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| Engineer | ||
|---|---|---|
| ||
| Level 1 Stats | ||
| Damage | 40-47 | |
| Health | 530 | |
| Mana | 273 | |
| Armor | 3.6 | |
| Move speed | 295 | |
| Attack type | Ranged (500) | |
| Attributes | ||
| Main attribute: Agility | ||
| Strength | 20 (+2) | |
| Agility | 20 (+2.3) | |
| Intelligence | 21 (+2.1) | |
| Other Info | ||
| Team | Legion | |
| Role(s)
{{{roles}}} | ||
| Dota Counterpart | ||
| Unique to HoN | ||
| Alt Avatars | ||
| More information | |
|---|---|
Background Story
The Engineer is a man driven by more than mere eccentricity. Once a humble, hard-drinking builder in the Legion, he came to be a master all manner of machines. Wielding a blunderbuss of his own design and hoisting ale and a veritable armory on his back, he is a strange but impressive sight on the battlefield.
Skills
The Keg
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 80 | 100 | 120 | 140 | Throws a keg at target location, impacting after a 1 second delay. Enemy units in radius take 100 / 150 / 200 / 250 Magic damage, are stunned for 1.25 / 1.5 / 1.75 / 2 seconds, and are pushed 250 units away from the impact point.
If the Engineer is in the blast radius, he too will be knocked back, but won't be stunned. |
| Cool Down | 12 | 12 | 12 | 12 | |
| Range | 800 | 800 | 800 | 800 | |
Steam Turret
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 100 | 100 | 100 | 100 | Creates a Steam Turret at the target position facing the vector direction. Fires 10 shots a second for 5 seconds in an 800 distance 400 radius cone.
Bullets hit all enemies they come into contact with, dealing 10/20/30/40 Physical damage, pushing them 10/15/20/25 units away from the Turret, and applying a stacking 3,5% movement slow. Max slow is 10 stacks or 35% movement. Each additional bullet that hits a target reduces the effect of that hit by 10% The turret dies in 3 hits, gives 50 gold bounty |
| Cool Down | 22 | 22 | 22 | 22 | |
| Range | 800 | 800 | 800 | 800 | |
Spider Mines
| Type: Magical - Target: Self Position |
| The Engineer can create small burrowing mines that activate and run at enemies who pass over them. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 90 | 100 | 110 | 110 | Creates a Spider Mine at your location. Spider Mines are stealthed, and appear when an enemy comes within 200 units of them. The Spider Mine then chases the target until contact, whereupon it will deal 150/200/250/300 magic damage in a 250 unit radius.
One charge will be consumed upon placing a mine. Can store up to 1/2/2/3 charges, that replenish every 30 seconds. Mines move at 600 speed and grant 400 vision. |
| Cool Down | 3.5 | 3.5 | 3.5 | 3.5 | |
| Range | N/A | N/A | N/A | N/A | |
Energy Field
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 200 | 200 | 200 | Places a gadget at the Engineer's location that lasts 6 / 8 / 10 seconds, takes 4 hits to kill, and creates an Energy Field in a 475 radius around itself.
Any enemy who enters or exits the Energy Field is dispelled, takes 100 true damage, and Energy Field is applied to them for 2 seconds. While inside the bounds of the Energy Field, they take 50/75/100 Magic Damage per second. |
| Cool Down | 85 | 85 | 85 | |
| Range | N/A | N/A | N/A | |
| Radius | 475 | 475 | 475 |
Changelog
- Patch 0.1.57
- Hero Added
- Patch 0.1.59
- Steam Turret
- No longer procs the death effect of Sacrificial Stone.
- No longer attacks Kongor or runes.
- Items can no longer be sold off the turret.
- Items in your inventory that you don't own will not be copied to the turret.
- Steam Turret
- Patch 0.1.60
- Steam Turret
- Base attack cooldown increased from 0.5s to 1.7s
- No longer be hit by most single target ultimate abilities.
- Cannot be hooked, can attack buildings and gadgets.
- Can choose to target units and buildings or heroes.
- Shutdown restores mana over the duration of the shutdown.
- Burst fire consumes mana on the initial attack.
- Won't fire across the map at targets that teleport.
- Now fires 7/10/13/16 total volleys regardless of mana pool.
- Tinker
- Increases turret damage by 33/44/55/66% for the duration, does not increase attack speed.
- Heals 25% of the turret's health ever second.
- Turret cannot be healed if it was damaged in the past 2 seconds.
- Steam Turret
- Patch 0.1.61
- Keg
- Now has a fixed delay of 1 second between cast and impact regardless of distance thrown.
- Stun increased from 1.25s at all levels to 1.25/1.5/1.75/2 seconds.
