Attacked and harassed by the hell?s army, undeads have improved their defensive techniques. Every thousand years, a great warrior is given birth and has for mission to protect his people. Unlike his predecessors, Wallme is anorexic and this is the reason why he manages to defeat Lucifer, the God of Hell, who mocked him because of his skinniness. That really pissed Wallme off and unleashed his fury. Now Wallme is looking for a new challenge: he is trying to become a Hero of Newerth.
Basic stats
Str : 24
Agi : 20
Int : 16
Move speed : 275
Str per level : 2.5
Agi per level : 2
Int per lvl : 1.8
Armor : 1.9
Dmg reduction : 8%
Magic armor : 5
Magic Dmg. Reduction : 20%
BOUNCE :
All enemy units and creeps around Wallme are thrown at the limit of the radius, briefly stunned and take some damage.
Lvl 1 : stun 0.1 sec, 50 damage taken, 90 mana cost, cool down 19 seconds
Lvl 2 : stun 0.1 sec, 100 damage taken, 120 mana cost, cool down 19 seconds
Lvl 3 : stun 0.2 sec, 150 damage taken, 155 mana cost, cool down 19 seconds
Lvl 4 : stun 0.3 sec, 200 damage taken, 170 mana cost, cool down 19 seconds
(400 radius)

ROPE UP :
Wallme throws his hair on an allied or enemy hero, on a allied or enemy creep or on a tree. The hair hooks to thefirst thing it touches. Once the hair is attached to something, Wallme can then embrace units. Units that touch the hair take damage.
Lvl 1 : rope last 3 sec, 5 damage/0.1sec ,+ 10 move speed, 50 mana cost, cool down 30 seconds
Lvl 2 : rope last 3.5 sec, 8 damage/0.1sec,+ 15 move speed, 90 mana cost, cool down 30 seconds
Lvl 3 : rope last 4 sec, 12 damage/0.1sec,+ 20 move speed, 130 mana cost, cool down 30 seconds
Lvl 4 : rope last 5 sec, 15 damage/0.1sec,+ 25 move speed, 160 mana cost, cool down 30 seconds

MAKE MY DEF :
Passive skill, the more Wallme takes hits the more his defense rises.
Lvl 1 : 3 hits = 3 def, lose 1 def each every 3 seconds
Lvl 2 : 6 hits = 6 def, lose 1 def each every 3 seconds
Lvl 3 : 9 hits = 9 def, lose 1 def each every 3 seconds
Lvl 4 : 12 hits = 12 def, lose 1 def each every 4 seconds
BARRIER :
Heroes and enemy creeps are blocked around Wallme, they can move and throw spells but cannot move beyond the spell?s radius. If Wallme moves, units at the limit of the radius are being dragged.
Lvl 1 : last 3 sec, 375 radius, 100 mana cost, cool down 90 seconds
Lvl 2 : last 4 sec, 425 radius, 150 mana cost, cool down 110 seconds
Lvl 3 : last 5 sec, 500 radius, 200 mana cost, cool down 135 seconds

Note :
I tried to set up a hero who has many combo with his skills and a lot of fun to play it.