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| Monkey King | ||
|---|---|---|
| | ||
| Level 1 Stats | ||
| Damage | 47-53 | |
| Health | 511 | |
| Mana | 234 | |
| Armor | 4.90 | |
| Move speed | 305 | |
| Attack type | Melee (128) | |
| Attributes | ||
| Main attribute: Agility | ||
| Strength | 19 (+2) | |
| Agility | 20 (+3) | |
| Intelligence | 18 (+2) | |
| Other Info | ||
| Team | Legion | |
| Role(s)
{{{roles}}} | ||
| Dota Counterpart | ||
| Unique to HoN | ||
| Alt Avatars | ||
| More information | |
|---|---|
Background Story
Borne of bestial nobility and blessed with the gift of immortality from the fruit of the Sefir Tree, the Monkey King once wrought a burning trail of havoc that stretched from the mortal plane to the heavens before he was imprisoned for his actions. In an act of repentance, he earned his freedom by accepting the tutelage of Ophelia, who seared onto his forehead a golden seal to control his primal urges. Bound to his new mistress, the Monkey King begins his great journey with renewed strength and zeal.
Skills
Illusive Dash
| Type: Physical - Target: Facing; Enemy Units |
| The Monkey King dashes forward, damaging enemies caught in his path. As long as he impacts an enemy, he may perform a second dash within a 2 second window. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 90 | 90 | 90 | 90 | Deals 10 / 20 / 30 / 40 plus Attack Damage to affected enemies per Dash. |
| Cool Down | 15.0 | 13.0 | 11.0 | 9.0 | |
| Range | 300 | 300 | 300 | 300 | |
Heavenly Vault
| Type: Physical - Target: Target Entity |
| The Monkey King vaults over a unit, jumping in front of it while knocking it backwards. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 120 | 120 | 120 | 120 | Vault over a unit, jumping 300 distance in front of it (600 if building). Enemies at your landing point take 100 / 150 / 200 / 250 Physical Damage and 2 seconds of 20 / 40 / 60 / 80% slow.
If the target is an enemy, it will be pushed back 200 distance and take the same damage and slow. Vault may be cast a second time for half damage. |
| Cool Down | 12.0 | 12.0 | 12.0 | 12.0 | |
| Range | 200 | 200 | 200 | 200 | |
Wan Jin Slam
| Type: Magic - Target: Facing; Enemy Units |
| The Monkey King slams the ground in front of him, raising a mound of earth that disrupts enemies on both creation and destruction. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 80 | 80 | 80 | 80 | Affected enemies are launched into the air for .5 seconds and take 60 / 90 / 120 / 150 Magic Damage.
After 2 seconds, the rock implodes, causing the same effect. You may Vault on the volcano as if it were a building. |
| Cool Down | 14.0 | 12.0 | 10.0 | 8.0 | |
| Range | 200 | 200 | 200 | 200 | |
Flying Nimbus
| Ability Type Passive - Target Type Self |
| The Monkey King summons his trusty Nimbus Cloud when out of combat, gaining a large movement speed boost. He also passively reduces ability cooldowns by using abilities. |
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | N/A | N/A | N/A | When not taking damage for 5 seconds, passively grants 10 / 15 / 20% bonus Movement Speed. Dissipates on damage taken.
Passively reduces ability cooldowns by 0.5,0.75,1 second when the Monkey King uses an ability. |
| Cool Down | 5.0 | 5.0 | 5.0 | |
| Range | N/A | N/A | N/A | |
| Radius | N/A | N/A | N/A |
Trivia
- The theme of Monkey King is based on a popular Chinese legend "Journey to the West".
- Based on Nome's hero draft back in 2009 called Harlequin. The Alt Avatar, Queen of Fools, is the homage to the origin of the hero.
- Monkey King is the first ever Early Access hero, released alongside Drunken Master
Changelog
- Patch 2.1.0
- Hero Added
- Patch 2.1.4
- Starting STR increased from 17 to 19
- Flying Nimbus
- Activation removed.
- Is now a full passive with a 5 second cooldown that will automatically trigger when not taking damage
- Activation removed.
- Patch 2.1.8
- Fixed a Vault displacement bug where if Monkey King gets unbound mid-Vault and quickly changes direction, then the enemy gets displaced about 90 degrees away from the original intended direction
- Patch 2.2.0
- Health regenincreased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
- Health regenincreased from 0.25 to 1.25 health per second
- Patch 2.2.7
- Starting Armor reduced from 5.90 to 4.90
- Heavenly Vault combo reworked
- Damage rescaled so that each additional application will deal half of the previous
- Landing affector time increased by 200ms, size increased by 50 AoE to accomodate for this change
- Maximum damage of Vault combo is now 250+125+63 at level 4
- Patch 2.5.20
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Health regen reduced from 1.25 to 1
- Patch 2.6.15
- Heavyenly Vault
- Can no longer be stopped mid vault
- no more complicated mid air combo.
- Added an additional second in which the 2nd vault can be activated
- now the window of time increased from 2s to 3s
- Can no longer be stopped mid vault
- Heavyenly Vault