*straight from savage*
"Bearloths are strong and territorial creatures who often live in cold or secluded locations. Covered with very thick fur, they are able to endure intense conditions. Fighting alongside the beast horde, they attack with wild ferosity."
and for the LEGION
STR 27 (+2.6)
AGI 19 (+2.1)
INT 10 (+1.3)
Movement speed: 295
Attack: 45-55 Damage
Target Enemy/Neutral Unit
Cooldown: 6 seconds
Slams the target with a huge ice block, pounding it into the ground to render all enemy units affected to be immobile for 2/2.5/3/3.5 seconds. Deals 50/100/150/200 Physical Damage to the target. Mini stuns the target and any enemy unit nearby.
One of the few abilities that can make someone not slowed, but IMMOBILE. Units affected by this will be MINI stunned, but as far as that goes, nothing more. The units can still use spells, attack, items, etc. but cannot simply move away from this bear..sloth..thing...
I figured that your 5th skill (which every hero has) will kick in most of the time.
Cooldown: 10 seconds
Leap into the target area. On impact, you will smash the nearest enemy unit for 100/150/200/250% of your base damage in physical damage, pushing them away from you by 500 units, and disarming them for 4 seconds.
Disarmimg tool to synergize with your Glacial Slam, forcing them to either run away or cast spells to stop you. If that doesn't work, there is always your ultimate. This spell will only hit the nearest unit available. This is your main initiator skill! Changed to 500 units instead of 300 so that if you jump into tempest's ult or chronos' ult, you will(if used right), smack them away. OR, you can use it on a fleeing hero to smack them towards wherever you want them to (because bearloth will hit them AWAY from him) by jumping infront of them...or something. Use your imagination.
Your fur grows even thicker, allowing you to resist harsh conditions. All damage is reduced by 7/14/21/28 and removes negative buffs every 600 damage taken.
The same skill that Leviathan has. Good for Bearloth because his 2nd skill forces him to jump into the enemy. Will also get rid of those nasty debuffs in times of dire needs when the enemy are pounding on you. That or you will just leap away...
Target Enemy Unit
Cooldown: 60/50/40 seconds
Grabs the target unit, forcing it to move wherever you go(as in, stuck in bearloth's hand). Lasts 3/4/5 seconds. Changes skill to [Let it fly]. Units are considered Stunned while being held.
Let it fly
Changes skill to Savagery "upon use/when savagery runs out".
Chucks the unit towards the target location. The first unit or tree that collides with the thrown target will damage both units for 250/325/400 physical damage or just the unit if it collides with a tree. Kills any tree that comes in contact with the thrown victim. On use, you let out a roar(just for kicks).
*Note: Mountain Leap will NOT break the hold. Portal Key, and other blinking mechanics like Kraken's Ult, Nymphora's Ult, etc, will make you let go of the victim right before you port.
Awsomeness. Toss enemy units to WHEREVER YOU PLEASE. It is NOT the same as Pebble's toss, as his ability chooses a nearby unit to toss, and you can only target a unit to toss it to. Also, Bearloth's toss allows you to grip onto the target enemy (like king kong!), so you can position yourself to LET IT FLY. And because you really can't get stuck (because it kills trees and you can walk down cliffs), this would not be imbalanced. It is also not imbalanced because YOU need to be NEXT to the ENEMY to grab them. It also has a relatively good range, not too short, not too long, to keep Bearloth from pulling off crazy stunts.