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Old 07-26-2009, 11:01 AM   #1
[S2]Nome
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Join Date: Jul 2009
Ward Guide [Image Heavy]

PLEASE READ THE ENTIRE TOPIC.
There have been many helpful comments regarding ward placement that I didn't have the time/insight to put into this guide, especially regarding middle ward placement.





Wards of Sight

200 gold
6 minutes
2 charges

Priceless intelligence.

Wards of Sight are the single most powerful and cost-effective item in the game. If uncountered, they are the equivalent of hacking. No other item is as strong as this. As of right now, there is no limit to the number you can buy--in addition, they will not be revealed by players with Bound Eye.

This guide is meant specifically for Wards of Sight. However, you can do similar things with Scout's Electric Eye and Keeper of the Forest's Tree Sight.

Each ward position will be shown on the main map (look for the orange doodad). Its approximate sight range will be shown on the minimap, though line-of-sight blockers are not considered.

Bottom River
One of the most common ward placement spots, this position will allow you to have sight of the bottom rune, the area outside Kongor, and nearby ramps. It is a well-balanced position for both teams, though Legion may want to use one of the more defensive positions depending on the game flow. Due to trees, it will not allow for vision of the Hellbourne red neutral camp. Compared to Top River, this is the inferior placement spot for middle defensive players, as it is more difficult to gank middle from bottom than top due to tower placement (invisible heroes enter tower reveal range if approaching from high ground).




Top River
Another common ward placement spot. This is the counterpart to Bottom River. It is the superior placement for middle defensive players, as it's much easier to gank from top than bottom. However, middle players can check top rune much easier than they can bot, so the rune reveal is not as useful.




Legion Neutral Block
Most useful if performed before the 0:30 mark, this position will block neutral creeps from spawning for 6 minutes. This will prevent neutral pulling and nullify a major Legion advantage in bottom lane. I'm aware that putting a ward behind trees in DotA will provide superior intel and block creeps in two camps, but I've yet to try this in HoN.




Hellbourne Neutral Block

Identical in role to Legion neutral block. Same notes as before.



Legion Plateau
One of the best late-game placements, this will reveal Legion's most defensive neutral camp. Excellent placement for blink heroes or Devourer. Useful for ganking.




Hellbourne Plateau
Ward is at top-right of picture. Partially reveals green neutral camp, but you can see any jungling players moving around the area. Great for ganking.




Legion Ultradefensive
Powerful ward spot for defensive play. Shows river-to-Legion ramp and Legion tri-directional ramp for near-complete incoming-gank coverage. Great for mid-late game jungle heroes.



Legion Bottom Defensive
Great spot for early play. Reveals bottom rune as well as area behind Legion trees bottom. Great for Hellbourne bottom lane players who wish to avoid middle or jungle ganks.




Hellbourne Ultradefensive
Should be used in conjunction with Top River in order to cover the most common gank routes to Hellbourne Jungle. Useful for pushing and ganking late game.




Middle Ramps
The discerning mid-solo player who doesn't mind spending gold in order to obtain a completely unfair advantage should place a ward on his opponent's ramp. This allows for complete avoidance of enemy teleport ganks, high ground surprises, and missed denies.

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Last edited by Nome; 08-03-2009 at 04:24 PM.
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Old 07-26-2009, 11:05 AM   #2
Tr1cKSt3R
Join Date: Jul 2009
Location: RPT, OR
Very good.
And very needed.
Although i think someone posted a similar thread a while back... not sure about that. Or at least had a post with a warding guide link in it.

Sadly, I doubt the people who actually need this guide will use it
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Old 07-26-2009, 11:15 AM   #3
Voldo1
Join Date: Jun 2009
Was wondering - what tree do you use for Keeper's Tree Sight to paint the bottom runespot? I can't seem to be able to paint it
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Old 07-26-2009, 11:46 AM   #4
[1]Tryptophan
Helm of the Black Legion 
Join Date: Jul 2009
Never place the ward where it is shown in "Bottom River" (first picture). You also want it on the side closer to the Legion?

Why? Because no matter what side you're on, you'll be able to see the rune. If you're playing Legion then you'll be able to see who is coming up in your jungle and if you're Hellbourne you'll be able to see who moving around in the jungle on the Legion side and if they're coming to gank or not while you're in the river.

You can also place a ward below the Legion's middle neutral camp where it's parallel to the pull camp (one closest to the lane) to watch the jungle if you're on Hellbourne in order to set up ganks.

There's no tree that you can use in order for Keeper's Tree Sight can watch the bottom rune.

