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| Demented Shaman | ||
|---|---|---|
| ||
| Level 1 Stats | ||
| Damage | 44-56 | |
| Health | 454 | |
| Mana | 312 | |
| Armor | 1.94 | |
| Move speed | 305 | |
| Attack type | Ranged (550) | |
| Attributes | ||
| Main attribute: Intelligence | ||
| Strength | 16 (+1.8) | |
| Agility | 21 (+1.8) | |
| Intelligence | 24 (+3) | |
| Other Info | ||
| Team | Hellbourne | |
| Role(s) | ||
| Dota Counterpart | ||
| Dazzle The Shadow Priest | ||
| Alt Avatars | ||
| More information | |
|---|---|
Lore
No greater shame has the Beast Horde than the Demented Shaman: one of their holiest priests, an initiate into their deepest secrets and greatest lore, who betrayed his people and turned to join the Hellbourne. He is a force of corruption and outrage, draining the life of the land to heal those who would destroy it and defeat those who would defend it.
Hero Abilities
Entangle
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 100 | 115 | 130 | 145 | Performs a mini-stun on target and slows its movement speed by 33 / 66 / 66 / 66%. After 1 / 2 / 3 / 3 seconds, applies Entangled to target for 7 seconds and stuns them for 0 / 0 / 1 / 1 second.
Entangled: 7 / 14 / 21 / 28 Physical damage per second |
| Cool Down | 15 | 13 | 11 | 9 | |
| Range | 600 | 600 | 600 | 600 | |
Unbreakable
| Type: Magic - Target: Target Ally Unit |
| The Shaman enchants a targeted allied unit with Unbreakable giving them bonus attack damage and coming back to life one time if killed during the duration. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 85 | 85 | 85 | 85 | Target allied hero is affected with Unbreakable (state) for 6 seconds. Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 125/200/275/350 health.
Unbreakable Effects +15/30/45/60 Damage Target allied hero is affected with Unbreakable (state) for 6 seconds. Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 125/200/275/350 health. Unbreakable is dispelled when it prevents the target's death. |
| Cool Down | 45 | 35 | 25 | 15 | |
| Range | 600 | 600 | 600 | 600 | |
Healing Wave
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 80 | 90 | 100 | 110 | Chains between the successively closest 3 / 3 / 4 / 5 targets, healing each for 80 / 100 / 120 / 140. Enemy units within a 180 radius of a healed target will take 80 / 100 / 120 / 140 Physical damage per target. |
| Cool Down | 12 | 10 | 8 | 6 | |
| Range | 600 | 600 | 600 | 600 | |
Storm Cloud (Thunderstorm Cloud)
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 100 | 100 | 100 | Applies Storm Shield to allies and Storm Strike to enemies in a 600 radius for 12 / 18 / 24 seconds.
Storm Shield: +1 Armour per charge. Adds 1 charge per second. This ability can be boosted by Staff of the Master. Staff Effect: |
| Cool Down | 40 | 40 | 40 | |
| Range | 2000 | 2000 | 2000 | |
| Radius | 600 | 600 | 600 |
Changelog
- Hero Added
- Patch 0.1.28
- Arcane Hide Reworked
- Range: 600
- Mana cost: 85
- Cool down: 12s
- On use:
- Applies Arcane Hide to target for 20 seconds with 3/4/5/6 charges
- Each time target is attacked, 1 charge is removed. Arcane Hide expires when no charges remain
- Effects: Reduces incoming attack damage by 50%
- Arcane Hide Reworked
- Patch 0.1.30
- Healing Wave
- Damage typed as Splash and Physical.
- Healing Wave
- Patch 0.1.36
- Arcane Hide
- Cooldown reduced from 12s to 10s
- Duration of the buff improved from 20s to 30s.
- Arcane Hide
- Patch 0.1.42
- Arcane Hide Reworked:
- Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.
- Arcane Hide is removed when no charges remain or after 400 damage has been absorbed.
- Effects: Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%
- Storm Cloud
- Boosted by Staff of the Master
- Arcane Hide Reworked:
- Patch 0.1.45
- Storm Cloud
- Now resets charges to 0 if it is refreshed on a target.
- Storm Cloud
- Patch 0.1.63
- Storm Cloud
- Radius now properly increased by Staff of the Master.
- Storm Cloud
- Patch 0.1.66
- Attack Range reduced from 600to 550.
- Storm Cloud
- Applies a charge instantly when used.
- Patch 0.3.0.2
- Base INT lowered from 27 to 24.
- STR Gain lowered from 1.9 to 1.8
- INT Gain lowered from 3.4an> to 3.0
- Base Damage rescaled from 41-59 to 44-56
- Entangle
- Snare now gives assists.
- Patch 2.0.14
- Arcane Hide removed and replaced with Unbreakable
- Unbreakable
- Target allied hero is affected with Unbreakable (state) for 6 seconds.
- Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 150/250/350/450 health
- Patch 2.5.12
- Unbreakerable
- Health restored reduced from 150/250/350/450 to 125/200/275/350
- Unbreakerable
- Patch 2.6.4
- STR Gain decreased from 1.85 to 1.8
- Unbreakable
- Cooldown increased from 15 to 45/35/25/15




