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Old 06-10-2010, 06:49 PM   #1
[JH2]Avamore
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Join Date: Aug 2009
Location: Boston
2.70 : Patch Notes

FOR THOSE ASKING WHEN: Generally when the Patch notes are allowed to be released to the public, the patch is will be on FRIDAY! So my guess is TOMORROW

We have a few things that we need people to test specifically:
Quote:
Quote:
- Towers in Darkwood Vale
- Known Bug: Wildsoul ult toggle has no cast time
- The Mute/Icons/Right-Click menu in the game lobby
- That potential heroes are in fact cleared when the picked hero is banned (or picked by other team)
- That potential heroes are not incorrectly cleared during the transition between banning and picking phase
- Test some creep aggro stuff, see if you can get multiple camps to aggro you for no reason or from far ranges

0.2.70 notes:

Quote:
Version 0.2.70
-------------
- Projectiles are now correctly initialized on construction (fixes a few issues)
- Potential hero is cleared when banned
- The game lobby will now play the epic lobby.mp3 music
- Fixed game option tooltips occupying the same space the mouse cursor is
- Fixed up Profanity Filter tooltip to show up when the option is hovered over
- Fixed turning off Heatlh/Manabar shadows with the option
- Fixed stats defaulting to public stats
- Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases
* The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player's avatar/left-click to join button)

- Maliken Ult, Warbeast Ult, and Wildsoul Ult will no longer act stupid when dark lady ults them
- Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers

- Fixed towers on Darkwood Vale

Steamstaff
- Price lowered to 800 from 900

Accursed
- Fire Shield dispels stuns once again
- Staff of the Master now lets Accursed use Flame Consumption while silenced

Deadwood
- Base strength increased from 23 to 25
- Base Armor increased from 2.24 to 2.74

Tundra
- Sounds. Lots of sounds!
- Fixed some stringtables
Total Patch Notes to date:


Quote:
Version X
-------------
Darkwood Vale

- Removed two neutral spawns, replaced them with outposts
- Replaced two of the higher tier neutral camps with tier 1 neutrals
- Outermost towers are now level 1 towers (instead of level 2)
* This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar
- Lowered building health on this map by 25%, lowered ranged rax health regeneration rate by 25% (these changes only affect the darkwood vale map)


Ingame


- Players will no longer see trees die in fog
* Meaning, juking with Logger's Hatchet / runes of blight is now much more fun!
- Toggle abilities (Web Shot, Decay, etc) and toggle items (Steamboots, etc) will no longer interrupt autoattacks
- Added an interface option for "Double Activate." When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use:
* Homecoming Stone and Post Haste teleports you home
* Health Potions and Mana Potions are used on self
* Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self
* Portal Key blink towards home
* Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self
- Added new game interface option "Move To Spawn On Disconnect"
* When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection
- Added new keybind: "Cancel And Hold Position"
* Functions exactly like "Hold Position", except it also cancels animations
* Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding
- A unit in the air no longer gains the 25% "uphill miss chance" evasion
* Units stunned by Witch Slayer or Magmus or tossed by Pebbles won't gain extra evasion
* Couriers and Tundra bird won't gain extra evasion
- Health and Mana bars for heroes will now show the damage they take
* This new 'shadowed' bar can be turned off in the options menu

- Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality
- The camera will no longer shake when an effect (such as homecoming stone) is played in fog
- Fix to properly calculate a player's exp/min, even if he reached max level
- Neutral creep agro range for allc reeps set to 300 (some were 250, some were 300)
- Vulture Lord now has a +3 AOE armor aura
- Fix to Kongor so he won't wonk out and no one can hit him anymore
- Added a visual effect for Main health bars, they now course with energy
- Modified the internal random number generator to use a much higher quality distribution of random number
- Dual target abilities now properly ignore trees if their target scheme ignores them
- Hero health/mana bars are now shadowed with 500ms delay on the shadows
- Gold lerps to its actual value over 350m
- Toggles are correctly propagated to illusions
* Fixes illusion steamboots, illusion fayde stance, etc


Pre-Game

- Added "Potential Hero Selection" functionality
* At the hero selection screen, you can right-click on any hero to make it your "Potential Hero"
* Spectators and anyone on your team can see your potential hero (the enemy team can't)
* If you run out of time, you will select that hero rather than randoming
- Prevent the "5... 4... 3... 2... 1... Let's get it on" countdown from happening after the hero selection screen
- Loading bar now courses with energy
- The game lobby will no longer display the message "PlayerName has connected." once for their initial connection, and again when they have finished loading
* It will now say "PlayerName is connecting." and "PlayerName has connected." to distinguish the different events
- Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30).
- Channel messages will only play sounds when receiving a message in the current channel that has focus
* This fixes all the sounds that used to play when a user was in multiple channels at the same time
- The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics
- Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface
- The game lobby will now play the epic lobby.mp3 music
- Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases
* The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player's avatar/left-click to join button)


