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Old 03-30-2010, 07:37 AM   #1
[REBL]Vodka
Pre-Purchased Frostburn 
Join Date: Jul 2009
Location: NorCal
Vodka/HankyPanky's Hero-Tracking Changelog [1.0.10 UPDATED]

So, after several versions of not updating this changelog and playing HoN more rarely, I've finally gotten with the times.

This changelog is meant to serve as a reference and a possibly a balance tool, allowing people to track and easily reference major balance changes that individual heroes have undergone without having to sift through all the official changelogs.

ALSO, big thanks to <3 YawningAngel <3 for compiling the most recent changes for my lazy ass to copy+paste into the changelog! He's an awesome guy.


Accursed:

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0.1.23:
Flame consumption activates when silenced, stunned, or disabled.
  
0.1.30:
Flame shield now type magic, cannot be cast on magic immune targets.
Cauterize cooldown lowered from 7s to 6s.
Sear buffs Accursed on the first attack.
   
0.1.42:
Flame Consumption boosted by Staff of the Master
 
0.1.45:
Cauterize range reduced from 600 to 300.
   
0.1.47:
Sear now grants allies a buff as well.
Flame Shield and Flame Consumption now remove stuns.
   
0.1.50:
Cauterize range increased from 300 to 600.
   
0.1.63:
Fire shield range lowered to 400.
Fire shield no longer dispels stuns.
Cauterize ranged increased to 750.

0.3.0.2:
Fixes to Flame Consumption and Sear.

1.0.3:
Fire Shield now dispels stuns again.
Flame Consumption no longer triggers automatically below 400hp. Must be cast manually. (Stuns, silences etc. now prevent the ult from triggering.)
Flame Consumption SOTM functionality: can be cast while silenced.

1.0.7:
Fire Shield casting range from 400 to 350 
Fire Shield mana cost from 100/105/110/115 to 100/110/120/130 
Cauterize range from 750 to 700 


Andromeda
:

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0.1.41:
  Makes first appearance.
   
0.1.42:
Disjoint added to Swap so projectiles don't follow the swapped 

target.
Added a few seconds of sight to Aurora.
   
0.1.63:
Aurora debuff increased from 15 to 20s

0.3.0.2:
Rescaled ult range from 600/900/1200 to 750/975/1200.


Arachna
:

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0.1.15: 
Ult reveals stealth units
   
0.1.17: 
Aura applies to ranged units only, aura buffs base dmg.
   
0.1.26:
Web Shot mana cost reduced from 16 to 12.
Spiderling from ult immune to magic and splash effects and damage.
Doubled AS of spiderling, halved damage.
Spiderling movement speed increased to 360.
Spiderling has 5 armor at all levels from 2/4/6.
   
0.1.28:
Spider Sting reworked: cast time from 0.5 to 0.3 seconds, total cast time from 1s to 0.8s.
Hurls Spiderling toward target unit, applies Spider Sting (details below) to target for 1.5 seconds initially and renews that 1.5 seconds every time the spider attacks
*The Spiderling has a total attack time of 1.0 seconds, dealing 62/138/225 Physical damage per attack, with an impact time on 0.5 seconds
*The Spiderling will die after 4 total attacks (against a stationary target, the debuff lasts a total of 5 seconds). The Spiderling has a maximum life time of 15 seconds.
*Increased Spiderling's Health to 350,550,800 (from 200, 450, 700) and movement speed to 400 (from 360)
*The vision and stealth-reveal mechanics of Spider Sting remain unchanged
-Spider Sting Effects:
*40/60/80% movement speed slow
*-40/-60/-80 attack speed slow
-Once cast, the projectile from Spider Sting will impact on units even if they stealth while the projectile is tracking them
   
0.1.30:
Agility gain from 2.5 to 3.2.
Tweaked Spiderling:
*The Spiderling has a movement speed of 522
*It will now last for 6 total attacks, up from 4
*Attack damage increased from 62/138/225 to 75/150/225 Physical damage, 
*Fixed tool tip, the debuff applied by the Spiderling on attack will now be displayed
*Removed Clear vision and True Sight from Spiderling. Instead, its target will be permanently revealed while the Spiderling lives
   
0.1.34:
Base intelligence reduced from 1.8 to 1.5
Webshot has a 2s cooldown at levels 1 and 2.
Spiderling lasts for 5 attacks, down from 6.
Spiderling dies after being attacked 3 times.
Spiderling no longer idles if the target becomes temporarily invulnerable.
   
0.1.39:
Spiderling now hits stealth units if they stealth before the projectile hits them.
   
0.1.41:
Spiderling is now a gadget, spiderling made more noticeable.
  
0.1.42:
Attack action time from 300ms to 400ms.
Harden Carapace lasts 6 seconds at all levels.
Spider Sting does not drop target if target becomes temporarily invulnerable.
   
0.1.45:
Web shot no longer adds charges to Power Supply or Mana Battery.
Movement speed reduced by 10.
   
0.1.48:
Spiderling no longer a target for Plague Carrier or Acid Cocktail.
   
0.1.62:
Spiderling gives 60-70 gold when killed.
   
0.1.63:
Spiderling no longer spawns if Arachna dies while it is in midair.

1.0.7:
Strength gain lowered from 1.9 to 1.7 
Hardened Carapace duration reduced from 6s to 3s



Armadon:


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0.1.26:
Spine burst hits magic immune targets.
   
0.1.28:
Spine burst has the Splash property.
   
0.1.30:
Spine burst cast action time set to 0s.
Int gain from 2.2 to 2.8.
Damage cap for Armordillo decreased from 300 to 250.
Side angles on Armordillo improved to 110 degrees.
   
0.1.45:
Restless now gives bonus damage +10/20/30 with 4/8/12 per charge instead of increasing attack speed.
   
0.1.47:
Armordillo procs an extra spray faster.
   
0.1.63:
Spine Burst debuff increased from 10s to 13s.
Damage cap on Armordillo (to release a Spine Burst) lowered from 250 to 200.

0.3.0.2:
Charges from Restless no longer cap at 4.

0.3.4:
Quills now travel faster.
Balphagore
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0.3.6: 
makes first appearance (?)

1.0.0: 
Minions from his ult now die if the target dies.

1.0.1: 
Base armor lowered by 2.
Demonic pathogen's silence from 1/1.5/2/2.5s to 1/2/3/4s.
Demonic Pathogen's magic damage from 100/s to 60/s.
Corpse Conversion cooldown from 30 to 20s.
Gold bounty from minions from 21/26/36/41g to 10/13/18/20g.
Minions have 3 magic armor.
Ult now starts to lose charges after 30 seconds of not receiving any charges.
Ult now gains 0.6 charges per 1% enemy mana, up from 0.5 charges.

1.0.5:
Balphagore's third ability will no longer consume gadgets. Om nom nom. 
-Hell on Newerth:
*Cast time removed 
*Expanding ring now moves with Balphagore and expands to max distance 300ms faster

1.0.7:
Movement speed from 290 to 295 
Ult will no longer reset to zero after dying with Token of Life 


Behemoth
:

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0.1.18:
Fissure's wall duration reduced from 10 seconds to 8 seconds 
 
0.1.23:
Cast time on fissure lowered, size and placement tweaked.
Delayed impact time on enrage by 400ms.
Lowered impact time on Shockwave by 200s, total cast time by 300ms.
   
0.1.39:
Fixed fissure not impacting units on higher level terrain or near Behemoth.
   
0.1.41:
Enrage cast impact time increased from 0.5 to 0.69 seconds.
Shockwave cast impact time decreased from 0.3s to 0s.
Magic immune targets cause shockwave to trigger an additional wave of damage.
   
0.1.45:
Shockwave now deals half-damage for corpses.
   
0.1.47:
Movespeed changed from 290 to 300.
   
0.1.54:
Fissure can now target players, not just a position on the ground.

1.0.3:
The initial 200/275/350 damage on Shockwave is now Superior Magic.

1.0.5:
Shockwave no longer hits couriers 
__________________
Sent from my Nexus One using Tapatalk.

The Hero-Tracking Changelog! My Strategy Article.
Matches I'm proud of: Match 24216943 Match 22979926 Match 28587142 Match 7776189

"uuh, I'm really good at this game so...." - bkid

Last edited by Vodka; 08-30-2010 at 11:57 PM.
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Old 03-30-2010, 09:19 AM   #2
[REBL]Vodka
Pre-Purchased Frostburn 
Join Date: Jul 2009
Location: NorCal


Blacksmith:


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0.1.30:
-Reworked how Chaotic Flames interacts with Fireball
*Lv.1: 25% chance for a 2x cast
*Lv.2: 40% chance for at least a 2x cast, with a 20% chance to become a 3x cast
*Lv.3: 50% chance for at least a 2x cast, with a 25% chance to become at least a 3x cast or 12.5% chance to become a 4x cast
*Chaotic Flames increases the mana cost of Fireball by 30/80/110
-Chaotic Flames is no longer boosted by Staff of the Master
   
0.1.47:
Multicast impacts of Fireball hit consecutively, not simultaneously.
   
0.1.63:
4x Multicast impacts of fireball cause a mushroom cloud explosion.
Base intelligence increased by 2.
Intelligence gain increased by 0.2.

0.1.65:
Flaming Hammer slow increased from 10/15/20/25% slow to 15/20/25/30%.
  Flaming Hammer now lowers magic armor by 2/3/4/5 on targets affected by it.

0.1.66:
Flaming Hammer's magic armor reduction changed from -2/3/4/5 to -1/2/3/4.

0.3.0.2:
Lowered base armor by 1.
Base damage from 58-64 to 54-60
Flaming Hammer projectile speed lowere dfrom 1100 to 800.
Flaming Hammer -magic armor tapers to 0 over duration after the first second.
Flaming Hammer base mana cost incrased from 95/105/115/125 to 95/110/125/140.

1.0.7:
Flaming Hammer's projectile speed from 800 to 950 


Blood
Hunter

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0.1.30:
Feast no longer triggers off of killing gadgets.
   
0.1.35:
Fixed blood sense triggering from dormant heroes (dead heroes waiting to respawn).
Added minimap icon for heroes triggering blood sense.
   
0.1.45:
Base armor reduced by 2.
   
0.1.50:
Hemorrhage can no longer be removed. 
   
0.1.54:
Hemorrhage applies instantly to the target instead of using a projectile.

0.1.66:
Blood Crazy is now an unremovable debuff.

0.3.0.2: Blood Sense reveals stealthed targets.

1.0.1:
Blood Sense now grants full vision of low HP targets.
Bubbles

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1.0.1: Makes first appearance

1.0.2:
Can now Teleport with Shell Surf while Taking Cover.
Take Cover now triggers off tower hits.
Initial radius of Kelp Field reduced from 600 to 400.

1.0.3:
Shell Surf vision increased from 600 to 800 units. Grants vision for 3.4 seconds if it travels max distance.
Song of the Sea now hits invisible and fogged units.
Take Cover no longer perplexes.
Kelp Field no longer damages or stuns magic immune units.

1.0.5:
When toggled on, Take Cover will now automatically be used if the  source of damage is owned by an enemy hero (enemy pets/gadgets will  trigger it) 

1.0.7:
Base damage from 38-49 to 45-50 
Shell Surf will leave vision behind properly when teleported to that spot 
Increase shell speed from 600 to 850 
*Will still only go a max of 1800 units, timer updated accordingly 
Chronos:

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0.1.34:
Base strength increased from 17 to 23.
   
0.1.42:
Chronofield now stops invulnerable units and towers.
Chronofield boosted by Staff of the Master.
Time Freeze now goes through magic immunity, deals magic damage, not physical.
   
0.1.45:
Time Freeze cooldown reduced to 1.5s
   
0.1.47:
Bash damage can proc while the stun is on cooldown.
   
0.1.48:
Can no longer blink out of Puppet Strings or while Immobilized.
   
0.1.50:
Attack impact time reduced from 0.6s to 0.5s.

0.1.66:
Time Leap now also does 50/100/150/200 magic damage on impact.
Rewind now heals damage at 25% of Chronos' max HP per second.
Time Freeze reworked: now Curse of Ages
-Steals 1/2/3/4 agility per hit, debuff lasts 10 seconds.
-The 4th consecutive hit on a target stuns it for 1 second during which Curse can no longer add charges to the target or build towards a stun.
-Does not stack with Brutalizer.
-Every action allies take while in Chronosphere is slowed by 90% (MS, AS, CS). This value changes to 80% with Staff of the Master.

