Behemoth

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Behemoth
File:Hero-Behemoth.png
Level 1 Stats
Damage 45-56
Health 568
Mana 208
Armor 2.68
Move speed 300
Attack type Melee (128)
Attributes
Main attribute: Strength
Strength 22 (+2.5)
Agility 12 (+1.4)
Intelligence 16 (+1.8)
Other Info
Team Legion
Role(s)
Dota Counterpart
Raigor Stonehoof The Earthshaker
Alt Avatars


More information

Background Story

Earth-shakers and wall-breakers, Behemoths march across the battlefield wielding uprooted trees with deadly force. The sheer force of their attacks brings enemies to their knees, where powerful blows make short work of them. Of all the Beasts, none are so mighty as these noble creatures, nor any so willing to stand between the daemons and their friends.

Skills

Fissure

Type: Magic - Target: Target Dual
With a mighty slam of his tree trunk, the Behemoth rips the earth apart, damaging and stunning enemies in front of him and leaving an impassable mound of terrain.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 125 140 155 170 Deals 125/175/225/275 Magic damage to each target in a line and stuns them for 1/1.25/1.5/1.75 second(s). Leaves impassable mound of terrain for 6.5/7/7.5/8 seconds.
Cool Down 15 15 15 15
Range 1200 1200 1200 1200

Enrage

Type: Magic - Target: Self
The Behemoth unleashes his anger, causing his next attack to have increased damage.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost 50 50 50 50 Applies Enraged to self for 14 seconds or until your next attack.

Enraged Effects +50/100/150/200% Base Damage

Cool Down 7 6 5 4
Range N/A N/A N/A N/A

Heavyweight

Type: Magic - Target: N/A
Causes the Behemoth to shake the earth with each spell he casts, dealing damage and stunning nearby opponents.


Level 1 Level 2 Level 3 Level 4 Effect
Mana Cost N/A N/A N/A N/A On Ability Activation

Deals 25/55/85/115 Magic damage and stuns for 0.6/0.9/1.2/1.5 seconds in 280 radius around self.

Cool Down N/A N/A N/A N/A
Range N/A N/A N/A N/A

Shockwave

Ability Type Magic - Target Type Self Position
The Behemoth slams the ground with all his might, causing a devastating shockwave around him. The shockwave ricochets off nearby enemies, effectively increasing the damage dealt based on the number of nearby enemy units.


Level 1 Level 2 Level 3 Effect
Mana Cost 145 205 265 Deals 200/275/350 Superior Magic damage to enemy units in a 500 radius around self. Deals 35/45/55 additional Magic damage for each additional enemy unit in range.
Cool Down 150 130 110
Range N/A N/A N/A
Radius 500 500 500

Changelog

    • Hero Added
  • Patch 0.1.18
    • Fissure
      • Wall Duration reduced from 10s to 8s
  • Patch 0.1.23
    • Fissure
      • Cast time lowered, size and placement tweaked.
    • Enrage
      • Impact time delayeed by 400ms
    • Shockwave
      • Impact Time lowered by 200s
      • Total Cast Time lowered by 300ms.
  • Patch 0.1.39
    • Fixed fissure not impacting units on higher level terrain or near Behemoth.
  • Patch 0.1.41
    • Enrage
      • Cast Impact Time increased from 0.5s to 0.69s.
    • Shockwave
      • Cast impact time decreased from 0.3s to 0s.
      • Magic immune targets cause shockwave to trigger an additional wave of damage.
  • Patch 0.1.45
    • Shockwave
      • Damage for corpses decreased to 50%
  • Patch 0.1.47
    • Movespeed increased from 290 to 300.
  • Patch 0.1.54
    • Fissure
      • Can now target players, not just a position on the ground.
  • Patch 1.0.3
    • Shockwave
      • The initial 200/275/350 damage is now Superior Magic.
  • Patch 1.0.5
    • Shockwave
      • No longer hits couriers
  • Patch 2.0.30:
    • Heavy Weight
      • Damage rescaled from 25/45/75/115 to 25/55/85/115
      • Stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
    • Shockwave
      • Magic damage for additional units decreased from 35/45/65 to 35/45/55
      • Magic damage from corpses removed
  • Patch 2.0.34
    • Attach Range now 128 units
      • This is a part of a global change to all melee heroes.
  • Patch 2.2.0
    • Health regen increased from 0.25 to 1.25 health per second
      • This is a part of a global change to all melee heroes.
    • Fissure
      • Duration changed decreased from 8s to 5/6/7/8s
    • Enrage
      • Cooldown lowered from 7s to 7/6/5/4s.
  • Patch 2.5.12
    • Fissure
      • Duration increased from 5/6/7/8s to 6.5/7/7.5/8s
  • Patch 2.5.20
    • Health regen reduced from 1.25 to 1
      • This is a part of a global change to all melee heroes.