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Thread: Enfeebler v2.0 (Round 2!)

View Poll Results: Yes or No?

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  • Yes

    15 78.95%
  • No

    4 21.05%
Results 1 to 12 of 12
  1. #1

    Enfeebler v2.0 (Round 2!)

    Quote Originally Posted by docterj208 View Post
    :SnakeBracelet: + :MajorTotem:x2 + :goldenshield500) = Enfeebler (3390)

    Stats:

    + 10 STR
    + 10 AGI
    + 10 INT
    +25% evasion

    Adds Enfeeble to target on hit. Enfeeble is an Attack modifier and cannot stack with other Attack Modifiers.

    Enfeeble
    --------------------------
    Reduces enemy physical damage by 15%. Lasts 3 seconds, refreshing duration on hit.

    Role:
    Tanking/Anti Carry/Support item.
    Thoughts?
    Last edited by docterj208; 04-12-2010 at 09:08 PM.

  2. #2
    why do you want the evasion component and the evasion in the recipe.

    the attack modifier is however a good addition

  3. #3
    well, for one, its good against carries. Miss is always nice when trying to stay alive.

    The other reason is because the item theme I think goes really well with enfeeble.

    Snake makes me think poison, which then makes me think weakened.

  4. #4
    A very nice item! More Anti-Carry stuff!
    However I think it'd make more sense to have one or two :MajorTotem:'s and add a recipe to it, since the Enfeeble effect doesn't come from any of the components.

  5. #5
    Quote Originally Posted by Bwned View Post
    A very nice item! More Anti-Carry stuff!
    However I think it'd make more sense to have one or two :MajorTotem:'s and add a recipe to it, since the Enfeeble effect doesn't come from any of the components.
    Hmmm... that might be a good idea.

    I am actually not sure if I should have just stats on this item though.

    I might have 1 major totem, the +5 armor item, and then a recipe.

    2 majors work too though, just not sure about the stats on the item.

    All i know is that evasion works nicely on it. still floundering around with the actual "item stats"

  6. #6
    Positive for the item but -15% physical dam is much for 300 recipe cost.
    Maybe higher the cost if you want it to be this strong
    or maybe lower the reduction i think, well just numbers.

    t-up

  7. #7
    upped recipe to 500

  8. #8
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    i cant really see this being used on or against anyone but a carry, but if two carries fight and one has this, its a huge advantage. against support or spell-based chars, neither effect will have much use though, t-up for concept, not much evasion items anyway
    my name is grigden, and my account was hacked. they changed my name, and iron_pupet was their accomplice. that is my story

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  9. #9
    bumpped

  10. #10
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    Nice item, would be very useful in games with strong carries, I like it .

    I suggest taking out one Major Totem and putting a Glove of Haste(Correct me if I'm wrong on the name). Making it +5 to all stats and +20 attack speed, it just seems to have a better synergy with the effect if the item.

    T-Up

  11. #11
    Quote Originally Posted by FiddleStiX View Post
    I suggest taking out one Major Totem and putting a Glove of Haste(Correct me if I'm wrong on the name). Making it +5 to all stats and +20 attack speed, it just seems to have a better synergy with the effect if the item.
    I will definitely consider this. I personally like stats, but, maybe I can use attack speed on an item instead. (although, I don't see the better synergy since I would consider this to be a support item. But I do know people said a carry could use it too)

  12. #12

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