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Thread: Ally hero deny

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  1. #1

    Ally hero deny

    Can it be done in another way than ally being low on life and under the effect of a DoT?

  2. #2
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    Mesmerize works, but i cant think of anything else

  3. #3
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    In the extremely rare case where your ally is Puppet Show'ed by an enemy Puppet Master and 2+ damage instances occur on your low HP ally (where 1 of them is the Puppet Show'ed unit) and your ally gets the last-hit. Puppet Show is supposed to be non-lethal, but I have denied people like this a few times.

    Blood Hunter's Blood Crazy works too I guess

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

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    Tossing them with Pebbles can work too.

  5. #5
    ok, but with physical attacks they have to under DoT for sure to deny them. Right?

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    Quote Originally Posted by krs_ View Post
    ok, but with physical attacks they have to under DoT for sure to deny them. Right?
    Correct. (Or being puppet-showed, as Element mentioned)

  7. #7
    Ok. Thank you all for the answers.

  8. #8
    why did they make it so you can only deny under dot?

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    Quote Originally Posted by CptnCalamity View Post
    why did they make it so you can only deny under dot?
    To prevent griefing

  10. #10
    Quote Originally Posted by CptnCalamity View Post
    why did they make it so you can only deny under dot?
    For situations like:

    player A gets away with 30 hp, player B decides to deny player A and denies him in front of the pool.

    Player A is pissed. End.

  11. #11
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    Accursed can deny himself with Catuerize.
    Same with devourer and Rot

    If pebbles toss's an ally who has like 10 health he will die upon landing.
    Succubus can use mezmerize to kill an ally.

    not sure what else atm too tired to think.

  12. #12
    Quote Originally Posted by CptnCalamity View Post
    why did they make it so you can only deny under dot?
    because it would be abused if you could deny when they are below a certain hp



  13. #13
    I have denied players with normal attack. But did they change that?

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    http://www.youtube.com/user/Ryodakun
    Quote Originally Posted by MrBigPlays View Post
    Free courier? Why not free wards? Why not free wingbow!?
    Quote Originally Posted by Death_Rattle View Post
    Free Tibet please.

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    oh lol, I like a lineup that can deny each other and themselves for the lulz

  16. #16
    I wish you could deny Voodoo's cursed ground but since it counts as ticks of increasing magic damage does it count as a DoT?

  17. #17
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    Quote Originally Posted by GraZiaZ View Post
    I have denied players with normal attack. But did they change that?
    No, some simple reading in this thread would tell you that it is possible to deny a friendly hero while he is below 10% hp and has a Damage-over-time spell on him with regular attacks

  18. #18
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    I'm pretty sure you cannot deny a hero under the effects of Cursed Ground. I think i've had this happen to myself a couple of times. Cursed Ground is a DoT, it has two-second-apart ticks, and seperate constant ticks iirc. Nevertheless, you cannot deny someone who is affected by it. (Need confirmation)
    ||

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    Quote Originally Posted by Kjew View Post
    I'm pretty sure you cannot deny a hero under the effects of Cursed Ground. I think i've had this happen to myself a couple of times. Cursed Ground is a DoT, it has two-second-apart ticks, and seperate constant ticks iirc. Nevertheless, you cannot deny someone who is affected by it. (Need confirmation)

    Probably because most DoTs have

    Code:
     effectype="statusdebuff"
    while cursed ground hasnt got any effecttype.

  20. #20
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    Quote Originally Posted by CptnCalamity View Post
    why did they make it so you can only deny under dot?
    S2 didnt think about that at all, so you have to ask the guy who was updating dota then (Guinsoo, Eul or someone else, idk).

    But the reason was something like this:
    Orginally (in dota) you could attack always attack allies, because thats how it worked in warcraft 3. But because this caused alot griefing, a trigger was added that stopped attacks against allied units. But because you could deny your allies before, they decided to keep that feature but made denying harder so that every kill could not be denied.

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