0.3.0.3:
Time Leap mana increased from 120 to 135.
Time Leap damage lowered by 25 at all levels
Curse of Ages agi steal lowered from 1/2/3/4 to 1/1/2/3.
Curse of Ages stuns after 5 attacks instead of 4.
Curse of Ages now stuns for .25/.5/.75/1 second.
Chronofield won't freeze invulnerable targets (Defiler Spirits)
Chronofield freezes everything else by default.  Staff of the Master upgrade: allies can move at -80% speed

1.0.5:
Rewind heal rate doubled (max 50% per second) 
Curse of Ages:
*Buff/Debuff time lowered from 10s to 8.5s 
*Bashes every 8/7/6/5 hits 
*Deals 20/40/60/80 magic damage on bash hit 
*Bash stun from .25/.5/.75/1 to 1s all levels 
*Agi steal from 1/1/2/3 to 1/2/2/3 agility per hit against heroes 
*Can now build charges between targets for Curse of Ages 
*Can now gain charges from denies 

1.0.6:
Curse of Ages now counts "down" in charges rather than up, always stunning when no charges are left 

1.0.9:
Damage from Curse of Ages proc from 20/40/60/80 Magic to 15/30/45/60 Physical         



Chipper

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0.3.2: Makes first appearance.

0.3.4.1:
Walk noise reduced by 66%.
Rocket Barrage mana cost changed from 50/65/80/95 to 50/60/70/85.
Hitting a target with rockets from under 175 range deals full damage.
Tar Toss now physical instead of magical, can be purged off.
Focus buffer reworked to absorb 150/300/450/600 magic damage. Cooldown and duration both 20s.
Sawblade Showdown SotM support: increases range from 700 to 1000 and adds a 70% slow to heroes in the aoe.

0.3.5:
Delay on Tar Toss reduced from 0.4s to 0.25s. Projectile travel time increased from 0.35s to 0.75s.

0.3.6:
Tar Toss no longer slows magic immune targets.
Sawblade Showdown SOTM upgrade changed: now gives a 90% snare that decreases over 4s.
*Won't slow couriers.

1.0.2:
Rocket Barrage damage reduced from 105/130/155/180 to 85/115/145/180.
Sawblade Showdown cooldown from 60/45/30s to 50s at all levels.

1.0.3:
Attack time increased from 350ms to 450ms.

1.0.5:
Players are now deny-able if they are burning from the Tar + Rocket combo 
Tar Toss duration lowered from 5s to 2/3/4/5 secs 
Corrupted Disciple:

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0.1.51:
Makes first appearance. 
   
0.1.52:
Range decreased from 550 to 475.
Projectile speed decreased from 5000 to 2000.
Electric tide now grants clearvision (flying vision) around Disciple for 4 seconds.
Overload no longer hits units in the fog of war or in stealth, or Kongor.
Overload no longer insta-kills Arachna's Spiderling.
   
0.1.53:
verload no longer targets runes.
Static Discharge no longer triggers projectile based (AoE) abilities like Armadon's Spines.
   
0.1.61:
Overload no longer instantly kills gadgets.
   
0.1.63:
Base strength reduced from 21 to 19.
Movespeed lowered by 5.
Corrupted Conduit grants vision 800 units around the target as long as the debuff is active.
Electric Tide continues to do damage on return if Disciple is killed.

0.1.66:
Overload applies the -1 armor on the first hit.

0.3.0.2:
Top end base damage lowered by 5.

0.3.5:
Base damage changed from 44-52 to 44-48.
__________________
Sent from my Nexus One using Tapatalk.

The Hero-Tracking Changelog! My Strategy Article.
Matches I'm proud of: Match 24216943 Match 22979926 Match 28587142 Match 7776189

"uuh, I'm really good at this game so...." - bkid

Last edited by Vodka; 08-25-2010 at 07:51 AM.
Vodka is offline   Reply With Quote
Old 03-30-2010, 09:20 AM   #3
[REBL]Vodka
Pre-Purchased Frostburn 
Join Date: Jul 2009
Location: NorCal


Deadwood:


HTML Code:
0.1.61:
Makes first appearance.
   
0.1.62:
Rotten Grasp triggers after 1.5 seconds instead of 2.5.
Rotten Grasp now reduces armor of targets it hits by 2/3/4/5.
Uproot cast time removed.
Clearcutting lasts 12/14/16/18 seconds.
Willowmaker's strength reduction state applied behind the target slows movement speed by 80% for 1 second, and 35% for the rest of the duration.
   
0.1.63:
Armor debuff from Rotten Grasp reduced from -2/3/4/5 to -1/2/3/4 armor.
Short cast time added to Rotten Grasp.
Initial slow from Oakbolt (log throw) reduced from 80% to 60%.
The log charges are now consumed if throwing the log is blocked by nullstone.
Log can no longer be thrown at couriers.
Willowmaker can no longer target the ground.

0.1.66:
Base armor lowered from 4.24 to 1.24
Int gain reduced from 1.9 to 1.5.
Range on Rotten Grasp reduced from 1500 to 1300.
Slow from log throw now decreases linearly. 

0.3.0.2:
Base strength lowered from 25 to 23
Strength gain lowered from 3.0 to 2.7.
Agility gain increased from 1.6 to 2.0
Base armor increased from 1.24 to 2.24
Oakbolt max slow increased from 60% to 75%
-slow lasts 1.5/2/2.5/3s from 3s at all levels
-projectile speed increased from 1000 to 1200.
Willowmaker cooldown now 85/75/65s
-Cast point lowered from 750ms to 500ms
-Damage rescaled from 400/600/800 to 350/650/950.
-Strength debuff reduced to 20% at all levels on main target only.
-Stun duration increased from 1s to 1.5s.

1.0.1:
Uproot mana cost from 60 to 30.
Uproot charges from 5/6/7/8 to 5 at all levels.
Willowmaker cast time 100ms faster.

1.0.3:
Base strength increased from 23 to 25.
Base armor increased from 2.24 to 2.74.
(Purge) creeps will no longer dispel uproot charges.


Defiler:


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0.1.26: 
Spirits from Explusion changed to Hero combat type.
   
0.1.30:
Spirits from Unholy Expulsion no longer trigger Legionnaire's Whirling Blade or deflection items.
   
0.1.35:
Movement speed bonus removed from Power in Death.
   
0.1.48:
Fixed mana cost of Grave Silence when Power in Death is learned: from 160 to 80/70/60/50.
   
0.1.62:
Power in Death now grants 2.5/5/7.5/10% bonus movespeed.
   
0.1.63:
Spirits from Unholy Explusion can no longer be controlled by the player.


Demented Shaman


HTML Code:
0.1.28:
Rework of Arcane Hide
Range: 600
Mana cost: 85
Cool down: 12 seconds
On use:
*Applies Arcane Hide to target for 20 seconds with 3/4/5/6 charges
*Each time target is attacked, 1 charge is removed. Arcane Hide expires when no charges remain
Arcane Hide Effects:
*Reduces incoming attack damage by 50%

0.1.30:
Healing Wave damage typed as Splash and Physical.
   
0.1.36:
Arcane Hide cooldown reduced from 12s to 10s, duration of the buff improved from 20s to 30s.
   
0.1.42:
Ultimate boosted by Staff of the Master
Arcane Hide reworked:
Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges.
Arcane Hide is removed when no charges remain or after 400 damage has been absorbed.
   
Arcane Hide Effects:
Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%
   
0.1.45:
Ultimate now resets charges to 0 if it is refreshed on a target.
   
0.1.63:
Storm Cloud radius now properly increased by Staff of the Master.

0.1.66:
Attack range reduced from 600 to 550.
Storm Cloud applies a charge instantly when used.

0.3.0.2:
Base intelligence lowered from 27 to 24.
Strength gain lowered from 1.9 to 1.8
Intelligence gain lowered from 3.4 to 3.0
Base damage rescaled from 41-59 to 44-56
Entangle's snare now gives assists.


Devourer:


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0.1.26:
Devour cannot be dispelled.
   
0.1.30:
Decay may be used without breaking Devour.
   
0.1.42:
Devour is boosted by Staff of the Master.
Hook's grab hit box lowered by 10, lowered the casting range on hook to 900, projectile still travels 1000 units.
   
0.1.45:
Hook now disables targets as they travel back to him.
   
0.1.47:
Hook range increased, touch radius decreased. Total range now 1160.
Hook brings targets next to Devourer, not 128 units away.
   
0.1.50:
Cadaver armor changed:
Any enemy hero killed in a 400 radius of devourer will grant him the +0.9/1.2/1.5/1.8 strength that he normally gains from killing a hero
-Strength gained from creep kills reduced from +0.03/0.06/0.09/0.12 to +0.03/0.05/0.07/0.09.
   
0.1.51:
Devour's maximum channel range increased from 260 to 400.
   
0.1.53:
Devour acts as a stun, allowing players to queue up spells while disabled.
   
0.1.63:
Range  of Gutting Hook is now 1100 at all levels.
Gutting Hook now returns to Devourer if he moves (like Maliken?s Sword Throw)
Gutting Hook can only drag a unit a maximum of 1440 units.

0.1.66:
Decay's slow persists on a target for 2 seconds after it leaves the area of effect.

0.3.0.2:
No longer gains strength from illusions
Gutting Hook radius increased from 60 to 75, will consistently hit targets in 75 radius regardless of angle.

0.3.2:
Cast time on Hook reduced from 0.41 to 0.3.

1.0.1:
Starting armor from 1.96 to 2.96.


Electrician
:

HTML Code:
0.1.15: 
Mana shield absorbs 50% dmg.
   
0.1.18:
Static grip range set to 500 at all levels.
Same mana cost on (absorption) at all levels.
Cleansing shock cooldown increased by 2 seconds at all levels.
   
0.1.23:
Static Grip deals damage to both Electrician and units in radius of target
Grip cooldown lowered from 16s to 14s.
Grip mana cost lowered by 20 at all levels.
   
0.1.26:
Static grip does not damage self
Grip mana cost changed to 100/110/120/130
Base MS lowered from 320 to 300.
Energy absorption mana cost now 75/100/125/150 from 100.
-Mana per charge changed from 15/20/25/30 to 15/25/35/45.
-Extra armor lasts 7 seconds down from 10.
-Armor gained per charge reduced to 0.2/0.4/0.6/0.8 from 0.25/0.50/0.75/1.0
- Magic armor gained per charge reduced to 0.4/0.8/1.2/1.6 from 0.5/1.0/1.5/2.0
   
0.1.41:
Mana shield turns off when incoming damage puts Electrician's mana below 10(?)
   
0.1.45:
Static Grip breaks Succubus' sleep.
   
0.1.50:
Static grip aoe damage per second increased from 30/40/50/60 to 30/45/60/75.
Energy absorption deals True damage. Damage changed from 75/100/125/150 magic damage to 40/75/115/150 True damage.
Energy absorption hits magic immune units.
Energy absorption mana return per charge decreased from 15/20/25/30 to 12/16/20/24.
   
0.1.53:
Can now queue abilities while using Static Grip.
Static grip acts as a stun, allows player to queue abilities.

0.1.66:
*No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
*When Static Grip ends on a unit, its idle animations now play instead of it being frozen
-Electric Shield
*Shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
*Requires 20% mana to activate
-Energy Absorption
*Instant cast time
*Now does 85,165,225,300 magic damage and Electrician gains 50 Movespeed as long as he hits something with it
*No longer giving armor or magic armor
*Still gives mana at the same rate
-Cleansing Shock
*Cooldown lowered to 14,12,10
*Deals 600 Magic damage to enemy summoned units
*Cast time lowered to 100ms (from 300)
*Now Staff of the Master compatible. Chains to 2 additional targets
*If the target is a hero, it will only bounce to other heroes of the same faction
*If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction

0.3.0.2:
Cleansing Shock damage vs. summoned units increased from 600 to 600/800/1000.

1.0.4:
Double-activating Cleansing Shock causes it to be used on self.


Engineer:


HTML Code:
0.1.57:
Makes first appearance.
   
0.1.59:
Turret no longer procs the death effect of Sacrificial Stone.
Turret no longer attacks Kongor or runes.
Items can no longer be sold off the turret.
Items in your inventory that you don?t own will not be copied to the turret.
   
0.1.60:
Turret base attack cooldown increased from 0.5s to 1.7s
Turret can no longer be hit by most single target ultimate abilities.
Turret cannot be hooked, can attack buildings and gadgets.
Turret can choose to target units and buildings or heroes.
Turret's shutdown restores mana over the duration of the shutdown.
Burst fire consumes the turret?s mana on the initial attack.
Turret won't fire across the map at targets that teleport.
Turret now fires 7/10/13/16 total volleys regardless of mana pool.
Tinker increases turret damage by 33/44/55/66% for the duration, does not increase attack speed.
Tinker heals 25% of the turret?s health ever second.
Turret cannot be healed if it was damaged in the past 2 seconds.
   
