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Old 01-15-2010, 12:42 PM   #1
[YU]Yakuza
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Post The BIG Hero-Synergy Thread

Hey guys I tried to find a thread like this but unfortunately didn't so I thought I'd start one myself!

This would help people who are playing with a friend or more and don't really know which synergies work best for them.
I'd like to know what you think or what great hero combinations are, try to be specific why you think so, or why it is!

When the List get's bigger I might add the combinations to a huge post at page 1, so people can take a peak and know what combinations work!

I'll start:

2 Heroes: + (Slow + Whirl is a deadly earlygame combination)
3 Heroes: + + (2 Portal keys + Tempest + Legio + Heal + Cloud = Win!)

Greets

Last edited by iyakuzaa; 01-15-2010 at 07:48 PM.
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Old 01-15-2010, 12:47 PM   #2
Shinta
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I personally think + = Da lane domination.
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Old 01-15-2010, 01:06 PM   #3
[LCG]Foo_Fighter
Join Date: Dec 2009
In my opinion is a nice lane partner for all heroes wich deal good damage in early game.
Panda can perform a nice stun at lvl 2 and laning partners like or or can score a pretty sure kill.
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Old 01-15-2010, 01:16 PM   #4
Heavenlapse
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Maliken + Hellbringer
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Old 01-15-2010, 01:29 PM   #5
bentoft
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I find it very funny to do at dual nuker lane. Something like:
+ or +
It just hurts a lot, no matter who you are! Just remember to push as early as possible.
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Old 01-15-2010, 01:37 PM   #6
Sigoth
Join Date: Sep 2009
+ Total lane domination, 2 stuns, a disable and later on a nuke. Very very hard to counter this.
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Old 01-15-2010, 01:58 PM   #7
[ZomB]Rumple4skin
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Only My Opinions

+ (Any Slow or Hold) Best Friends=

+ (Taunt + Spin + Heal that damages everyone around you)

+ (Chuck in Pest, Pest Stuns, Pebbles Stuns = Death in Early Games)
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Old 01-15-2010, 03:25 PM   #8
Tripwyr
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Don't forget the classics.

+
+
/ +
+ ///
+
+
+
+
+
+

The list goes on...
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Old 01-15-2010, 03:45 PM   #9
Yatagarasu
Join Date: Dec 2009
Saw a and kick ass the other day. Almost completely managed to lock me down as . Did manage to get a kill on them first, but they had me down to like 5% at least 3 times.
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Old 01-15-2010, 04:47 PM   #10
[LN]OTRawrior
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The famous lane of Pyromancer and Magmus of course, aswell as AoE nukes and Tempest.
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Old 01-15-2010, 04:52 PM   #11
Squallz
Join Date: Sep 2009
Location: Schland!
everything + glac
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Old 01-15-2010, 04:53 PM   #12
ruffeeh
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nuffsaid
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Old 01-15-2010, 05:16 PM   #13
Fornozo
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Join Date: Aug 2009
Location: In a galaxy far far away....
+
+ anyone
//
+
+

Are a couple more
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Old 01-15-2010, 07:46 PM   #14
ImATruck
Join Date: Dec 2009
+/
+
Favourites <3
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Old 01-15-2010, 07:48 PM   #15
[YU]Yakuza
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Yeah I had a electrician + swift against us today, that combination just rapes earlygame!

Also I find this to be a super strong setup:

+ + - Just so sick dmg output + cc + heals and cloud, it felt we could rape the whole team of 5 only the 3 of us!

Keep it coming guys, and please don't forget to post reasoning behind the setup strength.
It would help me when I make the big list!

greets
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Old 01-15-2010, 07:57 PM   #16
phunkenstein
Join Date: Jan 2010

duh
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Old 01-15-2010, 08:09 PM   #17
[RwR]OMFGswashy
Join Date: Sep 2009
+

flick + pod + stun + panda stun + flurry and gg

+

so hard to kill, good pushing power, and strong tower diving.... your never really safe

+

madman spamming skills with no mana worries is scary early game and leads to a scary lategame

+
shouldnt be to hard to get alot out of voodoos ult with that skill. really flexible combination with 2 stuns, a heal, and swap

and any blink hero with / can be pretty cool. I wouldnt reccomend going double melee though. More along the lines of
+

if possible slow + blink + bat blast + heal = should be pretty close to dead

Last edited by OMFGswashy; 01-15-2010 at 08:13 PM.
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Old 01-15-2010, 08:23 PM   #18
[SALT]Gumbie
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+ Any stun.

Insane true damage nuke, anyone?
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Old 01-16-2010, 07:59 AM   #19
[S77]Juke_Box
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Join Date: Jul 2009
trying staying in lane early game vs

+ ( sage's lore build)
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Old 01-16-2010, 05:41 PM   #20
Droggeltasse
Join Date: Aug 2009
I dont want to say some lane suggestions are bad, but at least i cant understand them.
Pls explain me this lanes:

: In my opinion this is the worst possible lane, you cant get any creep kills with 2 melee agi hereos that dont have early game skills. Also at lvl 6 one ward shuts down 2 invis hereos. Even when scout counterwards its a hard time for this two.

: Alot of disable is good, but a disable +damage is better cause these 2 cant use the time when the other guy disables very well. for example would offer way more damage during static grip and can still disable alot.

: I dont understand this lane. Both are hard to kill, what makes this to a good lane to survive. But you cant kill the enemy too and the lack of range will still allow the enemy to harras you alot.

: Thunder has no real disable so you dont help nymph with her pod, or you can protect her when they try to make a move on her. Also the pod is not that usefull cause you are both range and you have low hp, and the support of nymph is wasted cause thunder has no need for much farm.

: I fail to see the synergie here. DS cloud reduces physical armor wich does not help tempest that much. Th heal+armor+cape on lego is nice but alot of other hereos (like ....) are very good with legos taunt too.
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