General

- Fixed a bunch of random crashes caused from clicking the "Disconnect" button
* Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random
- Updated the wording of some of the tooltips to be a bit more clear
- When viewing a player's stats, "Public Statistics" is now selected by default (previously "Ranked Statistics")
- Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server
- Russian stringtables updated
- Fixed lock camera on player not turning off after a replay
- Profanity filter is now optional
- Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting
- Fixed a spelling error in the matchmaking interface
- Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste
- Fixed an issue that disconnected a user if they typed a player's name into the IM window
- Fix to the close button of the MOTD so you can click it easier
- Fixed mousewheel events not having the correct coordinates in windowed mode
- Re-organized the options menu slightly


Taunt
- Cast time removed


Items

Courier
- Will now be attacked by Towers and the Well

Geometer's Bane
- Grants 0.1sec invulnerability on activation

Hellflower
- Damage increased from 40 to 45

Plated Greaves
- Will no longer apply it's buff to Wildsoul's bear

Puzzlebox
- Recipe increased from 1100 to 1250

Shrunken Head
- Added to the tooltip that it cannot be dispelled

Steamstaff
- Price lowered to 800 from 900

Stormspirit
- No longer silences or perplexes, just stuns
* This allows you to queue up orders while under it's effects


Heroes

- Maliken, Warbeast, and Wildsoul transformations will no longer act stupid when Dark Lady Ults
- Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers

- Added new Legion Strength hero, Tundra
* Based on Rexxar the Beastmaster from DotA

Accursed
- Fire Shield dispels stuns once again
- Flame Consumption will no longer automatically activate below 400hp. Must be cast manually.
* This means that silences/stuns/etc will prevent Accursed from triggering his ult
- Staff of the Master now lets Accursed use Flame Consumption while silenced

Arachna
- Spiderling will no longer stand there like a dummy if a hero blinked while the projectile was midair

Behemoth
- Initial 200/275/350 Magic damage on the ult is now Superior Magic, meaning it will go through magic immunity

Bubbles
- Shell Surf vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds.
- Fixed a bug with Shell Toss that was resetting the cooldown incorrectly
- Song of the Sea now hits units in fog and invisible units
- Take Cover no longer perplexes
- Kelp Field will no longer deal damage or stun magic immune heroes

Chipper
- Attack time increased from 350ms to 450ms

Corrupted Disciple
- Electric Tide now is now correctly displayed when originating from a position within fog

Deadwood
- Base strength increased from 23 to 25
- Base Armor increased from 2.24 to 2.74
- Creeps will no longer dispel the tree

Engineer
- Fixed the Turret's attacks eating Nullstone
- Tinker cooldown increased from 15 to 20
- Tinker manacost increased from 25 to 50

Forsaken Archer
- Skeletons will no longer trigger neutrals to use their abilities

Gauntlet
- Ability 1 now has an instant cast time
- Cast range on second abiity increased from 625/800/975/1150 to 725/850/975/1150

Hammerstorm
- Mighty Swing can now be toggled on and off

Hellbringer
- Base armor lowered from 2.4 to 1.4
- Life Void cooldown increased from 7 seconds to 10 seconds

Magmus
- Volcanic Touch now correctly deals damage to Mechanical units

Maliken
- Fixed tooltips
- Possession manacost lowered from 150 to 100

Nymphora
- Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additional targets per level

Pandamonium
- Slow from missing a Cannonball lowered from 4s to 2s

Pollywog Priest
- Max distance of Jolt lowered by 200

Pyromancer
- Phoenix Wave can now target both units and the ground

Sand Wraith
- Using Manifest no longer kills all active illusions

Soul Reaper
- Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it

Soulstealer
- Fixed the "being knocked down" while using an item bug

Succubus
- Fixed a bug causing sleep to sometimes be removed instantly by a creep
- Succubus' Hold cooldown lowered from 120s at all levels to 120/110/100

Swiftblade
- Base movespeed increased from 300 to 305
- Returned attack no longer triggers responses like Corrupted Disciple's Static Discharge

Valkyrie
- Javelin will now leave lingering vision if it hits nothing
- Tweaked Prism to correctly hit invulnerable allied heroes

Wildsoul
- Damage when the bear dies now properly goes through immunities
- Updated his tooltip to reflect that he takes damage when his bear dies
- Beardulon abilities reworked very slightly
* Gains Return at level 1
* Gains Entangling Claws at level 2
* Gains Demolish at level 3
* Gains Magic Resist at level 4
- Wild cast time removed, letting him cast it on the run
- Base movespeed while in Bear form increased from 270 to 285

Wretched Hag
- Bat Blast can now target both units and the ground

Zephyr
- Cyclone damage halved against non-hero units
As of June 10th 2010 3:07 EST



UPDATE: Tundra's Skill Names (Relative to Rexxar)

Quote:
Originally Posted by Sintheros View Post
Specifically, here are Tundra's names and such.

