Jeraziah
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| Jeraziah | ||
|---|---|---|
| ||
| Level 1 Stats | ||
| Damage | 51-61 | |
| Health | 530 | |
| Mana | 221 | |
| Armor | 4.10 | |
| Move speed | 305 | |
| Attack type | melee (128) | |
| Attributes | ||
| Main attribute: Strength | ||
| Strength | 20 (+2.6) | |
| Agility | 15 (+1.7) | |
| Intelligence | 17 (+1.8) | |
| Other Info | ||
| Team | Legion | |
| Role(s)
{{{roles}}} | ||
| Dota Counterpart | ||
| Purist Thunderwrath The Omniknight | ||
| Alt Avatars | ||
| More information | |
|---|---|
Background Story
King Jeraziah, the hope of humanity and one of the two leaders of the new Legion, is not just a mighty warrior but also the chosen of Sol himself. Charged with divine fervor and favor, he rallies his men and wreaks havoc among the daemons. The light that shines forth from him leads all toward victory, and represents the dawning of a new day, one without cloud or shadow.
Skills
Inner Light
| Type: Magic - Target: Ally Unit |
| Jeraziah unleashes a nearby allied unit's Inner Light, healing them. Nearby enemies are seared by the power of the Light, causing them to take damage. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 100 | 120 | 140 | 160 | Heals target for 90/180/270/360 Health, damaging enemies in radius for 90/180/270/360 Magic damage. |
| Cool Down | 12 | 12 | 12 | 12 | |
| Range | 500 | 500 | 500 | 500 | |
Protective Charm
| Type: - Target: Ally Units |
| Jeraziah blesses an allied unit with protective charm that grants immunity to Magic and removes all debuffs. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 60 | 70 | 80 | 90 | Applies Protective Charm to target for 5/8/11/14 seconds.
Can be removed by Nullfire Blade. Protective Charm Effects Magic Immunity |
| Cool Down | 24 | 24 | 24 | 24 | |
| Range | 500 | 500 | 500 | 500 | |
Righteous Aura
| Type: Aura - Target: No Target |
| Being near Jeraziah can cause even the most evil of characters to bend under the raw power of Sol, passively slowing them down. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | N/A | N/A | N/A | N/A | 7/14/21/28% Movement Slow
On use, will disable the aura. |
| Cool Down | 1 | 1 | 1 | 1 | |
| Range | N/A | N/A | N/A | N/A | |
Sol's Blessing
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 150 | 200 | 250 | Applies Sol's Blessing to targets in radius for 5/6/7 seconds.
Sol's Blessing Effects +25 Health Regeneration Grants Physical immunity |
| Cool Down | 150 | 150 | 150 | |
| Range | ||||
| Radius | 600 | 600 | 600 |
Changelog
- Hero Added
- Patch 0.1.34
- Protective Charm
- Speed Buff removed
- Duration increased from 5/8/11/14 seconds to 5/10/15/20 seconds.
- Protective Charm
- Patch 0.1.50
- Righteous Strike
- Bonus damage reduced from +12/24/36/50 to +10/20/30/40.
- Splash damage reduced from 100% splash to 75% splash.
- Righteous Strike
- Patch 0.1.60
- Righteous Strike
- Bonus damage reduced from +10/20/30/40 to 8/16/24/32.
- Radius decreased from 350 to 225
- Splashes attack damage reduced from 70% to 50%
- Slow duration increased from 2 seconds to 5 seconds, with a flat 30% slow for the duration.
- Righteous Strike
- Patch 0.1.63
- Sol's Blessing
- Now has a 0.5s cast time.
- Sol's Blessing
- Patch 0.1.66
- Protective charm
- Duration reduced from 5/10/15/20s to 5/8/11/14s.
- Righteous Strike
- Slow duration reduced from 5s at all levels to 2/3/4/5 seconds.
- Protective charm
- Patch 0.3.0.2
- Inner Light
- Range increased from 400 to 500.
- Inner Light
- Patch 1.0.15
- Righteous Strike replaced with Righteous Aura
- 7/14/21/28% 300 radius AOE slow
- Righteous Strike replaced with Righteous Aura
- Patch 2.0.14
- Movement Speed from 300 to 310
- Cast times on Inner Light, Protective Charm, and Sol's Blessing all improved to 700 cast time and 300 cast action time
- Patch 2.0.17
- Righteous Aura
- Changed to a Debuff
- Righteous Aura
- Patch 2.0.30
- Inner Light
- Damage type changed from True Damage to Magic Damage
- Radius from 250 to 300
- Inner Light
- Patch 2.0.34
- Attack Range now 128 units
- This is a part of a global change to all melee heroes.
- Attack Range now 128 units
- Patch 2.2.0
- Health regenincreased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
- Health regenincreased from 0.25 to 1.25 health per second
- Patch 2.5.8
- Protective Charm and Sol's Blessing no longer gives assists
- Patch 2.5.20
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Health regen reduced from 1.25 to 1
- Patch 2.6.4
- STR Gain decreased from 2.65 to 2.6
- AGI Gain decreased from 1.75 to 1.7
- Protective Charm
- Cooldown increased from 20 to 24 seconds
- Sol's Blessing
- Rescripted to prevents all Physical Damage instead of give 1000 Armor
- There should be no functional change to this ability in game
- Rescripted to prevents all Physical Damage instead of give 1000 Armor
- Patch 2.6.10
- Sol's Blessing
- Manacost rescaled from 125/175/250 to 150/200/250
- Sol's Blessing




