Blacksmith

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Blacksmith
File:Blacksmith.jpg
Level 1 Stats
Damage 56-62
Health 587
Mana 247
Armor 3.96
Move speed 295
Attack type Melee (128)
Attributes
Main attribute: Intelligence
Strength 23 (+3.2)
Agility 14 (+1.5)
Intelligence 19 (+2.1)
Other Info
Team Legion
Role(s)

ganker

Dota Counterpart
Aggron Stonebreaker The Ogre Magi
Alt Avatars


More information

Hero Abilities

Fireball

File:Hero-Blacksmith-Ability1.png Type: Magic - Target: Target Enemy
Hurls a scorching fireball at target opponent, both damaging and stunning them.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 75 85 95 105 Deals 100/150/200/275 Magic damage and stuns target for 1.5 seconds.
Cool Down 12 12 12 12
Range 600 600 600 600

Flaming Hammer

File:Hero-Blacksmith-Ability2.png Type: Magic - Target: Enemy Units
The Blacksmith throws a flaming hammer at a target enemy, which explodes on impact. The explosion causes the target to burn, taking damage over time, slowing their movement speed, and reducing their magic armor.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 95 110 125 140 Applies Flaming Hammer to target for 7.5 seconds.

Flaming Hammer Effects 15/20/25/30% Movement Slow 10/20/30/40 Magic damage per second -1/-2/-3/-4 Magic Armor, decreasing to 0 over duration

Cool Down 15 15 15 15
Range 700 700 700 700

Frenzy

File:Hero-Blacksmith-Ability3.png Type: Magic - Target: Ally Unit
The Blacksmith uses his control over fire to motivate an ally the best way he knows how: with heat! Starts a non-harmful blaze on a friendly unit that increases attack speed, movement speed, and cast speed.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 75 75 75 75 Applies Frenzy to target for 30 seconds.

Frenzy Effects +20/30/40/50 Attack Speed +6/9/12/15% Movement Speed +7/14/21/28 Cast Speed

Cool Down 20 20 20 20
Range 600 600 600 600

Chaotic Flames

File:Hero-Blacksmith-Ability4.png Ability Type N/A - Target Type Passive
The Blacksmith is experienced at gambling with fire, increasing the power of his other spells. When casting his other spells, he has a chance to achieve a much more powerful result.


Level 1 Level 2 Level 3 Effect
Mana Cost N/A N/A N/A Fireball:

- When cast, has a 25/40/50% chance to impact at least twice, 0/20/25% chance to impact at least three times, 0/0/12.5% chance to impact four times. - Decreases cooldown by 2/4/6 seconds.

Flaming Hammer: - Increases radius by 100/200/300 per level.

Frenzy: - When cast, has a 25/40/50% chance to cast twice, 0/20/25% chance to cast three times, 0/0/12.5% chance to cast four times. - Reduces cooldown by 5/10/15 seconds.

Cool Down N/A N/A N/A
Range N/A N/A N/A
Radius N/A N/A N/A

Changelog

    • Hero Added
  • Patch 0.1.30
    • Chaotic Flames
      • Interactions with Fireball:
        • Lv.1: 25% chance for a 2x cast
        • Lv.2: 40% chance for at least a 2x cast, with a 20% chance to become a 3x cast
        • Lv.3: 50% chance for at least a 2x cast, with a 25% chance to become at least a 3x cast or 12.5% chance to become a 4x cast
      • Fireball Mana Cost increased by 30/80/110
      • No longer boosted by Staff of the Master
  • Patch 0.1.47
    • Multicast impacts of Fireball hit consecutively, not simultaneously.
  • Patch 0.1.63
    • 4x Multicast impacts of Fireball cause a mushroom cloud explosion.
    • Base intelligence increased from 17 to 19
    • Intelligence gain increased from 1.9 to 2.1
  • Patch 0.1.65
    • Flaming Hammer
      • Slow increased from 10/15/20/25% to 15/20/25/30%
      • Target(s) Magic Armour lowered by 2/3/4/5
  • Patch 0.1.66
    • Flaming Hammer
      • Magic armor reduction decreased from -2/3/4/5 to -1/2/3/4.
  • Patch 0.3.0.2
    • Base armor lowered from 4.96 to 3.96.
    • Base damage lowered from 58-64 to 54-60
    • Flaming Hammer
      • Projectile speed lowered from 1100 to 800
      • -magic armor tapers to 0 over duration after the 1s
      • Base mana cost increased from 95/105/115/125 to 95/110/125/140.
  • Patch 1.0.7
    • Flaming Hammer
      • Projectile Speed increased from 800 to 950
  • Patch 2.0.14
    • Fireball
      • Cooldown reduced from 15s to 12s
    • Flaming Hammer
      • Projectile Speed increased from 950 to 1200
    • Chaotic Flames
      • Fireball Cooldown Reduction decreased from 3/6/9s to 2/4/6s
  • Patch 2.0.34
    • Attach Range now 128 units
      • This is a part of a global change to all melee heroes.
  • Patch 2.2.0
    • Health regenincreased from 0.25 to 1.25 health per second
      • This is a part of a global change to all melee heroes.
  • Patch 2.5.20
    • Health regen reduced from 1.25 to 1
      • This is a part of a global change to all melee heroes.
  • Patch 2.6.4
    • AGI Gain decreased from 1.55 to 1.5
    • Fireball
      • Damage increased from 75/125/175/275 to 100/150/200/275
    • Flaming Hammer
      • Now has a constant AoE of 100 without Chaotic Flames
        • Increases to 200/300/400 with Chaotic Flames
    • Frenzy
      • Multicasts will prioritize Heroes correctly