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| Flux | ||
|---|---|---|
| | ||
| Level 1 Stats | ||
| Damage | 53-56 | |
| Health | 587 | |
| Mana | 208 | |
| Armor | 2.94 | |
| Move speed | 295 | |
| Attack type | Ranged (350) | |
| Attributes | ||
| Main attribute: Strength | ||
| Strength | 23 (+2.7) | |
| Agility | 21 (+2.0) | |
| Intelligence | 16 (+1.4) | |
| Other Info | ||
| Team | Hellbourne | |
| Role(s)
{{{roles}}} | ||
| Dota Counterpart | ||
| Unique to HoN | ||
| Alt Avatars | ||
| More information | |
|---|---|
Background Story
The legionnaire spent years entrapped within the earth, tortured by his captors. Thrashed about by gravity itself, he became infused with its strength. Slowly he built himself a suit of the hardest metals known to man, tempering away for years as he honed its infernal machinery in secret. As he soldered the final plate onto himself, he emerged neither man nor machine, but a force of nature itself.
Skills
Release
| Type: Magic - Target: Radius |
| Hero releases a charged wave slowing nearby enemies. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 85 | 100 | 115 | 130 | Does 75/150/225/300 Magic Damage in a 400 unit radius around Flux. Inflicts a 4 second, 20% to 70% Movement Speed Slow depending on how close or far they are from you.
Pull Polarity slows enemies more when they are closer to you. Push Polarity slows enemies more when they are further from you. |
| Cool Down | 11 | 11 | 11 | 11 | |
| Range | Self Position | Self Position | Self Position | Self Position | |
Magnetic Surge
| Type: Physical - Target: Target Unit |
| Pushes or pulls target (depending on polarity). Deals Damage based on strength and your attack damage. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 20 | 30 | 40 | 50 | Targeting a hero pulls it 200/250/300/350 units and (if enemy) deals your Attack Damage plus 30/60/90/120% of your strength in Physical Damage. |
| Cool Down | 10 | 8 | 6 | 4 | |
| Range | 400 | 400 | 400 | 400 | |
Polarity Swap
| Type: N/A - Target: Self |
| Hero changes his polarity (changing from pull to push and back again). Passively increases his attack range. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | N/A | N/A | N/A | N/A | Changes his polarity from pull to push and vice versa.
Passively adds 50/100/150/200 attack range and 50/100/150/200 range to Magnetic Surge. |
| Cool Down | 1 | 1 | 1 | 1 | |
| Range | N/A | N/A | N/A | N/A | |
Discharge
| Ability Type Global - Target Type Enemy Heroes |
| Hero releases a magnetic discharge; globally pulling or pushing (depending on polarity) all enemy heroes. |
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 125 | 125 | 125 | Globally pulls all enemy heroes 500/600/700 units. |
| Cool Down | 100 | 80 | 60 | |
| Range | N/A | N/A | N/A | |
| Radius | N/A | N/A | N/A |
Trivia
The lore is a parody/reference/homage to Ironman
Changelog
- Patch 2.0.28
- Hero Added
- Patch 2.0.30
- Now sides with the Legion!
- Reduced the sound on his Polarity Swap modes by a factor of 4
- Made Discharge give assists
- Patch 2.5.8
- Magnetic Surge
- Can now target allies
- Now Physical
- Polarity Swap
- Can now change between the Push or Pull without a hitch if you are running
- Magnetic Surge
- Patch 2.5.9
- Fixed Flux so he can't push or pull allies that have selected the "No Help" option
- Patch 2.5.12
- Fixed Discharge and Release from playing in fog
- Release
- Slow is now transferrable
- Patch 2.5.14
- Fixed his Release so it will no longer play effects through fog