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| Geomancer | ||
|---|---|---|
| | ||
| Level 1 Stats | ||
| Damage | 51-59 | |
| Health | 492 | |
| Mana | 286 | |
| Armor | 2.66 | |
| Move speed | 300 | |
| Attack type | Melee (128) | |
| Attributes | ||
| Main attribute: Intelligence | ||
| Strength | 18 (+2.3) | |
| Agility | 19 (+1.5) | |
| Intelligence | 22 (+2.7) | |
| Other Info | ||
| Team | Hellbourne | |
| Role(s)
{{{roles}}} | ||
| Dota Counterpart | ||
| Unique to HoN | ||
| Alt Avatars | ||
| More information | |
|---|---|
Background Story
As you rest your head on your pillow at night, you can't help but notice a dark shape in the corner of the ceiling. You look closely at it, but you can't make out what it is. In the morning, you see that it's gone. Yet the next night, it returns.
Skills
Dig
| Type: Magic - Target: Target Ground; Enemy Units |
| The Geomancer burrows underground, charging through the earth before bursting out and stunning nearby enemies. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 120 | 120 | 120 | 120 | Dig up to 700 / 800 / 900 / 1000 distance away.
Activate again to surface and deal 70 / 140 / 210 / 280 Magic Damage and 1.5 seconds stun to enemies in radius. |
| Cool Down | 11.0 | 11.0 | 11.0 | 11.0 | |
| Range | 700 | 800 | 900 | 1000 | |
Quicksand
| Type: Magic - Target: Target Ground; Enemy Units |
| The Geomancer summons a pit of quicksand, slowing enemy attack and movement speed the more they attack and move. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 80 | 80 | 80 | 80 | Quicksand inflicts initial 12 / 18 / 24 / 30% Movement Speed and 12 / 16 / 24 / 30 Attack Speed.
Every 100 units moved in Quicksand will inflict an additional 12% Movement Speed slow and 12 Attack Speed Slow. Every attack performed in Quicksand will slow speeds by an additional 0.6 / 1.2 / 1.8 / 2.4% Movement Speed Slow and 0.6 / 1.2 / 1.8 / 2.4 Attack Speed Slow. |
| Cool Down | 20.0 | 20.0 | 20.0 | 20.0 | |
| Range | 600 | 600 | 600 | 600 | |
Earth's Grasp
| Type: Magic - Target: Target Enemy Unit |
| Seeds a volatile crystal on an enemy, causing trailing explosions to follow it. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 100 | 100 | 100 | 100 | For the next 5 seconds, target will be followed by 0.5 second delayed explosions.
Each explosion deals 16 / 24 / 32 / 40 Magic Damage. |
| Cool Down | 15.0 | 15.0 | 15.0 | 15.0 | |
| Range | 600 | 600 | 600 | 600 | |
Crystal Field
| Ability Type Magic - Target Type Target Ground; Enemy Units |
| Generate a rapidly growing crystal field, damaging and stunning enemies within it after a delay. |
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 200 | 250 | 300 | After 3/2.75/2.5 seconds, the field explodes, dealing 300 / 450 / 600 Magic Damage and 2 / 2.5 / 3 seconds stun.
Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. |
| Cool Down | 100.0 | 90.0 | 80.0 | |
| Range | 1000 | 1000 | 1000 | |
| Radius | 300 | 300 | 300 |
Recommended items/skills build
(take from the highest few guides)
is core
Tips
- When playing as Geomancer:
- your role is to be the roaming ganker and disabler with your various stuns and slows.
- Remember that you can second cast your Dig while underground to stun where you currently are.
- Geomancer has one of the longest range sneak stun in the game, use the trees to your advantage since they don't get destroyed.
- You can cast your other spells while in Dig, which means you can start digging and casting the Crystal Field and Quicksand at the same time, making the cast time even less noticeable.
- A highly recommended item is Portal Key.
- If you pk forward while in Dig, Geomancer will instantly stun the area
- If you pk backward while in Dig, Geomancer will pk instantly back after stunning.
- Overall it adds a whole extra dimension to this hero's gameplay
- Earth's Grasp can be used on creeps to farm.
- When facing Geomancer:
- Walk perpendicularly and don't get caught by Dig.
- Boots can often outrun Earth’s Grasp.
- If you see the purple animation of Crystal Field during teamfight, it's best to run out first.
- Beware of sneaky Geomancer Dig+Crystal Field+Quicksand combination as it will hurt alot.
Changelog
- Patch 2.1.6
- Hero Added
- Patch 2.2.0
- Health regen increased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
- Crystal Field
- Magic Damage from 250/350/450 to 300/450/600
- Health regen increased from 0.25 to 1.25 health per second
- Patch 2.2.7
- Earth’s Grasp
- Radius increased from 170 to 180
- Fixed Earth's Grasp radius to be correct
- Earth’s Grasp
- Patch 2.5.8
- Dig
- No longer usable while Immobilized
- Can use Items while in Dig
- Crystal Field
- Decreased time till explosion from 3 to 3/2.75/2.5
- Dig
- Patch 2.5.12
- Fixed the Alt Avatar's model from playing Earth's Grasp animation/sound indefinitely if the target creep moves out of range & Geomancer is not aggro'ed/no other orders are carried out after casting Earth's Grasp
- Quicksand
- Won't draw on the minimap anymore
- Now a status debuff, meaning it can be dispelled and stolen/transferred
- Crystal Field
- Added Staff of the Master effect:
- Adds a bonus 100/120/140 Magic Damage
- Bonus 4 Second 50% Movement Speed Slow in a 600 radius to the explosion
- Added Staff of the Master effect:
- Patch 2.5.20
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Health regen reduced from 1.25 to 1
- Patch 2.6.10
- Quicksand
- Movement slow rescaled from 12/16/24/30% to 12/18/24/30%
- Quicksand