- Knocks back the Engineer if he's in its radius, but he takes no damage.
- Steam Turret
- Damage type changed to Hero so the first shot doesn't do half damage anymore
- Base damage increased by roughly 30%
- Increased damage from items reduced to a 20% transfer
- Now take 8 hits from creeps to kill
- Default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets
- (including buildings and creeps)
- Tinker
- Can now heal the Steam Turret through creep damage.
- Only Hero or Boss attacks will prevent the Steam Turret from being healed
- When used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage
- (in addition to its previous effects)
- When used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up
- causing 50/75/100/125 Magic damage in a 600 radius
- Now again increases the Attack Speed of the turret by 25,50,75,100
- Can now heal the Steam Turret through creep damage.
- Keg
- Patch 0.1.62
- Keg
- Cast time reduced from 0.4s to 0s. Overall delay is 1s.
- Keg
- Patch 0.1.63
- Keg
- Cooldown increased to 14s.
- Tinker Reworked:
- Passive:
- Decrease cooldown and manacost of The Keg by -7/14/21/28%
- Active:
- Range: 450
- Mana Cost: 25
- Cooldown: 15.0 Seconds
- Duration: 15.0 Seconds
- No longer channeling
- Towers
- +/- 10/20/30/40 Attack Speed
- +/- 3/5/7/9 Armor
- Catapults
- +/- 10/20/30/40 Attack Speed
- +/- 20/40/60/80% damage
- - 66% damage taken for allies
- Blows up enemy catapults at end of the debuff if they are still alive
- Steam Turret
- + 10/20/30/40 Damage
- Passive:
- Energy Field
- Now only dispels buffs on enemies leaving the area.
- Keg
- Patch 0.1.66
- Tinker
- Passively reduces turret's base attack time by 15/20/25/30%.
- Increases turret damage correctly.
- Tinker
- Patch 0.3.0.2
- Energy Field
- Purge will only fail against units affected by Shrunken Head.
- Energy Field
- Patch 0.3.6
- Energy Field
- Cooldown from 90/75/60s to 85/85/85s
- Energy Field
- Patch 1.0.1
- Starting STR from 22 to 20.
- Starting INT from 19 to 21.
- Patch 1.0.3
- Fixed turret eating Nullstone charges.
- Tinker
- Cooldown increased from 15s to 20s.
- Manacost increased from 25 to 50.
- Patch 1.0.11
- Keg
- Range lowered from 1000 to 800
- Keg
- Patch 1.0.13
- STR Gain lowered from 2.3 to 2
- Steam Turret
- Duration from 6s to 5s
- Max amounts of hit changed from 8 to 5
- Patch 2.0.0
- Steam Turret
- Now shoots twice as fast and the cap of number of hits removed.
- Damage per bullet starts at 40 and is lowered by 10% for every bullet that hits you
- The push starts at the same it was, but gets weaker the more you are hit
- Snare is still max of 35% from 10 hits
- Steam Turret
- Patch 2.0.23
- Steam Turret
- Push increased by ~20%
- Tinker removed. Replacedwith Spider Mines
- 7 second cooldown, 90/100/110/120 Manacost
- Activate to consume one charge to place a Spider Mine at your location. Up to 9 may be placed at one time, each dealing 150/200/250/300 Magic Damage.
- Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds
- Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact.
- Energy Field
- Damage changed from % based to 28/58/88 per second to all units inside
- Steam Turret
- Patch 2.0.27
- Steam Turret
- Now deals Magic damage
- Steam Turret
- Patch 2.1.0
- Attack Action Time from 500 to 450
- Damage from 37-50 to 40-47
- Keg
- Cooldown from 14s to 12s
- Spider Mines
- Already placed Spider Mines now level up with ability level up
- Cooldown on recharge from 30s to 25s
- Energy Field
- Damage per second from 28/58/88 to 50/75/100
- Patch 2.1.4
- Spider Mines
- 0 cast time
- Energy Field
- Passing through the Energy Field will now automatically break channelling if it hits you
- Spider Mines
- Patch 2.2.7
- INT Gain from 1.8 to 2.1
- Patch 2.5.8
- Spider Mines
- Trigger(chasing) radius from 200 to 250
- Spider Mines
- Patch 2.5.9
- Fixed Portal Key so it can properly blink into Electric Field again
- Patch 2.6.14
- Spider Mines
- Cooldown decreased from 7s to 3.5s
- CD for charges still 25s, just takes less time to dump the existing charges
- Cooldown decreased from 7s to 3.5s
- Spider Mines
- Patch 2.6.20
- Steam Turret
- Bounty increased from 0 to 50 gold
- Steam Turret




