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| Bubbles | ||
|---|---|---|
| ||
| Level 1 Stats | ||
| Damage | 45-50 | |
| Health | 435 | |
| Mana | 325 | |
| Armor | 2.52 | |
| Move speed | 295 | |
| Attack type | Ranged (550) | |
| Attributes | ||
| Main attribute: Intelligence | ||
| Strength | 15 (+1.7) | |
| Agility | 22 (+1.7) | |
| Intelligence | 25 (+2.4) | |
| Other Info | ||
| Team | Legion | |
| Role(s) | ||
| Dota Counterpart | ||
| Puck The Faerie Dragon | ||
| Alt Avatars | ||
| More information | |
|---|---|
Hero Abilities
Shell Surf
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 150 | 150 | 150 | 150 | Throws the shell in the target direction, damaging all enemies in the radius for 70 / 140 / 210 / 280 Magic damage.
Using this ability again while the shell is in mid-flight will teleport self to the shell's current location. This ability does NOT disjoint the incoming projectiles. |
| Cool Down | 15 | 15 | 15 | 15 | |
| Range | 1800 | 1800 | 1800 | 1800 | |
Song of the Sea
| Type: Magic - Target: Self Position |
| Bubbles plays a resounding note on his conch, damaging and silencing any foes unlucky enough to be near. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 100 | 110 | 120 | 130 | Deals 60 / 120 / 180 / 240 Magic damage to all enemy units in the 400 radius and applies Muted for .1 / 1 / 2 / 3 seconds.
Muted: Target is silenced. |
| Cool Down | 20 | 20 | 20 | 20 | |
| Range | Self Position | Self Position | Self Position | Self Position | |
Take Cover
| Type: Magic - Target: Target Self |
| Bubbles retreats into his enchanted shell, becoming impervious to all forms of attack, whether magical or mundane. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 50 | 40 | 30 | 20 | Grants invulnerability to all damage for duration of channel. Can be toggled to auto-cast by right clicking. When set to auto-cast, this skill will automatically be used when Bubbles takes non-DOT damage, preventing that damage from being dealt. The automatic use will not trigger if Bubbles becomes stunned or silenced. Channeling durations: .25/1/1.75/2.5 |
| Cool Down | 6 | 6 | 6 | 6 | |
| Range | Self Target | Self Target | Self Target | Self Target | |
Kelp Field
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 100 | 150 | 200 | All enemy heroes in the radius take 100 / 150 / 200 Magic damage and are stunned for .5 seconds instantly. If they move more than 600 units away from the center of the effect, they are stunned for 1.5 / 2.25 / 3 seconds and take an additional 100 / 150 / 200 Magic damage. Lasts 5 seconds. |
| Cool Down | 85 | 85 | 85 | |
| Range | 750 | 750 | 750 | |
| Radius | 400 | 400 | 400 |
Changelog
- Patch 1.0.1
- Hero Added
- Patch 1.0.2
- Taking Cover
- Can now Teleport with Shell Surf while activated.
- Now triggers off tower hits.
- Kelp Field
- Initial Radius reduced from 600 to 400
- Taking Cover
- Patch 1.0.3
- Shell Surf
- Vision increased from 600 to 800 units.
- Grants vision for 3.4s if it travels max distance.
- Song of the Sea
- Now hits invisible and fogged units.
- Take Cover
- No longer perplexes.
- Kelp Field
- No longer damages or stuns Magic Immune Units.
- Shell Surf
- Patch 1.0.5
- Take Cover
- When toggled on, will now automatically be used if the source of damage is owned by an enemy hero (enemy pets/gadgets will trigger it)
- Take Cover
- Patch 1.0.7
- Base Damage increased from 38-49 to 45-50
- Shell Surf
- Will leave vision behind properly when teleported to that spot
- Shell Speed increased from 600 to 850
- Will still only go a max of 1800 units, timer updated accordingly
- Patch 1.0.15
- Shell Surf
- Now disjoints
- Shell Surf
- Patch 2.0.30
- Take Cover
- Duration reduced from 0.75/1.5/2.25/3s to 0.25/1/1.75/2.5s
- This means no risk-free Portal Key after Take Cover
- Duration reduced from 0.75/1.5/2.25/3s to 0.25/1/1.75/2.5s
- Take Cover
- Patch 2.1.8
- Take Cover
- Duration rescaled from 0.25/1/1.75/2.5s to 0.5/1.00/1.75/2.5s
- Take Cover
- Patch 2.2.4
- Fixed Shell Surf hitting units behind him
- Patch 2.5.8
- Shell Surf
- Now spawns 50 units closer to him so it hits units right in front of him
- Fixed Kelp Field from playing in fog
- Shell Surf
- Patch 2.5.12
- Night Vision reduced from 1200 to 800