0.1.61:
Keg now has a fixed delay of 1 second between cast and impact regardless of distance thrown.
Keg stun increased from 1.25s at all levels to 1.25/1.5/1.75/2 seconds.
Keg knocks back the Engineer if he's in its radius, but he takes no damage.
-Turret's damage type changed to Hero so the first shot doesn't do half damage anymore
-Steam Turret's base damage increased by roughly 30%
-Steam Turret's increased damage from items reduced to a 20% transfer
-Steam Turret will now take 8 hits from creeps to kill
-Steam Turret's default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets (including buildings and creeps)
-Tinker can now heal the Steam Turret through creep damage. Only Hero or Boss attacks will prevent the Steam Turret from being healed
-Tinker, when used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects)
-Tinker, when used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up and causing 50/75/100/125 Magic damage in a 600 radius
-Tinker now again increases the Attack Speed of the turret by 25,50,75,100
   
0.1.62:
Cast time on keg reduced from 0.4s to 0s. Overall delay is 1s.
  
0.1.63:
Keg cooldown increased to 14s.
Ultimate now only dispels buffs on enemies leaving the area.
Tinker Rework:
Passive:
Decrease cooldown and manacost of The Keg by -7/14/21/28%

Active:
Range: 450
Mana Cost: 25
Cooldown: 15.0 Seconds
Duration: 15.0 Seconds
No longer channeling

Towers
+/- 10/20/30/40 Attack Speed
+/- 3/5/7/9 Armor

Catapults
+/- 10/20/30/40 Attack Speed
+/- 20/40/60/80% damage
- 66% damage taken for allies
Blows up enemy catapults at end of the debuff if they are still alive

Steam Turret
+ 10/20/30/40 Damage

0.1.66:
Tinker passively reduces turret's base attack time by 15/20/25/30%.
Tinker increases turret damage correctly.

0.3.0.2:
Energy Field's purge will only fail against units affected by Shrunken Head.

0.3.6:
Energy Field cooldown from 90/75/60s to 85s at all levels.

1.0.1:
Base strength from 22 to 20.
Base int from 19 to 21.

1.0.3:
Fixed turret eating Nullstone charges.
Tink cooldown increased from 15s to 20s.
Tinker manacost increased from 25 to 50.
__________________
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The Hero-Tracking Changelog! My Strategy Article.
Matches I'm proud of: Match 24216943 Match 22979926 Match 28587142 Match 7776189

"uuh, I'm really good at this game so...." - bkid

Last edited by Vodka; 06-19-2010 at 08:06 PM.
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Old 03-30-2010, 09:20 AM   #4
[REBL]Vodka
Pre-Purchased Frostburn 
Join Date: Jul 2009
Location: NorCal


Fayde

HTML Code:
0.3.4: Makes first appearance

0.3.5:
Guillotine is now renamed to Slice
-The mana destruction is now reduced based on the number of hero targets hit. Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit (hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16% mana, etc).
-Shadow Mode: Stuns for 1/1.5/2/2.5 s
-Scyth Mode: Burns Mana
Burning Shadows
-Now travels 160 units farther
-Illusions now attack 1,2,3,4 times and deal 70 damage per attack
-Illusions are now smaller so they don't stack over heroes
-Illusions will now chase heroes properly
-Shadow Mode: Burns Mana instantly when they are hit (same % at Slice)
-Scythe Mode: Stuns
Dark Shield removed. Replaced with Scythe Mode and Shadow Mode
-On use, switches between Shadow and Scythe mode
-Starts in Scythe Mode
-No Manacost. 48/36/24/12s cooldown.
-Cannot switch modes if either Slice or Burning Shadows are in cooldown
-Passive component: Blocks damage based on mode. 50 damage per charge (max 1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25.
-Blocks magic in shadow mode. Blocks physical in scythe mode
-Example: You have 4 charges and are in Shadow Mode. Get nuked by a 300 dmg nuke. All charges removed and nuke damage lowered to 100.
Reflection reworked
-Still grants stealth and the seamless illusion. Manacost/cooldown/duration unchanged
-Illusion no longer gives experience to Fayde
-Applies 3 second DoT on attack from stealth and stealth is removed/illusion killed. No longer has extra stealth (exits stealth immediately).
-DoT no longer snares
-DoT damage set to 75/125/175 DPS. Deals Physical damage by default (in Scythe mode), deals Magic damage in Shadow mode.
-Invibility from the ult is not removed when changing between Shadow/Scythe modes

0.3.6:
Slice renamed Cull
Illusions from Burning Shadows now attacks much faster
Illusions from Burning Shadows are back to full size
Illusions from Burning Shadows can no longer be selected or show healthbars
Cooldown on switching between Scythe and Shadow Stance removed
Fayde now starts in Shadow Stance
Charges on Shadow/Scythe Stance increased to 2,3,4,5
Reflection
-Manacost increased to 150,175,200 from 150
-Duration changed to 30,35,40 from 40 at all levels
-Reflection stealth state will no longer have charges that do nothing
-Shadow Cripple now reduces all healing on the target by 50% while it's active
-Shadow Cripple is no longer dispellable

1.0.1:
Scythe stance: Cull stuns and Burning Shadows manaburns.
Shadow stance: Cull manaburns and Burning Shadows stuns.
Fayde now starts in Scythe stance by default.
Forsaken Archer:

HTML Code:
0.1.57:
Makes first appearance.
   
0.1.59:
Crippling Volley no longer hits magic immune units.
Skeletal minions only spawn from organic unit deaths.
Skeletons no longer attack chests or runes.
Split fire reduces damage on the main target, fires 4 arrows instead of 5.
Split fire no longer charges mana battery when  toggled on or off.
   
0.1.60:
Crippling volley has a 0.1s ministun.
Split fire damage per arrow reduced by 10% at all levels.
Call of the damned spawns skeletons from denies.
Skeletal minions only attack targets that Forsaken Archer is attacking. 
Skeletal minions are no longer disabled for the first second they spawn.
Skeletal minions movespeed increased from 320 to 420. 
Skeletal minions now apply a magic DoT to targets. Deals 5/10/15/20 magic damage per second for 4 seconds.
Piercing Arrows damage increased from 75/115/165 to 75/150/225. per arrow.
Piercing Arrows travel distance increased from 920 to 1300.
   
0.1.61:
Skeletal Minions no longer attack powerups.
During Piercing Arrows, skeletons automatically attack nearby targets if available.
Split arrows does not reduce the damage of her other abilities.
   
0.1.62:
Crippling Volley has a 225 radius at all levels instead of 150/200/250/300.
Crippling Volley cast time reduced from 1.295 seconds to 1 second.
Skeletal minions no longer burn mana with their attacks.
Max number of Skeletal minions reduced from 2/4/6/8 to 3/4/5/6.
Immobilize on Crippling Volley changed from 2.5 seconds at all levels to 1.75/2/2.25/2.5 seconds.
   
0.1.63:
Base agility lowered by 1.
Attack projectile speed lowered from 1200 to 1050.
DoT component of skeletal minions reduced to 4/8/12/16.
Piercing Arrows damage on each arrow now reduced lowers by 10% for each unit the arrow hits.

0.1.66:
Base strength lowered from 18 to 17.
Strength gain reduced from 1.9 to 1.7.
Skeletons have 20 health at all levels.
Skeletons do not propagate (spawn from) illusions.

0.3.0.2:
Skeletal Minions now displays a life timer for the oldest skeleton.

0.3.5:
Base damage changed from 40-51 to 44-50.
Call of the Damned can be toggled to "store" skeletons before releasing them.

1.0.3:
Skeletons no longer cause neutrals to use their abilities.
Gauntlet
HTML Code:
1.0.0/1.0.1: Makes first appearance(?)

1.0.2:
reworked

1.0.3:
Infernal Instability now has instant cast time.
Cast range on Grapple increased from 625/800/975/1150 to 725/850/975/1150.

Gauntlet:

1.0.5:
Undev 
Base STR reduced from 24 to 22, base armor decreased by 0.5 
-Infernal Instability:
Applies Infernal Instability to self for 4 seconds. Granting 10/20/30/40 movement speed for the duration While Infernal Instability is active, Gauntlet's hand will detonate on the first target that it comes in contact with (this includes auto attacks, Grapple, or Gauntlet Blast. This ability can be activated while the glove is in mid flight). 
Upon detonation, deals 120/180/260/320 Magic damage in the radius,  pushing back units near the hit target and applying a short minor snare  for 1.5s 
-Grapple:
Hand goes 800 range 
Can only hit heroes, goes through creeps 
Now only grabs units on the way out, not the way back 
Moves both Gauntlet and the target to where you click, dealing  100/140/180/220 Magic damage to the target and stunning him for  1/1.2/1.4/1.6 seconds 
-Cripple renamed to Enfeeble 
30 Max charges 
0.8/0.6/0.4/0.2 time between a charge is gained 
On attack, transfers all charges to the target, slowing 1% Move, Attack, and Cast speeds per charge for 5 seconds. 
-Gauntlet Blast: 
75/65/55s Cooldown 
600/700/800 Range 
100/150/200 Manacost 
Shoots the glove out at the target unit. Any enemies within 200 units  of the glove as it flies are stunned for 4 seconds. This stun is broken  if they take any damage after 1 second of being stunned. 
*When the glove strikes the target, they take 300/450/600 Magic damage and all buffs are purged 
*The target hero is stunned and revealed for 1.5 seconds. 

1.0.7:
Infernal Instability no longer snares 
-Infernal Instability no longer applies its buff to ult or second ability 
-Infernal Instability on use will give max charges on Enfeeble 
-Grapple cast time lowered from 400ms to 200ms 
-Grapple projectile speed increased from 1500 to 1600 
-Max charges on Enfeeble now scale from 30 to 20/25/30/35 
-Duration of Enfeeble slow decreased from 5 seconds to 3 seconds 
-Max slow on an enemy by Enfeeble is now 50% 
-Gauntlet Blast damage reduced from 300/450/600 to 300/400/500 
-Gauntlet Blast range from 600/700/800 to 600 at all levels 
-Gauntlet Blast cooldown from 75/65/55 to 80/70/60 
-Gauntlet Blast Consumed by Power AoE from 200 to 200/225/250 
Glacius:

HTML Code:
0.1.23:
Ice Imprisonment no longer silences the target.

0.1.26:
Ice Imprisonment reveals target.
   
0.1.30:
Tundra blast and Ice Imprisonment impact time reduced from 0.4 to 0.3 seconds, total cast time from 1s to 0.54s.
Glacial Downpour cast action time reduced from 0.5s to 0s.
Fixed units in the AoE of Glacial Downpour not having the speed debuff applied.
   
0.1.42:
Aura now gives +0.5/1/1.5/2 mana regen.
Remade Tundra Blast: aoe-targeted, larger aoe, static damage across aoe, slow increased by 1 second, new mana cost.
   
0.1.47:
Ice Imprisonment now lasts 10 seconds on non-hero and non-pet units.
   
0.1.50:
Glacial downpour reworked to be more consistent.
   
0.1.52:
Move speed increased from 280 to 290.
   
0.1.63:
Can cast Ice Imprisonment on allies, immobilizing them and reducing all damage taken by 20/40/60/80% for the duration.

0.3.0.2:
Base agility increased from 16 to 17.
Base damage increased from 38-44 to 43-51
Base armor increased from 1.24 to 1.44

1.0.6:
Damage reduction from Ice Imprisonment on Allies reduced from 20/40/60/80% to 20/30/40/50% 


v.unknown:
Mana cost of Glacial Downpour changed from 300/400/600 to 150/175/200.


Gladiator:

HTML Code:
1.0.6:
Fixed Showdown so it does not teleport magic immune units 

1.0.7:
Call to Arms now uses the same cast animation as Pitfall 
Removed the backswing time on his abilities 
Lowered the 'trigger time' from 2s to 1.6s on Pitfall 
Showdown now issues a stop command to whoever is teleported back 
Call to Arms now plays no sounds other than at the impact time 

1.0.9
Flagellation will no longer deal double bonus damage to buildings 
Damage taken from Call to Arms is now spread over 5/6/7 seconds instead of instant 
Increased speed of Call to Arms from 650 to 750 

Hammerstorm
:

HTML Code:
0.1.30:
Splash no longer triggers by attacking structures
Splash damage radius set from 350 to 175.
   
0.1.42:
Hammer throw: increased range, damage, aoe, will stun targets where it hits even if the main target blinks away.
Removed aura, added Glavanize (shout gives armor and MS to units around him).
   
0.1.45:
Fixed Hammer Throw to have a 14s cooldown.
   
0.1.50:
Galvanize radius increased from 350 to 500.
Galvanize movement bonus increased from 12% to 14%.
Armor bonus lowered from 3/6/9/12 to 3/5/7/10.
   
0.1.63:
Galvanize cast time removed.

1.0.3:
Mighty Swing can now be toggled on/off.


