks on it over several seconds.


Level 1 Level 2 Level 3 Effect
Mana Cost 100 175 250 Applies Face Smash to target for the duration of the 4.5 second channel. Deals one attack every second over the duration, for a total of 4 attacks.

Each attack deals +30/75/120% base damage.

Face Smash Effects: Revealed Stunned

Cool Down 120 100 80
Range 100 100 100
Radius N/A N/A N/A

Trivia

  • Designed after the community said that HoN needs a panda hero.

Changelog

  • Patch 0.1.48
    • Flurry
      • No longer disjoints, takes 0.45s to finish instead of 0.25s.
      • Bonus damage reduced from +15/30/45/60% to +15/25/35/45%.
    • Flick
      • Armor reduction reduced from -3/-4/-5/-6 to -2/-4/-6/-8 armor.
      • Range of 350 and does a mini-leap to reach the target.
    • Cannonball
      • Deals an additional 25/50/75/100 physical damage to targets in the smaller stun radius.
      • Cannot be used while immobilized.
    • Face Smash
      • Now breaks Mesmerize.
      • Bonus damage rescaled from +33/66/100% to +30/+70/+120%.
  • Patch 0.1.50
    • STR Gain increased from 2.5 to 2.7.
    • Flurry
      • Speed increased by 40%.
      • Mana cost reduced from 40 to 30 per hit.
    • Flick
      • Mana cost reduced to 65 at all levels.
    • Cannonball
      • Mana cost rescaled from 95/110/125/140 to 100 at all levels.
    • Face Smash
      • Mana cost reduced from 100/200/300 to 100/175/250.
      • Can no longer be evaded.
  • Patch 0.1.51
    • Cannonball
      • No longer deals extra damage in a 400 radius.
      • Only units in the stun range (200 radius) are damaged.
      • Total damage remains the same.
  • Patch 0.1.53
    • Face Smash
      • Now acts as a stun, allowing players to queue up other spells and abilities while disabled
  • Patch 0.1.54
    • Flick
      • Will no longer flick units that are more than 500 units away at the time of flick.
  • Patch 0.1.60
    • Flurry
      • Units pushed by Flurry now rotate during the push.
  • Patch 0.1.63
    • Cannonball
      • Cast time increased from 0.2s to 0.3s, flight time reduced to compensate.
    • Face Smash
      • Cooldown changed to 120/100/80.
  • Patch 0.1.66
    • Base Damage changed from 45-60 to 48-57.
    • Flick
      • Mana cost increased from 65 to 85.
  • Patch 1.0.1
    • Cannonball
      • Now snares by 60% for 4s instead of stunning Panda when he misses.
  • Patch 1.0.3
    • Cannonball
      • Snare from missing Cannonball reduced from 4s to 2s.
  • Patch 1.0.13
    • Flurry
      • Removed the 0.1s cooldown when a new charge is available
  • Patch 2.0.14
    • Cannonball
      • Missing will no longer slow Pandamonium
  • Patch 2.0.30
    • Cannonball
      • Stun duration rescaled from 0.75/1.25/1.75/2.25s to 1.5/1.75/2/2.25s
  • Patch 2.0.34
    • Attack Range now 128 units
      • This is a part of a global change to all melee heroes.
  • Patch 2.2.0
    • Health regen increased from 0.25 to 1.25 health per second
      • This is a part of a global change to all melee heroes.
  • Patch 2.5.0
    • Face Smash
      • When channel starts, Pandamonium does 1 autoattack right off the bat instead of waiting 1s for the first hit
  • Patch 2.5.8
    • Face Smash
      • Unbinds the target on impact (prevents Valkyrie's Courageous Leap cancels for instance)
  • Patch 2.5.18
    • Cannonball
      • Cast Action Time reduced from 300 to 200 (the ability starts casting sooner) milliseconds
  • Patch 2.5.20
    • Health regen reduced from 1.25 to 1
      • This is a part of a global change to all melee heroes.
  • Patch 2.6.10
    • Face Smash
      • Bonus base damage rescaled from 30/70/120% to 30/75/120%