From HoNwiki
For more information such as Guides, Tournament Replays and more: Click Here
| Gemini | ||
|---|---|---|
| | ||
| Level 1 Stats | ||
| Damage | 46-51 | |
| Health | 511 | |
| Mana | 221 | |
| Armor | 4.08 | |
| Move speed | 300 | |
| Attack type | Melee (128) | |
| Attributes | ||
| Main attribute: Agility | ||
| Strength | 19 (+2.1) | |
| Agility | 22 (+3) | |
| Intelligence | 17 (+1.9) | |
| Other Info | ||
| Team | Hellbourne | |
| Role(s) | ||
| Dota Counterpart | ||
| Unique to HoN | ||
| Alt Avatars | ||
| ||
| More information | |
|---|---|
Background Story
While fire and ice are typically conflicting elements which negate each other, they are harnessed as one in Gemini. A powerful elemental creature bathed in frost and ember, Gemini confuses foes as contradiction incarnate. Few know - and yet fewer understand - Gemini's origins, but it has been rumored that he is actually a fusion of two separate entities.
Skills
Twin Breath
| Type: Magic - Target: Target Unit/Target Ground; Enemy Units |
| Gemini spews out a cone of flame and frost, pelting nearby fools with elemental fury |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 90 | 100 | 110 | 120 | Unleashes a swirling cone of flame and frost wihch deals 60 / 120 / 180 / 240 Magic Damage, 5 / 10 / 15 / 20 Magic Damage per second for 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds. |
| Cool Down | 14.0 | 14.0 | 14.0 | 14.0 | |
| Range | 400 | 400 | 400 | 400 | |
Twin Fangs
| Type: Magic - Target: Target Ground; Enemy Units |
| Gemini splits his fire and ice essences, allowing each to streak forth before explosively recombining |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 100 | 100 | 100 | 100 | Causes Gemini to split into two forms that travel side by side for 800 units in target direction. Units each form touch suffer 60 / 90 / 120 / 150 Magic Damage, and the forms recombine at the end, stunning enemies in a 200 radius for 1.25 / 1.5 / 1.75 / 2 seconds. |
| Cool Down | 14.0 | 14.0 | 14.0 | 14.0 | |
| Range | 800 | 800 | 800 | 800 | |
Twin Strike
| Type: Passive - Target: Self |
| When Gemini strikes, his whirling dance of fire and ice whips out at the target, effectively striking again. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | N/A | N/A | N/A | N/A | Makes Gemini's attacks deal a bonus attack for 10 / 15 / 20 / 25% of normal Damage to the target. |
| Cool Down | N/A | N/A | N/A | N/A | |
| Range | N/A | N/A | N/A | N/A | |
Fire and Ice
| Ability Type Magic - Target Type Self |
| Gemini reveals that he is truly a combination of two elemental entities, Fire and Ice, and reverts to his basic state of two forms. |
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | N/A | N/A | N/A | Splits Gemini into two forms, Fire and Ice.
Fire and Ice each have abilities, Gemini's movement speed5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80%/90%/100% of Gemini's. If either Fire or Ice dies, Gemini will perish, and the two may recombine into Gemini. Fire and Ice emerge at the same Health and Mana percentages that Gemini is at, and recombine to give Gemini Health and Mana percentages equal to the higher of the two. Gemini's Auras will emit from Fire. |
| Cool Down | 60.0 | 60.0 | 60.0 | |
| Range | N/A | N/A | N/A | |
| Radius | N/A | N/A | N/A |
Changelog
- Patch 2.2.6
- Hero Added
- Patch 2.3.0
- Fixed the wolves' attackrange to properly be 128
- Patch 2.5.2
- Fixed an issue with Twin Strike that made him do less attack DPS than intended
- Fixed some effects playing through fog
- Patch 2.5.7
- Fire and Ice
- Now interrupted if either dog gets stunned or silenced while channeling
- Fire and Ice
- Patch 2.5.8
- Fixed Twin Fangs playing through fog
- Fire and Ice Reworked
- Now gain 80/90/100% of stats from Gemini
- The wolves now have their movespeed set to Gemini's
- Fixed a rare anomaly where Gemini would go in a random direction when recombining from split form
- Fixed Gemini's split form Fire Fang & Ice Fang so they get stunned properly while bound to the projectile
- Removed invulnerability from Fire Fang and Ice Fang while bound to the projectile
- Fixed assist mechanic to function properly
- Patch 2.5.20
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Health regen reduced from 1.25 to 1