From HoNwiki
For more information such as Guides, Tournament Replays and more: Click Here
| Keeper of the Forest | |
|---|---|
| |
| Level 1 Stats | |
| Damage | 57-65 |
| Armor | 3.10 |
| Move speed | 300 |
| Attack type | Melee (128) |
| Attributes | |
| Main attribute: Strength | |
| Strength | 25 (+3.0) |
| Agility | 15 (+2.0) |
| Intelligence | 17 (+1.8) |
| Team | |
| Legion | |
| Dota Counterpart | |
| Rooftrellen The Treant Protector | |
| More information | |
|---|---|
Background Story
An ancient protector of the forest, the Keeper fights to save the lush lands of Newerth he has tended to his whole long life. Possessing a spiritual link to the trees, the Keeper has the ability to see what they see, be hidden amongst them, and even use them as brutal weapons to aid him in battle.
Skills
Nature's Veil
| Type: Magic - Target: Ally Units |
| The Keeper uses his influence over the forest to hide and buff his allies. Grants invisibility, armor and regeneration to target unit. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 60 | 60 | 60 | 60 | Applies Camouflage and Nature's Protection to target for 10/20/30/40 seconds.
Nature's Protection grants 4 Health Regeneration and 6/8/10/12 Armor Camouflage Effects Stealth with 0 second fade time. Will be dispelled if unit moves 375 units away from a tree. |
| Cool Down | 5 | 5 | 5 | 5 | |
| Range | 500 | 500 | 500 | 500 | |
Animate Forest
| Type: Magic - Target: Trees |
| The Keeper links his mind with nearby trees, bringing them to life. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 130 | 130 | 130 | 130 | Target a tree to Animate it and an additional 1/2/3/4 nearby trees. Trees last for 45 seconds, have 600 health and 325 movespeed.
These Animated Trees count as 'Trees' for Nature's Veil and Entmoot The gadget has an unlimited life time and a vision range of 600/630/660/690. The gadget also has true sight. The vision granted by the gadget is not obstructed by obstacles. The gadget is destroyed if the tree it was placed on is destroyed. Upgrading this skill will cause all of the placed gadgets to be upgraded. |
| Cool Down | 30 | 30 | 30 | 30 | |
| Range | 700 | 700 | 700 | 700 | |
Entmoot
| Type: Magic - Target: Unit |
| The Keeper gains power from the forest around him, enhancing his Attack and Movement Speeds when near trees. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | N/A | N/A | N/A | N/A | Gains 3/6/9/12 Attack Speed and Movement Speed per tree within 375 radius, up to 5 trees. |
| Cool Down | N/A | N/A | N/A | N/A | |
| Range | N/A | N/A | N/A | N/A | |
Root
| Ability Type Superior Magic - Target Type Enemy Units |
| The Keeper calls upon the roots in the ground to disarm and immobilize his foes, as well as damage them over time. |
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 150 | 175 | 200 | Applies Root to enemies in radius around self for 2/3/4 seconds. Interrupts channeling spells. Revealed, Disarmed, Immobilized and 100 Magic damage per second. |
| Cool Down | 120 | 110 | 100 | |
| Range | N/A | N/A | N/A | |
| Radius | 750 | 750 | 750 |
Trivia
- Before the latest iteration, Carry Keeper is a common build. It involves just the armour and stats, and going mid
- Friends/nemesis with Deadwood
Changelog
- Hero Added
- Patch 0.1.47
- Root
- Can now hit magic immune targets.
- Root
- Patch 0.1.50
- Root
- No longer hits gadgets (like wards)
- Root
- Patch 0.1.60
- Base armor, stats, damage and MS were tweaked.
- Camouflage
- No longer breaks stealth when Keeper uses his own abilities.
- Tree Sight
- No longer grants regeneration
- Eyes now gained true sight.
- Nature's Vengeance replaced with Nature's Protection (DotA's Living Armor).
- Patch 0.1.61
- Tree Sight
- Eyes spawned are no longer drawn on the minimap.
- Tree Sight
- Patch 0.1.66
- Tree Sight
- His Eyes are now revealed to the enemy team if an enemy hero comes within 300 units of one.
- Root
- Heroes immobilized by Root can now turn.
- Effects now play even if it is cast from stealth.
- Tree Sight
- Patch 0.3.0.2
- Tree Sight
- Eyes in the Forest now stealthed
- Only revealed when enemy heroes come within 450 reveal range
- increased from 300
- Root
- Can now be seen even when he is invisible
- Hits units in the fog.
- Tree Sight
- Patch 1.0.7
- Camouflage
- Cast range increased from 300 to 500
- Cast Time halved
- Nature's Protection
- Cooldown reduced from 7s to 5s
- Cast time halved
- Camouflage
- Patch 2.0.5
- Camouflage
- Stealth is now removed when the attack completes, not when it starts
- Camouflage
- Patch 2.0.34
- Attack Range now 128 units
- This is a part of a global change to all melee heroes.
- Starting STR reduced from 27 to 25
- STR Gain reduced from 3.4 to 3
- Camouflage renamed to Nature's Veil
- Now gives BOTH Camouflage and old Nature's Protection effects
- (invises near trees and gives the armor/regen buff)
- Duration for both buffs changed to 10/20/30/40s
- Nature's Protection component now gives a flat 4 Health Regeneration and 6/8/10/12 Armor
- Mana cost to a flat 60
- Cooldown to a flat 5s
- 500 cast range
- Now gives BOTH Camouflage and old Nature's Protection effects
- Tree Sight replaced with Animate Forest
- 130 Mana cost
- 30 second cooldown
- 700 cast range, casts on target tree.
- Target tree and 1/2/3/4 nearby trees (takes closest to target, max search range of 500) are converted to Treants
- Treants have 500 Health, 2 Armor, and 325 MS
- These trees last for 45s
- These treants serve as "trees" for Nature's Veil, keeping people invisible around them
- These treants serve as "trees" for Entmoot, giving KotF charges of AS/MS
- Nature's Protection replaced by Entmoot
- Passive self-buff
- Gains 3/6/9/12 AS and MS per nearby tree, up to 5 charges.
- Radius of 375
- Root
- Duration lowered from 3/4/5s to 2/3/4s
- Cooldown lowered from 160 to 120/110/100
- Damage per second increased from 85 to 100
- Attack Range now 128 units
- Patch 2.1.4
- Animate Forest
- Treant Dogs are now limited to 2/3/4/5 max.
- If you summon more than the max the oldest ones will automatically die
- Treant Dogs can no longer attack Towers if they are more than from 3.4800</span> units away from the Keeper
- Treant Dogs are now limited to 2/3/4/5 max.
- Animate Forest
- Patch 2.2.0
- Health regen increased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
- Health regen increased from 0.25 to 1.25 health per second
- Patch 2.5.12
- Night Vision reduced from 1200 to 800
- Patch 2.5.20
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Health regen reduced from 1.25 to 1
- Patch 2.6.2
- Animate Forest: Animated Trees Attack Speed base attack time increased from 1 to 1.25s




