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| Fayde | ||
|---|---|---|
| ||
| Level 1 Stats | ||
| Damage | 49-53 | |
| Health | 492 | |
| Mana | 260 | |
| Armor | 3.66 | |
| Move speed | 300 | |
| Attack type | Melee (128) | |
| Attributes | ||
| Main attribute: Agility | ||
| Strength | 18 (+2) | |
| Agility | 19 (+2.1) | |
| Intelligence | 20 (+2) | |
| Other Info | ||
| Team | Hellbourne | |
| Role(s) | ||
| Dota Counterpart | ||
| Unique to HoN | ||
| Alt Avatars | ||
| More information | |
|---|---|
Lore
A shadow cast by the evil in the hearts of Man and Beast alike, Fayde lurks in the dark places of Newerth. While her scythe-like claws are terrible enough, it is her ability to call forth new shadows of herself--or her foes--that is most awful of all.
Hero Abilities
Cull
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 100 | 110 | 120 | 130 | All enemies in the radius take 100/160/220/280 Magic damage.
Destroys 7/14/21/28% of an enemy hero's maximum mana. Fayde gains half of the mana burnt. |
| Cool Down | 11 | 11 | 11 | 11 | |
| Range | N/A | N/A | N/A | N/A | |
Burning Shadows
| Type: Superior Magic - Target: Target Dual |
| Fayde summons a wave of darkness, causing the shadows of enemy heroes hit to turn against them for a short time. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 85 | 100 | 115 | 130 | Creates Burning Shadows for 800 units in the target direction. Any enemy heroes hit will have a Shadow Copy of themselves created.
The Shadow Copy is uncontrollable, invulnerable, has max movespeed, and attacks only the target. The Shadow Copy will attack 1/2/3/4 times very quickly, dealing 70 Magic damage per hit. All enemy heroes hit are stunned for 1.6/1.9/2.2/2.5 seconds |
| Cool Down | 12 | 12 | 12 | 12 | |
| Range | 500 | 500 | 500 | 500 | |
Deep Shadows
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 75 | 80 | 85 | 90 | Activation
Target an area to summon a Deep Shadow there for 5 seconds. Enemies in the radius have a 15 / 20 / 25 / 30% Movespeed Slow applied to them while Fayde's Movespeed is increased by 15 / 20 / 25 / 30%. |
| Cool Down | 10 | 10 | 10 | 10 | |
| Range | 600 | 600 | 600 | 600 | |
Reflection
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 150 | 175 | 200 | Activation
Applies Reflection to Fayde for 20 / 35 / 50 seconds. Your first attack out of Invisibility inflicts 225 / 375 / 525 Magic Damage over 2 seconds. Reflection Effects 10 / 15 / 20% Movement Speed Grants 800/1000/1200 radius clearvision Unitwalking Treewalking Stealth with 0 second fade time |
| Cool Down | 90 | 75 | 60 | |
| Range | N/A | N/A | N/A | |
| Radius | N/A | N/A | N/A |
Changelog
- Patch 0.3.4
- Hero Added
- Patch 0.3.5
- Guillotine renamed to Slice
- The mana destruction is now reduced based on the number of hero targets hit.
- Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit
- (hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16% mana, etc).
- Shadow Mode: Stuns for 1/1.5/2/2.5 s
- Scyth Mode: Burns Mana
- Burning Shadows
- Now travels 160 units farther
- Illusions now attack 1,2,3,4 times and deal 70 damage per attack
- Illusions are now smaller so they don't stack over heroes
- Illusions will now chase heroes properly
- Shadow Mode: Burns Mana instantly when they are hit (same % at Slice)
- Scythe Mode: Stuns
- Dark Shield replaced with Scythe Mode and Shadow Mode
- On use, switches between Shadow and Scythe mode
- Starts in Scythe Mode
- No Manacost. 48/36/24/12s cooldown.
- Cannot switch modes if either Slice or Burning Shadows are in cooldown
- Passive component: Blocks damage based on mode. 50 damage per charge (max 1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25.
- Blocks magic in shadow mode. Blocks physical in scythe mode
- Example: You have 4 charges and are in Shadow Mode. Get nuked by a 300 dmg nuke.
- All charges removed and nuke damage lowered to 100.
- Reflection Reworked
- Still grants stealth and the seamless illusion. Manacost/cooldown/duration unchanged
- Illusion no longer gives experience to Fayde
- Applies 3 second DoT on attack from stealth and stealth is removed/illusion killed. No longer has extra stealth (exits stealth immediately).
- DoT no longer snares
- DoT damage set to 75/125/175 DPS.
- Deals Physical damage by default (in Scythe mode), deals Magic damage in Shadow mode.
- Invibility from the ult is not removed when changing between Shadow/Scythe modes
- Guillotine renamed to Slice
- Patch 0.3.6
- Slice renamed Cull
- Burning Shadows
- Illusions now attacks much faster
- Illusions are back to full size
- Illusions can no longer be selected or show healthbars
- Scythe/Shadow Stance
- Cooldown on switching between Scythe and Shadow Stance removed
- Now starts in Shadow Stance
- Charges on Shadow/Scythe Stance increased to 2,3,4,5
- Reflection
- Manacost increased to 150,175,200 from 150
- Duration changed to 30,35,40 from 40 at all levels
- Reflection stealth state will no longer have charges that do nothing
- Shadow Cripple now reduces all healing on the target by 50% while it's active
- Shadow Cripple is no longer dispellable
- Patch 1.0.1
- Scythe/Shadow Stance
- Scythe stance: Cull stuns and Burning Shadows manaburns.
- Shadow stance: Cull manaburns and Burning Shadows stuns.
- Fayde now starts in Scythe stance by default.
- Scythe/Shadow Stance
- Patch 2.0.26
- Burning Shadows
- Added cliffwalking, treewalking and buildingwalking to illusions. allowing them to chase without being blocked by obstacles
- Reflection
- Sped up her attack time when under the effects so you do not stand there after attacking out of stealth
- Burning Shadows
- Patch 2.0.30
- Cull Reworked
- Now always manaburns
- Damage increased from 100/150/200/250 to 100/160/220/280
- Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to half the mana burnt
- Burning Shadows Reworked
- Now always stuns
- Manacost lowered from 85/105/125/145 to 85/100/115/130
- Damage and stun are the same
- Scythe/Shadow Stance replaced by Deep Shadows
- Target an area, summoning shadows there for 5 seconds
- Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by 15/20/25/30% while they are inside of it
- Movespeed modifiers linger for 1 second
- Reflection
- Now has treewalking
- Now grants Fayde 1200 clearvision while stealthed by Reflection
- This sight lingers for 2 seconds after exiting stealth
- Cull Reworked
- Patch 2.0.34
- Attach Range now 128 units
- This is a part of a global change to all melee heroes.
- Attach Range now 128 units
- Patch 2.2.0
- Health regenincreased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
- Burning Shadows
- Stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 seconds
- Reflection
- Clearvision radius changed from 1200 to 800/1000/1200
- Health regenincreased from 0.25 to 1.25 health per second
- Patch 2.5.2
- Fixed Burning Shadows so Barbed Armor properly returns the damage done to Fayde
- Patch 2.5.12
- Deep Shadows is now the correct cast type
- Patch 2.5.13
- Fixed her Alt Avatar getting Clearvision correctly
- Patch 2.5.20
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Health regen reduced from 1.25 to 1
- Patch 2.6.4
- AGI Gain decreased from 2.15 to 2.1