Hellbringer
:

HTML Code:
0.1.41:
The stun from Malphas goes through magic immunity.
   
0.1.63:
Life steal from Life Void reduced from a flat 50% to 10/20/30/40%.
Death boil now chains to 1/2/3/4 additional nearby targets. Damage unchanged.
When boil is refreshed on a target, the damage resets to 10 after it reaches 80.

0.1.66:
Death boil now chains to 0/1/2/3 additional targets.

0.3.0.2:
Life Void -magic armor rescaled from -2.7/5.1/6.9/8.3 to -3/4/5/6.

0.3.5:
Unholy Shackles movement and attack slow decreased from 30/40/50/60% to 20/30/40/50%.
Summon Malphas manacost increased from 200/250/300 to 200/300/400.

1.0.1:
Strenght growth from 2.5 to 2.1.
Agility growth from 1.0 to 1.2.
Intelligence growth from 2.7 to 2.9.

1.0.3:
Base armor reduced from 2.4 to 1.4
Life Void cooldown increased from 7s to 10s.
__________________
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The Hero-Tracking Changelog! My Strategy Article.
Matches I'm proud of: Match 24216943 Match 22979926 Match 28587142 Match 7776189

"uuh, I'm really good at this game so...." - bkid

Last edited by Vodka; 08-25-2010 at 07:59 AM.
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Old 03-30-2010, 09:21 AM   #5
[REBL]Vodka
Pre-Purchased Frostburn 
Join Date: Jul 2009
Location: NorCal


Jeraziah
:

HTML Code:
0.1.34:
Removed speed buff from Protective Charm.
Duration of Protective Charm increased from 5/8/11/14 seconds to 5/10/15/20 seconds.
   
0.1.50:
Righteous Strike bonus damage reduced from +12/24/36/50 to +10/20/30/40.
Righteous Strike splash damage reduced from 100% splash to 75% splash.
   
0.1.60:
Righteous Strike bonus damage reduced from +12/24/36/50 to 8/16/24/32.
Righteous Strike radius decreased from 350 to 225
Righteous Strike now splashes 50% of attack damage, reduced from 70%.
Righteous Strike's slow duration increased from 2 seconds to 5 seconds, with a flat 30% slow for the duration.
   
0.1.63:
Sol's Blessing now has a 0.5s cast time.

0.1.66:
Protective charm duration reduced from 5/10/15/20s to 5/8/11/14s.
Righteous Strike's slow now lasts 2/3/4/5 seconds instead of 5s at all levels.

0.3.0.2:
Inner Light range increased from 400 to 500.
Keeper of the Forest:

HTML Code:
0.1.47:
Ultimate can now hit magic immune targets.
   
0.1.50:
Root no longer hits gadgets (like wards)
   
0.1.60:
Base armor, stats, damage and MS were tweaked.
Camouflage no longer breaks stealth when Keeper uses his own abilities.
Nature's Vengeance replaced with Nature's Protection (DotA's Living Armor).
Tree Sight no longer grants regeneration, but eyes now have true sight.
  
0.1.61:
Eyes spawned by Tree Sight are no longer drawn on the minimap.

0.1.66:
His Eyes are now revealed to the enemy team if an enemy hero comes within 300 units of one.
Heroes immobilized by Root can now turn.
Root's effects now play even if it is cast from stealth.

0.3.0.2:
Eyes in the Forest now stealthed and only revealed when enemy heroes come within 450 reveal range.
Root hits units in the fog.

1.0.7:
Camouflage cast range from 300 to 500, cast time halved 
Nature's Protection cooldown from 7s to 5s, cast time halved 


Kraken
:

HTML Code:
0.1.21:
Tidal pull removed, replaced with Splash (%chance to do splash magic damage)
Cast range on Whirlpool reduced from 1500 to 1000. 
   
0.1.23:
Kraken is no longer invulnerable during Tsunami Charge.
Whirlpool is canceled if Kraken moves more than 3000 units from it.
Cast range on Whirlpool scaled to 750/1000/1250.
Delay on triggering Whirlpool now 6/5/4 seconds.
   
0.1.42:
Whirlpool no longer teleports gadgets.
   
0.1.45:
Remade:
 Drench
*Removed
-Tsunami Charge 
*Manacost lowered to 90/100/110/120
*Damage increased to 100/150/200/250
-Splash
*Moved to ability slot 1 (Q)
*Now an Attack Ability that has a 6/5/4/3 second cooldown
*Damage and splash range the same
- Whirlpool
*Changed the delay on casting Whirlpool from 6/5/4 to 4/5/6 seconds
*The whirlpool may be manually triggered to teleport early. Cannot be triggered within 2 seconds of having cast whirlpool
*Damage dealt to enemy units increased from 150/225/300 to 150/300/450
*Enemy units caught in the whirlpool at time of teleport will have a debuff applied to them for 4 seconds that reduces movement speed by 20/30/40% and armor by 2/4/6
*Cool down is now 150/135/120 (increased from 120 at all levels) 
-New Ability: Tidal Pull
*Ability slot 3 (E)
*Decreases the movement speed of all enemies in a 300 radius by 7/14/21/28%
   
0.1.47:
Splash changed to deal physical damage.
   
0.1.48:
Whirlpool may no longer be used near the Well, Tarpit, or any trees.
Splash's damage can no longer hit wards.
   
0.1.49:
Whirlpool no longer drags Bosses.
Splash mana cost increased from 15 to 25 mana.
 
0.1.60:
Whirlpool return can now be triggered when Kraken is standing next to trees.
   
0.1.62:
Whirlpool no longer drags gadgets with it.


Legionnaire:


HTML Code:
0.1.26:
Taunt no longer affects neutrals.
Whirling blade won't trigger from tower attacks or well/tarpit attacks.
Sped up animation and impact time of Decapitate.
   
0.1.29:
Whirling Blade no longer hits Siege units.
   
0.1.30:
Base armor lowered from 2.8 to 1.8.
   
0.1.42:
Whirling blade now triggers when Legionnaire is stunned, hexed etc.
   
0.1.45:
Terrify duration reduced from 10/15/20/25 to 10/13/16/19, total damage unchanged.
   
0.1.48:
Whirling Blade's % to spin now triggers at the start of an attack, not when damage occurs.
   
0.1.63:
Decapitate cast point lowered from 330 to 300.

0.3.0.2:
Base int increased from 17 to 14.
Terrify removed, replaced with Terrifying Charge.
Terrifying charge: 
-1000 range, 40/50/60/70 mana cost, 30s cooldown.
-On contact attacks with 150/200/250/300% base damage, applies Terrify for 4/5/6/7 seconds to enemies in a 110 degree cone for 240 distance.
Terrify applies -50% attack damage and +50% attack speed to enemies.
-Charges target at max movespeed. Being stunned or losing sight of the target or issuing another command cancels charge. Target moving more than 2000 units away cancels charge.

1.0.1:
Starting armor incrased from 1.8 to 2.8.

1.0.5:
Int gain increased from 1.6 to 1.9 
-Terrify 
*Cast time removed (0.6 -> 0) 
*Now grants vision of the target for the duration of the charge 
*Now reveals target for the duration of the charge 
*Now grants 40/80/120/MAX movespeed (used to be max at all levels)

1.0.7
Terrifying Charge movespeed from +40/80/120/MAX to +60/100/140/MAX, charge duration max 5s
Movement speed from 290 to 295 


Magebane
:

HTML Code:
0.1.30:
Mana rift deals damage in a 250 AoE around main target.
Base strength decreased from 21 to 16.
   
0.1.42:
Changed attack impact time from 0.6s to 0.3s.
Mana combustion changed from 13/25/34/51 mana burned to /16/32/48/64.
Damage per 1 mana burned increased from 0.75 to 0.8.
   
0.1.45:
Mana rift aoe increased from 275 to 325.
Base strength increased from 16 to 20.
Strength gain reduced from 1.5 to 1.2
   
0.1.47:
Reworked:
-Strength gain set to 1.6 per level
-Mana Combustion
*Now gives Magebane mana back equal to 1/4 of the mana burned
-Flash
*Minimum blink range removed
*Adds Magic Armor to allied heroes and self after blinking
-Spell Resistance
*Removed
-Mana Rift
*Tooltip fixed
-New Ability: Master of the Mantra (E)
*Passive Aura
*600 Radius on all enemy heroes
*-15/20/25/30 Cast Speed
*Damaged for 35/50/65/80% of abilities and items manacost when cast
   
0.1.48:
Enemies who die from Master of the Mantra do not deny themselves.
Mana combustion deals 60% of mana drained as damage instead of 80%.
Mana combustion no longer returns mana to Magebane.
Flash armor for allies lowered from 7.5 to 2/3/4/5 and duration lowered from 10s to 7s (for allies).
   
0.1.63:
Flash cooldown at levels 2, 3, and 4 increased by 1 second.

0.1.66:
Base strength lowered from 20 to 16.

1.0.7
Base strength from 16 to 17 
Strength gain from 1.6 to 1.7 


Magmus
:

HTML Code:
0.1.34:
Makes first appearance.
   
0.1.35:
Base armor reduced from 3.4 to 0.7.
Base damage reduced by 18.
Fixed first part of Lave Surge acting as a silence instead of a stun.
Lava surge radius reduced to match DotA's Sand King.
Steam bath no longer hurts neutrals, including Kongor.
  
0.1.36:
Takes 0.5 seconds to recover from Lava Surge
Eruption doesn't slow magic immune units.
   
0.1.42:
Eruption boosted by Staff of the Master.
Volcanic touch now assigns the explosion damage to Magmus.
Lowered the "in-air" state of Magmus' ult (I think it means stun) from 500ms to 450ms so the stun starts on the frame that the targets land.
   
0.1.45:
Added 250ms cast time to Eruption.
Steam Bath cooldown reduced from 40/35/30/25s to 40/30/20/10s.
   
0.1.48:
Can no longer blink out of Puppet Strings or while immobilized.
  
0.1.54:
Lava Surge can now target players, not just a position on the ground.
Lava surge can now be used while immobilized.
   
0.1.63:
No longer invulnerable during Lava Surge.

0.3.6:
Lava Surge now grants invulnerability during travel time.

1.0.3:
Volcanic Touch now damages mechanical units.
__________________
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The Hero-Tracking Changelog! My Strategy Article.
Matches I'm proud of: Match 24216943 Match 22979926 Match 28587142 Match 7776189

"uuh, I'm really good at this game so...." - bkid

Last edited by Vodka; 08-25-2010 at 08:03 AM.
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Old 03-30-2010, 09:21 AM   #6
[REBL]Vodka
Pre-Purchased Frostburn 
Join Date: Jul 2009
Location: NorCal
Maliken:

HTML Code:
0.1.42:
Makes first appearance.
   
0.1.45
Sword Throw's maim scales per level: 20/30/40/50%
Life essence no longer drains mana per attack.
Possession's cooldown changed from a flat 90s to 100/80/60s.
Splash damage from Possession now scales:
*50/75/100% Splashed in a 75 AOE
*35/50/65% Splashed in a 200 AOE
*20/25/30% Splashed in a 350 AOE
Sword modes can now be changed without breaking channeling. 
   
0.1.47:
Increased base strength from 18 to 22, base damage unchanged.
Cannot teleport to his sword while immobilized.
   
0.1.48:
Hellbroune Zeal increases attack speed by 1.4 for every 1% health missing. No more critical strike chance. Possession temporarily adds +20/40/60 armor to Maliken for the first 2 seconds, decreases to +0 armor over the following 5 seconds.
   
0.1.50:
Hellbourne Zeal gives a maximum of +100 attack speed.
   
0.1.51:
Sword throw projectile speed decreased from 800 to 700.
Life essence no longer heals Maliken for attacking structures.
Possession no longer lowers his base attack cooldown to 1.4.
Possession mana cost increased from 100 to 150.
   
0.1.60:
Sword Throw mana cost changed from 110 at all levels to 110/120/130/140.
Life Essence costs 7/8/9/10 mana per attack.

0.3.0.2:
Base Strength increased from 22 to 24
Strength gain increased from 2.4 to 2.6
Agility gain lowered from 2.4 to 2.0
Base inteligence lowered from 18 to 17.
Sword throw projectile speed increased from 700 to 850, radius decreased from 225 to 200.
Green Sword mode no longer costs mana to use.
Blue Sword mode self-damage reduced from 5/10/15/20 to 6/9/12/15.
Possession's attack range lowered from 600 to 550.

1.0.3:
Possession manacost reduced from 150 to 100.
Moon Queen:

HTML Code:
0.1.26:
Multi-strike projectiles bounce to closest target, only hit each target once.
   
0.1.28:
Multi-strike no longer hits gadgets.
   
0.1.42:
Moon Finale given a static 160s cooldown.
   
