Maliken

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Maliken
file:Hero-Maliken.png
Level 1 Stats
Damage 46-52
Health 606
Mana 221
Armor 1.90
Move speed 300
Attack type Melee (125)
Attributes
Main attribute: Strength
Strength 24 (+2.6)
Agility 20 (+2.0)
Intelligence 17 (+1.7)
Other Info
Team Hellbourne
Role(s)

{{{roles}}}

Dota Counterpart
Unique to HoN.
Alt Avatars


More information

Background Story

Once the greatest defender of mankind and lord over the entire Legion, Maliken walked too close to the darkness and was claimed by it. Now he is nothing more than a slave among the damned -- but his incredible might has only grown in his downfall. Wielding a damned sword fed by his own damned soul, Maliken is the bane of the very heroes he once led into battle.

Skills

Sword Throw

Type: Magic - Target: Enemy Units
Maliken throws his sword, damaging enemies it hits. Maliken may teleport to his sword while it is in flight.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 110 120 130 140 Throws sword in target direction, damaging enemies in radius for 80/140/200/260 Magic damage.

Any enemies hit by the sword have Maimed applied to them for 6 seconds.

Using this ability again while the sword is in mid-flight will teleport self to the sword's current location. This ability does disjoint the incoming projectiles. 20/30/40/50% Movement speed slow initially, which wears off over 6 seconds.

Cool Down 13 13 13 13
Range 750 9000 1050 1200

Sword of the Damned

Type: N/A - Target: N/A
Maliken's legendary weapon, the Sword of the Damned, is capable of two different attack modes: Enchanted Flames grants him increased damage at the cost of his own life, while Life Essence grants him very high life steal at the cost of reduced damage.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost N/A N/A N/A N/A Grants Maliken the ability to toggle on Enchanted Flames or Life Essence.

Enchanted Flames Effects +10/20/30/40 Damage Deals 6/9/12/15 Magic damage to self on attack. Will not cause health to go below 15%

Sword Throw Modifications: Causes Sword Throw to deal +40/50/60/70 extra Magic damage per target. Using Sword Throw will deal 25/30/35/40 True damage to self.

Life Essence Effects -10/-20/-30/-40 Damage Heals self for 10/20/30/40 per attack.

Sword Throw Modifications: Reduces damage dealt by Sword Throw by 40%. Causes Sword Throw to heal self for 10/20/30/40 per target. Will not heal for more than 300 total Health.

Cool Down N/A N/A N/A N/A
Range N/A N/A N/A N/A

Hellbourne Zeal

Type: N/A - Target: N/A
Maliken allows his wounds to fuel his rage, increasing his attack speed based on how much health he is missing.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost N/A N/A N/A N/A Passive Bonuses

+1 Attack Speed per charge Attack speed increased by 0.5/0.8/1.2/1.4 for every 1% Health missing. Maximum bonus of +100 attack speed.

Cool Down N/A N/A N/A N/A
Range N/A N/A N/A N/A

Possession

Ability Type Superior Magic - Target Type N/A
Maliken allows himself to become possessed, transforming him into a full daemon temporarily. While in this form, Maliken's attack becomes ranged and his attacks splash.


Level 1 Level 2 Level 3 Effect
Mana Cost 100 100 100 Applies Possessed to self for 30 seconds. Applies Feared to enemy heroes in a 400 radius for 1/1.5/2 seconds.

+20/40/60 Armor for the first 2 seconds, decreasing to +0 armor over the next 5 seconds.

Attack Type changes to Ranged, with a range of 550.

Attacks splash to nearby units. 50/75/100% Splash in a 75 AOE 35/50/65% Splash in a 200 AOE 20/25/30% Splash in a 350 AOE

Feared Unitwalking +40% Movement Speed Silenced Perplexed Disarmed Lose character control, running around in fear

Cool Down 100 80 60
Range N/A N/A N/A
Radius N/A N/A N/A

Trivia

  • Maliken is named after the tag for the CEO of S2, Marc DeForest.
  • Maliken appeared briefly as a hero unit in Savage2, but removed due to it being too overpowered.
  • He received a new model and voice in patch 0.3.0

Changelog

  • Patch 0.1.45
    • Sword Throw
      • Maim scales per level: 20/30/40/50%
    • Sword of the Damned
      • Life essence no longer drains mana per attack.
      • Sword modes can now be changed without breaking channeling.
    • Possession
      • Cooldown changed from a flat 90s to 100/80/60s.
      • Splash damage from Possession now scales:
        • 50/75/100% Splashed in a 75 AOE
        • 35/50/65% Splashed in a 200 AOE
        • 20/25/30% Splashed in a 350 AOE
  • Patch 0.1.47
    • Starting STR from 18 to 22, Base Damage unchanged.
    • Sword Throw
      • Cannot teleport to his sword while immobilized.
  • Patch 0.1.48
    • Hellbourne Zeal
      • Increases attack speed by 1.4 for every 1% health missing.
      • No more critical strike chance.
    • Possession
      • Temporarily adds +20/40/60 armor to Maliken for the first 2 seconds, decreases to +0 armor over the following 5 seconds.
  • Patch 0.1.51
    • Sword Throw
      • Projectile speed decreased from 800 to 700.
    • Sword of the Damned
      • Life essence no longer heals Maliken for attacking structures.
    • Possession
      • No longer lowers his base attack cooldown to 1.4.
      • Mana cost increased from 100 to 150.
  • Patch 0.1.60
    • Sword Throw
      • Mana cost changed from 110 at all levels to 110/120/130/140.
    • Sword of the Damned
      • Life Essence costs 7/8/9/10 mana per attack.
  • Patch 0.3.0.2
    • Starting STR increased from 22 to 24
    • STR Gain increased from 2.4 to 2.6
    • AGI Gain lowered from 2.4 to 2.0
    • Starting INT lowered from 18 to 17.
    • Sword Throw
      • Sword throw projectile speed increased from 700 to 850, radius decreased from 225 to 200.
    • Sword of the Damned
      • Green Sword mode no longer costs mana to use.
      • Blue Sword mode self-damage reduced from 5/10/15/20 to 6/9/12/15.
    • Possession
      • Attack range lowered from 600 to 550.
  • Patch 1.0.3
    • Possession
      • Manacost reduced from 150 to 100.
  • Patch 2.0.14
    • Sword of the Damned
      • Damage inflicted to self changed from True Damage to Magic Damage
  • Patch 2.0.34
    • Attack Range now 128 units
      • This is a part of a global change to all melee heroes.
  • Patch 2.2.0
    • Health regen increased from 0.25 to 1.25 health per second
      • This is a part of a global change to all melee heroes.
  • Patch 2.5.12
    • Sword Throw
      • Teleport is no longer prevented by Immobilized
  • Patch 2.5.20
    • Health regen reduced from 1.25 to 1
      • This is a part of a global change to all melee heroes.
  • Patch 2.6.10
    • Sword Throw
      • Range rescaled from 700/850/1000/1200 to 750/900/1050/1200
    • Possession
      • Fear duration rescaled from 0.75/1.25/2 to 1/1.5/2