Deadwood

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Deadwood
File:Deadwood.jpg
Level 1 Stats
Damage 56-61
Health 625
Mana 208
Armor 2.74
Move speed 300
Attack type melee (128)
Attributes
Main attribute: Strenth
Strength 25 (+2.7)
Agility 16 (+2.0)
Intelligence 16 (+1.5)
Other Info
Team Hellbourne
Role(s)

{{{roles}}}

Dota Counterpart
Unique to HoN
Alt Avatars


More information

Born of the cruelly tainted lands of Newerth, Deadwood is the undead husk of the first Keeper of the Forest. All around him, living things wilt, and he has little hesitation to destroy trees or use them as weapons. Despite seeking the destruction of Newerth, he still commands the incredible strength and natural powers of a forest guardian, thus combining the cruelty of the Hellbourne with the powers that once belonged only to the Beast Horde.

Hero Abilities

Rotten Grasp

Type: Magic - Target: Enemy Unit
Calling upon the deep corruption underground, Deadwood can root anyone standing in the targeted area after a short delay.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 120 120 120 120 After a 2 second delay, applies Rotten Grasp to all enemies in the radius or who walk into the radius. Effect lasts 1.5/2/2.5/3 seconds.

The effect during the delay is stealthed.

Rotten Grasp Effect -1/-2/-3/-4 Armor 100 Magic damage per second

Cool Down 13 13 13 13
Range 1300 1300 1300 1300

Uproot

Type: Physical - Target: Unit, Trees
Deadwood can turn any tree into a weapon by simply tearing it out of the ground. While holding a tree, he can throw it at an enemy, mini-stunning and snaring them.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 30 30 30 30 Picks up the target tree, getting +15/30/45/60 damage for 5 attacks.

This skill turns into Oakbolt while you're holding a tree.

Cool Down 15 15 15 15
Range 100 100 100 100

Oakbolt

Type: Physical - Target: Enemy Units and trees
While holding a tree, he can throw it at an enemy, mini-stunning and snaring them.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost N/A N/A N/A N/A Throws your tress at the target enemy, stunning them for 0.1seconds. Deals 30/60/90/120 pysical damage and applies Son of Birch for 1.5/2/2.5//3 seconds

Son of a Birch Effects 75% Movement Slow, decreasing over 1.5/2/2.5/3 seconds.

Cool Down N/A N/A N/A N/A
Range 650 650 650 650

Clearcutting

Type: N/A - Target: Self
Deadwood, not known for his love of nature, can gain the ability to destroy trees he walks through. Empowered by the destruction he caused, Deadwood gains movement speed, attack speed, and slow resistance when destroying trees.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 50 50 50 50 Applies Clearcutting to self for 12/14/16/18 seconds. Any tree run through and killed grants one charge. Maximum of 1/2/3/4 charges.

Clearcutting Effect +3% Movement Speed per charge +15 Attack Speed per charge Treewalking +25% Slow Resistance per charge

Cool Down 25 25 25 25
Range N/A N/A N/A N/A


Willowmaker

Ability Type Physical - Target Type Enemy Units
An ageless and powerful force, Deadwood uses his stump arm to punch an enemy, dealing massive damage and lowering the targets strength.


Level 1 Level 2 Level 3 Effect
Mana Cost 100 150 200 Deals 350/650/950 Physical damage and stuns the target for 1.5 seconds.

Lowers total strength by 20% 35% Movespeed Slow

Cool Down 85 75 65
Range 150 150 150
Radius N/A N/A N/A

Changelog

  • Patch 0.1.62
    • Rotten Grasp
      • Triggers after 1.5s instead of 2.5s.
      • Reduces armor of targets it hits by 2/3/4/5.
    • Uproot
      • Cast time removed.
    • Clearcutting
      • Lasts 12/14/16/18s.
    • Willowmaker
      • Strength reduction state applies behind the target slows movement speed by 80% for 1s, and 35% for the rest of the duration.
  • Patch 0.1.63
    • Rotten Grasp
      • Armor debuff reduced from -2/3/4/5 to -1/2/3/4 armor.
      • Short cast time added
    • Oakbolt
      • Initial slow reduced from 80% to 60%.
      • The log charges are now consumed if throwing the log is blocked by nullstone.
      • Log can no longer be thrown at couriers.
    • Willowmaker
      • Can no longer target the ground.
  • Patch 0.1.66
    • Base Armor lowered from 4.24 to 1.24
    • Intelligence Gain reduced from 1.9 to 1.5.
    • Rotten Grasp
      • Range reduced from 1500 to 1300.
    • Oakbolt
      • Slow now decreases linearly.
  • Patch 0.3.0.2
    • Base Strength lowered from 25 to 23
    • Strength Gain lowered from 3.0 to 2.7.
    • Agility Gain increased from 1.6 to 2.0
    • Base Armor increased from 1.24 to 2.24
    • Oakbolt
      • Max slow increased from 60% to 75%
      • Slow duration increased from 3s to 1.5/2/2.5/3s at all levels
      • Projectile speed increased from 1000 to 1200.
    • Willowmaker
      • Cooldown now 85/75/65s
      • Cast point lowered from 750ms to 500ms
      • Damage rescaled from 400/600/800 to 350/650/950.
      • Strength debuff reduced to 20% at all levels on main target only.
      • Stun duration increased from 1s to 1.5s.
  • Patch 1.0.1
    • Uproot
      • Mana Cost decreased from 60 to 30.
      • Charges rescaled from 5/6/7/8 to 5 at all levels.
    • Willowmaker
      • Cast time 100ms faster.
  • Patch 1.0.3
    • Base Strength increased from 23 to 25.
    • Base Armor increased from 2.24 to 2.74.
    • Uproot
      • (Purge) creeps will no longer dispel charges.
  • Patch 1.0.17
    • Willowmaker
      • Slow is now linear in how it decreases instead of down-up-down weirdness
  • Patch 2.0.34
    • Attach Range now 128 units
      • This is a part of a global change to all melee heroes.
  • Patch 2.2.0
    • Health regenincreased from 0.25 to 1.25 health per second
      • This is a part of a global change to all melee heroes.
  • Patch 2.5.20
    • Health regen reduced from 1.25 to 1
      • This is a part of a global change to all melee heroes.
  • Patch 2.6.22
    • Rotten Grasp
      • Duration rescaled from 1/1.7/2.3/3 to 1.5/2/2.5/3