0.1.45:
Ministun from Moon Beam now 0.6s at all levels.
  
0.1.63:
Base strength increased by 2.
Strength gain increased by 0.2.
Base intelligence increased by 2.
Base damage increased by 5.
Moon Finale no longer requires points in Moon Beam.
Multi-strike can now toggle between bouncing to all enemies or bouncing just to heroes.

0.1.65:
When toggled on, Multi-Strike only bounces to visible heroes if the main target is a hero.


Night Hound
:

HTML Code:
0.1.26:
Stealth no longer applies if silenced.
   
0.1.42:
Cast point on smoke bomb changed from 500ms to 400ms.
   
0.1.50:
Pounce happens 200ms faster.
   
0.1.53:
Movement speed increased from 295 to 300.
   
0.1.63:
When inside Smoke Bomb, Night Hound is ignored by towers and creeps.
Cannot attack towers while in his own Smoke Bomb.

0.1.66:
Cannot attack allied units while under Smoke Bomb.
Cannot Pounce couriers.

0.3.0.2:
Base movespeed increased from 300 to 305.
Smoke bomb:
-Cast range increased from 350 to 425
-Cast point reduced from 400ms to 200ms.
Pounce cooldown rescaled from 30/20/10/5s to 20/15/10/5s.


Nymphora
:

HTML Code:
0.1.28:
Nymphora's Zeal range increased from 400/600/800/1000 to 600/800/1000/1200.
   
0.1.42:
Grace of the Nymph reworked. Now restores 75/150/225/300 mana to the target.
Staff of the Master grants a new ability: Nymph's Call.
 
0.1.47:
Nymph's call now disjoints the target.
   
0.1.48:
Volatile pod now deals magic damage.
   
0.1.50:
Nymph's call and Teleport no longer share a cooldown.
   
0.1.63:
Base strength increased by 2.
Base damage increased from 38-49 to 45-52.
Cast range on Pod increased to 750.
Nymphora's Zeal now returns to her if she moves.
Charges from Nymphora?s Zeal are gained as it hits enemies, not when it returns to Nymphora.
Grace of the Nymph now restores mana over 4 seconds, dispels on damage.

0.1.66:
Can only cast Grace of the Nymph on units with mana.

0.3.0.2:
Base agility lowered from 18 to 22
Base armor lowered from 2.08 to 2.00
Nymphora's Zeal now has 1200 range at all levels
-rescaled stun to start at 0s but reach the same duration at level 4.

1.0.1:
Grace of the Nymph only dispels on player-controlled unit damage.
Teleport now longer displays its location to enemies when in the fog.

1.0.3:
Number of additional allies brought along by Teleport increased from 0/1/2 to 1/2/3.

1.0.5:
Nymphora's Zeal now deals 25/50/75/100 Magic damage when hitting someone 
Can be hit on both the send and return trip 
No longer grants bonus AS / MS 

1.0.7:
Damage from the stun from 25/50/75/100 to 70/100/130/160 
Stun duration increased to 1/1.3/1.6/2s 

1.0.8:
Zeal damage reduced from 70/100/130/160 to 55/90/130/160

1.0.9:
Zeal damage from 55/90/130/160 to 50/85/120/155 
Zeal stun duration from 1/1.3/1.6/2 to 0.75/1/1.25/1.5 


Ophelia
:

HTML Code:
0.1.28:
Makes first appearance.
   
0.1.30:
Second ability is no longer channeled. Teleporting allies simply has a 6/5/4/3 second delay. Targeted allies cannot cancel the teleportation by moving.
   
0.1.42:
Ophelia's Touch now boosted by Staff of the Master.
   
0.1.47:
Ophelia's Touch will no longer heal wards.
Can no longer command "the very large creatures of Newerth."
  
0.1.52:
Nature's Wrath increases damage as it's dealt, not after it expires.
   
0.1.63:
Units affected by level 4 command gain 4 magic armor.

0.3.0.2:
Command max creeps changed from 1/2/3/3 to 1/2/2/3
-level 4 of command no longer grants magic armor to minions

0.3.5:
Command max creeps changed from 1/2/2/3 to 1/1/2/3.

0.3.6:
Command no longer gives bonus HP to couriers owned by Ophelia.

v.unknown:
Ophelia's Judgment level 4 damage range changed from 300-400 to 200-400 to match DotA's Chen.
Pandamonium:

HTML Code:
0.1.47:
 Makes first appearance.
   
0.1.48:
Face Smash now breaks Mesmerize.
Flurry no longer disjoints, takes 0.45 seconds to finish instead of 0.25.
Flurry bonus damage reduced from +15/30/45/60% to +15/25/35/45%.
Flick armor reduction changed from -3/-4/-5/-6 to -2/-4/-6/-8 armor.
Flick has a range of 350 and does a mini-leap to reach the target.
Cannonball deals an additional 25/50/75/100 physical damage to targets in the smaller stun radius.
Cannonball cannot be used while immobilized.
Face Smash bonus damage changed from +33/66/100% to +30/+70/+120%.
   
0.1.50:
Strength gain increased from 2.5 to 2.7.
Flurry speed increased by 40%.
Mana cost of Flurry reduced from 40 to 30 per hit.
Cannonball mana cost changed from 95/110/125/140 to 100 at all levels.
Flick mana cost reduced to 65 at all levels.
Face Smash mana cost reduced from 100/200/300 to 100/175/250.
Face Smash can no longer be evaded.
   
0.1.51:
Cannonball no longer deals extra damage in a 400 radius. Only units in the stun range (200 radius) are damaged. Total damage remains the same.
   
0.1.53:
Face Smash now acts as a stun, allowing players to queue up other spells and abilities while disabled
   
0.1.54:
Flick will no longer flick units that are more than 500 units away at the time of flick.
   
0.1.60:
Units pushed by Flurry now rotate during the push.
   
0.1.63:
Cast time on Cannonball increased from 0.2s to 0.3s, flight time reduced to compensate.
Cooldown of Face Smash changed to 120/100/80.

0.1.66:
Flick mana cost increased from 65 to 85.
Base damage range changed from 45-60 to 48-57.

1.0.1:
Cannonball now snares by 60% for 4s instead of stunning Panda when he misses.

1.0.3:
Snare from missing Cannonball reduced from 4s to 2s.
__________________
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The Hero-Tracking Changelog! My Strategy Article.
Matches I'm proud of: Match 24216943 Match 22979926 Match 28587142 Match 7776189

"uuh, I'm really good at this game so...." - bkid

Last edited by Vodka; 08-25-2010 at 08:05 AM.
Vodka is offline   Reply With Quote
Old 03-30-2010, 09:22 AM   #7
[REBL]Vodka
Pre-Purchased Frostburn 
Join Date: Jul 2009
Location: NorCal
Pebbles:

HTML Code:
0.1.30:
Cast action time on Stalagmites and Chuck both set to 0.
   
0.1.34:
Fixed Chuck not dealing damage.
  
0.1.39:
Chuck should now deal damage consistently.
Allowed the Stalag+Chuck combo to work properly.
Stalagmites are now delayed properly based on distance.
Stalagmites cast range set to 600 to match DotA.
Enlarge increases Stalagmites range by 50/100/150.
   
0.1.41:
Chuck throws closest targets, not a random target.
Speed of Stalagmites projectile from 1000 to 1200.
Fixed Grow causing Chucked units to not take double damage from Stalagmites.
   
0.1.42:
Chucked units can no longer blink out of it while in midair.
   
0.1.45:
Chuck cooldown reduced from 15 to 10.
   
0.1.63:
Stalagmites stun increased from 1.75 seconds to 2 seconds.

1.0.5:
Can no longer throw invisible units 
   
Pestilence:

HTML Code:
0.1.18:
Flight typed as buff instead of debuff.
   
0.1.28:
Swarm reveals target even if it goes invisible before the projectile impacts.
   
0.1.35:
Impale changed to a Phsyical type skill. Damage goes through magic immunity, stun doesn't.

0.1.42:
Swarm can now target magic immune targets. 
Gore now goes through magic immunity.
Bonus damage on Gore changed from a constant 25 to 40/50/60/70.
Pharaoh:

HTML Code:
0.1.45:
Fixed stats, attack time and cast point.
Tormented Soul vision time reduced to 10s at all levels.
Hellfire damage reduced from 20/40/60/80 to 10/30/50/70.
Wrath of the Pharaoh now upgraded by Staff of the Master.
  
0.1.47:
Lowered aggro radius to 100 while inside his Wall of Mummies. Stops him getting pushed to the edge of the wall and getting stuck.
   
0.1.50:
Wrath of the Pharaoh no longer hits mechanical units.
   
0.1.62:
Level 4 ult no longer hits pseudopets like Forsaken Archer's skeletons.

0.1.66:
No longer randomly gets stuck in mummies.  

0.3.0.2:
Wall of Mummies guaranteed to catch anything within 175 units of Pharaoh.

0.3.4:
Tormented Soul no longer draws on the minimap.
Plague Rider:

HTML Code:
0.1.45:
Makes first appearance.
   
0.1.46:
Fixed ultimate to not deal aoe damage each impact.
   
0.1.47:
Plague Carrier functioning properly (as in DotA), increased speed to 522.
   
0.1.50:
Plague Carrier no longer bounces to the well structure.
   
0.1.62:
Plague Carrier no longer targets couriers.

0.1.66:
Cursed Shield no longer debuffs enemy heroes who cast spells on a target.
Cooldown increased from 5s to 10s.

0.3.0.2:
Agility gain lowered from 2.0 to 1.8
Base damage rescaled from 37-56 to 42-51

1.0.5:
Extinguish is now a true deny (awards the stat, now rewards experience to enemies) 


Pollywog
Priest:

HTML Code:
0.1.26:
Increased cast speed and animation of Electric Jolt, Morph, and Voodoo Wards.
Ward placement made more consistent.
   
0.1.42:
Morph duration changed from 1/2/3/4 seconds to 1.25/2/2.75/3.5 seconds.
Number of Voodoo Wards placed with level 4 ultimate is now 11.
Ward placement fixed.
Electric Jolt now deals damage in a cone.
Voodoo Wards' attack is no longer blocked by deflection.
   
0.1.45:
Voodoo Wards cooldown now 110s at all levels.
Magical Bindings now break sleep.
   
0.1.50:
Voodoo Wards duration increased from 30 to 45 seconds.
Accidentally issuing a move order to wards will no longer cause them to idle.
   
0.1.53:
Magical Bindings now act as a stun, allowing players to queue up other spells and abilities while disabled.

0.1.65:
Cast time on Morph reduced from 300ms to 0.
Voodoo Wards placement tweaked for easier ward-trapping (small hole in the middle)

0.1.66:
Base move speed increased from 285 to 290.

0.3.0.2:
Range increased from 500 to 550.
Base armor increased from 1.14 to 1.30
Electric jolt no longer has a max target cap
Voodoo Wards cooldown reduced from 110s to 110/95/80.
-Attack point lowered, projectile speed increased from 900 to 3000ms.

0.3.6:
Units affected by Morph no longer evade or deflect attacks.
Voodoo Wards

1.0.3:
Max distance of Jolt lowered by 200.
Predator:

HTML Code:
0.1.23:
Carnivorous no longer an exclusive modifier.
   
0.1.28:
Removed Reckless Blow, added Stone Hide:
Self buff
Mana cost: 75
Cool down: 15 seconds
On use:
*Dispels debuffs and grants Magic Immunity and +3/6/9/12 armor for 3/3.75/4.5/5.25 seconds
   
Removed Enrage, added Primal Instincts.
Targeted buff (castable on allied units)
Range: 700
Mana cost 50
Cool down 15 s
On use:
*Applies Primal Instincts to target for 20 seconds
* When target is attacked by a Hero or Boss, 2 charges are added to Primal Instincts. When attacked by a creep, 1 charge is added
*Primal Instincts has a maximum of 16 charges. Primal Instincts' duration cannot be refreshed.
Primal Instincts Effects:
*+30 Attack Speed
*+4/6/8 Attack Speed per charge
   
0.1.30:
Venomous leap debuff slows 40% at all levels from 10/20/30/40%, debuff lasts 2/3/4/5 seconds instead of 2.25/3/3.75/4.5
Primal Instincts reworked and renamed Terror:
*Applies Terror to enemy heroes for 20 seconds in a 450 radius around self
Terror Effects
*-4/8/12 armor
*When attacked, applies Enraged to attacker
Enraged Effects
*+30/50/70% attack speed
*+15% movement speed
   
0.1.34:
Carnivorous self heal and target damage increased from 3.75/4.5/5.25/6% to 4/5/6/7% of target's current health.
Venomous leap cooldown reduced from 30/25/20/15 seconds to 20/17/14/11 seconds.
   
