Devourer

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Devourer
File:Hero-Devourer.png
Level 1 Stats
Damage 52-58
Health 625
Mana 182
Armor 2.96
Move speed 285
Attack type Melee (128)
Attributes
Main attribute: Strength
Strength 25 (+3.2)
Agility 14 (+1.5)
Intelligence 14 (+1.5)
Other Info
Team Hellbourne
Role(s)
Dota Counterpart
Pudge The Butcher
Alt Avatars


More information

Lore

Consuming and destroying all in its path, the corpulent, putrid Devourer exists only to feed. No pain can match the agony of its hunger, and so it shrugs off all attacks, spreading its rot and disease across the battlefield like doom itself.

Hero Abilities

Guttling Hook

Type: Physical Push - Target: Position
The Devourer launches his Guttling Hook at a target unit or location. The first targetable unit that touches the hook will be dragged back to the Devourer.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 140 140 140 140 Deals 100 / 200 / 300 / 400 Physical damage to target and interrupts channeling abilities. Drags the target to self.
Cool Down 14 14 14 14
Range 1100 1100 1100 1100

Decay

Type: Magic - Target: Toggle
The Devourer allows himself to decay, draining his Health over time and releasing poisonous gasses that both damage and slow nearby enemy units.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost N/A N/A N/A N/A 20% Movement Slow

25 / 50 / 75 / 100 Magic damage per second

Cool Down N/A N/A N/A N/A
Range N/A N/A N/A N/A

Cadaver Armor

Type: N/A - Target: Passive
This grotesque armor increases the Devourer's Magic Armor and permanently adds strength for each nearby hero kill or each kill he makes.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost N/A N/A N/A N/A Permanently adds 1 Strength to self on each enemy hero death within the radius.

Passively grants +1/2/3/4 Magic Armor

Cool Down N/A N/A N/A N/A
Range N/A N/A N/A N/A

Devour (Om Nom Nom)

Ability Type Superior Magic - Target Type Entity
The Devourer grabs a target enemy and feasts on their flesh, dealing massive damage for every second he feeds while increasing his own power.


Level 1 Level 2 Level 3 Effect
Mana Cost 100 135 170 For each second of channel, a charge that lasts 7 is added to Devourer. Each charge increases damage by 15/25/35, increases maximum health by 75/125/175, and increases the radius of Decay by 30/40/50 per charge/level.

This ability can be boosted by Staff of the Master.

Staff Effect: Heals self equal to the damage done. Deals additional 0.75 * Strength Magic damage per second .

Devour Effects: 75 / 125 / 175 Magic damage per second

Cool Down 30 30 30
Range 160 160 160
Radius N/A N/A N/A

Changelog

    • Hero Added
  • Patch 0.1.42
    • Gutting Hook
      • grab hit box lowered by 10, lowered the casting range on hook to 900, projectile still travels 1000 units.
    • Devour
      • Boosted by Staff of the Master.
        • Heals self equal to the damage done. Deals additional 0.75 * Strength Magic damage per second
  • Patch 0.1.45
    • Gutting Hook
      • Now disables targets as they travel back to him.
  • Patch 0.1.47
    • Gutting Hook
      • Range increased, touch radius decreased. Total range now 1160.
      • Brings targets next to Devourer, not 128 units away.
  • Patch 0.1.50
    • Cadaver Armor Reworked:
      • Any enemy hero killed in a 400 radius of devourer will grant him the +0.9/1.2/1.5/1.8 strength that he normally gains from killing a hero
      • Strength gained from creep kills reduced from +0.03/0.06/0.09/0.12 to +0.03/0.05/0.07/0.09.
  • Patch 0.1.51
    • Devour
      • Maximum channel range increased from 260 to 400.
  • Patch 0.1.53
    • Devour
      • Acts as a stun, allowing players to queue up spells while disabled.
  • Patch 0.1.63
    • Gutting Hook
      • Range is now 1100 at all levels.
      • Now returns to Devourer if he moves (like Maliken?s Sword Throw)
      • Can only drag a unit a maximum of 1440 units.
  • Patch 0.1.66
    • Decay
      • Slow persists on a target for 2 seconds after it leaves the area of effect.
  • Patch 0.3.0.2
    • Gutting Hook
      • Radius increased from 60 to 75, will consistently hit targets in 75 radius regardless of angle.
    • Cadaver Armor
      • No longer gains strength from illusions
  • Patch 0.3.2
    • Gutting Hook
      • Cast Time reduced from 0.41 to 0.3.
  • Patch 1.0.1
    • Starting Armor increased from 1.96 to 2.96.
  • Patch 1.0.13
    • Decay
      • Striders will now be 'turned off' while Decay is activated
    • Cadaver Armor
      • Lower strength gain to 1 per kill
    • Devour
      • Decay increase range rebalanced from 50 per charge/level to 30/40/50 per charge/level
  • Patch 1.0.15
    • Devour
      • Maximum health gained from devouring from 100/150/200 to 75/125/175 per charge
  • Patch 2.0.17
    • Gutting Hook
      • No longer grab people on the way back
  • Patch 2.0.34
    • Attach Range now 128 units
      • This is a part of a global change to all melee heroes.
  • Patch 2.2.0
    • Health regenincreased from 0.25 to 1.25 health per second
      • This is a part of a global change to all melee heroes.
    • Cadaver Armor
      • Strength gain radius increased from 400 to 1150 units
  • Patch 2.5.8
    • Devour
      • Unbinds the target on impact (prevents Valkyrie's Courageous Leap cancels for instance)
      • Give assists properly if it did no damage
  • Patch 2.5.20
    • Health regen reduced from 1.25 to 1
      • This is a part of a global change to all melee heroes.
  • Patch 2.6.10
    • Devour
      • Manacost rescaled from 100/130/170 to 100/135/170