Gemini

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Gemini
icon_128.jpg
Level 1 Stats
Damage 46-51
Health 511
Mana 221
Armor 4.08
Move speed 300
Attack type Melee (128)
Attributes
Main attribute: Agility
Strength 19 (+2.1)
Agility 22 (+3)
Intelligence 17 (+1.9)
Other Info
Team Hellbourne
Role(s)
Dota Counterpart
Unique to HoN
Alt Avatars


More information

Background Story

While fire and ice are typically conflicting elements which negate each other, they are harnessed as one in Gemini. A powerful elemental creature bathed in frost and ember, Gemini confuses foes as contradiction incarnate. Few know - and yet fewer understand - Gemini's origins, but it has been rumored that he is actually a fusion of two separate entities.

Skills

Twin Breath

ability1_128.jpg Type: Magic - Target: Target Unit/Target Ground; Enemy Units
Gemini spews out a cone of flame and frost, pelting nearby fools with elemental fury


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 90 100 110 120 Unleashes a swirling cone of flame and frost wihch deals 60 / 120 / 180 / 240 Magic Damage, 5 / 10 / 15 / 20 Magic Damage per second for 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.
Cool Down 14.0 14.0 14.0 14.0
Range 400 400 400 400

Twin Fangs

ability2_128.jpg Type: Magic - Target: Target Ground; Enemy Units
Gemini splits his fire and ice essences, allowing each to streak forth before explosively recombining


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 100 100 100 100 Causes Gemini to split into two forms that travel side by side for 800 units in target direction. Units each form touch suffer 60 / 90 / 120 / 150 Magic Damage, and the forms recombine at the end, stunning enemies in a 200 radius for 1.25 / 1.5 / 1.75 / 2 seconds.
Cool Down 14.0 14.0 14.0 14.0
Range 800 800 800 800

Twin Strike

ability3_128.jpg Type: Passive - Target: Self
When Gemini strikes, his whirling dance of fire and ice whips out at the target, effectively striking again.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost N/A N/A N/A N/A Makes Gemini's attacks deal a bonus attack for 10 / 15 / 20 / 25% of normal Damage to the target.
Cool Down N/A N/A N/A N/A
Range N/A N/A N/A N/A

Fire and Ice

ability4_128.jpg Ability Type Magic - Target Type Self
Gemini reveals that he is truly a combination of two elemental entities, Fire and Ice, and reverts to his basic state of two forms.


Level 1 Level 2 Level 3 Effect
Mana Cost N/A N/A N/A Splits Gemini into two forms, Fire and Ice.

Fire and Ice each have abilities, Gemini's movement speed5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80%/90%/100% of Gemini's.

If either Fire or Ice dies, Gemini will perish, and the two may recombine into Gemini.

Fire and Ice emerge at the same Health and Mana percentages that Gemini is at, and recombine to give Gemini Health and Mana percentages equal to the higher of the two.

Gemini's Auras will emit from Fire.

Cool Down 60.0 60.0 60.0
Range N/A N/A N/A
Radius N/A N/A N/A

Changelog

  • Patch 2.3.0
    • Fixed the wolves' attackrange to properly be 128
  • Patch 2.5.2
    • Fixed an issue with Twin Strike that made him do less attack DPS than intended
    • Fixed some effects playing through fog
  • Patch 2.5.7
    • Fire and Ice
      • Now interrupted if either dog gets stunned or silenced while channeling
  • Patch 2.5.8
    • Fixed Twin Fangs playing through fog
    • Fire and Ice Reworked
      • Now gain 80/90/100% of stats from Gemini
      • The wolves now have their movespeed set to Gemini's
      • Fixed a rare anomaly where Gemini would go in a random direction when recombining from split form
      • Fixed Gemini's split form Fire Fang & Ice Fang so they get stunned properly while bound to the projectile
      • Removed invulnerability from Fire Fang and Ice Fang while bound to the projectile
      • Fixed assist mechanic to function properly
  • Patch 2.5.20
    • Health regen reduced from 1.25 to 1
      • This is a part of a global change to all melee heroes.