0.1.42:
Venomous leap can now be used on magic immune targets, but does not apply the damage or the slow.
Lowered cast action time on Terror to 0s.
Lowered Terror cooldown from 150s to 120s.
Terror's reactive buff no longer applies to gadgets.
   
0.1.45:
Attack impact point lowered to 0.39s
Stone hide is instant cast and cannot be purged.
  
0.1.47:
Terror mana cost reduced from 100/200/300 to 100/150/200.
   
0.1.48:
Stone hide finally un-purgeable. 
   
0.1.50:
Armor reduction from Terror reduced from -4/-8/-12 to -2/-4/-6 armor.
Attack speed bonus for attacking a debuffed enemy reduced from +30/50/70 to +20/40/60.
Mana cost on Terror reduced from 100/150/200 to 50/75/100 mana.
Terror cooldown reduced from 120 to 60 seconds.
Predator automatically attacks the target of Venomous Leap after the Leap finishes.
   
0.1.63:
No longer kills people while under the effect of Puppet Show.
   
__________________
Sent from my Nexus One using Tapatalk.

The Hero-Tracking Changelog! My Strategy Article.
Matches I'm proud of: Match 24216943 Match 22979926 Match 28587142 Match 7776189

"uuh, I'm really good at this game so...." - bkid

Last edited by Vodka; 08-25-2010 at 08:07 AM.
Vodka is offline   Reply With Quote
Old 03-30-2010, 09:23 AM   #8
[REBL]Vodka
Pre-Purchased Frostburn 
Join Date: Jul 2009
Location: NorCal
Puppet Master:

HTML Code:
0.1.7:
Added 200 channel range to Voodoo Puppet. The target now must travel 1000 units away from Voodoo puppet to break the link.

0.1.17: 
Increased starting AGI, also STR and AGI gain.
Removed Health Funnel for Whiplash.
Puppet show no longer slows, forces target to attack nearest unit even if none was preset at cast.
Ult has unlimited lifetime
   
0.1.26:
Puppeteer's Hold cooldown increased by 3s.
Base strength reduced from 23 to 17, strength gain from 2.3 to 1.9, agility gain from 1.9 to 1.7.
   
0.1.30:
Voodoo puppet cannot be dispelled.
Leash range on puppet increased from 1000 to 1500, increased size of puppet.
Base strength increased from 17 to 20, strength gain from 1.9 to 2.1
Base agility raised from 17 to 20.
   
0.1.47:
Puppet Show stops spells in mid cast.
   
0.1.48:
Voodoo puppet now deals Superior Magic damage. Damage goes through immunity but is reduced by magic armor.
Increased range on Puppeteer's Hold from 500 to 600.
Puppet Show target now prioritizes allied heroes, then allied creeps, then any unit that passes in a 250/300/350/400 radius.
Puppet Show target now has unitwalking.
Whiplash automatically removes one charge every 12/10/8/6 seconds. attacking resets the countdown.
   
0.1.49:
Voodoo Puppet immune to everything but Magic and Attacks (cannot be affected by Transfigure, push, etc.)
   
0.1.50:
Fixed Puppeteer's hold from being dispellable.
   
0.1.51:
Bonus damage from Whiplash is now dealt as a critical strike. Does not stack with critical strike items.
   
0.1.53:
Base armor reduced from 3.8 to 2.8.
  
0.1.62:
Base strength lowered from 20 to 19.
Strength gain lowered from 2.1 to 1.9.
Puppet Show correctly interrupts abilities mid-cast.
Damage from Voodoo Puppet no longer passes through magic immunity.
   
0.1.63:
Bonus base damage from Whiplash reduced to +5/10/15/20%.

0.1.66:
Base strength lowered from 19 to 18.
Agi gain lowered from 1.7 to 1.5
Int gain increased from 2.9 to 3.1
Whiplash aoe decreased from 200 to 150.

0.3.0.2:
Puppeteer's Hold duration lowered by 0.5s at all levels.

1.0.5:
-Puppeteer's Hold 
"Snare" effect while under the effect halved from 155 force to 80 force 
Negative Attackspeed removed 
Cast point sped up from 500ms to 300ms 
Pyromancer:

HTML Code:
0.1.26:
Cast time of Wave reduced from 1700(ms) to 1400(ms), impact time unchanged.
   
0.1.28:
Dragonfire cast action time reduced from 1000 to 450, added a 0.5s delay on the impact.
   
0.1.42:
Fervor gives passive cast speed and AS/MS for 5 seconds after casting a spell.
Level 4 ult had damage reduced by 100.
   
0.1.45:
Base int increased by 5, base damage unchanged.
   
0.1.54:
Blazing Strike cannot be avoided by teleporting.

0.1.66:
Fervor passively lets autoattacks and spells place a 1/2/3/4 dps magic dot on their targets.

0.3.0.2:
Fervor no longer propagates to illusions

1.0.3:
Phoenix wave can now be targetted on units and on the ground.
Rampage:

HTML Code:
0.1.50:
Makes first appearance.
   
0.1.51:
Horned strike now destroys trees.
Casting favor of Sol no longer stuns Rampage for a second.
   
0.1.63:
Stampede cooldown reduced from 40s to 25s.
Favor of Sol cooldown reduced from 75s to 60s.
Order queue no longer cleared by performing a Horned Strike.

1.0.5:
All Magic damage changed to Physical 
Stampede Reworked 
*9001 Range 
*Same mechanic 
*Gains 15/20/25/30 Movespeed per second 
*Gains Treewalking after 4 seconds 
*Does not gain Magic Immunity and no reveal state is placed on enemies 
*When Rampage gets within 450 units of his target, he pounces on them almost instantly 
*Causes a Stun and Pushback upon impact instead of just a stun 
*Movespeed boost retained for 3s after impact 
-Might of the Herd Reworked 
*No longer has a team aura 
*50 Manacost 
*Gives self 4/6/8/10% Movespeed 
*Gains 3/6/9/12% of movespeed in attack damage 
*On use, stomps the ground every second for 1/2/3/4 seconds, applying  Herded (-15 Movespeed) to all enemies in the radius for 5 seconds. This  stacks. 
-Horned Strike Reworked 
*10/9/8/7 second cooldown 
*Still stuns and pushes back the target on attack. 100 Physical damage at all levels 
*While in cooldown, one second is subtracted for every 1000 units traveled by Rampage 
-New Ultimate: The Chains that Bind 
*Rampage can use chains he carries around to grab an enemy hero,  stunning them and dragging them behind himself for a limited time 
*200 Range 
*175/200/225 Manacost 
*105/90/75s cooldown 
*Binds the target to Rampage for 3/3.5/4 seconds and the target will be dragged behind him as he moves 
*Rampage is Disarmed while dragging someone and the dragged target will  take 20/30/40% of the distance they are dragged in Physical damage 
*If Rampage and the target he is dragging get separated by more than 500 units the chains are broken 

1.0.7:
Lower base armor by 1 
Stampede cooldown from 25 to 30 
Movespeed slow from Might of the Herd (when used) is now static  -35/50/65/80 MS as long as they stay around him. Lasts for 4 seconds at  all levels from 1/2/3/4. 1 second timeout when moving out of the  affector. 
Damage from Horned Strike rescaled from 100 to 40/60/80/100 

1.0.9:
Can now target and affect Magic Immune heroes with all of his abilities         
   
Sand Wraith:

HTML Code:
0.1.48:
Makes first appearance.
 
0.1.49:
Desert's Curse cast time reduced from 500ms to 300ms.
Desert's Curse buff lets Sand Wraith walk through Fissure and Mummies.
Dissipation no longer hits Kongor.
Mirage images have unitwalking and 400 base MS.
Mirage grants vision of all enemy heroes for the spell duration.
   
0.1.54:
Dissipation's damage is no longer reflected by barbed armor.
Manifest has a disjoint call on it.
   
0.1.60:
Manifest kills illusions from Mirage when used.
   
0.1.63:
Damage type of Dissipate changed from True to Magic damage.

0.1.66:
Desert's curse no longer slows through magic immunity.
Desert's curse buff lowered from 4s to 3s when off the sand path.

1.0.3:
Manifest no longer kills active illusions.


Scout:


HTML Code:
0.1.26:
Fade time 500ms at all levels.
Marksman shot applies 40% slow for 4 seconds, cooldown changed from 60/40/20 to 40/30/20.
   
0.1.34:
Creeps no longer automatically attack Electric Eyes.
   
0.1.42:
Electric Eyes can be placed without breaking stealth.
Electric eyes now add an ability that allow you to destroy it. Allows scout to choose which Eye is destroyed before placing a second one.
   
0.1.45:
Remade:
-Attack impact point is now .43 (lowered)
-Increased base strength from 17 to 20
-Lowered strength gain per level from 1.9 to 1.7
-Vanish
*Now a toggle skill, with an upkeep cost of 3 mana per second
*Toggling off Vanish will initiate a 24/18/12/6 second cool down   
*Attacking from Vanish will toggle it off and apply a +300 attack speed buff that lasts for 4 seconds or until 2/3/4/5 attacks are performed
-Electric Eye
*The scout may now have 2/3/4/5 Electric Eyes active. Added a counter to the skill to keep track of how many eyes are active.
   
*Electric Eyes now have a detonate skill, which causes them to silence targets in a 450 radius for 3/4/5/6 seconds
*Silence from Electric Eyes goes through Magic Immunity
   
*Added a sub- skill to Scout after learning Electric Eyes which allows him to detonate the closest Electric Eye without having to manually select it. This skill can be used while silenced and disabled.
   
*Cool down of Electric Eyes reduced to 30 seconds at all levels, cool down of the new detonate skill set to 10s. Detonate has a global cool down on all electric eyes.
   
*Vision granted by Electric Eyes reduced to 800
-Improved Dexterity
*Removed
- Marksman Shot
   
*Channel time reduced from 3.0/2.25/1.5 to 2.25/1.75/1.25
*Cool down increased by 10 seconds at all levels (to 50/40/30 seconds)
*The damage dealt is now equal to 250 plus 10/20/30% of the target's maximum hit points
   
*The Wounded slow debuff now scales, from 40% at all levels to 20/30/40% movement speed slow
-New Ability: Disarm
*Ability slot 3 (E)
   
*Grants a 10/15/20/25% chance on attack to disarm your target for 3 seconds, preventing it from attacking
*Deals +25/50/75/100% bonus damage with the disarming attack
   
0.1.46:
Bonus attacks coming out of Vanish changed from 2/3/4/5 to 1/2/3/4.
  
0.1.47:
Can no longer hit Kongor with Marksman Shot.
Added an initial mana cost to Vanish (30 mana).
Disarm duration changed from 3 to 2 seconds. Target cannot be disarmed within 4 seconds of them being disarmed.
   
0.1.51:
Disarm's bonus damage is dealt with a critical strike. Does not stack with critical strike items.
   
0.1.56:
Vanish mana upkeep increased from 3 at all levels to 2/3/4/5 mana per second.
Electric eyes cannot be placed within 75 units of trees.
Disarm duration reduced from 2 seconds to 1 second.
   
0.1.62:
Cast range on electric eyes reduced by 50.
   
0.1.63:
Toggling off Vanish no longer adds Mana Battery of Power Supply charges.

0.1.66:
Detonate refreshes cooldown when a new Eye is placed.
  


Slither:

HTML Code:
0.1.42:
Fixed ultimate to not move with Slither.
   
0.1.63:
Attack range increased by 50.
Toxicity now disables health regen by 40/60/80/100%. Does not affect Runes of the Blight.
Cast range and distance of Poison Spray increased by 200, radius unchanged.
Toxin wards can be laid down in a ?burst? style, like Panda's Flurry.
Toxin Wards now have collision size and a 10% movement slow.
Poison Burst can no longer be removed.
Gains 3 seconds of clearvision around him when using Poison Burst.

0.3.0.2:
Toxin wards bounty increased from 3-9 to 10-15 gold.   

0.3.2:
Toxin ward health from 75/150/225/300 to 100/150/200/250.

0.3.4:
Toxin ward health from 100/150/200/250 to 60/110/160/210.

1.0.1:
Toxin wards charges from 1/2/2/3 to 1/1/2/2.
Toxin ward movement slow changed from -10% to -25ms flat.

1.0.5:
Toxin Wards will no longer apply their movement speed slow when they miss 

1.0.9:
Poison Spray range from 1000 at all levels to 600/725/850/1000 
__________________
Sent from my Nexus One using Tapatalk.

The Hero-Tracking Changelog! My Strategy Article.
Matches I'm proud of: Match 24216943 Match 22979926 Match 28587142 Match 7776189

"uuh, I'm really good at this game so...." - bkid

Last edited by Vodka; 08-25-2010 at 08:12 AM.
Vodka is offline   Reply With Quote
Old 03-30-2010, 09:24 AM   #9
[REBL]Vodka
Pre-Purchased Frostburn 
Join Date: Jul 2009
Location: NorCal


Soul Reaper
:

HTML Code:
0.1.45:
Makes first appearance. 
   