Good work on the guide anyways.
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Old 07-26-2009, 12:11 PM   #5
[Ldy]j00sh
Join Date: Jul 2009
Quote:
Originally Posted by Tryptophan View Post
There's no tree that you can use in order for Keeper's Tree Sight can watch the bottom rune.
bro...



don't mind the battlefury
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Old 07-26-2009, 12:12 PM   #6
[1]Tryptophan
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Join Date: Jul 2009
Really? That works? That never worked in DotA for me

Battlefury
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Old 07-26-2009, 12:31 PM   #7
[BRO]Electrician
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you need to have tree leveled though, a level 1 tree wont cut it
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Old 07-26-2009, 12:36 PM   #8
[1]Tryptophan
Helm of the Black Legion 
Join Date: Jul 2009
Ah that's probably why . It never worked for me because I tried to set it at level 1 -.-
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Old 07-26-2009, 12:44 PM   #9
[Ldy]j00sh
Join Date: Jul 2009
you're right, that is a level 4 tree sight

but I just tested it and level 3 will still give full vision of the rune, 1 and 2 will not

which is fine by me, I almost always have that at level 5 on keeper
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Old 07-26-2009, 12:52 PM   #10
[LC]Vadi
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Location: Toronto, Canada
I saw a keeper enchant the tree in the marsh before Kongor. Ugh

Great guide though, tyvm. Will make use of it
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Old 07-26-2009, 04:06 PM   #11
ThatDaxGuy
Join Date: Jul 2009
Many thanks for this guide. Do you suggest getting sight wards whenever any hero has extra cash or should one person on the team be responsible for sighting?
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Old 07-26-2009, 04:16 PM   #12
cios
Join Date: Jul 2009
Quote:
Originally Posted by ThatDaxGuy View Post
Many thanks for this guide. Do you suggest getting sight wards whenever any hero has extra cash or should one person on the team be responsible for sighting?
Support buys the wards (or roamers like pyromancer/lina). You never want your carry burning his money on this.
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Old 07-26-2009, 04:41 PM   #13
Glorify
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Middle ramps are really bad spots to place wards.

You can ward sentinel side ancient area to give vision of sent mid lane+top rune.

You can ward near the little dip in the first ramp leading up to scourge mid lane, from the river near where rune is, for scourge mid lane+top rune.

No need to waste wards in areas where they can be used to multitask.

Last edited by Glorify; 07-26-2009 at 04:45 PM.
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Old 07-26-2009, 04:44 PM   #14
Tr1cKSt3R
Join Date: Jul 2009
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Quote:
Originally Posted by Glorify View Post
Middle ramps are really bad spots to place wards.
I've won so many 1v1's because i ward the ramp.
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Old 07-26-2009, 04:45 PM   #15
Glorify
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Originally Posted by Tr1cKSt3R View Post
I've won so many 1v1's because i ward the ramp.
Edit to my post explained why.
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Old 07-26-2009, 04:47 PM   #16
Tr1cKSt3R
Join Date: Jul 2009
Location: RPT, OR
Quote:
Originally Posted by Glorify View Post
Edit to my post explained why.
yes but the mid ramp is easier. you don't have to expose your self to put the ward down. in a heated mid you just wanna throw the wards down right there.
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Old 07-26-2009, 06:34 PM   #17
[S2]Nome
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Join Date: Jul 2009
Quote:
Originally Posted by Tryptophan View Post
Never place the ward where it is shown in "Bottom River" (first picture). You also want it on the side closer to the Legion?

Why? Because no matter what side you're on, you'll be able to see the rune. If you're playing Legion then you'll be able to see who is coming up in your jungle and if you're Hellbourne you'll be able to see who moving around in the jungle on the Legion side and if they're coming to gank or not while you're in the river.

You can also place a ward below the Legion's middle neutral camp where it's parallel to the pull camp (one closest to the lane) to watch the jungle if you're on Hellbourne in order to set up ganks.

There's no tree that you can use in order for Keeper's Tree Sight can watch the bottom rune.

Good work on the guide anyways.
That's the only spot that covers rune and Kongor though, which is why I left it there, unless I'm misunderstanding you.

Quote:
Originally Posted by Glorify View Post
Middle ramps are really bad spots to place wards.

You can ward sentinel side ancient area to give vision of sent mid lane+top rune.

You can ward near the little dip in the first ramp leading up to scourge mid lane, from the river near where rune is, for scourge mid lane+top rune.

No need to waste wards in areas where they can be used to multitask.
Completely forgot about the Legion red neutral ramp. Will add sometime. The middle ramps still aren't terrible choices though for truly defensive play in mid. I did it in DotA with Tinker and a few other heroes that needed an expensive item early.
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Old 07-26-2009, 06:51 PM   #18
[1]Tryptophan
Helm of the Black Legion 
Join Date: Jul 2009
It's actually not the only spot. A better spot is to place it on the ramp leading up to the Hellbourne middle lane from the right side. In DotA the spot was easy to tell because there was a torch. I don't know what "landmark" HoN has for it but you can still place it in the same spot and watch the rune,Hellbourne movement, and Kongor.
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Old 07-26-2009, 06:56 PM   #19
[S2]Nome
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Join Date: Jul 2009
Quote:
Originally Posted by Tryptophan View Post
It's actually not the only spot. A better spot is to place it on the ramp leading up to the Hellbourne middle lane from the right side. In DotA the spot was easy to tell because there was a torch. I don't know what "landmark" HoN has for it but you can still place it in the same spot and watch the rune,Hellbourne movement, and Kongor.
Ah, yes. Will add that, and Glorify's, later.
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Old 07-26-2009, 11:36 PM   #20
Voldo1
Join Date: Jun 2009
Is there a way you can eye the rune with the skill at level 1? I knew you could do it at level 4 :P
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