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| Amun-Ra | ||
|---|---|---|
| | ||
| Level 1 Stats | ||
| Damage | 54-60 | |
| Health | 549 | |
| Mana | 195 | |
| Armor | 1.02 | |
| Move speed | 290 | |
| Attack type | Melee (128) | |
| Attributes | ||
| Main attribute: Strength | ||
| Strength | 21 (+2.5) | |
| Agility | 18 (+2.0) | |
| Intelligence | 15 (+1.5) | |
| Other Info | ||
| Team | Hellbourne | |
| Role(s)
{{{roles}}} | ||
| Dota Counterpart | ||
| Unique to HoN
Shares similarities with Huskar and Leoric | ||
| Alt Avatars | ||
| More information | |
|---|---|
Background Story
The corrupted disciples of Sol harnessed the errant energies of the sun, and from that culmination of twisted nether emerged the ancient daemon god Amun-Ra, abomination of all that is light and holy. Fused together by black fire and fury, this immortal construct threatens to raze the lands with every burning step, defiling everything he touches with heretical fervor.
Skills
Path of Destruction
| Type: Magic - Target: Target Position |
| Costs 15% Max Health to cast.
Create a path of flames in front of you culminating in a meteor. While on the path, you may walk through anything. Enemies struck by the meteor are damaged and stunned while you gain movement speed. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | N/A | N/A | N/A | N/A | Activation
The meteor inflicts a 1 second stun and 110/180/250/320 Magic Damage on enemies. Amun-Ra is healed for 5% Max health per enemy hero impacted. If Amun-Ra is struck by meteor, he gains 20/40/60/80 Movement Speed for 6 seconds and 5% Max Health. |
| Cool Down | 12 | 11 | 10 | 9 | |
| Range | 600 | 600 | 600 | 600 | |
Ignite
| Type: Magic - Target: Self Position |
| Costs 12% Max Health on impact.
Amun-Ra lights himself on fire, exploding after 1.5 seconds, damaging and slowing nearby enemies. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | N/A | N/A | N/A | N/A | Activation
1.5 seconds after use, enemies hit by the explosion receive 80/120/160/200 + 6% of Amun-Ra's Ma x Health in Magic Damage and -12/18/24/32% tapering Movement Speed for 3 seconds |
| Cool Down | 12 | 10 | 8 | 6 | |
| Range | N/A | N/A | N/A | N/A | |
Ashes to Ashes
| Type: Passive - Target: Self Position |
| 1/2/3/4 passive Health regeneration.
Ra passively gains bonuses based on how much hero damage he's taken recently, up to:
One charge per 10 pre-mitigation damage. |
| Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
| Mana Cost | N/A | N/A | N/A | N/A | Ra passively gains bonuses based on how much hero damage he's taken recently, up to:
One charge per 10 pre-mitigation damage. Every charge gets removed again after 4 seconds. 1/2/3/4 Passive Health regeneration |
| Cool Down | N/A | N/A | N/A | N/A | |
| Range | N/A | N/A | N/A | N/A | |
Pyroclasmic Rebirth
| Ability Type Passive - Target Type Self |
| Requires 50% Max Mana for activation. |
| Level 1 | Level 2 | Level 3 | Effect | |
| Mana Cost | N/A | N/A | N/A | On death, Amun-Ra will reborn with 50% Health, triggering Ignite as he spawns. He deals 10/20/30% Extra Damage for 10 seconds after respawning. |
| Cool Down | 300 | 220 | 140 | |
| Range | N/A | N/A | N/A | |
| Radius | 375 | 375 | 375 |
Changelog
- Patch 2.0.33
- Hero Added
- Patch 2.0.34
- Attach Range now 128 units
- This is a part of a global change to all melee heroes.
- Fixed Ashes to Ashes so it does Magic DoT damage instead of True damage
- Fixed Ashes to Ashes retaining all charges when he dies; he no longer retains them after death
- Attach Range now 128 units
- Patch 2.0.39
- Ashes to Ashes
- Regeneration lowered from 2/4/6/8 to 1/2/3/4
- Ashes to Ashes
- Patch 2.1.0
- Starting INT increased from 10 to 15
- INT Gain increased from 1.0 to 1.5
- Path of Destruction
- Self damage reduced from 20% to 15%
- Patch 2.1.4
- Path of Destruction
- Now a ground target ability instead of a facing ability.
- Still goes 600 units, just in the direction you target
- Now a ground target ability instead of a facing ability.
- Path of Destruction
- Patch 2.2.0
- Health regenincreased from 0.25 to 1.25 health per second
- This is a part of a global change to all melee heroes.
- Health regenincreased from 0.25 to 1.25 health per second
- Patch 2.2.3
- Fixed Path of Destruction so that the meteor heals himself if he is magic immune
- Patch 2.2.7
- Starting Armor decreased from 1.12 to 1.02
- Starting STR decreased from 22 to 21
- Patch 2.5.7
- Phoenix Ra's Path of Destruction animation has been modified to boost visual feedback of the skill
- Patch 2.5.12
- Fixed Pyroclasmic Rebirth from playing in fog
- Patch 2.5.14
- Ashes to Ashes
- No longer gains charges except from hero damage
- (AFK Jungling Ra is no more)
- No longer gains charges except from hero damage
- Ashes to Ashes
- Patch 2.5.20
- Health regen reduced from 1.25 to 1
- This is a part of a global change to all melee heroes.
- Health regen reduced from 1.25 to 1
- Patch 2.6.8
- Turn rate decreased from 1800 to 900
- Ashes to Ashes
- Duration increased before charges are removed from 2 to 4 seconds
- Patch 2.6.14
- STR Gain increased from 2 to 2.5