0.1.47:
Judgment no longer hits invisible units
Demonic Execution damage now lowered by magic armor. Can no longer be used on Kongor.
Withering Presence no longer kills wards.
   
0.1.60:
Demonic Execution no longer double reduced by magic armor.

0.3.0.2:
Base agility increased from 15 to 16.

1.0.5:
Demonic Execution will no longer be usable on couriers

1.0.7:
Strength gain from 2.0 to 1.7 
Withering Presence from 1000 radius at all levels to 700/800/900/1000 
Soulstealer:

HTML Code:
0.1.35:
Armor reduction from dread improved from -1/-2/-3/-4 to -2/-3/-4/-5 armor.
   
0.1.42:
Increased his turn rate from 320 to 400.
Default hotkeys now QWE.
   
0.1.61:
Lowered impact time of Demon Hand from 0.67 seconds to 0.65 seconds.
Cast time on Soul Burst increased from 1 second to 1.65 seconds.
   
0.1.62:
Cast time on Soul Burst reverted back to 1 second.
   
0.1.63:
Soul Burst debuff increased from 2 seconds to 5 seconds.

0.3.0.2:
Dread aura no longer toggleable.

1.0.9:
Cast time for Soul Burst increased from 1s to 1.4s 
Succubus:

HTML Code:
0.1.42:
Changed Succubus' Hold to target magic immune targets. Target still loses mana and is held, but takes no damage.
Magic Immune targets are no longer put to sleep if they attack a slept target.
Allies can attack each other to transfer the sleep.
   
0.1.45:
Succubus' Hold mana cost increased from 100/175/250 to 200/300/400.
  
0.1.47:
Can no longer cast Smitten on Kongor.
   
0.1.48:
Succubus' Hold now breaks Mesmerize.
   
0.1.53:
Succubus' Hold now act as a stun, allowing players to queue up other spells and abilities while disabled

1.0.3:
Succubus' hold cooldown reduced from 120s to 120/110/100s.
Swiftblade:

HTML Code:
0.1.23:
Blade Frenzy does not disarm Swiftblade, letting him attack while active.
   
0.1.26:
Blade Frenzy cast time removed.
Ultimate won't cancel upon killing a unit.
   
0.1.28:
Blade Frenzy now disarms Swiftblade.
Swift Slashes no longer wasted if visibility is lost on main target before the ability starts.
   
0.1.29:
Attack impact time lowered from 0.6 seconds to 0.33 seconds.
   
0.1.39:
Swift Slashes no longer hits siege units or gadgets.
   
0.1.41:
Swift Slashes applies a 0.1s ministun to the primary target.
   
0.1.42:
Attack animation disabled during Swift Slashes.
Items can now be used during Swift Slashes.
Swift Slashes boosted by Staff of the Master.
Counter-attack now works against ranged heroes.
   
0.1.51:
Counterattack no longer procs off spells.
   
0.1.63:
Blade Frenzy cooldown reduced from 30s at all levels to 30/28/26/24s. Also removes all buffs and debuffs when cast.
Level 4 of Blade Frenzy no longer disarms Swiftblade.
Level 4 of Blade Frenzy also reduces attack speed by 55.
Swift Slashes grants unitwalking so he no longer blocks people when ulting.

0.3.2:
Level 4 Blade Frenzy now reduces attack speed by 50%.

0.3.4:
Movespeed reduced from 305 to 300.

1.0.1:
Counterattack no longer procs a regular attack, so it will not trigger critical strikes, lifesteal, or other procs. It will only deal damage based on auto-attack damage.

1.0.3:
Base movespeed increased from 300ms to 305ms.


Tempest:

HTML Code:
0.1.26
Elementals cannot be spawned from gadgets. 
Elementals can split only once, and heal when they split.
   
0.1.36:
Elemental Void uses a Push effect, will no longer affect gadgets.
   
0.1.42:
Stun from Glacial Blasts changed from 0.6 to 1 second.
Elementals only split once, maximum 6 elementals.


The Dark Lady
:

HTML Code:
0.1.30:
Cover of Darkness cooldown increased from 120s to 150s, duration changed from 7/10.5/14 to 6/9/12 seconds.
   
0.1.47:
Base strength increased from 18 to 22.
Base intelligence increased from 13 to 16, intelligence gain from 1.75 to 1.9.
Dark Blades cooldown changed from 25 to 26/22/18/14 seconds.
Mana cost of Charge Strikes set to 75 at all levels. Consecutive strikes changed from dealing 25% less damage to 15% less damage per strike.
Taint Soul: 
*Mana cost reduced from 90/110/130/150 to 35/45/55/65
*Range increased from 1000 to 1200
*Damage reduced from 75/125/175/225 to 60/90/120/150
Cover of Darkness:
*Duration reduced from 6/9/12 to 4/6/8 seconds
*Movement speed slow changed from 5% to 5%/10%/15%
*Sight range set to 500 at all levels
   
0.1.48:
Dark Blades no longer silences towers.
Dark Blades silence no longer applies to magic immune units.
Dark Blades base damage increased changed from +70/90/110/130% to +50/70/90/110%.
Cover of Darkness reworked:
*This spell now targets a position on the map, rather than being global
*Enemies in a 1000 radius will have Cover of Darkness applied to them (unlinked allied vision, reduced vision range)
*Vision restriction reduced to 400 (from 500)
*Cool down lowered to 120 seconds (from 150)
*Mana cost redcued to 50/100/150 (from 50/150/250)
   
0.1.56:
Dark Blades cooldown reduced from 26/22/18/14 to 22/18/14/10 seconds.
Charging Strikes attack speed buff increased from 5 seconds to 6 seconds.
Cover of Darkness mana cost changed from 50/100/150 to 75 at all levels.
0.3.0.2:
Turn speed increased from 360 to 900
Dark Blades won't interrupt movement, cast time removed.
__________________
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The Hero-Tracking Changelog! My Strategy Article.
Matches I'm proud of: Match 24216943 Match 22979926 Match 28587142 Match 7776189

"uuh, I'm really good at this game so...." - bkid

Last edited by Vodka; 08-25-2010 at 08:13 AM.
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Old 03-30-2010, 09:25 AM   #10
[REBL]Vodka
Pre-Purchased Frostburn 
Join Date: Jul 2009
Location: NorCal
The Madman:

HTML Code:
0.1.26:
500ms fade time on Stalk
First target attacked out of stalk has Crippled applied: Crippled reduces movement speed by 30/37/44/50% initially and tapers off to a 0% slow over 4.5 seconds
Base agi tweaked from 21 to 23, base strength from 17 to 20.
Gash crit increased from 10/16/22/28% to 10/18/26/36%
Removed incoming damage multiplier from Berserk
  
0.1.28:
Barrel roll added:
Type: Magic
Range: 400/500/600/700
Radius: 175
Mana cost: 130
Cool down: 11 seconds
On use:
*Quickly transports self to target position. Enemies who pass within radius of self are damaged for 100/150/200/250 Magic damage and are affected by Dazed for 4.5 seconds
Dazed Effects:
* 30/37/44/50% movement speed slow initially, decreases to 0% over the duration
  
Stalk reworked:
*Applies Stalk to self for 4 seconds. Deals 90/100/110/120 Magic damage to enemies who pass within radius of self.
Stalk Effects:
*Maximum movement speed
*Stealth with 0.5 second fade time
*Unit walking
Base strength increased from 20 to 17, strength gain from 2.4 to 2.1.
   
0.1.30
Stalk grants 50% MS increase instead of 500%
Barrel roll returns Madman to his starting position, stuns targets for 1/1.25/1.5/1.75s, damage unchanged.
Crit chance reduced from 10/18/26/36% to 10/16/22/28%.
   
0.1.48:
Max stun range reduced from 700 to 600.
   
0.1.50:
Madman can no longer activate items without breaking stealth from Stalk.
   
0.1.63:
Stalk cooldown increased by 1 second at all levels.
Invulnerability removed from Barrel Roll.

0.1.65:
Stalk now lowers movespeed by 25% for 2 seconds after it is finished.

0.1.66:
Stalk's MS debuff only applies if Madman doesn't cause damage with it. Prematurely cancelling it does not cause the debuff.

0.3.0.2:
Snare removed from Stalk
Berzerk manacost reduced from 100/150/205(?) to 50/80/110.

0.3.6:
Barrel Roll now grants invulnerability during travel time.

1.0.1:
Stalk cooldown lowered by 1s.

1.0.5:
Base strength increased from 17 to 18 
-Barrel Roll:
Stun removed 
Barrel Roll manacost lowered from 130 to 110 
Applies a 30/37/44/50% snare for 3.5s 
Damage increased from 100/150/200/250 to 100/160/220/280 

1.0.7:
Barrel Roll no longer slows attack speed 
Barrel Roll cooldown increased from 11s to 13s 
Barrel Roll's debuff is now dispellable  
Thunderbringer:

HTML Code:
0.1.35:
Increased cooldown on Chain Lightning from 2s to 2.5s.
   
0.1.42:
Corrected cast point on abilities from 300ms to 400ms.
   
0.1.45:
Base agility decreased from 15 to 11.
Agility gain decreased from 1.7 to 1.2
   
0.1.63:
Attack animation impact point reduced from 633(ms) to 500(ms).
Projectile Speed increased from 900 to 1100

0.3.0.2:
Cast time of all abilities lowered from 400ms to 300ms
Chain Lightning now instantly damages first target
Lightning rod AoE increased from 800 to 1000.   

1.0.5:
Third ability's damage marked as splash (so it doesn't break Succubus sleep, Gauntlet ult etc) 
Torturer:

HTML Code:
0.1.26:
Agonizing Void no longer pulls targets in radius toward main target, renamed to Agonizing Bonds.
   
0.1.30:
Impalement no longer targets gadgets.
Impalement can now target buildings, continues after death.
Agonizing bonds can no longer hit invisible units or units in fog.
Tortment toggles off when Torturer is silenced.
   
0.1.41: 
Impalement no longer hits splash-immune targets (Spiderling and Couriers)
   
0.1.52:
Increased night sight from 800 to 900.
Torment now adds charges to power supply when toggled on and removes the Sage's Lore debuff.
Torment can be toggled without waiting 1 second.
   
0.1.63:
Movement speed increased by 5.
Agonizing Bonds now pulls all enemies in the AoE toward the main target, even if it moves.
Impalement no longer hits gadgets and semi-pets.

0.3.4:
Chain reaction now has 225 radius at all levels.
   
Tundra
HTML Code:
1.0.3:
Makes first appearance.

1.0.7:
Sped up the ice spikes from 1.25s lifetime to 1s lifetime 
Bird is now magic immune 

1.0.9:
Ranged pet attack cooldown from 1.5s to 1s 
Coldblooded replaced with Cold Shoulder 
*300,400,500,600 Range, 40 Manacost, 12s cooldown 
*On use, charges the target, dealing Tundra's Attack Damage on impact. Applies Cold Shoulder to them for 8 seconds. 
*Cold Shoulder Effects: Increases attackspeed against this target by 15/30/45/60 
*Attackspeed will linger for 2 seconds after changing targets 
Valkyrie:

HTML Code:
0.1.31:
Mana Cost on Courageous Leap set to 40/35/30/20 from a flat 75
Javelin of Light will no longer stun Magic Immune targets
Javelin of Light target scheme changed to Organic Enemy units
*It should no longer hit siege units or gadgets
Javelin of Light's impact radius decreased from 140 to 110.
   
0.1.41:
Call of the Valkyrie only hits visible units.
Extra wave from Call of the Valkyrie deals half-damage instead of full.
  
0.1.42:
Can no longer use items while Leaping.
   
0.1.45:
Call of the Valkyrie no longer has a chance to hit a random extra target.
   
0.1.52:
Increased night sight from 800 to 1200.
   
0.1.62:
Call of the Valkyrie range increased from 600 to 650.

0.1.66:
Sound radius on Javelin lowered.
Valkyrie's Prism cooldown lowered from 160s to 120s, manacost reduced from 200/250/300 to 100/150/200.

0.3.0.2:
Turn speed increased from 360 to 900.
Javelin of Light reveals an 800 area around the target it impacts for 3.34 seconds.
Radius of Javelin of Light reduced from 110 to 80, now uses a circular hitbox instead of a rectangular one.
Javelin of Light is no longer Physical.
Removed case noise and glow from Javelin of Light.

0.3.4:
Call of the Valkyrie cast time reduced from 1.33s to 0.6s.

0.3.6:
Call of the Valkyrie now determines the target to be hit twice as soon as the ability is used, not after a 0.5s delay.
Leap distances changed from 630/690/780/840 to 630/720/780/870.

