Strength: 22 + 3.3/level
Agility: 15 + 1.1/level
Intelligence: 18 + 1.6/level
Attack Cooldown: 1950
Base Attack Damage: 44-52
Projectile Speed: 1000
Attack Rate: 0.59 attacks/sec
Attack Rate: 0.83 attacks/sec
(not representative of HoN tech level)
The Siege Tank fires an Incendiary Round which explodes on impact, dealing normal damage and setting the ground alight in a 175 radius for 10 seconds. All enemy units take 11/19/27/35 Magic damage/second while standing in the fire.
5/4/3/2 second cooldown
Notes: Provides some minor teamfight utility as well as good pushing. Small AoE requires a disable to take full advantage of the damage vs. heroes and other player controlled units.
(actually half of a fragmentation round)
The Siege Tank lobs a fragmentation round high into the air, dealing 40/60/80/100 Physical Splash damage in a 250/300/350/400 radius upon impact.
7/6/5/4 second cooldown
Cast Range 800
Projectile Speed 250
A slow projectile allows this ability to be dodged. Useful for lane presence and farming. The relatively poor damage is accounted for in the mana cost (free).
(unfortunately the Siege Tank does not come equipped with a backhoe)
The Siege Tank deploys its stabilizers, becoming Immobilized but increasing its attack range to 750/800/850/900 until they are retracted.
5.5/5/4.5/4 second cooldown
5.5/5/4.5/4 second channeling time
The long channeling time makes this ability very dangerous. The Siege Tank can be stunned during deployment, preventing it from gaining attack range on a tower/building. It may also be prevented from moving with a well-timed stun when retracting the stabilizers. Portal Key will not work, preventing easy escapes while deployed. Tablet of Command and teleports will still work.
Siege Mode (Ultimate)
(this painting of a siege is not representative of the ability)
The Siege Tank engages Siege Mode, gaining 100% Strength and the Siege combat type while suffering a 50%/40%/30% movement slow. Now it's time to find some buildings.
State is StatusBuff so it may be purged by enemies.
60/50/40 second cooldown
15 second duration
Siege type deals 0.5x damage to heroes, so this ability is less useful for hero-to-hero combat. The Siege Tank can absorb a great deal more damage, but with a slow movement speed it is also far more likely to. Damage against buildings and other non-hero units is drastically increased. Escape is very unlikely. Best used in combination with Deploy Stabilizers when movement is already impossible.
Inspired by Starcraft's Siege Tank and DotA's Sidereal Engine.
This hero can and will melt buildings, but it offers limited usefulness in ganking and large battles. In the best case, this hero can provide a significant monetary advantage early in the game. Late in the game, poorly scaling abilities and attack damage will put in alongside Nymphora and Glacius in usefulness, although with less utility and more durability.
Mobility items (Assassin's Shroud, Portal Key, etc.) will assist in getting into position to bombard buildings. Shrunken Head will possibly be useful in preventing the Siege Tank from being turned into a sitting duck. Otherwise, support items seem the most likely purchases.
Engineer should never be allowed on the Siege Tank's team if you don't like giving the other team free gold.