Wild Axes -> Piercing Shards (waves of icicles pop out of the ground)
Call of the Wild -> Call of Winter (calls pet owl Shiver and pet cat/displacer beast type thing Coeurl)
Inner Beast -> Coldblooded (Rexxar's OLD passive, not his new aura)
Primal Roar -> Avalanche (he drops a glacier on the target that pushes other things away)
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Last edited by Avamore; 06-10-2010 at 10:12 PM.
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Old 06-10-2010, 06:51 PM   #2
curaga
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Damn, they still haven't changed Tundra's passive
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Old 06-10-2010, 06:52 PM   #3
[BXL]alkajo
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had one up. got closed. Somehow ppl don't know that u are allowed to share
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Old 06-10-2010, 06:53 PM   #4
Jareth
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Quote:
Originally Posted by alkajo View Post
had one up. got closed. Somehow ppl don't know that u are allowed to share
No, they just don't want more than one thread.

Though yours was first.
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Old 06-10-2010, 06:53 PM   #5
OutWarded
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Quote:
Originally Posted by Curaga View Post
Damn, they still haven't changed Tundra's passive
Yeah that really sucks =( But beastmaster was pretty good before the aura change in dota as well so... no more pharaoh for me.
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Old 06-10-2010, 06:55 PM   #6
Jareth
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Even so, there is nothing stopping S2 from changing the skill at a later date.

They probably just want to see how the old skill works in HoN's metagame first. Change it later if it doesn't work out.
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Old 06-10-2010, 06:58 PM   #7
Shouta
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- The game lobby will now play the epic lobby.mp3 music
This make the game cost 50$!
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Old 06-10-2010, 07:01 PM   #8
Inhuman
Join Date: May 2010
things that worry me:

* Homecoming Stone and Post Haste teleports you home
* Portal Key blink towards home

* Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self ( why was this needed?)


dartboard balancing ftl?
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Old 06-10-2010, 07:03 PM   #9
Jareth
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Quote:
Originally Posted by Inhuman View Post
things that worry me:

* Homecoming Stone and Post Haste teleports you home
* Portal Key blink towards home

* Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self ( why was this needed?)


dartboard balancing ftl?
You realise that's if you double click the skill/item, right?
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Old 06-10-2010, 07:03 PM   #10
alexandre
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^^dumb
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Originally Posted by TriPoison View Post
It's people like you why we have middle fingers.
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Old 06-10-2010, 07:03 PM   #11
Kurce
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Join Date: Jul 2009
Quote:
things that worry me:

* Homecoming Stone and Post Haste teleports you home
* Portal Key blink towards home

* Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self ( why was this needed?)


dartboard balancing ftl?
You didn't read the changelog very well...

This is a new feature where if you double click the item or skill, it will have this default effect (typically, either go home or use on self).
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Old 06-10-2010, 07:03 PM   #12
curaga
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Quote:
Originally Posted by Inhuman View Post
things that worry me:

* Homecoming Stone and Post Haste teleports you home
* Portal Key blink towards home

* Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self ( why was this needed?)


dartboard balancing ftl?
Damn , two words, reading comprehension.
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Old 06-10-2010, 07:04 PM   #13
[LUE]Elation
Join Date: Jul 2009
omg @ double use functions

omg @ auto move to home after DC
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Old 06-10-2010, 07:05 PM   #14
Elarain
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Inhuman thats only for the double click feature, if you choose to turn the option on. Its a feature, not balancing.
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Old 06-10-2010, 07:08 PM   #15
[KFD]Fed
Join Date: Sep 2009
Nice
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Old 06-10-2010, 07:08 PM   #16
miley__cyrus
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Soulstealer
- Fixed the "being knocked down" while using an item bug



NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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Old 06-10-2010, 07:10 PM   #17
[SRSB]CarrioN`
Join Date: Sep 2009
Phoenix Wave and Bat Blast can now target both units and the ground?
S.o explain plz? Hit the ground?
I dont get it
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Old 06-10-2010, 07:10 PM   #18
[JH2]Avamore
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Quote:
Originally Posted by alkajo View Post
had one up. got closed. Somehow ppl don't know that u are allowed to share
Yeah I think it was just a let's close one and let one live thing. Sorry!
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Old 06-10-2010, 07:10 PM   #19
Kurce
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there was another thread where someone said there was rampage buffs in this patch.... but i don't see it. rampage still sux, i assume?
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Old 06-10-2010, 07:12 PM   #20
[BLAK]bobotheklown
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Basically you can target a hero on use now, still works the same.
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