1.0.3:
Javelin of Light now leaves lingering vision if it hits nothing.


Vindicator
:

HTML Code:
0.1.50:
Makes first appearance.
   
0.1.51:
Sage's lore is no longer removed by attack abilities (Web Shot, Splash etc.)

0.1.65:
Targets affected by Sage's Lore can now be denied.

0.3.0.2:
Base armor increased from 1.30 to 1.50.
Base damage rescaled from 39-61 to 45-55.

1.0.5:
Glyph of Silence will properly silence heroes that go invulnerable during casts (Magmus, Madman, etc) 

1.0.7:
Sage's Lore duration changed from 5/6/7/8 to 7s 
Sage's Lore damage/burn from 20/10,30/15,40/20,50/25 to 14/7,26/13,40/20,57/28.5 
Sage's Lore cooldown from 14 to 15 
Sage's Lore manacost from 75/95/115/135 to 80/100/120/140 
Glyph of Silence AoE from 950 to 800 
Glyph of Silence will no longer silence heroes that Vindicator does not have vision of 
Glyph of Silence int gain from 1 Intelligence to 2 Intelligence per kill 
Glyph of Silence silence duration from 0.75/1.5/2.25/3 to 1/1.75/2.5/3.25

1.0.9:
Silence aura will no longer be disabled by skills like devourer's hook, Chronos' ult, Pebbles' chuck, etc  
__________________
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The Hero-Tracking Changelog! My Strategy Article.
Matches I'm proud of: Match 24216943 Match 22979926 Match 28587142 Match 7776189

"uuh, I'm really good at this game so...." - bkid

Last edited by Vodka; 08-25-2010 at 08:17 AM.
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Old 03-30-2010, 09:26 AM   #11
[REBL]Vodka
Pre-Purchased Frostburn 
Join Date: Jul 2009
Location: NorCal
Voodoo Jester:

HTML Code:
0.1.34:
Spirit Ward's damage no longer reduced by deflection items like HotBL.
   
0.1.45:
Acid Cocktail manacost changed to 110/120/130/140.
Increased speed of initial projectile from Acid Cocktail from 600 to 650.
Decreased speed of the bouncing projectile from 600 to 450.
Mojo reworked: 
1. Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit
*Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second
*Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second
2. Increased mana cost of Mojo from 90,110,130,150 to 110,135,160,185
3. Mojo's cool down changed from 24 seconds to 24/21/18/15 seconds
   
0.1.47:
Acid Cocktail no longer bounces off runes or catapults.
  
0.1.48:
Acid Cocktail won't stun magic immune targets anymore.
   
0.1.52:
Attack impact time reduced from 0.55 to 0.4 seconds.
   
0.1.62:
Mojo's mana cost reduced from 110/135/160/185 to 105/115/125/145.
   
0.1.63:
Base armor increased by 1.
  
0.1.66:
Mojo manacost reduced from 105/115/125/145 to 95/105/115/125.

0.3.0.2:
Base agility increased from 13 to 14.
Base intelligence increased from 19 to 22.
Intelligence gain increased from 2.9 to 3.0
Initial projectile speed of Acid Cocktail increased from 650 to 750.
Cursed Ground cast time reduced from 0.5s to 0.35s

0.3.6:
Cask now bounces 2/4/6/8 times instead of 2/4/5/8.


War Beast
:

HTML Code:
0.1.26:
Battlecry buffs heroes for +11/22/33/44 damage, player controlled units by +4/8/12/16 damage.
   
0.1.28:
Metamorphosis guarantees max move speed for Warbeast and his pets.
   
0.1.45:
Metamorphosis now has no cast time.
   
0.1.52:
Battlecry cooldown reduced from 35 seconds to 25 seconds.
Added unitwalking to Warbeast and wolves while Metamorphosis is active.
0.3.0.2:
Battle Cry mana cost reduced from 15/20/25/30 to 15/10/5/0.

1.0.5:
Wolves will no longer be able to attack towers unless Warbeast is within 925 units of them 

Wildsoul
:

HTML Code:
0.1.26:
Booboo's entangle reveals the entangled unit for the duration.
   
0.1.30:
Booboo cannot be transfigured by Tempest's Elemental ability.
   
0.1.45:
Booboo has inventory from level 1.
Wild affects Wildsoul and Booboo at the same time.
Bear Form grants battlecry at all levels.
Booboo's root damage increased to 60 damage per second.
   
0.1.47:
Booboo cannot be stunned for longer than a hero.
Booboo's entangle cooldown set to 3 seconds.
   
0.1.48:
Booboo's entangle no longer disarms, cannot proc on Kongor.
   
0.1.50:
Base movement speed increased from 305 to 315.
Movement speed in Bear Form decreased from 305 to 270.
Armor bonus from Bear Form increased from 2/4/6 to 4/6/8.
Booboo leash range for attacking changed to 925. He teleports back to Wildsoul when attacking outside this range.
Booboo's root can now be removed.

1.0.3:
Damage from Beardulon dying now goes through immunities. (tooltip updated)
Beardulon:
-Gains return at level 1
-Entangling claws at level 2.
-Demolish at level 3.
-Magic Resist at level 4.
Wild's cast time removed.
Base movespeed in bear form increased from 270 to 285.


Witch Slayer
:

HTML Code:
0.1.53:
Makes first appearance.
   
0.1.54:
Targets in the "bounce" part of Graveyard are no longer attack immune.
Miniaturization cast time reduced from 300ms to 0ms.
Graveyard's animation is shorter, easier to queue other abilities.
*Graveyard can target a player, not just a position on the ground.
Silver bullet can no longer be avoided by disjointing the projectile.
   
0.1.56:
Silver Bullet can no longer be dodged by going invisible when the projectile is in midair.
   
0.1.63:
Can now target allied units with Graveyard (does not damage them).
  
0.1.66:
Drain now only targets units with mana.

0.3.0.2:
Base agility increased from 15 to 16
Base intelligence increased from 22 to 23
Wretched Hag:

HTML Code:
0.1.39: Makes first appearance.

0.1.45:
Haunt cooldown decreased to 20/17/14/11s
Sonar scream cooldown decreased from 10s to 7s
 
0.1.47:
Sonar Scream cooldown now 7 seconds.
Cone on Bat Blast reworked to be more accurate.
   
0.1.50:
Flash of darkness cast point reduced from 0.5 to 0.33.
   
0.1.51:
Flash of darkness range changed from 700/850/1000/1150 to 800/900/1000/1150 range.
Bat Blast applies an instance of the current level of Haunt to targets hit by Bat Blast.
   
0.1.63:
Sonar Scream now hits invisible units and units in the fog.
Base intelligence increased by 5, base damage unchanged.  

1.0.3:
Bat Blast can now target both units and the ground. 


Zephyr
:

HTML Code:
0.1.45:
Primary attribute is now Agility.
Intelligence gain reduced from 3.0 to 1.9
Agility gain increased from 1.8 to 2.7.
Lowered mana cost of Wind Control by 50 at all levels.
   
0.1.48:
Wind Shield (evasion) reduced from 15/20/25/30% to 8/12/16/20%.
Cyclones now spawn 2/4/6/8 cyclones per level, cyclones last 50 seconds at all levels.

0.1.66:
Base int lowered from 19 to 15.
Int gain lowered from 1.9 to 1.8.
Leap replaced with Gust:
-Manacost 120 at all levels, uses vector targeting, enemies in a cone are pushed in the specified direction, take 75/125/175/250 damage and are stunned for 1 second.
-Cyclones no longer have a cooldown, no longer restore mana, can be consumed for free. Cyclones heal 30 health when used, 15 when they expire.
-Wind Shield now a passive, applied for 3 seconds after an attack. Evasion/redirection chance changed to 6/9/12/16%, also increases movespeed by 10%.
-Wind Control renamed to Typhoon
*Cool down is now 100 seconds (from 120)
*Mana cost stays the same (100, 150, 200)
*500 unit cast range
*Grants clearvision and kills trees in a 600 radius of the target location
*Summons a Typhoon at the target location for 6,8,10 seconds
*Typhoon itself has a 60 unit radius in the center and a winds radius of 550 units.
*Slows enemies based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
*Deals damage based on distance from the center. Up to 60,90,120 Magic damage per second with a linear dropoff. Max damage done if standing in the center.
*When cast, the maximum number of cyclones are spawned around Zephyr (based on the level of Cyclones)         

0.3.0:
Gust now travels 540 total distance from 640.
Cyclones now shows a counter on the oldest cyclone.
Typhoon damage lowered from 60/90/120 to 60/80/100.
Typhoon no longer gives max cyclones instantly but spawns 1 per second while it is active.

1.0.3:
Cyclones deal half damage to non-hero units.

1.0.5:
-Gust:
Stun Removed 
Damage increased from 75/125/175/250 to 75/150/225/300 		
Changelog:

1/11/2010: Changed the HTML tags to quotes in order to add text color, reverted to HTML because colors made the character limit explode, and I assume I'll have more changes to add in the future.

1/16/2010: Added 0.1.65 changes, noted Ophelia's "stealth nerf" to Judgment, little fixes.

1/19/2010: Added a 0.1.23 Glacius change.

3/30/10: Added 0.3.0.2 changes. Still need numbers on changes to Pollywog's wards! Reposted into more posts to combat the character limit on posts.
__________________
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The Hero-Tracking Changelog! My Strategy Article.
Matches I'm proud of: Match 24216943 Match 22979926 Match 28587142 Match 7776189

"uuh, I'm really good at this game so...." - bkid

Last edited by Vodka; 08-25-2010 at 08:18 AM.
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Old 03-30-2010, 09:27 AM   #12
[REBL]Vodka
Pre-Purchased Frostburn 
Join Date: Jul 2009
Location: NorCal
blank/reserved.
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The Hero-Tracking Changelog! My Strategy Article.
Matches I'm proud of: Match 24216943 Match 22979926 Match 28587142 Match 7776189

"uuh, I'm really good at this game so...." - bkid

Last edited by Vodka; 06-16-2010 at 09:35 AM.
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Old 03-30-2010, 10:29 AM   #13
[LN]ElementUser
Pre-Purchased Minor Totem Puzzlebox Helm of the Black Legion 
Join Date: Jul 2009
I thought I already posted this for Pollywog.

Anyway, my mistake attack point wasn't lowered. However, projectile speed was increased from 900 to 3000.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
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Old 03-30-2010, 10:52 AM   #14
[PLOW]RogerDodger
Pre-Purchased Helm of the Black Legion 
Join Date: Aug 2009
Location: Adelaide, Australia
Nice work HankyPanky
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Old 03-31-2010, 07:38 AM   #15
JTR
Join Date: Jul 2009
goddamn nice work dude. this can be really helpfull sometimes
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Old 04-02-2010, 11:20 PM   #16
FiNGERS
Pre-Purchased Minor Totem 
Join Date: Jul 2009
Location: Fort McMurray, Alberta
Bump for great justice.
__________________
Quote:
Originally Posted by XoXoXo` View Post
Never immergrated from DotA... although father says the old country was great, I'm too busy with HoN culture and society to learn about its roots and heritage =) Someday, Id like to travel to DotA and see the historical importance it used to hold, but then again, How can a HoN-borned player like me every appreciate DotA... In the distant future, when we HoN players change our patronage to a better HoN, a similar thread like this will be created and the Immigrant DotA-ians will just be an old retired ancestors who speak of legendary forgotten heroes who prosper in an era of DotA.... In flanders field were poppys grow... la la la (@_O)
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Old 04-08-2010, 03:54 AM   #17
WizardClass
Pre-Purchased
Join Date: Sep 2009
Thank you, I've had to take a break and am glad I have something to reference potential changes from when I last played.
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Old 04-10-2010, 06:47 AM   #18
[REBL]Vodka
Pre-Purchased Frostburn 
Join Date: Jul 2009
Location: NorCal
new patch, couple more updates. Swift/slither nerfs, devourer buff.
__________________
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The Hero-Tracking Changelog! My Strategy Article.
Matches I'm proud of: Match 24216943 Match 22979926 Match 28587142 Match 7776189

"uuh, I'm really good at this game so...." - bkid
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Old 04-12-2010, 07:56 PM   #19
_I_HoN_I_
Join Date: Mar 2010
quick BlackSmith is buged --> 0x multicast ... match ID 38589101 the last patch 0.3.3.
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Old 04-13-2010, 04:17 AM   #20
LightRain
Training Grounds Elder
Pre-Purchased
Join Date: Aug 2009
Quote:
Originally Posted by _I_HoN_I_ View Post
quick BlackSmith is buged --> 0x multicast ... match ID 38589101 the last patch 0.3.3.
this is known and is actually just graphical iirc
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