Corrupted Disciple

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Corrupted Disciple
File:Hero-Corrupted-Disciple.png
Level 1 Stats
Damage 44-48
Health 511
Mana 247
Armor 2.1
Move speed 290
Attack type Ranged (475)
Attributes
Main attribute: Agility
Strength 19 (+1.9)
Agility 22 (+2.8)
Intelligence 19 (+1.8)
Other Info
Team Hellbourne
Role(s)
Dota Counterpart
Razor The Lightning Revenant
Alt Avatars


More information

Hero Abilities

Electric Tide

Type: Magic - Target: Self Position
The Corrupted Disciple unleashes an Electric Tide from his Orb, dealing damage to everyone around himself as the Tide expands and contracts.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 125 125 125 125 Deals 40/60/80/100 to 70/105/140/175 Magic damage to enemies who get hit by the moving Tide. Enemies take more damage the further away they are and damage is dealt on both expansion and contraction of the Tide.
Cool Down 16 16 16 16
Range N/A N/A N/A N/A

Corrupted Conduit

Type: Magic - Target: Target Unit (Enemy Heroes)
The Corrupted Disciple links himself with an enemy, draining their damage while enhancing his own. The Disciple gains vision of any enemy he is draining.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 50 50 50 50 Applies Corrupted Conduit (Enemy) to targeted Enemy Hero and Corrupted Conduit (Self) to yourself, linking both together and adding one charge per second.


The link is broken if the enemy moves more then 700 units away from the Disciple, if the Disciple loses sight of him, or 50/100/150/200 total damage is drained.
The lost or bonus damage is retained for 13 seconds after the link is broken.
Grants 800 AOE Clearvision on the target while draining.
Corrupted Conduit (Self): +5/10/15/20 Damage per charge

Cool Down 45 40 35 30
Range 600 600 600 600

Static Discharge

Type: Passive - Target: N/A
The Corrupted Disciple's Orb charges his body with electricity, enhancing his movement speed while shocking enemies who try to cast spells on him.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost N/A N/A N/A N/A Passive Bonuses: +3/6/9/12% Movement Speed



Applies Static Discharge and deals 40/60/80/100 Magic damage to enemies who cast direct spells on the Disciple. 80% movement speed slow, decreasing over 0.3/0.6/0.9/1.2 seconds.

Cool Down N/A N/A N/A N/A
Range N/A N/A N/A N/A

Overload

Ability Type Physical - Target Type Self Position
The Corrupted Disciple overloads his armor with electricity, jolting the lowest health target around him repeatedly, lowering its armor in the process.


Level 1 Level 2 Level 3 Effect
Mana Cost 100 100 100 Shoots a jolt every 0.8/0.7/0.6 seconds that does 37.5/50/62.5 Physical damage to the lowest health target in a 525 area around the Disciple.


Applies Jolted for 3 seconds to the targeted unit. Adds a charge to Jolted every time the same unit is hit.
Overload lasts 20 seconds.
Jolted Effects: -1 Armor per charge

Cool Down 80 70 60
Range N/A N/A N/A
Radius N/A N/A N/A

Changelog

  • Patch 0.1.52
    • Attack Range decreased from 550 to 475
    • Projectile Speed decreased from 5000 to 2000.
    • Electric Tide
      • Now grants clearvision (flying vision) around Disciple for 4s.
    • Overload
      • No longer hits units in the fog of war or in stealth, or Kongor.
      • No longer insta-kills Arachna's Spiderling.
  • Patch 0.1.53
    • Overload
      • No longer targets runes.
    • Static Discharge
      • No longer triggers projectile based (AoE) abilities like Armadon's Spines.
  • Patch 0.1.63
    • Base Strength reduced from 21 to 19.
    • Movespeed lowered from 295 to 290.
    • Corrupted Conduit
      • Grants vision 800 units around the target as long as the debuff is active.
    • Electric Tide
      • Continues to do damage on return if Disciple is killed.
  • Patch 0.1.66
    • Overload
      • Applies the -1 armor on the first hit .
  • Patch 0.3.5
    • Base damage decreased from 44-52 to 44-48.
  • Patch 2.0.14
    • Movespeed increased from 290 to 300
    • Agility Gain per level increased from 2.5 to 2.8
  • Patch 2.1.0
    • Overload
      • Duration lowered from 20/25/30s to 20/20/20s
  • Patch 2.5.8
    • Corrupted Conduit
      • Manacost increased from 20/30/40/50 to 50/50/50/50
  • Patch 2.6.10
    • Overload
      • Shoots a jolt every 0.85/0.75/0.65s to 0.8/0.7/0.6s