Demented Shaman

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Demented Shaman
File:DementedShaman.jpg
Level 1 Stats
Damage 44-56
Health 454
Mana 312
Armor 1.94
Move speed 305
Attack type Ranged (550)
Attributes
Main attribute: Intelligence
Strength 16 (+1.8)
Agility 21 (+1.8)
Intelligence 24 (+3)
Other Info
Team Hellbourne
Role(s)
Dota Counterpart
Dazzle The Shadow Priest
Alt Avatars


More information

Lore

No greater shame has the Beast Horde than the Demented Shaman: one of their holiest priests, an initiate into their deepest secrets and greatest lore, who betrayed his people and turned to join the Hellbourne. He is a force of corruption and outrage, draining the life of the land to heal those who would destroy it and defeat those who would defend it.

Hero Abilities

Entangle

File:Hero-Demented-Shaman-Ability1.png Type: Magic - Target: Target Position
The Shaman entangles a target enemy unit in vines, slowing its movement speed for a short duration and very briefly stunning it. The vines then tighten around the target unit, causing damage over time.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 100 115 130 145 Performs a mini-stun on target and slows its movement speed by 33 / 66 / 66 / 66%. After 1 / 2 / 3 / 3 seconds, applies Entangled to target for 7 seconds and stuns them for 0 / 0 / 1 / 1 second.

Entangled: 7 / 14 / 21 / 28 Physical damage per second

Cool Down 15 13 11 9
Range 600 600 600 600

Unbreakable

Type: Magic - Target: Target Ally Unit
The Shaman enchants a targeted allied unit with Unbreakable giving them bonus attack damage and coming back to life one time if killed during the duration.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 85 85 85 85 Target allied hero is affected with Unbreakable (state) for 6 seconds. Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 125/200/275/350 health.

Unbreakable Effects +15/30/45/60 Damage Target allied hero is affected with Unbreakable (state) for 6 seconds. Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 125/200/275/350 health.

Unbreakable is dispelled when it prevents the target's death.

Cool Down 45 35 25 15
Range 600 600 600 600

Healing Wave

File:Hero-Demented-Shaman-Ability3.png Type: Physical - Target: Target Organic Ally
The Shaman casts a healing wave that can bounce between multiple allied units. The healing wave absorbs life from the area surrounding the healed unit, damaging enemy units in the immediate area around a healed unit.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 80 90 100 110 Chains between the successively closest 3 / 3 / 4 / 5 targets, healing each for 80 / 100 / 120 / 140. Enemy units within a 180 radius of a healed target will take 80 / 100 / 120 / 140 Physical damage per target.
Cool Down 12 10 8 6
Range 600 600 600 600

Storm Cloud (Thunderstorm Cloud)

File:Hero-Demented-Shaman-Ability4.png Ability Type Magic - Target Type Target Position
The Shaman conjures a storm at a target location. All heroes within the radius of the storm when it first appears will be affected by it. Allied heroes will gain armor over time, while enemy heroes will lose armor over time.


Level 1 Level 2 Level 3 Effect
Mana Cost 100 100 100 Applies Storm Shield to allies and Storm Strike to enemies in a 600 radius for 12 / 18 / 24 seconds.

Storm Shield: +1 Armour per charge. Adds 1 charge per second.
Storm Strike: -1 Armour per charge. Adds 1 charge per second.

This ability can be boosted by Staff of the Master.

Staff Effect:
Increases duration of buff/debuff from 12 / 18 / 24 seconds to 18 / 24 / 30 seconds. Increases the radius of the cloud from 600 to 800 .

Cool Down 40 40 40
Range 2000 2000 2000
Radius 600 600 600


Changelog

    • Hero Added
  • Patch 0.1.28
    • Arcane Hide Reworked
      • Range: 600
      • Mana cost: 85
      • Cool down: 12s
      • On use:
        • Applies Arcane Hide to target for 20 seconds with 3/4/5/6 charges
        • Each time target is attacked, 1 charge is removed. Arcane Hide expires when no charges remain
        • Effects: Reduces incoming attack damage by 50%
  • Patch 0.1.30
    • Healing Wave
      • Damage typed as Splash and Physical.
  • Patch 0.1.36
    • Arcane Hide
      • Cooldown reduced from 12s to 10s
      • Duration of the buff improved from 20s to 30s.
  • Patch 0.1.42
    • Arcane Hide Reworked:
      • Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.
      • Arcane Hide is removed when no charges remain or after 400 damage has been absorbed.
      • Effects: Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%
    • Storm Cloud
  • Patch 0.1.45
    • Storm Cloud
      • Now resets charges to 0 if it is refreshed on a target.
  • Patch 0.1.66
    • Attack Range reduced from 600to 550.
    • Storm Cloud
      • Applies a charge instantly when used.
  • Patch 0.3.0.2
    • Base INT lowered from 27 to 24.
    • STR Gain lowered from 1.9 to 1.8
    • INT Gain lowered from 3.4an> to 3.0
    • Base Damage rescaled from 41-59 to 44-56
    • Entangle
      • Snare now gives assists.
  • Patch 2.0.14
    • Arcane Hide removed and replaced with Unbreakable
    • Unbreakable
      • Target allied hero is affected with Unbreakable (state) for 6 seconds.
      • Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 150/250/350/450 health
  • Patch 2.5.12
    • Unbreakerable
      • Health restored reduced from 150/250/350/450 to 125/200/275/350
  • Patch 2.6.4
    • STR Gain decreased from 1.85 to 1.8
    • Unbreakable
      • Cooldown increased from 15 to 45/35/25/15