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| Myrmidon
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| Level 1 Stats
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| Damage
| 42-50
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| Health
| 511
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| Mana
| 312
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| Armor
| 1.0
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| Magic Armor
| {{{magicarmor}}}
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| Move speed
| 300
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| Attack type
| Melee (128)
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| Attributes
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| Main attribute: Intelligence
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| Strength
| 19 (+1.8)
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| Agility
| 15 (+1.2)
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| Intelligence
| 24 (+2.9)
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| Team
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| Hellbourne
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| Dota Counterpart
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| Unique to HoN
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| Alt Avatars
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Background Story
Myrmidon's allegiance to the Legion was always tenuous at best; the sharkman's joy in the carnage of combat left many suspicious. It was not until a Legion sorcerer uncovered that Myrmidon was himself a member of a shadowy race of deep-sea daemons that true panic set in, but by then it was too late. A trail of blood and devastation marked Myrmidon's escape to the ranks of the Hellbourne. Now, wielding the destructive might of a tsunami, he wreaks havoc among those who once claimed him as an ally.
Skills
Weed Field
| Type: Magic - Target: Target Position
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| Myrmidon calls forth a line of seaweed from the ground to entangle and bind his enemies.
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|
| Level 1
| Level 2
| Level 3
| Level 4
| Effect
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| Mana Cost
| 100
| 105
| 110
| 115
| Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1/1.33/1.66/2 second Stun and deal 125 Magic Damage per second for the duration.
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| Cool Down
| 10.0
| 10.0
| 10.0
| 10.0
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| Range
| 1000
| 1000
| 1000
| 1000
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Magic Carp
| Type: Magic - Target: Enemy Units
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| Myrmidon unleashes his underwater companion on his enemies! The magical carp will chase down Myrmidon's unfortunate target, impacting them with tremendous force and even stunning unprepared foes.
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| Level 1
| Level 2
| Level 3
| Level 4
| Effect
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| Mana Cost
| 95
| 100
| 105
| 110
| Target an enemy unit to throw a Magic Carp at them that deals 100/150/200/250 Magic Damage on impact. If the target is moving, the Magic Carp applies a 1/1.5/2/2.5 second Stun as well.
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| Cool Down
| 10.0
| 10.0
| 10.0
| 10.0
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| Range
| 750
| 750
| 750
| 750
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Wave Form
| Type: Magic - Target: Target Position
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| Myrmidon manifests the sea's rage and turns into water, surging forward with incredible speed and slowing everything in his path.
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| Level 1
| Level 2
| Level 3
| Level 4
| Effect
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| Mana Cost
| 70
| 75
| 80
| 85
| Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1/-2/-3/-4 Magic Armor and a 15/25/35/45% Movement Slow for 3 seconds.
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| Cool Down
| 24.0
| 20.0
| 16.0
| 12.0
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| Range
| 850
| 850
| 850
| 850
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Forced Evolution
| Ability Type N/A - Target Type Target Self
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| Myrmidon can transform himself at will into a terrifying monstrosity, capable of besting even the hardiest warriors in melee combat.
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| Level 1
| Level 2
| Level 3
| Effect
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| Mana Cost
| 100
| 150
| 200
| Activate to apply Evolved to Myrmidon for 15 seconds, granting him +200/300/400 Max Health. For the duration, Myrmidon becomes melee range and his attacks deal 125/175/225 Magic Damage and apply a 15/25/35% Movement Slow for 3 seconds.
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| Cool Down
| 60.0
| 60.0
| 60.0
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| Range
| N/A
| N/A
| N/A
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| Radius
| N/A
| N/A
| N/A
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Trivia
- Defected with Glacius to Hellbourne in patch 2.0.16
Changelog
- Patch 2.0.17
- INT Gain lowered from 3.2 to 209
- Wave Form
- Range lowered from 1000 to 850
- Patch 2.1.0
- Weed Field
- Manacost from 90/100/110/120 to 105/110/115/120
- Magic Carp
- Manacost from 85/95/105/115 to 100/105/110/115
- Patch 2.5.0
- Forced Evolution
- Attacks now go through Void Talisman
- Patch 2.6.22
- Weed Field
- Mana Cost decreased from 105/110/115/120 to 100/105/110/115
- Magic Carp
- Mana Cost decreased from 100/105/110/115 to 95/100/105/110