Behemoth
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| Behemoth | ||
|---|---|---|
| ||
| Level 1 Stats | ||
| Damage | 45-56 | |
| Health | 568 | |
| Mana | 208 | |
| Armor | 2.68 | |
| Move speed | 300 | |
| Attack type | Melee (128) | |
| Attributes | ||
| Main attribute: Strength | ||
| Strength | 22 (+2.5) | |
| Agility | 12 (+1.4) | |
| Intelligence | 16 (+1.8) | |
| Other Info | ||
| Team | Legion | |
| Role(s) | ||
| Dota Counterpart | ||
| Raigor Stonehoof The Earthshaker | ||
| Alt Avatars | ||
| More information | |
|---|---|
Background Story
Earth-shakers and wall-breakers, Behemoths march across the battlefield wielding uprooted trees with deadly force. The sheer force of their attacks brings enemies to their knees, where powerful blows make short work of them. Of all the Beasts, none are so mighty as these noble creatures, nor any so willing to stand between the daemons and their friends.
Skills
Fissure
| Type: Magic - Target: Target Dual |
| With a mighty slam of his tree trunk, the Behemoth rips the earth apart, damaging and stunning enemies in front of him and leaving an impassable mound of terrain. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 125 | 140 | 155 | 170 | Deals 125/175/225/275 Magic damage to each target in a line and stuns them for 1/1.25/1.5/1.75 second(s). Leaves impassable mound of terrain for 6.5/7/7.5/8 seconds. |
| Cool Down | 15 | 15 | 15 | 15 | |
| Range | 1200 | 1200 | 1200 | 1200 | |
Enrage
| Type: Magic - Target: Self |
| The Behemoth unleashes his anger, causing his next attack to have increased damage. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | 50 | 50 | 50 | 50 | Applies Enraged to self for 14 seconds or until your next attack.
Enraged Effects +50/100/150/200% Base Damage |
| Cool Down | 7 | 6 | 5 | 4 | |
| Range | N/A | N/A | N/A | N/A | |
Heavyweight
| Type: Magic - Target: N/A |
| Causes the Behemoth to shake the earth with each spell he casts, dealing damage and stunning nearby opponents. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | N/A | N/A | N/A | N/A | On Ability Activation
Deals 25/55/85/115 Magic damage and stuns for 0.6/0.9/1.2/1.5 seconds in 280 radius around self. |
| Cool Down | N/A | N/A | N/A | N/A | |
| Range | N/A | N/A | N/A | N/A | |
Shockwave
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | 145 | 205 | 265 | Deals 200/275/350 Superior Magic damage to enemy units in a 500 radius around self. Deals 35/45/55 additional Magic damage for each additional enemy unit in range. |
| Cool Down | 150 | 130 | 110 | |
| Range | N/A | N/A | N/A | |
| Radius | 500 | 500 | 500 |
Changelog
- Hero Added
- Patch 0.1.18
- Fissure
- Wall Duration reduced from 10s to 8s
- Fissure
- Patch 0.1.23
- Fissure
- Cast time lowered, size and placement tweaked.
- Enrage
- Impact time delayeed by 400ms
- Shockwave
- Impact Time lowered by 200s
- Total Cast Time lowered by 300ms.
- Fissure
- Patch 0.1.39
- Fixed fissure not impacting units on higher level terrain or near Behemoth.
- Patch 0.1.41
- Enrage
- Cast Impact Time increased from 0.5s to 0.69s.
- Shockwave
- Cast impact time decreased from 0.3s to 0s.
- Magic immune targets cause shockwave to trigger an additional wave of damage.
- Enrage
- Patch 0.1.45
- Shockwave
- Damage for corpses decreased to 50%
- Shockwave
- Patch 0.1.47
- Movespeed increased from 290 to 300.
- Patch 0.1.54
- Fissure
- Can now target players, not just a position on the ground.
- Fissure
- Patch 1.0.3
- Shockwave
- The initial 200/275/350 damage is now Superior Magic.
- Shockwave
- Patch 1.0.5
- Shockwave
- No longer hits couriers
- Shockwave
- Patch 2.0.30:
- Heavy Weight
- Damage rescaled from 25/45/75/115 to 25/55/85/115
- Stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Shockwave
- Magic damage for additional units decreased from 35/45/65 to 35/45/55
- Magic damage from corpses removed
- Heavy Weight
- Patch 2.0.34
- Attach Range now 128 units
- This is a part of a global change to all melee heroes.
- Attach Range now 128 units
- Patch 2.2.0
- Health regen increased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
- Fissure
- Duration changed decreased from 8s to 5/6/7/8s
- Enrage
- Cooldown lowered from 7s to 7/6/5/4s.
- Health regen increased from 0.25 to 1.25 health per second
- Patch 2.5.12
- Fissure
- Duration increased from 5/6/7/8s to 6.5/7/7.5/8s
- Fissure
- Patch 2.5.20
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Health regen reduced from 1.25 to 1




