Flux

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Flux
icon_128.jpg
Level 1 Stats
Damage 53-56
Health 587
Mana 208
Armor 2.94
Move speed 295
Attack type Ranged (350)
Attributes
Main attribute: Strength
Strength 23 (+2.7)
Agility 21 (+2.0)
Intelligence 16 (+1.4)
Other Info
Team Hellbourne
Role(s)

{{{roles}}}

Dota Counterpart
Unique to HoN
Alt Avatars


More information

Background Story

The legionnaire spent years entrapped within the earth, tortured by his captors. Thrashed about by gravity itself, he became infused with its strength. Slowly he built himself a suit of the hardest metals known to man, tempering away for years as he honed its infernal machinery in secret. As he soldered the final plate onto himself, he emerged neither man nor machine, but a force of nature itself.

Skills

Release

ability1_128.jpg Type: Magic - Target: Radius
Hero releases a charged wave slowing nearby enemies.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 85 100 115 130 Does 75/150/225/300 Magic Damage in a 400 unit radius around Flux. Inflicts a 4 second, 20% to 70% Movement Speed Slow depending on how close or far they are from you.

Pull Polarity slows enemies more when they are closer to you. Push Polarity slows enemies more when they are further from you.

Cool Down 11 11 11 11
Range Self Position Self Position Self Position Self Position

Magnetic Surge

ability2_128.jpg Type: Physical - Target: Target Unit
Pushes or pulls target (depending on polarity). Deals Damage based on strength and your attack damage.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 20 30 40 50 Targeting a hero pulls it 200/250/300/350 units and (if enemy) deals your Attack Damage plus 30/60/90/120% of your strength in Physical Damage.
Cool Down 10 8 6 4
Range 400 400 400 400

Polarity Swap

ability3_128.jpg Type: N/A - Target: Self
Hero changes his polarity (changing from pull to push and back again). Passively increases his attack range.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost N/A N/A N/A N/A Changes his polarity from pull to push and vice versa.

Passively adds 50/100/150/200 attack range and 50/100/150/200 range to Magnetic Surge.

Cool Down 1 1 1 1
Range N/A N/A N/A N/A

Discharge

ability4_128.jpg Ability Type Global - Target Type Enemy Heroes
Hero releases a magnetic discharge; globally pulling or pushing (depending on polarity) all enemy heroes.


Level 1 Level 2 Level 3 Effect
Mana Cost 125 125 125 Globally pulls all enemy heroes 500/600/700 units.
Cool Down 100 80 60
Range N/A N/A N/A
Radius N/A N/A N/A

Trivia

The lore is a parody/reference/homage to Ironman

Changelog

  • Patch 2.0.30
    • Now sides with the Legion!
    • Reduced the sound on his Polarity Swap modes by a factor of 4
    • Made Discharge give assists
  • Patch 2.5.8
    • Magnetic Surge
      • Can now target allies
      • Now Physical
    • Polarity Swap
      • Can now change between the Push or Pull without a hitch if you are running
  • Patch 2.5.9
    • Fixed Flux so he can't push or pull allies that have selected the "No Help" option
  • Patch 2.5.12
    • Fixed Discharge and Release from playing in fog
    • Release
      • Slow is now transferrable
  • Patch 2.5.14
    • Fixed his Release so it will no longer play effects through fog