Fayde

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Fayde
File:Fayde.jpg
Level 1 Stats
Damage 49-53
Health 492
Mana 260
Armor 3.66
Move speed 300
Attack type Melee (128)
Attributes
Main attribute: Agility
Strength 18 (+2)
Agility 19 (+2.1)
Intelligence 20 (+2)
Other Info
Team Hellbourne
Role(s)
Dota Counterpart
Unique to HoN
Alt Avatars


More information

Lore

A shadow cast by the evil in the hearts of Man and Beast alike, Fayde lurks in the dark places of Newerth. While her scythe-like claws are terrible enough, it is her ability to call forth new shadows of herself--or her foes--that is most awful of all.

Hero Abilities

Cull

Type: Magic - Target: Self Position; Organic Enemy Units
Fayde swings her scythe in a wide arc, dealing heavy damage to enemies while the darkness in its wake either destoys their mana instantly or stuns them.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 100 110 120 130 All enemies in the radius take 100/160/220/280 Magic damage.

Destroys 7/14/21/28% of an enemy hero's maximum mana. Fayde gains half of the mana burnt.

Cool Down 11 11 11 11
Range N/A N/A N/A N/A

Burning Shadows

Type: Superior Magic - Target: Target Dual
Fayde summons a wave of darkness, causing the shadows of enemy heroes hit to turn against them for a short time.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 85 100 115 130 Creates Burning Shadows for 800 units in the target direction. Any enemy heroes hit will have a Shadow Copy of themselves created.

The Shadow Copy is uncontrollable, invulnerable, has max movespeed, and attacks only the target. The Shadow Copy will attack 1/2/3/4 times very quickly, dealing 70 Magic damage per hit.

All enemy heroes hit are stunned for 1.6/1.9/2.2/2.5 seconds

Cool Down 12 12 12 12
Range 500 500 500 500

Deep Shadows

Type: Target Position - Target: Enemy Units and Towers
Fayde summons pure blackness in a target area, causing enemies to be wary and have to slow down while Fayde feels right at home, moving faster...


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 75 80 85 90 Activation

Target an area to summon a Deep Shadow there for 5 seconds.

Enemies in the radius have a 15 / 20 / 25 / 30% Movespeed Slow applied to them while Fayde's Movespeed is increased by 15 / 20 / 25 / 30%.

Cool Down 10 10 10 10
Range 600 600 600 600

Reflection

Ability Type N/A - Target Type Self
Fayde becomes one with the shadows, going stealth for a short time. When Fayde attacks from stealth she cripples the enemy, dealing heavy damage over a few seconds.


Level 1 Level 2 Level 3 Effect
Mana Cost 150 175 200 Activation

Applies Reflection to Fayde for 20 / 35 / 50 seconds.

Your first attack out of Invisibility inflicts 225 / 375 / 525 Magic Damage over 2 seconds. Reflection Effects 10 / 15 / 20% Movement Speed Grants 800/1000/1200 radius clearvision Unitwalking Treewalking Stealth with 0 second fade time

Cool Down 90 75 60
Range N/A N/A N/A
Radius N/A N/A N/A

Changelog

  • Patch 0.3.5
    • Guillotine renamed to Slice
      • The mana destruction is now reduced based on the number of hero targets hit.
      • Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit
        • (hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16% mana, etc).
      • Shadow Mode: Stuns for 1/1.5/2/2.5 s
      • Scyth Mode: Burns Mana
    • Burning Shadows
      • Now travels 160 units farther
      • Illusions now attack 1,2,3,4 times and deal 70 damage per attack
      • Illusions are now smaller so they don't stack over heroes
      • Illusions will now chase heroes properly
      • Shadow Mode: Burns Mana instantly when they are hit (same % at Slice)
      • Scythe Mode: Stuns
    • Dark Shield replaced with Scythe Mode and Shadow Mode
      • On use, switches between Shadow and Scythe mode
      • Starts in Scythe Mode
      • No Manacost. 48/36/24/12s cooldown.
      • Cannot switch modes if either Slice or Burning Shadows are in cooldown
      • Passive component: Blocks damage based on mode. 50 damage per charge (max 1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25.
      • Blocks magic in shadow mode. Blocks physical in scythe mode
        • Example: You have 4 charges and are in Shadow Mode. Get nuked by a 300 dmg nuke.
        • All charges removed and nuke damage lowered to 100.
    • Reflection Reworked
      • Still grants stealth and the seamless illusion. Manacost/cooldown/duration unchanged
      • Illusion no longer gives experience to Fayde
      • Applies 3 second DoT on attack from stealth and stealth is removed/illusion killed. No longer has extra stealth (exits stealth immediately).
      • DoT no longer snares
      • DoT damage set to 75/125/175 DPS.
        • Deals Physical damage by default (in Scythe mode), deals Magic damage in Shadow mode.
      • Invibility from the ult is not removed when changing between Shadow/Scythe modes
  • Patch 0.3.6
    • Slice renamed Cull
    • Burning Shadows
      • Illusions now attacks much faster
      • Illusions are back to full size
      • Illusions can no longer be selected or show healthbars
    • Scythe/Shadow Stance
      • Cooldown on switching between Scythe and Shadow Stance removed
      • Now starts in Shadow Stance
      • Charges on Shadow/Scythe Stance increased to 2,3,4,5
    • Reflection
      • Manacost increased to 150,175,200 from 150
      • Duration changed to 30,35,40 from 40 at all levels
      • Reflection stealth state will no longer have charges that do nothing
      • Shadow Cripple now reduces all healing on the target by 50% while it's active
      • Shadow Cripple is no longer dispellable
  • Patch 1.0.1
    • Scythe/Shadow Stance
      • Scythe stance: Cull stuns and Burning Shadows manaburns.
      • Shadow stance: Cull manaburns and Burning Shadows stuns.
      • Fayde now starts in Scythe stance by default.
  • Patch 2.0.26
    • Burning Shadows
      • Added cliffwalking, treewalking and buildingwalking to illusions. allowing them to chase without being blocked by obstacles
    • Reflection
      • Sped up her attack time when under the effects so you do not stand there after attacking out of stealth
  • Patch 2.0.30
    • Cull Reworked
      • Now always manaburns
      • Damage increased from 100/150/200/250 to 100/160/220/280
      • Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to half the mana burnt
    • Burning Shadows Reworked
      • Now always stuns
      • Manacost lowered from 85/105/125/145 to 85/100/115/130
      • Damage and stun are the same
    • Scythe/Shadow Stance replaced by Deep Shadows
      • Target an area, summoning shadows there for 5 seconds
      • Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by 15/20/25/30% while they are inside of it
      • Movespeed modifiers linger for 1 second
    • Reflection
      • Now has treewalking
      • Now grants Fayde 1200 clearvision while stealthed by Reflection
      • This sight lingers for 2 seconds after exiting stealth
  • Patch 2.0.34
    • Attach Range now 128 units
      • This is a part of a global change to all melee heroes.
  • Patch 2.2.0
    • Health regenincreased from 0.25 to 1.25 health per second
      • This is a part of a global change to all melee heroes.
    • Burning Shadows
      • Stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 seconds
    • Reflection
      • Clearvision radius changed from 1200 to 800/1000/1200
  • Patch 2.5.13
    • Fixed her Alt Avatar getting Clearvision correctly
  • Patch 2.5.20
    • Health regen reduced from 1.25 to 1
      • This is a part of a global change to all melee heroes.