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| Corrupted Disciple | ||
|---|---|---|
| ||
| Level 1 Stats | ||
| Damage | 44-48 | |
| Health | 511 | |
| Mana | 247 | |
| Armor | 2.1 | |
| Move speed | 290 | |
| Attack type | Ranged (475) | |
| Attributes | ||
| Main attribute: Agility | ||
| Strength | 19 (+1.9) | |
| Agility | 22 (+2.8) | |
| Intelligence | 19 (+1.8) | |
| Other Info | ||
| Team | Hellbourne | |
| Role(s) | ||
| Dota Counterpart | ||
| Razor The Lightning Revenant | ||
| Alt Avatars | ||
| More information | |
|---|---|
Hero Abilities
Electric Tide
| Type: Magic - Target: Self Position |
| The Corrupted Disciple unleashes an Electric Tide from his Orb, dealing damage to everyone around himself as the Tide expands and contracts. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 125 | 125 | 125 | 125 | Deals 40/60/80/100 to 70/105/140/175 Magic damage to enemies who get hit by the moving Tide. Enemies take more damage the further away they are and damage is dealt on both expansion and contraction of the Tide. |
| Cool Down | 16 | 16 | 16 | 16 | |
| Range | N/A | N/A | N/A | N/A | |
Corrupted Conduit
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 50 | 50 | 50 | 50 | Applies Corrupted Conduit (Enemy) to targeted Enemy Hero and Corrupted Conduit (Self) to yourself, linking both together and adding one charge per second.
|
| Cool Down | 45 | 40 | 35 | 30 | |
| Range | 600 | 600 | 600 | 600 | |
Static Discharge
| Type: Passive - Target: N/A |
| The Corrupted Disciple's Orb charges his body with electricity, enhancing his movement speed while shocking enemies who try to cast spells on him. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | N/A | N/A | N/A | N/A | Passive Bonuses: +3/6/9/12% Movement Speed
|
| Cool Down | N/A | N/A | N/A | N/A | |
| Range | N/A | N/A | N/A | N/A | |
Overload
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 100 | 100 | 100 | Shoots a jolt every 0.8/0.7/0.6 seconds that does 37.5/50/62.5 Physical damage to the lowest health target in a 525 area around the Disciple.
|
| Cool Down | 80 | 70 | 60 | |
| Range | N/A | N/A | N/A | |
| Radius | N/A | N/A | N/A |
Changelog
- Patch 0.1.51
- Hero Added
- Patch 0.1.52
- Attack Range decreased from 550 to 475
- Projectile Speed decreased from 5000 to 2000.
- Electric Tide
- Now grants clearvision (flying vision) around Disciple for 4s.
- Overload
- No longer hits units in the fog of war or in stealth, or Kongor.
- No longer insta-kills Arachna's Spiderling.
- Patch 0.1.53
- Overload
- No longer targets runes.
- Static Discharge
- No longer triggers projectile based (AoE) abilities like Armadon's Spines.
- Overload
- Patch 0.1.61
- Overload no longer instantly kills gadgets.
- Patch 0.1.63
- Base Strength reduced from 21 to 19.
- Movespeed lowered from 295 to 290.
- Corrupted Conduit
- Grants vision 800 units around the target as long as the debuff is active.
- Electric Tide
- Continues to do damage on return if Disciple is killed.
- Patch 0.1.66
- Overload
- Applies the -1 armor on the first hit .
- Overload
- Patch 0.3.0.2
- Base damage lowered from 44-57 to 44-52.
- Patch 0.3.5
- Base damage decreased from 44-52 to 44-48.
- Patch 2.0.14
- Movespeed increased from 290 to 300
- Agility Gain per level increased from 2.5 to 2.8
- Patch 2.1.0
- Overload
- Duration lowered from 20/25/30s to 20/20/20s
- Overload
- Patch 2.5.8
- Corrupted Conduit
- Manacost increased from 20/30/40/50 to 50/50/50/50
- Corrupted Conduit
- Patch 2.6.10
- Overload
- Shoots a jolt every 0.85/0.75/0.65s to 0.8/0.7/0.6s
- Overload




